Ü OUTLINING AND SHADING WITH HATCHING: You add the hair and more facial details, then outline the drawing with nice neat lines, and finally add shading with hatching.. Line AB is a line
Trang 1Brenda Hoddinott
F-05 BEGINNER: HATCHING
This project guides you through the process of setting
up proportional guidelines, and using symmetry to
draw the facial features and hair of a male anime
character named Kobrah Super simple hatching lines
are then added to the face to create the illusion of
three-dimensional reality
The overall proportions of most anime adult faces are similar to those of a human child, giving the characters the appearance of having a childlike head attached to a mature adult body
This lesson is divided into the following three sections:
Ü INTRODUCTION: The term Manga encompasses a vast array of individual styles of
drawing, which allows artists to use their creative license in the design of their characters’ faces, hairstyles, personalities, and clothing
Ü SETTING UP PROPORTIONS: I take you step by step through the process of setting up
proportional guidelines on a frontal view of an adult male anime head, and sketching his facial features, ears, and hair within the proportional guidelines
Ü OUTLINING AND SHADING WITH HATCHING: You add the hair and more facial
details, then outline the drawing with nice neat lines, and finally add shading with hatching
If you choose to render this drawing completely in pencil you need: good quality white drawing paper, graphite pencils, kneaded and vinyl erasers, pencil sharpener, sandpaper block, and a ruler If you plan to use a marker for the final version, you will also need a fine tip permanent marker, and you should use a drawing paper that is specifically designed for drawing with markers, rather than regular paper You may even wish to add color to your drawing with such options as colored pencils or markers
This project is recommended for artists from age 10 to adult, as well as home schooling,
academic and recreational fine art educators
17 PAGES – 21 ILLUSTRATIONS Published by Hoddinott Fine Art Publishers, Halifax, NS, Canada – 2004 (Revised 2006)
Trang 2INTRODUCTION
The term Manga encompasses a vast array of individual styles of drawing, which allows artists to use their creative license in the design of their characters’ faces, hairstyles, personalities, and clothing The eyes of anime characters generally appear disproportionately large, and are the most expressive part of their faces The nose and mouth tend to be drawn small and simple so as
to further emphasize the powerful expressions of the eyes and the facial area around the eyes
Refer to the next drawing and become familiar with terms used to identify each part of an eye:
1 The arch-shaped group of hairs, above the eye, is known as an eyebrow
2 A fold in the skin, above the eye is called an upper eyelid crease
3 The upper eyelid is a movable fold of skin that opens and closes to protect the eyeball
4 The white of the eye (the visible section of the eyeball) is light, but not really white
5 A highlight is the brightest area where light bounces off the surface of the eye
6 The pupil of an eye is the darkest circular shape within the iris
7 The iris is the colored circular section of the eyeball surrounding the pupil
8 The lower eyelid is a fold of skin protecting the lower section of the eyeball
ILLUSTRATION 05-01
SETTING UP PROPORTIONS
In this section, I take you step by step through the process of setting up proportional guidelines
on a frontal view of an adult male anime head, and sketching his facial features, ears, and hair
within the proportional guidelines Proportion is the relationship in size of one component of a
drawing to another or others Keep in mind that the facial proportions of this adult manga character are very similar to those of a real life child
Trang 31 Use a ruler to draw a straight line down the center of your page (Line AB)
Use an HB pencil, and keep your line very light so it can be easily erased Line AB is a line
of symmetry and provides you with a guideline for drawing both sides of the head the same
size Symmetry is balanced arrangement (sometimes referred to as a mirror image) of lines
and shapes on opposite sides of an often-imaginary centerline You simply measure various
horizontal distances on either side of the line Shape refers to the outward outline of a form
Basic shapes include circles, squares and triangles
2 Choose two points along Line AB to be the total length of Kobrah’s head, and draw a horizontal line through each point
The greater the distance between these two points, the larger your drawing will be The upper line (at point A) marks the location of the top of his head, and the lower line (at point B) marks the bottom of his chin
3 Measure the total length of the vertical line AB (the total length of the head between points A and B), and mark the halfway point
4 Draw a horizontal straight line (Line CD) through the point
Line CD divides the total length of the head in half
ILLUSTRATION 05-02
5 Mark the halfway
point along line AB
(between Line CD
and the horizontal
line that marks the
bottom of the chin),
and then draw Line
EF through the
point
Line EF divides the
lower half of the head
in half
6 Mark the halfway
point between Line
EF, and the
horizontal line at the
bottom, and then
draw a Line GH
through the point
Line GH divides the
lower quarter of the
head in half
Trang 4ILLUSTRATION 05-03
7 Sketch the basic outline of the bottom half of Kobrah’s face with an HB pencil
Keep your lines very light so they can be easily erased Use the line of symmetry (line AB)
to provide you with a guideline for drawing both sides of his face the same size
8 Lightly sketch the top and sides of the upper eyelids
Note that the tops are along line CD Use the line of symmetry to help you draw both eyes the same size
Observe also that the eyes seem far apart
ILLUSTRATION 05-04
9 Draw a curved line to
mark the opening of the
mouth in between lines
EF and GH
A curved line is created
when a straight line curves
(or bends) Curved lines
can be drawn thick or thin
Note that this line is closer
to line GH than EF Leave
space for his lower lip, the
bottom of which will be
even closer to line GH
10 Add a tiny dark section,
on each end of his mouth
to mark the corners
Trang 5ILLUSTRATION 05-05
11 Add a line under each eye to identify the location the edge
of his lower eyelids
12 Sketch another line under the opening of his mouth to mark the location of the bottom of his lower lip
