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Tiêu đề Working within the Flash environment
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As you design and develop a movie, you can print frames to review 2 What You’ll Do Examine the Flash Window Use the Timeline Work with Layers View and Organize Layers Change Layer Proper

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Working Within the Flash

Environment

Introduction

Getting to know the Flash authoring environment makes you

more effective and efficient as you create movies You’ll get

to know the parts of the Flash window, which include the

Timeline, Stage, panels, and Property Inspector

The Tools panel, also known as the Toolbox, contains tools

that you can use to draw, paint, select, and modify artwork

The Timeline represents the overall structure of a Flash

docu-ment and controls the content The Timeline consists of

lay-ers, frames, and scenes that make up a Flash document

Layers are like transparent sheets stacked on top of one

another Each layer can contain different images that appear

on the Stage A frame displays content at a specific moment

on the Stage The order in which frames appear in the

Timeline determines the order in which they appear in the

document As you play a document, the playhead moves

through the Timeline displaying the current frame with each

layer on the Stage If a project requires many animation

sequences with hundreds of frames, you can organize the

animations into scenes to make them easier to work with and

manage Below the Timeline is the Stage, which provides a

place to compose the content for individual frames Panels

are windows that allow you to view, organize, and change

elements and related options in a document The Property

Inspector is a specialized panel that allows you to change

object-specific attributes and options

Flash uses built-in keyboard shortcuts designed

specifi-cally for Flash The built-in keyboard shortcuts are organized

into sets, which you can duplicate and customize to create

your own personalized set Flash allows to you set

prefer-ences to customize the way you work in the program As you

design and develop a movie, you can print frames to review

2

What You’ll Do Examine the Flash Window Use the Timeline

Work with Layers View and Organize Layers Change Layer Properties Use Guide Layers Work with Frames Work with Scenes Use the Edit Bar and Main Toolbar Resize Panels

Use the Tools Panel Work with Panels Dock and Undock Panels Group and Ungroup Panels Create a Workspace Create Keyboard Shortcuts Set Flash Preferences Work with Page Setup Print a Document

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When you start Flash, the program window

displays several windows of varying sizes you

can use to create a movie These windows

include the Timeline/Stage, various panels,

and the Property Inspector Depending on

your installation and previous program usage,

not all of these windows may appear, or

addi-tional ones may be visible You'll do the bulk

of your work in Flash with these windows

In Flash, windows appear in the work-space with a title bar, such as the Timeline window, or in a panel A panel is a window you can collapse, expand, and group with other panels, known as a panel group, to improve accessibility and workflow A panel appears with a shaded header bar, which includes the window title and additional options A panel group consists of either indi-vidual panels stacked one on top of the other

Examining the Flash Window

Document Window

Displays open Flash

documents, which includes a

Timeline, Edit bar, and Stage.

Timeline

Gives you a visual represent-ation of every frame, layer and scene in the document

Stage

Provides a place to compose the

content for individual frames,

which includes drawing artwork

or arranging imported graphics

Panel Windows

Gives you access to authoring tools and attribute settings for elements.

Property Inspector

Displays information about the properties and attributes of tools and graphic elements

Tools Panel

Contains

drawing and

other related

tools to

create and

manipulate

graphics.

Main Toolbar

Contains buttons for commonly used commands Point to a button to display a Tooltip.

Search Box

Allows you to search Adobe Community Help online

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or related panels organized together with

tabs, such as the Components panel, to

navi-gate from one panel to another The Flash

window displays the menu bar at the top The

menu bar also contains a Workspace menu,

Search box, CS Live menu, Close button, and

resizing buttons

A menu is a list of commands that you use

to accomplish specific tasks A command is a

directive that accesses a feature of a program

Flash has its own set of menus, which are

located on the menu bar along the top of the

Flash window On a menu, a check mark

iden-tifies a feature that is currently selected (that

is, the feature is enabled or on) To disable

(turn off) the feature, you click the command

again to remove the check mark A menu can

contain several check-marked features A

bul-let (Win) or diamond (Mac) also indicates that

an option is enabled, but a menu can contain

only one bullet-or diamond-marked feature

per menu section To disable a command with

a bullet or diamond next to it, you must select

a different option in the section on the menu

When you perform a command frequently,

it's faster, and sometimes more convenient, to

use a shortcut key, which is a keyboard

alter-native to using the mouse When a shortcut

key is available, it is listed beside the

com-mand on the menu, such as A+F3 (Mac) or

Ctrl+F3 (Win) for the Properties command on

the Window menu

Flash (for Windows) also includes a Main

toolbar The Main toolbar contains buttons for

the most frequently used commands Clicking

a button on a toolbar is often faster than

click-ing a menu and then clickclick-ing a command

When you position the pointer over a button,

a tooltip appears, displaying the button name

The Tools panel contains a set of tools you

can use to create shapes, such as lines,

rec-tangles, rounded recrec-tangles, and ellipses You can fill shapes with a color, pattern, or custom tile The shapes and buttons you create in Flash are saved as media elements in the layers

