1. Trang chủ
  2. » Công Nghệ Thông Tin

Thiết kế flash với flash cs5 part 32

7 228 0
Tài liệu đã được kiểm tra trùng lặp

Đang tải... (xem toàn văn)

THÔNG TIN TÀI LIỆU

Thông tin cơ bản

Tiêu đề Thiết kế Flash với Flash CS5 part 32
Định dạng
Số trang 7
Dung lượng 727,9 KB

Các công cụ chuyển đổi và chỉnh sửa cho tài liệu này

Nội dung

Using Break Apart to Create Fill Patterns Create a Bitmap Fill Pattern Drag a copy of a bitmap to the Stage from the Library panel; make sure the bitmap is selected on the Stage.. Click

Trang 1

When you export a Flash movie, you can decide how much color

infor-mation to include in each exported bitmap This is called compression

The more compression you apply, the less color information is included

and the lower the size and quality of the image Lossy compression reduces the file size by removing color information, while lossless

com-pression reduces the file size (not as much) without removing informa-tion You can choose to set a global compression for all bitmap files used in a Flash movie or you can set a separate compression for each image As with all image compression, file size needs to be weighed against image quality It is always best to experiment until you get the results you want

Setting Bitmap

Compression

Set Compression for a Bitmap

Open the Library panel.

Select the bitmap from the Library

item list in which you want to set

compression

Click the Properties icon in the

bottom of the panel or double-click

the bitmap file in the list

Select the Allow Smoothing check

box to anti-alias the edges of the

image, making it appear smoother

Click the Compression popup, and

then select from the following

options:

Lossless (PNG/GIF).

Compresses the image without

losing any information; remains

in its highest quality

Photo (JPEG) You can choose

to use the compression

information contained by

selecting the Use Document

Default Quality check box By

deselecting this feature you

can set the level of JPEG

compression applied to the

bitmap The values are 1-100

The higher the number, the less

compression applied,

producing a higher quality

image

Click OK.

6

5

4

3

2

1

2

3

6

5 4

Thumbnail preview

Click to test and preview the image in thumbnail.

1

Trang 2

By default, when you import a bitmap into Flash and drag it to the Stage, you are limited in how you can edit it Break Apart the image to remove the image from its bounding box and enable you to cut into the image, remove parts, select regions, and use it as a fill pattern The bitmap is still linked to its parent in the Library Any edit made to a bitmap only affects the copy on the Stage For example, if you break an image and then edit it down to a tiny portion, in the exported movie the image appears exactly as you edited it However, it will still have the same file size of the image you imported (less any compression you may have applied) It is always best to do your most severe editing in a bitmap or paint program outside of Flash

Using Break Apart to

Create Fill Patterns

Create a Bitmap Fill Pattern

Drag a copy of a bitmap to the

Stage from the Library panel; make

sure the bitmap is selected on the

Stage

Click the Modify menu, and then

click Break Apart.

TIMESAVER Press A+B

(Mac) and Ctrl+B (Win) to quickly

break apart a bitmap on the Stage

Click the Eyedropper tool on the

Tools panel

Position the eyedropper over the

image, and then click to select it

The bitmap is a selected fill that

you can use to fill vector shapes

Click the Rectangle or Oval tool on

the Tools panel

Click and drag on the Stage to

create a new shape with the

bitmap fill

6

5

4

3

2

1

3

4

5

Did You Know?

You can select the bitmap fill in the

Color Mixer panel In the panel, click

Bitmap from the Fill Style popup, and

then select a thumbnail fill (bitmaps

from the Library appear)

Trang 3

Flash defaults to tiling a bitmap fill Tiling is simply when an image is repeated in a grid until it fills the entire object If you have applied a bitmap fill to a vector object, you can continue to edit its characteris-tics and placement You can resize, skew, or rotate the fill or change its center point within the shape with the Gradient Transform tool This tool allows you to dynamically make these changes when it is applied to any editable shape As with most of the assets Flash stores in the Library, any change you make to the application of the fill does not affect the master object stored in the Library In this way, bitmaps like video clips and sounds, behave similarly to symbols in that their master object is not affected Although when you use a bitmap in your movie Flash refers to this as a copy, not an instance, because there are no built-in controls for bitmaps

Modifying a Bitmap

Fill

Change the Center Point

Create a shape on the Stage with

a bitmap fill

Click the Gradient Transform tool

on the Tools panel

The pointer changes to an arrow

with a small gradient box in the

right-hand corner

TIMESAVER Press F to quickly

select the Gradient Transform tool

Click the shape to select it

A bounding box appears on the

tile

Position the pointer over the white

circle in the center of the

bounding box

The cursor becomes a Move icon

Click and drag the center point to

a new position

The tile accommodates to the new

position of the center point

5

4

3

2

1

4

Bitmap fill in new location

5 2

Trang 4

Modify the Orientation and Size

of a Bitmap Fill

Create a shape on the Stage with

a bitmap fill

Click the Gradient Transform tool

on the Tools panel

The pointer changes to an arrow

with a small gradient box in the

right-hand corner

Position the pointer over the

shape, and then select it

A bounding box appears on the

tile

Do one of the following:

Bottom-left-corner square.

