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Tiêu đề Working with Groups, Symbols, and Instances
Trường học University of Information Technology
Chuyên ngành Design
Thể loại Tài liệu
Năm xuất bản 2023
Thành phố Ho Chi Minh City
Định dạng
Số trang 5
Dung lượng 527,18 KB

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You can create artwork and then save that artwork as a symbol that is stored in the Library of your Flash document.. The Library stores all of the reusable art and objects in your movie

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Working with Groups,

Symbols, and Instances

Introduction

All vector objects are editable As the complexity of your

doc-ument increases, you can protect artwork from being

inad-vertently changed by storing it in special modes called

groups and symbols Groups provide a quick way to seal a

shape by storing it in a bounding box that can only be edited

by entering a group editing mode Groups are created on the

Stage and are not stored anywhere else For items that are

more global to your movie, you can convert them into

sym-bols The basis for interactivity and animation in Flash resides

in its use of these reusable objects

You can create artwork and then save that artwork as a

symbol that is stored in the Library of your Flash document

Symbols are an efficient way to build your movies because

you can reuse these assets as instances on the Timeline, and

Flash will only store it in your file once Apply ActionScript to

control a movie clip symbol instance and to add interactivity,

place art inside of button symbols to create hit states, or

apply a variety of transparency and color effects to instances

on the Stage The Library stores all of the reusable art and

objects in your movie including symbols, sounds, video clips,

bitmaps, and components It can be organized and sorted for

easy access to your movie's assets A Library can also be

shared with other Flash documents

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4 What You’ll Do

Create Groups Arrange Multiple Groups Use the Library

Create Symbols Edit in Symbol Mode Create Instances Change Symbol and Instance Behaviors Swap Symbol Instances

Use Graphic and Button Symbols Enable and Disable Buttons Create Invisible Buttons Use Movie Clip Symbols Break Symbols Apart Modify Instance Properties Modify Instance Color Styles and Blends

Use Advanced Color Options Use 9-Slice Scaling on a Movie Clip Symbol

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When you group artwork on the Stage, you prevent it from interacting

with other artwork on the same layer Grouping essentially stores the

artwork in a bounding box that can only be edited by entering a special group editing mode, which you can easily do by double-clicking the group For example, if you draw a shape over another shape on the same layer, the strokes and fills of the second shape will cut through or replace the strokes and fills of the shape directly beneath it Grouping your artwork prevents this from happening You can also use grouping

to combine several shapes into one group so you can manipulate them simultaneously You can ungroup artwork or objects that have been grouped by using the ungroup option or by breaking them apart Doing

so removes the bounding box and the artwork can be freely edited

Creating Groups

Group Artwork on the

Same Layer

Select the artwork on the Stage

that you want to group with any of

Flash's selection tools or methods

Click the Modify menu, and then

click Group.

TIMESAVER Press A+G

(Mac) or Ctrl+G (Win) to quickly

group selected objects or artwork

Ungroup Artwork

Select the artwork on the Stage

that you want to ungroup

Click the Modify menu, and then

click Ungroup.

TIMESAVER Press Shift+ A+G

(Mac) or Shift+Ctrl+G (Win) to

quickly ungroup selected objects

or artwork

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Selected ungrouped artwork

Selected grouped artwork in bounding box

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Selected grouped artwork

Artwork ungrouped

or broken apart

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See Also

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When objects are grouped they appear on top of shapes that aren't grouped on the same layer Each subsequent group that is created will appear on top of the last This is called the stacking order Flash allows you to change this order with the Arrange command You can send a group or symbol to the bottom of this stack or bring one at the bottom

to the top Additionally, you can change the order incrementally

Arranging Multiple

Groups

Change the Stacking Order

Select the group whose stacking

order you want to change

Click the Modify menu, point to

Arrange, and then click:

Bring To Front The selected

object is brought to the top of

the stack

TIMESAVER Press

Option+Shift+Up (Mac) or

Ctrl+Shift+Up (Win)

Bring Forward The selected

object is brought up one level

in the stacking order

TIMESAVER Press A+Up

(Mac) or Ctrl+Up (Win)

Send Backward The selected

object is brought down one

level in the stacking order

TIMESAVER Press

A+Down (Mac) or Ctrl+Down

(Win)

Send To Back The selected

object is brought to the bottom

of the stack

TIMESAVER Press

Option+Shift+Down (Mac) or

Ctrl+Shift+Down (Win)

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2 Bring To Front

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The Library panel is where all of the reusable assets in your Flash movie are stored An asset is any artwork or object you have made into

symbols, such as fonts, graphic symbols, movie clips, and buttons

Flash also stores bitmaps, sounds, video clips, and components in the Library You can also open libraries from other Flash files to quickly transfer assets from one project to another In Flash, you can use a sin-gle Library panel to view the library items of multiple Flash files at the same time

Opening the Library

Panel

Open the Library

Click the Window menu, and then

click Library.

TIMESAVER Press A+L

(Mac) or Ctrl+L (Win) to open the

Library panel

Click the Document list arrow, and

then select a library from a

currently opened document

If you want one library selected

regardless of what document is

active, simply select the library

from the Document list arrow

menu, and click the Pin button.

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New Library Panel Options menu

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Open Other Libraries

Click the File menu, point to

Import, and then click Open

External Library.

TIMESAVER Press A+Shift+O

(Mac) or Ctrl+Shift+O (Win) to

open the Open As Library dialog

box

Navigate to the drive or folder

where the Flash movie containing

the Library is located

Select the library file

Click Open.

The Library appears docked

underneath the Library of the

active project

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Imported Library

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Did You Know?

You can use sample common libraries

included with Flash and create your

own To use a common library, click

the Window menu, point to Common

Libraries, select the library type you

want from the submenu, and then drag

items from the library to your

docu-ment To create a common library,

cre-ate a Flash file (.fla) with a library

containing the symbols you want, and

then save the file to the Libraries folder

located in the Flash application folder

on your hard disk

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