.137 PART II GAME BUILDING BLOCKS CHAPTER 6 Drawing with UIKit and Core Graphics.. Professional Flash Mobile Development: Creating Android and iPhone Applications ISBN: 978-0-470-6200
Trang 3BEGINNING iOS GAME DEVELOPMENT
INTRODUCTION xxi
PART I THE TOOLS TO GET STARTED CHAPTER 1 Games on iOS 3
CHAPTER 2 The Xcode Programming Environment 17
CHAPTER 3 The C Programming Language 45
CHAPTER 4 The Objective-C Programming Language 95
CHAPTER 5 The Cocoa Foundation Framework 137
PART II GAME BUILDING BLOCKS CHAPTER 6 Drawing with UIKit and Core Graphics 173
CHAPTER 7 Responding to User Interaction 219
CHAPTER 8 Animating Your Graphics 251
CHAPTER 9 Making Noise with iOS Audio APIs 289
CHAPTER 10 Building a Networked Game with GameKit 333
APPENDIX Answers to Exercises 369
INDEX 385
Trang 5iOS Game Development
Trang 7Professional Flash Mobile Development:
Creating Android and iPhone Applications
ISBN: 978-0-470-62007-6
Author Richard Wagner brings his years of Flash experience to these pages as he walks you through all the key topics related to mobile Flash app development, including multitouch events, motion sensor, accelerometer, GPS, mobile services integration, and more You’ll discover how to build an app and then install and debug it on your mobile device In addition, you’ll learn tips for migrating existing web or desktop apps to run on the Android platform and optimize your apps so that they perform on
a level that you demand
Professional iPhone and iPad Database Application Programming
ISBN: 978-0-470-63617-6
As the iPhone and iPad grow in popularity, there is a growing demand for applications that are focused on data Developers need to know how to get data on to these devices, deal with and create data, and communicate with external services Patrick Alessi walks you through the flow of data in
an enterprise application The in-depth coverage of displaying and manipulating data, creating and managing data using Core Data, and integrating your applications using Web Services puts you on your way to implementing data-driven applications for the iPhone or iPad
Professional iPhone and iPad Application Development
ISBN: 978-0-470-87819-4
Providing step-by-step guidance on using the latest version of the iPhone SDK, this hands-on guide discusses a variety of topics and features of the iPhone and iPad and then escorts you through the steps necessary for creating a full working example of each feature
Beginning iOS 4 Application Development
ISBN: 978-0-470-91802-9
Get ready to dive into Apple’s exciting world of mobile application development This full-color book shows you how to take advantage of all the new features of the iPhone SDK 4 to create your own native iPhone, iPod touch, and iPad applications
Beginning PhoneGap
ISBN: 978-1-118-15665-0
PhoneGap is a free and open source framework that allows you to create cross-platform applications
using HTML, CSS, and JavaScript—languages you already know With Beginning PhoneGap you quickly
dive into using PhoneGap to build iOS, Android, and Blackberry applications By the end of the book you’ll be ready to create your own successful mobile applications
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