1. Trang chủ
  2. » Công Nghệ Thông Tin

Thiết kế flash với flash cs5 part 31

6 214 0
Tài liệu đã được kiểm tra trùng lặp

Đang tải... (xem toàn văn)

THÔNG TIN TÀI LIỆU

Thông tin cơ bản

Tiêu đề Importing Fireworks Png Files
Trường học University of Technology
Chuyên ngành Graphic Design
Thể loại Hướng dẫn
Năm xuất bản 2023
Thành phố Hanoi
Định dạng
Số trang 6
Dung lượng 764,28 KB

Các công cụ chuyển đổi và chỉnh sửa cho tài liệu này

Nội dung

You can import Adobe Fireworks PNG files into Flash as editable objects or bitmap images.. When you import Fireworks files into Flash, PNG file graphic properties remain intact.. When yo

Trang 1

You can import Adobe Fireworks PNG files into Flash as editable objects or bitmap images When you import a PNG file as a bitmap image, the file, including any vector data, is flattened, or rasterized, and converted to a bitmap When you import a PNG file as an editable image, the file retains any vector data, bitmaps, text (with default anti-alias settings), filters (called effects in Fireworks) and guides In Flash, you can retain Fireworks filters, blend modes, and text, and continue to modify them using Flash When you import Fireworks files into Flash, PNG file graphic properties remain intact You can also select multiple PNG files to import in a batch When you batch PNG files, you select import settings one time When you import a PNG as a flattened image, you can also edit the image in Fireworks directly from Flash Flash updates the image with your changes from Fireworks creating easy round-trip edits

Importing Fireworks

PNG Files

Import and Edit Fireworks

PNG Files

Click the File menu, point to

Import, and then click Import To

Stage or Import To Library.

Click the Show popup (Mac) or

Files Of Types list arrow (Win),

and then click PNG File or All

Formats.

Navigate to the Fireworks PNG

files you want to import, and then

select one or more

Click Import or Import To Library

(Mac) or Open (Win).

To flatten the PNG file into a

bitmap, select the Import as a

Single Flattened Bitmap check

box

IMPORTANT To use round-trip

editing, you need to flatten the

PNG file into a bitmap You cannot

edit bitmaps from Fireworks PNG

files imported as editable objects

Click the Import popup, and then

click Page or other available

options

6

5

4

3

2

1

3

5 4

2

Trang 2

For objects and text, select one of

the following:

Import As Bitmaps To Maintain

Appearance Retains Fireworks

fills, strokes, and effects in

Flash

Keep All Paths Editable

Retains vector properties;

however, some Fireworks fills,

strokes, and effects are lost;

places file and related files in a

Fireworks Objects folder in the

Library

Click OK.

To edit a flattened PNG bitmap,

right-click (Win) or control-click

(Mac) the PNG/bitmap’s icon in the

Library, and then click Edit with

and select an image editing

program or click Edit with

Fireworks.

◆ In the Edit Image dialog box,

specify whether the PNG file or

the bitmap file is to be opened

◆ In Fireworks, edit the image,

click Done or click the File

menu, and then click Update.

10

9

8

9

10

PNG file from Fireworks

6

7

8

Did You Know?

You can optimize PNG images in

Fireworks for Flash Images can

increase the size of a movie so you

want to optimize images to be as small

as possible while still maintaining high

quality You can optimize bitmap and

PNG images in Fireworks using

round-trip editing from Flash In Fireworks,

specify options on the Optimize panel

to optimize and compress images

Trang 3

Flash allows you to import multiple files simultaneously to save time

This is useful if you have many files to import You can select multiple, non-sequential files in the Import dialog box Choose to import to the Library or to the Stage directly When you import to the Stage, the file is stored in the Library and a copy is placed on the Stage so you can begin editing it immediately If you attempt to import a series of files that are numbered sequentially, Flash detects this and produces a dia-log box to handle this When sequential images are imported, they will appear in separate frames by order of the number in their file name

This is extremely useful for image sequences where a series of images forms an animation

Importing

Multiple Files

Import Multiple Files or a

Sequence of Files

Click the File menu, point to

Import, and then click Import To

Stage or Import To Library.

