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Tiêu đề Working with sounds
Chuyên ngành Flash
Thể loại Manual
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If you want more control over your audio, you can edit sounds in Adobe Soundbooth directly from Flash.. The one drawback to using audio is that it produces a much larger file even compre

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What You’ll Do

Working with Sounds

Introduction

Incorporating audio can really bring life to a Flash movie;

however, the effect is very subtle For example, most people

would not be able to tell you the background music playing

behind their favorite movie, but try leaving the sound out and

they'll immediately notice This makes audio a powerful

influ-ence on the viewers of your Flash movies Adobe

under-stands the power of audio and gives you the ability to import

audio in a variety of formats, including ASND, MP3, WAV, AIF,

and AU If you want more control over your audio, you can

edit sounds in Adobe Soundbooth directly from Flash You

can use on-clip controls to make fast edits and intuitive,

task-based tools to clean up recordings, polish voice-overs,

cus-tomize music, modify sound effects, apply high-quality filters,

and much more

There are two types of sounds: event sounds and stream

sounds An event sound needs to download completely

before it starts to play, while a stream sound starts to play as

soon as enough data downloads for the first few frames

Event sounds continue to play until they are done or you

explicitly stop them Steam sounds are synchronized to the

Timeline for playing on a Web site

Flash audio can be controlled using Flash's version of

JavaScript, called ActionScript, and it even gives you the

abil-ity to load streaming MP3 files Add to that the abilabil-ity to

choose between mono and stereo, and you can further

reduce the size of your audio files (mono audio files are half

the size of stereo) The one drawback to using audio is that it

produces a much larger file (even compressed audio files are

relatively large), but even this can be reduced to a minimum

by using shared audio libraries Since audio files create large

Flash movies, use sounds when they are necessary to the

design of the Flash movie, and remember that sometimes

silence is golden

What You’ll Do Import Audio

Use Audio on the Timeline Load a Sound from a Shared Library Use Audio with ActionScript Load a Streaming MP 3 File Sync Sounds to the Timeline Add Effects and Looping Sounds Publish Documents Containing Audio Edit Sounds

Edit Sounds Using Soundbooth

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When working with Flash, understand that Flash will let you import audio in a variety of formats However, Flash has no way to record or create sounds; you can do it with Adobe Soundbooth Therefore, audio must come from external sources You can use the sample Sounds library that comes with Flash or conduct audio searches on the Internet using your favorite search engine to find a lot of audio files One other consideration is creating your own audio, using your computer, an attached microphone, and a bit of imagination Flash supports the fol-lowing sound formats: ASND (from Adobe Soundbooth), WAV, AIFF, MP3, Sound Designer II (Mac), Sound Only QuickTime Movies, AU, and System 7 Sounds (Mac) When you import an audio file to Flash's Stage, you will first need to have a specific layer and keyframe selected When you work on a Flash project, it might be beneficial to bring audio files directly into Flash's Library That way you have easy access to them when needed Any unused audio files are purged when you publish the Flash movie

Importing Audio

Import Audio Files to the Stage

Select a keyframe in the Timeline

in which you want the audio file

placed

IMPORTANT You should

always place audio files in a

separate layer This gives you easy

access and control over the audio

file once it's been placed on the

Stage

Click the File menu, point to

Import, and then click Import To

Stage.

Navigate to the drive or folder

location with the files you want

Select one or more audio files to

import

To select more than one file, click

an audio file, then hold down the

Shift key and click another file to

select contiguous audio files, or

hold down the A (Mac) or the

Ctrl key (Win), and then click to

select non-contiguous audio files

Click Import (Mac) or Open (Win).

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Using QuickTime for Sound

In addition, many formats that are not easy to import can be con-verted using the QuickTime plug-in Point your browser to www.quicktime.com and download this free plug-in You can also

For Your Information

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Import Audio Files to

the Library

Open and select the library where

you want to import your audio

files

Click the File menu, point to

Import, and then click Import To

Library.

Navigate to the drive or folder

location with the files you want

Select the audio file or files you

want moved into the Library

Click Import To Library (Mac) or

Open (Win).

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Sound wave Current audio in library

Did You Know?

You can sync sound to a Timeline

ani-mation Select the sound on the Stage,

and then change the Sync option on

the Properties panel to Stream Flash

will force the animation to sync to the

timing of the audio file even if it has to

drop video frames to keep up

See Also

See “Using Audio on the Timeline” on

page 310-312 for information on

import-ing audio usimport-ing an external library

Audio files

Audio files are embedded directly into the Flash movie When you publish the Flash movie, by default, all audio files are embedded with the movie Therefore, the Flash SWF file becomes a self-contained movie file without the need to access the original audio files

For Your Information

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Sample Sounds library

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Once you've imported audio files into the active document's Library, it's

a simple matter to transfer the file to the Timeline Flash's Timeline is actually a frame-by-frame representation of the Stage For example, if you select frame 23 on the Timeline, the Stage displays the contents of the 23rd frame on the Stage Audio, however, does not have a visible Stage object, so when you add an audio file to the Timeline, the effects are only apparent on the Timeline, not the Stage Flash's Library holds all of the audio files that you've imported into the active Flash docu-ment No matter how many times you use that audio file in the source document, Flash only needs to save it one time in the published Flash movie In addition to the main Library, you can also use audio from the Sounds library that comes built-in to Flash One of Flash's powerful fea-tures is the ability to use audio files from other Flash libraries External Flash libraries are simply Flash source documents, which have an active Library This gives you the ability to create libraries of audio files and use them over and over again

Using Audio on

the Timeline

Add Audio Using the Library or

Sound Library

Open the library that you want to

use:

Library Click the Window

menu, and then click Library.

TIMESAVER Press A+L

(Mac) or Ctrl+L (Win) to open the

Library panel

Sound Library Click the

Window menu, point to

Common Libraries, and then

click Sounds.

Select a layer and keyframe in the

Timeline in which you want the

audio file placed

Drag the audio file from the Library

directly onto the Stage

Flash places the audio file in the

selected keyframe

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Audio file placed on the keyframe

Library

Sound library

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Add Audio Using an

External Library

Click the File menu, point to

Import, and then click Open

External Library.

Navigate to the drive or folder

location with the files you want

Select a Flash document that

contains an active Library

Click Open.

Drag items from the external

Library directly to the Stage

Drag items from the external

Library to the active document's

Library

IMPORTANT When you drag

an object from an external Library

onto the Stage of the active Flash

document, it is automatically

added to the active document's

Library

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Did You Know?

You can use a single Library panel for

all open documents When you open

multiple documents, Flash now

consoli-dates all the libraries into a single

Library panel Click the list arrow

but-ton (located at the top of the Library

panel) to select from any available

library

See Also

See “Working with the Library Panel”

on page 136 for information on using

the single library panel and other

options

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