You can determine whether an object is editable by selecting it with the Selection tool—if it doesn't have a bounding box when selected, shape tweening can be applied.. By making changes
Trang 1Animating with Shape
Tweening
Introduction
Shape tweening works similarly to motion tweening It
fol-lows the same structure of keyframing in the Timeline You
can animate many of the same changes such as alpha, color,
scale, and position, though its main purpose is to transform
the shape of an object into another shape Whereas motion
tweening is applied to groups and symbols, shape tweening
must be applied to an editable shape You can determine
whether an object is editable by selecting it with the
Selection tool—if it doesn't have a bounding box when
selected, shape tweening can be applied The reason for this
is that when you convert a shape into a symbol, you are
essentially protecting it from editing by storing it in its own
Timeline To apply shape tweening to a symbol, you must
enter symbol editing mode and apply it to the shape
con-tained inside the symbol Shapes are created with any of
Flash's drawing tools, such as the Oval or Rectangle tools By
making changes to the shape with any of Flash's editing
tools, you can change the contours of the shape (for
exam-ple, turn a circle into a square) and then use shape tweening
to make this change happen gradually over time Because the
results of a shape tween can be unpredictable, you can set
shape hints to let Flash know how to proceed with the tween
This is useful when you are working with complex shapes
such as letterforms In all cases you should only tween one
shape at a time in a tweened span for best results
In addition to shape tweening, you can also animate
shapes using Inverse Kinematics (IK), which allows you to
stretch and bend shape objects and link groups of symbol
instances to make them move together in naturalistic ways
using an internal structure of bones to create character
10
What You’ll Do Use Shape Tweening Create a Shape Tween Add and Remove Keyframes from a Shape Tween
Change Shape Positions with Shape Tweening
Change Shape Position and Form Simultaneously Adjust Shape Tween Properties Change Shape Tweening Color and Alpha Options
Use Shape Hints Create Animation Using ActionScript Use Inverse Kinematics
Add Bones to an Armature Edit Armatures and Bones Bind Bones
Trang 2274 Chapter 10
You can use shape tweening when you need
to alter the form of any editable shape
gradu-ally Place artwork in a keyframe and then use
any of Flash's drawing and editing tools to
adjust the contours of a shape on another
keyframe When you apply shape tweening, Flash draws the frames in-between the two keyframes so that the object appears to
"morph" between the two states To provide even more control, you can use shape hints
Using Shape Tweening
Shapes created with the Polystar tool
Break apart letterforms for shape tweening
Using the Polystar Tool
Using Shape Hints
Trang 3For best results, tween shapes separately on different layers.
Creating Complex Animations
Trang 4276 Chapter 10
In most cases, you can easily shape tween any two simple shapes
Geometric forms such as lines, rectangles and circles yield the best results Because Flash draws the tweened frames mathematically, the simpler the shape, the more likely it will tween without any problems or without having to apply corrections such as shape hints
Experimentation is the key As long as both keyframes contain an editable shape, Flash will attempt to morph one object into another Use any of Flash's drawing tools or import a vector shape from another vec-tor drawing program If you want to apply a shape tween to grouped artwork or a symbol, you can break apart the group or enter symbol editing mode and apply the shape tween to any editable shape in the symbol's Timeline You can quickly view your animation by exporting it with the Test command (in Flash Professional) By default, Flash loops animations in the Flash Player
Creating a Shape
Tween
Create a Shape Tween
Create a new Flash document
With any of Flash's drawing tools,
draw a shape on the Stage at
frame 1
Select the first frame
Click the Insert menu, and then
click Shape Tween.
4
3
2
1
3
Square drawn
on Frame 1
2
Trang 5Select frame 10
Click the Insert menu, point to
Timeline, and then click Blank
Keyframe.
Flash tints a shape-tweened span
a pale green
TIMESAVER Press F7 to add a
blank keyframe
With any of Flash's drawing tools,
draw a different shape on the
Stage at frame 10
Click the Control menu, point to
Test Movie, and then click Test.
The shape on frame 1 slowly
transforms into the shape on
frame 10
TIMESAVER Press A+Return
(Mac) or Ctrl+Enter (Win) to test it
8
7
6
5
Beginning Shape
on Frame 1
Ending Tweened frames
5
Circle drawn
on Frame 10
Shape tween span is tinted
a pale green