Unity iOS EssentialsDevelop high performance, fun iOS games using Unity 3D Robert Wiebe BIRMINGHAM - MUMBAI... Unity iOS EssentialsCopyright © 2011 Packt Publishing All rights reserved
Trang 2Unity iOS Essentials
Develop high performance, fun iOS games using
Unity 3D
Robert Wiebe
BIRMINGHAM - MUMBAI
Trang 3Unity iOS Essentials
Copyright © 2011 Packt Publishing
All rights reserved No part of this book may be reproduced, stored in a retrieval system, or transmitted in any form or by any means, without the prior written permission of the publisher, except in the case of brief quotations embedded in critical articles or reviews
Every effort has been made in the preparation of this book to ensure the accuracy
of the information presented However, the information contained in this book is sold without warranty, either express or implied Neither the author, nor Packt Publishing, and its dealers and distributors will be held liable for any damages caused or alleged to be caused directly or indirectly by this book
Packt Publishing has endeavored to provide trademark information about all of the companies and products mentioned in this book by the appropriate use of capitals However, Packt Publishing cannot guarantee the accuracy of this information First published: December 2011
Production Reference: 1011211
Published by Packt Publishing Ltd
Livery Place
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Birmingham B3 2PB, UK
ISBN 978-1-84969-182-6
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Cover Image by Parag Kadam (paragvkadam@gmail.com)
Trang 4Author
Robert Wiebe
Reviewers
Fabio Ferrara
Karl Henkel
Marcin Kamiński
Clifford Peters
Alejandro Martínez Pomès
Acquisition Editors
Steven Wilding
Robin De Jongh
Development Editor
Susmita Panda
Technical Editors
Ankita Shashi
Llewellyn Rosario
Sakina Kaydawala
Copy Editor
Leonard D'Silva
Project Coordinator
Joel Goveya
Proofreader
Mario Cecere
Indexers
Monica Ajmera Mehta Tejal Daruwale
Graphics
Valentina D'Silva
Production Coordinator
Aparna Bhagat
Cover Work
Aparna Bhagat
Trang 5About the Author
Born in 1961, Robert Wiebe has more than 30 years experience in designing, implementing, and testing software He wrote his first game in 1979, as a high school student, using the 6502 assembler code on an Ohio Scientific C2-4P computer with 8k RAM More recently, he has focused on developing games and utilities for Mac OS X His interests include collecting vintage computers, which include many pre-IBM PC era microcomputers, Apple Macintosh computers starting with the SE/30, running Mac OS 7 through to the Macbook Pro running Mac OS X that he uses today,
and both 2D and 3D game engines including Cocos2D, Torque, Cube 2, Dim 3, GameSalad, and Unity
In addition to writing games, he has experience developing software in a number
of industries, including mining, finance, and communications He has worked for a number of employers, including Motorola as a Senior Systems Architect developing 2-way wireless data systems, and Infowave Software as the Software Development Manager for their Imaging Division After working for other people's companies, he founded his own companies, Mireth Technology and Burningthumb Software, which are his primary interests today This is his first book
I would like to thank my son, Abram, who not only inspired me
to pursue writing, but also has been instrumental in researching,
reviewing, and revising the content of this book I would also like
to thank my wife, Donna, for not only encouraging me, but also for
making it possible for me to pursue the things I want to do And
finally, I would like to thank my daughter, Amanda, who keeps me
focused on the things that really matter in life
Trang 6iOS 5 Essentials
ISBN: 978-1-84969-226-7 Paperback: 300 pages Harness iOS 5’s new powerful features to create stunning applications
1 Integrate iCloud, Twitter and AirPlay into your applications.
2 Lots of step-by-step examples, images and diagrams to get you up to speed in no time with helpful hints along the way.
3 Each chapter explains iOS 5’s new features in-depth, whilst providing you with enough practical examples to help incorporate these features in your apps
4 From the author of Xcode 4 iOS development
iPhone Applications Tune-Up
ISBN: 978-1-84969-034-8 Paperback: 256 pages High performance tuning guide for real-world iOS projects
1 Tune up every aspect of your iOS application for greater levels of stability and performance
2 Improve the users' experience by boosting the performance of your app
3 Learn to use Xcode's powerful native features
to increase productivity
4 Profile and measure every operation of your application for performance
5 Integrate powerful unit-testing directly into your development workflow
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