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Tiêu đề Changing ActionScript 3.0 Settings
Trường học University of Information Technology
Chuyên ngành Multimedia Design
Thể loại tài liệu
Thành phố Ho Chi Minh City
Định dạng
Số trang 6
Dung lượng 729,93 KB

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Start to type the code you want, and then press Control+Spacebar Win or A+Spacebar Mac or click the Show Code Hint button on the toolbar to manually display the code hints popup menu..

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To take advantage of the new powerful AVM 2.0 and ActionScript 3.0 you must be publishing your Flash movies to target Flash Player 9 or later Adobe has done a great job of ensuring that the latest release of the Flash Player is installed on your computer For instance, with the release of Flash Player 9, Adobe installed a feature that automatically updates your Player on your PC, Mac users receive updates through the Mac OS update tool and—as part of Flash Player 10.1—will now receive automatic updates as soon as new releases are available Flash Player 10.1 will help your Flash movies to play back more efficiently on Mac based computers, especially for mobile devices, such as an Android, Palm Pre or BlackBerry phones Flash Player 10.1 dramatically optimized code for the Cocoa Framework, it uses Apple’s Core Animation to render animation) Mobile users simply have not been able to view Flash Now they can To change which Flash Player you are targeting you need to open the Publish Settings and modify the Flash Player settings

Changing ActionScript

3.0 Settings

Change Publishing Setting for

ActionScript 3.0

Click File, and then click Publish

Settings.

The default settings on the

Formats tab include Flash and

HTML

Click the Flash tab.

Click the Player list arrow, and

then click Flash Player 9 or Flash

Player 10.

Click the Script list arrow, and

then click ActionScript 3.0.

Click the HTML tab.

To publish settings for a specific

subversion (an update to a main

release) of the selected Flash

Player, select the Detect Flash

Version check box, and then enter

the Flash Player subversion you

want For example, 10.1.52 This

uses SWObject2 for version

detection and embedding SWF

into Web pages (New !)

Click OK.

You are ready to start developing a

ActionScript 3.0 Flash movie that

uses AVM 2.0

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Change ActionScript 3.0 Settings

Click File, and then click

ActionScript Settings.

To create a document class, enter

the filename of the ActionScript

file without the as extension

Specify the frame where the class

definition resides

Specify any of the following

options:

Strict Mode Select to to report

compiler warnings as errors

Warnings Mode Select to

report warnings for issues

when updating ActionScript 2.0

to ActionScript 3.0

Automatically declare state

instances Select to

automatically declare instances

on the Stage

Dialect Select ECMAScript or

ActionScript 3.0

(Recommended)

Click any of the following tabs:

Source path Specify the

location of the external

ActionScript files that contain

the class definition

Library path Specify the

location of pre-compiled

ActionScript code, which

resides in the SWC files

Config constants Specify any

configuration constants for use

with conditional compilation

Click OK.

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See Also

See “Creating a New Document” on

page 12 for more information on

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Code hints makes it easy to insert and edit code accurately With Code hints, you don’t have to remember all of the objects, methods, and prop-erties used in ActionScript As you enter to type code, you can display the Code Hints popup menu to help you enter it correctly (New !) Code hints can appear after the dot (.) following a statement or command, where a property or method needs to appear next, or between paren-theses [()] in a method name The Code Hints popup menu displays appropriate code options based on the currently entered code When you enter code that refers to a custom ActionScript 3.0 class, you can also display the Code Hints popup menu to help you access the appro-priate code options (New !) When you use a custom class in a script, Flash automatically imports the related code for its use Code hinting also works for nested class references, and all classes included in a SWC file

Inserting Code with

Code Hints

Use Code Hints

Create or open a Flash document

Open the Actions panel or Script

window

Place the insertion point where

you want to add code

Start to type the code you want,

and then press Control+Spacebar

(Win) or A+Spacebar (Mac) or

click the Show Code Hint button

on the toolbar to manually display

the code hints popup menu

Scroll through the list by using the

scroll bar or pressing the Up

Arrow and Down Arrow keys

To insert a code hint, double-click

an item, or select it and then press

Enter (Win) or Return (Mac)