Drag this to resize the fill

proportionally

Left-center square Drag this to

resize width of fill

Bottom-center square Drag

this to resize height of fill

Top-right-corner circle Drag

this to rotate fill

Top-center circle Drag this to

skew fill horizontally

Right-center circle Drag this to

skew fill vertically

4

3

2

1

2

3

Resize proportionally Resize width Resize height

Rotate Skew horizontally Skew vertically

Circle handle Square handle

Samples of various fills

Trang 5

When you use Break Apart on a bitmap, the bitmap becomes a fill and its content is editable You can select specific regions of it with any of Flash's selection tools and procedures If you want to remove parts of the bitmap or replace them with different fills you can select those parts with the Magic Wand tool The Magic Wand tool selects regions

of similar colors Clicking on other parts adds those parts to the selec-tion The color threshold (or sensitivity) for this tool can be set in the Magic Wand options popup menu

Editing a Bitmap with

the Magic Wand

Use the Magic Wand

Select a bitmap on the Stage

Click the Modify menu, and then

click Break Apart.

TIMESAVER Press A+B

(Mac) or Ctrl+B (Win) to quickly

break apart a bitmap on the Stage

Click on the Stage to deselect the

broken bitmap

Click the Lasso tool on the Tools

panel

Click the Magic Wand Mode

button in the Options section of the

Tools panel

The pointer becomes a small

magic wand

Position the pointer over regions

of the image you want to select

The color region you clicked on is

selected Subsequent clicks on

other regions are added to the

selection

6

5

4

3

2

1

4

5

6

Color regions selected and deleted from bitmap fill.

3

Trang 6

Set the Magic Wand Options

Click the Lasso tool on the Tools

panel

Click the Magic Wand Properties

button on the Tools panel

Enter a color threshold between 0

and 200

This number defines how close

adjacent colors have to be to the

selected color before they are

added to the selection A higher

number selects a broader number

of colors

Click the Smoothing popup, and

then select from the following

options: Pixels, Rough, Normal,

and Smooth.

This sets the smoothness of the

edges of the selection

Click OK.

5

4

3

2

1

2

3

5

4 1

Trang 7

Flash provides a procedure to convert bitmaps into vector art When Trace Bitmap is used, Flash interprets the pixel information in the bitmap and converts it into vector shapes The results can be unpre-dictable in quality and have unwieldy file sizes if the bitmaps are very complex However, there are several parameters in the Trace Bitmap dialog box that can be modified to strike a balance between file size and quality

Using Trace Bitmap to

Create Vector Shapes

Trace a Bitmap

Drag a copy of a bitmap to the

Stage from the Library panel; make

sure the bitmap is selected on the

Stage

Click the Modify menu, point to

Bitmap, and then click Trace

Bitmap.

TROUBLE? The Trace Bitmap

command is disabled if you select

a broken bitmap (a bitmap fill)

Specify values and options to

determine how close the vector

shape resembles the bitmap:

Color Threshold If the

difference in the RGB color

value for two pixels is less than

the color threshold, the pixel

colors are considered the

same Enter a value between 1

and 500 The higher the value,

the lower the number of colors

Minimum Area Determines

how many neighboring pixels to

include in the threshold

calculation Enter a pixel value

between 1 and 1000

Curve Fit Determines how

smoothly Flash creates vector

outlines

Corner Threshold Controls

whether to preserve sharp

edges or create more smooth

contours

Click OK.

4

3

2

1

4

3

Vectorized bitmap

Creating Vectors Closest to the Original Bitmap

Adobe recommends using the following settings in the Trace Bitmap feature to produce a vector version that is closest to the original bitmap: Color Threshold = 10, Minimum Area = 1 pixel, Curve Fit = Pixels, and Corner Threshold = Many Corners However, depending

on the complexity of the bitmap, this can produce very large and unwieldy file sizes and, in some cases, take a long time for Flash to complete the operation

For Your Information

Ngày đăng: 29/10/2013, 01:15

TỪ KHÓA LIÊN QUAN