1. Trang chủ
  2. » Công Nghệ Thông Tin

a0113 packtpub unity ios essentials dec 201 morebook vn 1731

7 4 0

Đang tải... (xem toàn văn)

THÔNG TIN TÀI LIỆU

Thông tin cơ bản

Tiêu đề Unity iOS Essentials
Tác giả Robert Wiebe
Trường học Birmingham - Mumbai
Chuyên ngành Game Development, iOS Development, Unity
Thể loại Sách hướng dẫn
Năm xuất bản 2011
Thành phố Birmingham
Định dạng
Số trang 7
Dung lượng 604,76 KB

Các công cụ chuyển đổi và chỉnh sửa cho tài liệu này

Nội dung

Unity iOS EssentialsDevelop high performance, fun iOS games using Unity 3D Robert Wiebe BIRMINGHAM - MUMBAI... Unity iOS EssentialsCopyright © 2011 Packt Publishing All rights reserved

Trang 2

Unity iOS Essentials

Develop high performance, fun iOS games using

Unity 3D

Robert Wiebe

BIRMINGHAM - MUMBAI

Trang 3

Unity iOS Essentials

Copyright © 2011 Packt Publishing

All rights reserved No part of this book may be reproduced, stored in a retrieval system, or transmitted in any form or by any means, without the prior written permission of the publisher, except in the case of brief quotations embedded in critical articles or reviews

Every effort has been made in the preparation of this book to ensure the accuracy

of the information presented However, the information contained in this book is sold without warranty, either express or implied Neither the author, nor Packt Publishing, and its dealers and distributors will be held liable for any damages caused or alleged to be caused directly or indirectly by this book

Packt Publishing has endeavored to provide trademark information about all of the companies and products mentioned in this book by the appropriate use of capitals However, Packt Publishing cannot guarantee the accuracy of this information First published: December 2011

Production Reference: 1011211

Published by Packt Publishing Ltd

Livery Place

35 Livery Street

Birmingham B3 2PB, UK

ISBN 978-1-84969-182-6

www.packtpub.com

Cover Image by Parag Kadam (paragvkadam@gmail.com)

Trang 4

Author

Robert Wiebe

Reviewers

Fabio Ferrara

Karl Henkel

Marcin Kamiński

Clifford Peters

Alejandro Martínez Pomès

Acquisition Editors

Steven Wilding

Robin De Jongh

Development Editor

Susmita Panda

Technical Editors

Ankita Shashi

Llewellyn Rosario

Sakina Kaydawala

Copy Editor

Leonard D'Silva

Project Coordinator

Joel Goveya

Proofreader

Mario Cecere

Indexers

Monica Ajmera Mehta Tejal Daruwale

Graphics

Valentina D'Silva

Production Coordinator

Aparna Bhagat

Cover Work

Aparna Bhagat

Trang 5

About the Author

Born in 1961, Robert Wiebe has more than 30 years experience in designing, implementing, and testing software He wrote his first game in 1979, as a high school student, using the 6502 assembler code on an Ohio Scientific C2-4P computer with 8k RAM More recently, he has focused on developing games and utilities for Mac OS X His interests include collecting vintage computers, which include many pre-IBM PC era microcomputers, Apple Macintosh computers starting with the SE/30, running Mac OS 7 through to the Macbook Pro running Mac OS X that he uses today,

and both 2D and 3D game engines including Cocos2D, Torque, Cube 2, Dim 3, GameSalad, and Unity

In addition to writing games, he has experience developing software in a number

of industries, including mining, finance, and communications He has worked for a number of employers, including Motorola as a Senior Systems Architect developing 2-way wireless data systems, and Infowave Software as the Software Development Manager for their Imaging Division After working for other people's companies, he founded his own companies, Mireth Technology and Burningthumb Software, which are his primary interests today This is his first book

I would like to thank my son, Abram, who not only inspired me

to pursue writing, but also has been instrumental in researching,

reviewing, and revising the content of this book I would also like

to thank my wife, Donna, for not only encouraging me, but also for

making it possible for me to pursue the things I want to do And

finally, I would like to thank my daughter, Amanda, who keeps me

focused on the things that really matter in life

Trang 6

iOS 5 Essentials

ISBN: 978-1-84969-226-7 Paperback: 300 pages Harness iOS 5’s new powerful features to create stunning applications

1 Integrate iCloud, Twitter and AirPlay into your applications.

2 Lots of step-by-step examples, images and diagrams to get you up to speed in no time with helpful hints along the way.

3 Each chapter explains iOS 5’s new features in-depth, whilst providing you with enough practical examples to help incorporate these features in your apps

4 From the author of Xcode 4 iOS development

iPhone Applications Tune-Up

ISBN: 978-1-84969-034-8 Paperback: 256 pages High performance tuning guide for real-world iOS projects

1 Tune up every aspect of your iOS application for greater levels of stability and performance

2 Improve the users' experience by boosting the performance of your app

3 Learn to use Xcode's powerful native features

to increase productivity

4 Profile and measure every operation of your application for performance

5 Integrate powerful unit-testing directly into your development workflow

Please check www.PacktPub.com for information on our titles

Ngày đăng: 03/12/2022, 21:56

w