Reversing Frames Reverse Frames Click and drag on the range of the frame span or tween you want to reverse.. Click the Modify menu, point to Timeline, and then click Reverse Frames..
Trang 1The frame rate describes the amount of frames the Flash Player will play each second The higher you set the frame rate, the smoother your animations will play Traditional animations play at a rate of 24 frames per second, the same rate at which film plays, while NTSC video plays
at 29.97 frames per second It is important to keep your audience in mind and what the destination of the Flash movie will be For delivery via the Web, you should consider the processor speeds of the destina-tion computers If you set the frame rate too high, the computer may not be powerful enough to play all of the frames When this happens, Flash will drop frames in order to stay in sync Try to avoid this scenario because it can make your animations play choppily Consider where your Flash movie is going to be played and choose accordingly Avoid frame rates over 30 fps, and, for slower computers, you can go as low
as 12 fps, which is the default frame rate in Flash
Changing the Frame
Rate
Change Frame Rate
Click a blank area on the Stage
Click in the Frame Rate field in the
Property Inspector or at the
bottom of the Timeline, and then
type in a frame rate
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Document settings appear in the Property Inspector when nothing is selected on the Stage or the Timeline.
The frame rate is also available to change at the bottom of the Timeline
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Did You Know?
You can also change the frame rate in
the Document options window
Access this window by clicking the
Document button in the Property
Inspector or in the Modify menu
The frame rate is ignored for FLV Flash
video You need to set its frame rate in
the encoder or editing application
Trang 2With a classic tween, use the Reverse Frames command to reverse the frames in the Timeline You can access this action in the Modify menu and it will be applied to all selected frames This works for animations created frame-by-frame or with motion or shape tweening applied
Flash changes the order of the frames so your animation plays back-wards
Reversing Frames
Reverse Frames
Click and drag on the range of the
frame span or tween you want to
reverse
Click the Modify menu, point to
Timeline, and then click Reverse
Frames.
TROUBLE? If the tween is not
preserved when you use the
reverse frames command, you
might not have applied motion or
shape tweening to the end
keyframe in the tween Flash only
requires you to apply tweening to
the starting keyframe in a tween It
is implied that it tweens into the
next (or end) keyframe To fix this,
do one of the following: (1) Before
you reverse frames, select the end
keyframe and apply Motion (for
motion tweening) or Shape (for
shape tweening) to it from the
Property Inspector (2) After you
reverse frames, select the
beginning keyframe (which use to
be the end keyframe) and apply
Motion (for motion tweening) or
Shape (for shape tweening) to it
from the Property Inspector
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Frames before reversing
Click and drag to select a range of frames
Frames after reversing
Did You Know?
You can select an entire layer and
reverse all the frames on that layer To
select an entire layer, click the layer
name to select it, and then reverse
frames
Trang 3With a classic tween, you can add keyframes to a motion tween by simply dragging the object on the Stage on the frame on which you want the change (or keyframe) to be created or by using the Add Keyframe function in the Insert menu For example, if you want the object to move to another coordinate before it reaches the end posi-tion, you can set another keyframe between them In this way, you can animate shapes in several directions in the same motion tween
Alternately, you can clear a keyframe from the tween by selecting it and using the Clear Keyframe function in the Modify menu In either case, the length of the tween is preserved; the frame’s status as a keyframe is removed and Flash redraws the animation, connecting the keyframes located before and after
Adding and Removing
Keyframes from a
Classic Tween
Add a Keyframe to a
Classic Tween
Click on a frame in a tweened
framespan you want to add a
keyframe to
Click the Insert menu, point to
Timeline, and then click Keyframe.
TIMESAVER Press F6 to insert
a keyframe
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Keyframe is added
Did You Know?
You can click and drag the object on
the Stage and move it to another
coor-dinate Flash automatically creates a
keyframe on the active frame if the
playhead is in a motion tweened
framespan
Trang 4Remove a Keyframe from a
Classic Tween
Click on the keyframe you want to
remove in the motion tween
Click the Modify menu, point to
Timeline, and then click Clear
Keyframe.
The keyframe is cleared but the
duration of the tween is preserved
The first and last keyframe are
automatically reconnected and
Flash redraws the tween
TIMESAVER Press Shift+F6 to
remove the keyframe
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Keyframe is removed
Duration is maintained
Trang 5With a classic tween, any change made to an object on either keyframe can be tweened Included are any changes made to the scale
or rotation of objects on either keyframes in a tweened span Simply alter the size or rotation of the instance on either frame, and Flash gradually tweens these properties To change scale, you must select the scale option in the Property Inspector, while rotation has several options to choose from, including clockwise and counter-clockwise rotation, and frequency of rotation
Scaling and Rotating
a Classic Tween
Change Scale During a
Classic Tween
Open a document with a tweened
animation or create a new one
Select the first keyframe in the
tween to open the Motion settings
in the Property Inspector
Select the Scale check box in the
Property Inspector
Change the size of the object on
either keyframe with any of Flash's
transform methods including the
Free Transform tool, the Transform
panel or the transform options in
the Modify menu
To preview the animation, drag the
playhead in the Timeline, or click
the Control menu, point to Test
Movie, and then click Test.
Flash gradually increases or
decreases the size of the object
TIMESAVER Press A+Return
(Mac) or Ctrl+Enter (Win) to test it
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First keyframe Last keyframe
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Scale and position changes tweened
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Trang 6Change Rotation During
Classic Tween
Open a document with a tweened
animation or create a new one
Change the rotation of the object
on either keyframe with any of
Flash's transform methods
including the Free Transform tool,
the Transform panel or the
transform options in the Modify
menu
In the Property Inspector, click the
Rotation Options list arrow, and
then select a rotation property:
◆ None This is the default
setting No rotation is applied
◆ Auto Rotates the object in the
direction requiring the least
motion
◆ CW Rotates the object
clockwise Enter the number of
times you want the object to
rotate
◆ CCW Rotates the object
counter-clockwise Enter the
number of times you want the
object to rotate
To preview the animation, drag the
playhead in the Timeline, or click
the Control menu, point to Test
Movie, and then click Test.
Flash gradually rotates the object
in the direction indicated
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First keyframe Last keyframe
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Rotation and position changes tweened
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