The Document window displays open Flash documents, which include a Timeline, Edit bar, and Stage Flash (for Windows) also includes tabs to make it easier to switch back and forth between documents At the top of the Document window is the Edit bar The Edit bar displays what editing mode you are work-ing in, and allows you to switch scenes

The Timeline organizes and controls media elements over a linear timeline in rows called channels and in columns called frames

The Timeline displays a movie's Timeline and monitors the playback frame-by-frame A frame represents a single point in a movie

The Timeline includes layers that control dif-ferent parts of the movie

The Stage is the visible portion of a movie,

on which you determine where your media elements appear The Stage is the rectangle area below the Timeline where you place graphic content, including vector art, text boxes, buttons, imported bitmap graphics, or audio and video clips You can define the properties of your Stage, such as its size and color

The Property Inspector provides a conven-ient way to view and change attributes of any selected object or multiple objects on the Stage in your movie After you select an object, relevant commands and associated fields for it appear in the Property Inspector

You can apply filters, such as gradient con-trols to text, buttons, and movie clips In addi-tion, you can display the Property Inspector horizontally (like previous versions of Flash)

or vertically

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Using the Timeline

Change the Timeline Display

◆ To lengthen or shorten layer name

fields, drag the bar separating the

layer names and the frames in the

Timeline

◆ To heighten or shorten the

Timeline, drag the bar separating

the Timeline and the Stage

◆ To hide or show the Timeline

panel, click the gray bar to the

right of the Timeline tab

Resize the Timeline Display

Do one of the following:

◆ If the Timeline is docked to the

program window, drag the bar

separating the Timeline from

the program window

◆ If the Timeline is not docked to

the program window, drag the

size box in the lower right

corner

1

The Timeline represents the overall structure of a Flash document and controls the content The Timeline consists of layers, frames, and scenes that make up a Flash document Layers appear on the left side

of the Timeline and frames contained in each layer appear in a row to the right of the layer The Timeline header above the frames displays the frame numbers At the bottom of the Timeline, a Status bar appears, displaying the current frame indicator, the current rate indicator, and the elapsed time indicator Sometimes it is hard to work with frames in

a small view in the Timeline You can change the size of frames and dis-play frames with tinted cells In addition, you can disdis-play thumbnail previews of frame content, which is useful for viewing animations

Drag to change length

of layer name fields.

Drag edge to change height

of Timeline.

Drag to resize Timeline.

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Change the Display of Frames in

the Timeline

Click the Frame View button in the

Timeline

Select one of the following options

from the list:

◆ To change the width of frame

cells, click Tiny, Small, Normal,

Medium, or Large.

◆ To display thumbnails of the

content of each frame scaled to

fit the Timeline frames, click

Preview.

◆ To display thumbnails of each

full frame, click Preview In

Context.

This is useful for viewing

animation movement within

their frames

◆ To decrease the height of frame

cell rows, click Short.

◆ To turn frame sequence tinting

on and off, click Tinted Frames.

◆ To disregard audio in the

Timeline, click Scrub Audio

(New !)

◆ To close the current tab, click

Close To close all the tabs,

click Close Group.

2

1

2

Preview in frame view

See Also

See “Working with Panels” on page 52

for information on using the Timeline

panel

1

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Working with Layers

Create a New Layer

Click the layer or folder above

which you want to insert a layer

Click the New Layer button at the

bottom of the Timeline

The new layer appears above the

selected layer

Create a New Layer Folder

Click the layer or folder above

which you want to insert a layer

folder

Click the New Folder button at the

bottom of the Timeline

The new layer folder appears

above the selected layer

2

1

2

1

Layers are like transparent sheets stacked on top of one another Each layer can contain different images that appear on the Stage You can draw and edit objects on one layer without affecting objects on another layer Layers in a document are listed in the left column of the Timeline

Before you can work with a layer, you need to select it, or make it active A pencil icon next to a layer or layer folder indicates it is active

Only one layer can be active at a time, even though you can select more than one layer A new document comes with one layer, but you can add more to organize content on the Stage As you create multiple layers of related content, you can create layer folders to make it easier

to manage the layers

2

New layer

1

2

New layer folder

1

Active layer

Did You Know?

Flash names layers in order based on

the highest number If you add Layers 2

and 3, and then delete Layer 2 The

next time you add a layer, Flash names

it Layer 4

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Rename a Layer or Folder

Double-click the name of a layer

or folder

Type a name

Press Return (Mac) or Enter (Win)

Delete a Layer or Folder

Select the layer or folder you want

to delete

Click the Delete button at the

bottom of the Timeline

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1

3

2

1

2

1

Did You Know?

There are several ways to select a

layer You can click the name of a layer

or folder in the Timeline, click a frame

in the Timeline of the layer you want to

select, or select an object on the Stage

that is located on the layer you want to

select

You can select multiple layers To

select contiguous layers or folders,

click the first layer or folder, and then

Shift+click the last layer or folder To

select noncontiguous layers or folders,

A+click (Mac) or Ctrl+click (Win) the

layers or folders you want to select

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