◆ Press Esc to dismiss the list of

code hints

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See Also

See “Setting ActionScript

Preferences” on page 349 for

information on enabling code hinting

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Use Code Hints for Custom

Classes

Create or open a Flash or class

document (ActionScript 3.0)

◆ Store the custom classes in the

same folder as the document

Open the Actions panel or Script

window

Place the insertion point where

you want to add code

Start to type the code you want,

and then press Control+Spacebar

(Win) or A+Spacebar (Mac) or

click the Show Code Hint button

on the toolbar to manually display

the code hints popup menu

Scroll through the list by using the

scroll bar or pressing the Up

Arrow and Down Arrow keys

To insert a code hint, double-click

an item, or select it and then press

Enter (Win) or Return (Mac)

◆ Press Esc to dismiss the list of

code hints

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Did You Know?

You can reload code hints without

restarting Flash Open the Actions

panel, click the Options menu, and then

click Reload Code Hints

You can save time with Auto

close-bracket insertion When you type an

open bracket { in the Actions panel or

Script window, Flash automatically

adds the corresponding close

bracket } (New !)

Properties Options

Type this Code hints for that same class Type new+<space> Displays a list of available classes and

packages Type import+<space> Displays a list of all the built-in packages

and custom packages

Code Hinting for Custom Classes

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As you build Flash documents for ActionScript 3.0, it's almost a certainty that you will use elements over and over again Flash created a solution that makes it easier to reuse elements called Code Snippets (New !)

Snippets offer a simple and convenient method of creating reusable code, which especially helpful for those transitioning from ActionScript 2.0 to ActionScript 3.0 They are composed of bits of code and/or content along with comments for usage that you can save, edit, use, and reuse

as often as you want You can use a pre-defined code snippet supplied

by Flash or create your own in the Code Snippets panel (New !)

Inserting and Creating

Code Snippets

Insert a Code Snippet

Select the object or Timeline frame

in the Flash document where you

want to insert/apply the code

snippet

Open the Code Snippets panel.

Click the arrow icon next to the

folder (Actions, Timeline

Navigation, Animation, Load and

Unload, Audio and Video and Event

Handlers) to display the snippet

you want to insert

Select the snippet you want to

insert

Click the Add to current frame

button in the Code Snippets panel

TIMESAVER You can also drag

a snippet from the Code Snippets

panel directly onto an element, or

double-click the code snippet in

the Code Snippets panel In the

Actions panel, you can click the

Code Snippets button

Click Yes to convert your selection

to a movie clip, if necessary

A new ActionScript is added to a

new layer, labeled Actions, in the

Timeline

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Click to Play/Stop Sound snippet code New layer with ActionScript

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Create a Code Snippet

Open the Code Snippets panel.

Click the Options button in the

Code Snippets panel, and then

click Create New Code Snippet.

Type a title and tooltip

Type the code you want to use in

the Code box or click Auto-fill to

insert the code selected in the

Actions panel

Select or clear the Automatically

replace instance_name_here

when applying code snippet

check box

Click OK.

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Did You Know?

You can edit an existing code snippet.

In the Code Snippets panel, select the

snippet you want to edit, click the

Options button, click Edit Code

Snippets XML, make the changes you

want, click the File menu, click Save,

and then click the Close button in the

Code Snippets tab

You can copy a code snippet to the

clipboard In the Code Snippets panel,

select the snippet you want to copy,

click the Copy to Clipboard button, and

then click OK, if necessary Now, you

can paste it into the Actions panel or

If you want to share code snippets with others, you can import or export one or more from the Code Snippets panel To import a code snippet, click the Options button in the Code Snippets panel, click Import Code Snippets XML, select the XML file, and then click Open

To export a code snippet, select the snippet you want to export in the Code Snippets panel, click the Options button, click Export Code Snippets XML, type a name, specify a location, and then click Save

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