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Tiêu đề Adding and Removing Keyframes from a Shape Tween
Trường học University of Information Technology
Chuyên ngành Design
Thể loại Tài liệu
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Adding and Removing Keyframes from a Shape Tween Add a Keyframe to a Shape Tween Place the playhead between any two shape tweened keyframes.. Click the Insert menu, point to Timelin

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The procedure for adding or removing keyframes in a shape tween is similar to that of motion tweens except for one crucial difference In a motion-tweened framespan you can drag the object on the Stage and a new keyframe is automatically created In shape-tweened spans, the object is only selectable on a keyframe To add additional locations or shape changes along a shape-tweened span, you must add the keyframe first and then edit the shape You can do this by using the Add Keyframe function in the Insert menu Once the keyframe is added, the shape at that point in the framespan becomes editable

Adding and Removing

Keyframes from a

Shape Tween

Add a Keyframe to a

Shape Tween

Place the playhead between any

two shape tweened keyframes

Click the Insert menu, point to

Timeline, and then click Keyframe.

TIMESAVER Press F6 to insert

a keyframe

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Keyframe is added

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Remove a Keyframe from a

Shape Tween

Click on the keyframe you want to

remove in the shape tween

Click the Modify menu, point to

Timeline, and then click Clear

Keyframe.

The keyframe is cleared but the

duration of the tween is preserved

The first and last keyframes are

automatically reconnected, and

Flash redraws the tween

TIMESAVER Press Shift+F6 to

remove the keyframe

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Keyframe is removed

Duration is maintained

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To create a shape tween you need to draw or place an editable shape

in a keyframe Use any of Flash's drawing tools or import a vector shape from another vector drawing program If you want to apply a shape tween to grouped artwork or a symbol, you can break apart the group or enter symbol editing mode and apply the shape tween to any editable shape in the symbol's Timeline You can quickly view your ani-mation by exporting it with the Test command (in Flash Professional)

By default, Flash loops animations in the Flash Player

Changing Shape

Positions with Shape

Tweening

Animate a Ball with

Shape Tweening

Create a new Flash document

Select the Oval tool on the Tools

panel

Set the Stroke Color to None.

On the first frame, draw a circle on

the left side of the Stage

Select the first frame

Click the Insert menu, and then

click Shape Tween.

Click frame 20 in the Timeline

Click the Insert menu, point to

Timeline, and then click Keyframe.

Flash tints a shape-tweened span

a pale green

TIMESAVER Press F6 to add a

keyframe

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Circle position

on Frame 1

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Select the Selection tool on the

Tools panel

Select the circle on frame 20 and

drag it to the right side of the

Stage

Click frame 40 in the Timeline, and

then add another keyframe

Select the circle shape on frame

40 and drag it back to the left side

of the Stage

Click the Control menu, point to

Test Movie, and then click Test.

The ball animates back and forth

across the screen

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Circle position on Frame 20

Circle position on Frame 40

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Many of the same motion effects can be applied using either motion or shape tweening What differentiates shape tweening from motion tweening is that shape tweening is applied to editable shapes You can change the form of the shape on either keyframe and these changes will be applied gradually by Flash across the tween, slowly morphing one into the other Additionally, you can combine movement with this tweening process, so your shape can change its shape as it changes its location

Changing Shape

Position and Form

Simultaneously

Combine Shape Tweening and

Movement in a Ball Animation

Create a shape tween of a moving

ball that begins on the left side of

the Stage, hits the right side of the

Stage, and then returns to the left

Click to place the playhead

between the first and second

keyframes in the shape tween

Click the Insert menu, point to

Timeline, and then click Keyframe.

Select the Selection tool on the

Tools panel

Place the pointer on the left edge

of the shape and pull it to create a

tail off the circle

The shape must be deselected on

the Stage to pull the edges of the

shape

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5 Shapes must be deselected to pull the edges.

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Click to place the playhead

between the second and third

keyframes in the shape tween

Click the Insert menu, point to

Timeline, and then click Keyframe.

With the Selection tool still

selected, place the pointer on the

right edge of the shape and pull it

to create a tail off the circle

Click the Control menu, point to

Test Movie, and then click Test.

The ball stretches as it animates

back and forth across the screen

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New keyframe placed at Frame 30.

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See Also

See "Changing Shape Positions with

Shape Tweening" on page 280 for

infor-mation on animating a moving ball

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