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Thiết kế flash với flash cs5 part 33

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Tiêu đề Creating frame-by-frame animation
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7 7 What You’ll Do Understand Frame-by-Frame Animation Create Keyframes Convert Frames to Keyframes Use Frame-Based Versus Span-Based Selection Clear Keyframes Versus Removing Frames Edi

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Creating Frame-by-Frame

Animation

Introduction

Flash provides several methods for creating animation In

addition to shape and motion tweening, you can create

frame-by-frame animations The frame-by-frame method is

derived from the traditional animation process whereby the

content is redrawn on each frame with slight differences from

the last frame When these frames are played in sequence,

there is an illusion of movement In Flash, you utilize

keyframes in the Timeline to accomplish this A keyframe

defines a change to the artwork placed on the Stage There

are a number of ways to create and edit keyframes, as they

are editable objects Keyframes can be moved, copied, and

pasted to and from any Timeline in your Flash movie or

between different Flash documents Frame-by-frame

anima-tions can be previewed in the Flash development

environ-ment so you can quickly see the results and check your work

as you animate They can also be viewed in the Flash Player

using the Test Movie options

Additionally, there is an Onion Skin mode that allows you

to see the active frame in context to the frames around it,

making it easier to fine-tune keyframe changes The versatility

of the Timeline and the strength of the Flash Player allow you

to implement animation in your movie and give it life

7

7 What You’ll Do

Understand Frame-by-Frame Animation Create Keyframes

Convert Frames to Keyframes Use Frame-Based Versus Span-Based Selection

Clear Keyframes Versus Removing Frames

Edit Keyframes Create a Simple Frame-by-Frame Animation

Play an Animation Use Onion Skinning Modify Onion Skin Markers Edit Multiple Frames

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Animation is the illusion of movement It is

comprised of a series of pictures, each slightly

different from the last, that when played

sequentially imply movement Motion

pic-tures work the same way What you see when

you view a film is a long strip of images

played at specific intervals In this way, the

content in the pictures moves and seems to

imitate real life

Traditional cell animators draw a picture

onto a frame of celluloid and then draw the

same thing onto the next frame but with

slight changes made to the drawing Static

parts of the scene (such as a background) are

copied and only the objects that change are

redrawn In this way the process is more

effi-cient

The principles for animating in Flash have

derived from this process In Flash, you create

frame-by-frame animations in the Timeline through the use of keyframes Each keyframe defines a change on the Stage, and when played in succession, the content can seem to evolve, or move When you export your movie, Flash will play these frames in succes-sion at specific intervals depending on the frame rate you set A good introduction to this concept, as well as the basics of animation, is the dissection a character walk cycle When human beings walk, they are essentially repeating the same motion over and over again In an animated walk cycle, the same thing occurs, though instead of drawing the cycle over and over again, the motion is spaced out so that the last frame (the last image drawn) meets up with the first frame If this animation is looped, the character will seem to walk perpetually

Understanding Frame-by-Frame Animation

Static elements such as the sidewalk span across multiple frames.

Keyframes define changes Each frame displays a different part of the walk cycle.

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Frame 4 Frame 5 Frame 6

Frame 7 Frame 8 Frame 1 Frame 2 Frame 3

Frame-by-Frame Animation

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When art is placed on the Stage, it appears in a keyframe in the Timeline A keyframe is represented as a black-bounded box with a small circle in it By default, each layer in the Timeline has a keyframe

on its first frame An empty keyframe displays an empty or hollow cir-cle, but when you place artwork or objects on the Stage, the bounding box becomes shaded and the small circle becomes a filled black dot A keyframe can span multiple frames when there are no changes to the art To make a change you create another keyframe In this way, you can create animations or content that seems to move or change over time

Creating Keyframes

Create a Keyframe

Place art or an object on the

Stage

Click on a frame later in the

Timeline

Click the Insert menu, point to

Timeline, and then click Keyframe.

A new keyframe appears

TIMESAVER Press F6 to add a

keyframe or Control+click (Mac) or

right-click (Win) the selected

frame, and then click Add

Keyframe

3

2

1

Empty keyframe appears

as a hollow circle.

When content is placed

on the Stage, the hollow dot becomes a filled black dot.

2

New keyframe appears

Did You Know?

You can remove content from a

keyframe Select a filled keyframe in

the Timeline or the art on the Stage

contained in that keyframe, and then

press the Delete (Mac) or Backspace

(Win) key

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Create a Blank Keyframe

Click on a frame in the Timeline

where you want to add a blank

keyframe

IMPORTANT You can only add

a blank keyframe to a frame

without an existing keyframe

(sometimes called an inactive

frame or keyspan)

Click the Insert menu, point to

Timeline, and then click Blank

Keyframe.

TIMESAVER Press F7 to add a

keyframe or Control+click (Mac) or

right-click (Win) the selected

frame, and then click Add Blank

Keyframe

Increase the Keyframe Span

Click anywhere in a keyframe

span

◆ To insert multiple keyframes,

select the number of frames

you want

Click the Insert menu, point to

Timeline, and then click Frame.

Repeat until you've increased the

framespan to the length you need

TIMESAVER Press F5 to add a

frame or Control+click (Mac) or

right-click (Win) the selected

frame, and then click Insert Frame

2

1

2

1

Blank keyframe appears

A framespan increased by 10 frames Inserts one frame

Did You Know?

You can decrease the keyframe span.

Press Shift+F5 for each frame you want

to remove

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Any frame can be converted into a keyframe As a time-saver, you can select a range of frames and convert them all into keyframes simulta-neously This is useful when you have many frames to convert It is also

a good technique for fine-tuning shape and motion tweens After the tween has been applied, you can convert the frames in the tweened span into keyframes and edit them independently

Converting Frames to

Keyframes

Convert Multiple Frames

Into Keyframes

Click on a frame, and then drag to

select a frame span

Click the Modify menu, point to

Timeline, and then click Convert

To Keyframes.

TIMESAVER Press Ctrl+click

(Mac) or right-click (Win) the

selected frames, and then click

Convert To Keyframes or Press F6

after selecting all of the frames

you want to convert

2

1

1

Selected frames are converted into keyframes.

Did You Know?

You don't have to select a frame to add

keyframes If you place the playhead

over a frame and add a keyframe or a

blank keyframe, it appears without you

having to select the actual frame

However, if you are working with

multi-ple layers, Flash adds a keyframe to all

layers at that frame if no frame is

selected

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