Click the Show popup (Mac) or

Files Of Types list arrow (Win),

and then select the format of the

file you want to import

Navigate to the drive or folder

where the file is located

Select the first file you want to

import

To import multiple files, hold down

the A (Mac) or Ctrl (Win) key and

click additional files to select

them

Click Import (Mac) or Open (Win).

For a sequence of files, Flash

detects that this image is part of a

sequence and asks whether you

want to import all of them at once

Click Yes.

The numbered files are imported

and placed on separate sequential

keyframes on the selected layer in

the Timeline

7

6

5

4

3

2

1

5

Multiple files imported appear stacked on top

of each other Press down and drag with your mouse to reveal images underneath.

4

Each imported image appears on a separate frame sequentially.

6 3

2

Trang 4

You can paste a bitmap image from other image editing programs, such

as Adobe Photoshop or Adobe Fireworks Simply use the standard copying procedure in the program of your choice to place the bitmap into the clipboard, which is where the operating system dynamically stores information you copy, and then paste it into Flash directly on the Stage Copying images from other programs works well for bitmaps

However, results are unpredictable when pasting vector graphics from other programs Often they become corrupted when they are copied to the clipboard, depending upon the origin program or the operating sys-tem It is best to use the Import command to import vector graphics into Flash

Copying Images from

Other Programs

Paste from the Clipboard

Copy the image to the clipboard in

an image-editing program

Launch or switch to Flash, and

then open the Flash document in

which you want to paste an image

from the clipboard

Select an unlocked layer or

keyframe

Click the Edit menu, and then click

Paste in Center or Paste in Place.

TIMESAVER Press A+V

(Mac) or Ctrl+V (Win) to quickly

paste in center from the clipboard;

press A+Shift+V (Mac) or

Ctrl+Shift V (Win) to quickly paste

in place from the clipboard

4

3

2

1

3

Image is pasted onto the Stage and placed in the Library.

Trang 5

You can edit a bitmap in its native program, such as Photoshop CS5 or Fireworks 3, or some other image editing tool Once it is re-saved or updated to the hard drive, Flash automatically updates the bitmap back when you return to Flash (New!) If an image is moved to another loca-tion, you can manually update it In addiloca-tion, you can import another image to replace the bitmap in the Library In either case, every copy of the bitmap used in the Flash movie (including bitmap fills) will update with these changes This is a convenient way to make global changes

to bitmap art included in your project

Editing Bitmaps in an

Outside Editor

Update an Image Edited Outside

of Flash

Import a bitmap into Flash

Open the Library panel.

Right-click (Win) or Control-click

(Mac) the bitmap’s icon, and then

click Edit with Photoshop CS5 or

Edit with Fireworks 3.

◆ For other imaging programs,

click Edit With, select an

image-editing program, and

then click OK.

In the image-editing program,

modify the bitmap, click the File

menu, and then click Save or

Update, and then return to Flash.

The bitmap is automatically

updated in Flash

To manually update an image or

relink to a different location,

right-click (Win) or Control-right-click the

icon in the Library panel, click the

Properties, click Update, and then

click OK.

5

4

3

2

1

5

Larger preview of the bitmap

3 2

Trang 6

Replace a Bitmap

Open the Library panel, and then

select the bitmap from the item

list

Click the Properties icon in the

bottom of the panel or double-click

the bitmap file in the list

Click Import.

Navigate to the replacement file

on your hard drive

Select the replacement file

Click Import (Mac) or Open (Win).

Change the name and any other

options you want

Click OK.

8

7

6

5

4

3

2

1

3

6 5

8

4

Did You Know?

Flash preserves the path when you

import a bitmap When you import a

bitmap into Flash, the path to that

image is preserved in the Bitmap

Properties If you have moved the

image to another directory on your

hard drive and you want to update the

file in the Library with the new

changes, navigate to it by using the

Import button in the Bitmap Properties

window

Ngày đăng: 24/10/2013, 19:15

TỪ KHÓA LIÊN QUAN