After you fine-tune a motion tween, you can copy and paste the frames, tween, and symbol information to another object.. Copying and Pasting a Tween Copy and Paste a Motion Tween Select
Trang 1Classic tweens can be fine-tuned in the Property Inspector When a tweened frame is selected, a number of options are enabled that you use to add complexity to your motion path It is also where you remove
an applied classic tween Set the tween to deal with scale, set rotation direction and frequency, or apply inertia by easing in or out of the motion Additionally, you can set orientation and snapping when using a motion guide In Flash, you can customize easing in or out of a motion using the Edit button in the Property Inspector
Adjusting Classic
Tween Properties
Set Classic Tween Properties
Click the Window menu, and then
click Properties to open the
Property Inspector
Select a keyframe with motion
tween applied
Choose from the following
settings:
◆ Scale Check this when you are
tweening scale changes
◆ Rotate Sets the direction and
frequency your object rotates
◆ Orient To Path Use this when
you have applied a motion
guide layer This keeps your
object parallel to the guide
relative to its center point
◆ Sync This synchronizes the
animation contained in the
symbol with the Timeline that
contains it Use this when your
symbol's Timeline is not an
even number of frames
◆ Snap Check to snap the
object's registration point to a
motion guide
◆ Edit This button allows you to
create custom ease in and
ease out transitions
To remove a classic tween, click
the Insert menu, and then click
Remove Tween.
4
3
2
1
Snap, Sync, Orient to path, and Scale Rotate
Edit
3
Trang 2Set Ease Properties in a
Classic Tween
Click the Window menu, and then
click Properties to open the
Property Inspector
Select a keyframe with motion
tween applied
Click the Ease field, and then
select the setting to set the speed
at which your object eases in or
out of its motion
A positive value eases in, a
negative value eases out A zero
value evenly distributes motion
across each frame
3
2
1
No Easing
Ease Out
Ease In
Motion is evenly distributed across frames.
Most of the motion is applied to the beginning frames
so the object appears to slow down as it stops.
3
Trang 3After you fine-tune a motion tween, you can copy and paste the frames, tween, and symbol information to another object When you paste a motion tween, you can also specify the motion tween properties you want to apply, such as X and Y position, horizontal and vertical scale, color, filters, and blend You can also override target scale, rotation, and skew properties If you want to use a motion tween as ActionScript 3.0 in the Actions panel or other code-specific location, you can use the Copy As ActionScript command
Copying and Pasting
a Tween
Copy and Paste a Motion Tween
Select the frames in the Timeline
with the motion tween you want to
copy The frames you select need
to be on the same layer However,
the selection can span a tween,
empty frames, or two or more
tweens
Click the Edit menu, point to
Timeline, and then click Copy
Motion.
Select the symbol instance to
receive the copied motion tween
Click the Edit menu, point to
Timeline, and then click Paste
Motion.
The frames, tween, and symbol
information are inserted to match
the original copied tween
4
3
2
1
3
Motion pasted to instance
Trang 4Paste Motion Tween Properties
Select the frames in the Timeline
with the motion tween you want to
copy
Click the Edit menu, point to
Timeline, and then click Copy
Motion.
Select the symbol instance to
receive the copied motion tween
Click the Edit menu, point to
Timeline, and then click Paste
Motion Special.
Choose from the following
settings:
◆ X or Y Position Pastes how
much to move in the X
(horizontal) and Y (vertical)
direction
◆ Horizontal or Vertical Scale
Pastes the ratio between the
current and the natural size in
the horizontal (X) or vertical (Y)
direction
◆ Rotation And Skew Pastes the
rotation of the object
◆ Color Pastes the color values
of the object
◆ Filters Pastes the filter
properties of the object
◆ Blend Mode Pastes the blend
properties of the object
◆ Override Target Scale or
Rotation and Skew Properties
Select to override the existing
scale, or rotation and skew
properties of the object Clear
to paste the properties relative
to the target object
5
4
3
2
1
6
5
Copying Motion As ActionScript 3.0
In addition to copying motion tweens in the Timeline, you can also copy motion tweens to the Actions panel or use them as ActionScripts To accomplish this task, you use the Copy Motion As ActionScript com-mand This command copies the properties that define a motion tween
in the Timeline as ActionScript 3.0 These properties include Position, Scale, Skew, Rotation, Transformation Point, Color, Blend Mode, Orientation To Path, Cache As Bitmap Setting, Frame Labels, Motion Guides, Custom Easing, and Filters After you copy the properties, you can apply them to another symbol in the Actions panel or in the source files for the Flash document that uses ActionScript 3.0 To copy a motion tween as ActionScript 3.0, select the frames in the Timeline with the motion tween you want to copy, click the Edit menu, point to Timeline, click Copy Motion As ActionScript 3.0, type the name of the instance to attach the motion tween to, and then click OK Flash gener-ates ActionScript for the specific instance name The code appears on the Clipboard for use in the Actions Panel or other place
For Your Information
Trang 5Tweens in Flash are editable after they have been created You can continue to change their properties and position in the Timeline, and Flash redraws the tweened frames To change the length of a motion or shape tween (that is, the time it takes to complete the tween), you can add or remove frames in the framespan Essentially you are adjusting the amount of frames Flash uses in its calculation of the tween Adding frames means it takes longer for the transformation to happen, while deleting frames shortens the time
Changing the Length
of a Tween
Add Frames to a Tween
Click anywhere except the last
keyframe on a motion or shape
tweened framespan to place the
playhead
◆ To add multiple frames, select
multiple frames in the Timeline
Click the Insert menu, point to
Timeline, and then click Frame.
TIMESAVER Press F5 to add
frames
2
Frame is added to tween span.
Duration of other tweens
is maintained.
Trang 6Remove Frames from a Tween
Click anywhere on a motion or
shape tweened framespan to
place the playhead
◆ To remove multiple frames,
select multiple frames in the
Timeline
Click the Edit menu, point to
Timeline, and then click Remove
Frames.
TIMESAVER Press Shift+F5 to
subtract frames
2
Tween span is reduced by one frame.
Did You Know?
If no layer is selected, the entire
Timeline increases or decreases when
you add or remove frames To
con-strain this action to one target layer,
lock all other layers you don't want to
affect, or simply select the frame in the
tween you want to adjust
Tweens with more frames will be
smoother The more frames you add to
a tween, the smoother the animation
plays, because Flash has more frames
to split the motion between However,
if you add too many frames the
anima-tion may move so slowly that the
illu-sion of movement could be hampered
It is best to experiment with the length
of a motion or shape tween and the
frame rate of your Flash movie until
you get the results you are looking for