This line is almost touching line GH
ILLUSTRATION 05-06
13 Lightly sketch two
V-shapes with
slightly curved
lines
The upper v-shape
marks the place
where his hair
grows from the top
of his head The
point of the V is at
point A
The lower V-shape
identifies the outline
of his hairline
(commonly known
as a widow’s peak)
Trang 6ILLUSTRATION 05-07
14 Add the outline of his hair on each side of his head
Remember to measure various horizontal distances on either side of the center line
With lots of practice drawing manga faces, you won’t need to draw the proportional lines with a ruler You’ll be able to simply eyeball the lines and distances in your mind
ILLUSTRATION 05-08
15 Use angle lines to sketch the
positions of the top and
bottom of each of his ears
Angle lines occur when two
straight lines meet (or join
together)
The angle lines marking the
tops of his ears begin on line
CD and are drawn upward
and outward from his face
The angle lines marking the
bottoms of his ears begin on
line EF and are also drawn
upward and outward
Trang 7ILLUSTRATION 05-09
16 Draw partial circles to identify the positions of the irises of his eyes
17 Draw the eyebrows
Observe their overall shapes, and the angles of the outlines
Take note of how close together the center sections of the eyebrows are to one another
ILLUSTRATION 05-10
Trang 818 Draw a long thin triangular shape (the pupil) inside each iris
19 Add two comma-shapes as the nostrils of the nose
20 Lightly sketch the texture of the hair with curved lines
Watch closely the various directions in which the lines curve Also, remember to keep your lines very light by applying very little pressure to your pencil as you draw
ILLUSTRATION 05-11
Trang 9OUTLINING AND SHADING WITH HATCHING
In this section you discover all the fun parts of this project You first add more details to Kobrah’s face and hair, then outline the drawing with nice neat lines, and finally add some hatching lines Anime cartoons tend to be rendered with thin neat lines.Keep a pencil sharpener and sandpaper block handy so you can easily keep your pencil points nice and sharp
21 Erase your proportional guidelines, and redraw those sections of the sketch that have accidentally been erased
I softened the angular sections of the jaw and chin by making the lines more rounded
ILLUSTRATION 05-12 ILLUSTRATION 05-13
Drawing symmetrical faces and heads becomes quite simple when you’ve devoted lots of time to practicing this skill A couple of helpful hints include:
Try rotating your paper and looking at your drawing from different perspectives This
little trick often allows you insight into the problem areas
Looking at the reflection of your drawing in a mirror will also help you to see areas in
need of fixing
22 Use your kneaded eraser to lighten the sketch lines of the hair until you can barely see them
Pat the sections gently with your kneaded eraser Refer to the drawing on the next page
23 Take your time and carefully redraw the hair, paying extra attention to the curved lines which outline its perimeters
Trang 10ILLUSTRATION 05-14
Trang 1124 Add three strands of hair growing down onto Kobrah’s forehead
Note that one of the three strands is large and the other two are smaller Also carefully observe the directions in which the lines curve
25 Use your kneaded eraser to gently pat all your sketch lines until they are so light that you can barely see them
ILLUSTRATION 05-15
In the final steps of this lesson, you add more details, and outline the entire character with a freshly sharpened dark pencil such as a 2B, or fine tip black marker From there you may even want to add color to your drawing; you can color only the eyes or add color to the entire drawing
Trang 1226 Outline Kobrah with dark, neat pencil lines or a fine tip black marker
Take note of the small sections of the pupils of the eyes that have been erased to make room for the highlights Adjust your drawing accordingly
ILLUSTRATION 05-16
Trang 1327 Use a 2H pencil to very lightly map the hatching lines on the hair, ears, face, and eyes
The light source in this drawing is from the right, so the shadow sections are mostly on the
left Light source is the direction from which a dominant light originates The placement of
this light source affects every aspect of a drawing The light source tells you where to draw all the light values and shadows
As you become more familiar with drawing cartoons, you may no longer need to draw your lines lightly before you finalize them with a dark pencil or marker
ILLUSTRATION 05-17
Trang 1428 Draw the hatching lines with your dark pencil or fine tip marker
Take note of the top sections of his hair, keeping in mind that they need to be filled in very dark later Don’t forget to draw the outlines of the highlights in his eyes If you are using a pencil, keep it very sharp
ILLUSTRATION 05-18
Trang 1529 Fill in the upper tips of his hair, his eyebrows, and the pupils of his eyes very darkly
30 Add hatching lines to the inside sections of his nostrils
31 Darken the outlines of his upper eyelids
ILLUSTRATION 05-19
Trang 16ILLUSTRATION 05-20
If you wish, you
can add color to
his eyes with a
fine tip marker
or colored pencil
You may even
want to try
adding color to
the hair and face
ILLUSTRATION 05-21
Trang 17BRENDA HODDINOTT - BIOGRAPHY
As a self-educated teacher, visual artist, portraitist, forensic artist, and illustrator, Brenda Hoddinott utilizes diverse art media including graphite, technical pen, colored pencil, chalk pastel, charcoal, conté crayon, and oil paints
My philosophy on teaching art is to focus primarily on the
enjoyment aspects while gently introducing the technical and
academic Hence, in creating a passion for the subject matter,
the quest for knowledge also becomes enjoyable
>Brenda Hoddinott<
Born in St John’s, Newfoundland, Brenda grew up in the small town of Corner Brook She developed strong technical competencies with a personal commitment to self directed learning, and the aid of assorted “Learn to Draw” books During Brenda’s twenty-five year career as a self-educated civilian forensic artist, numerous criminal investigation departments have employed Brenda’s skills, including Royal Canadian Mounted Police and municipal police departments In 1992, Brenda was honored with a commendation from the Royal Canadian Mounted Police, and in 1994, she was awarded a Certificate of Membership from “Forensic Artists International”
Her home-based art career included graphic design, and teaching recreational drawing and painting classes As supervisor of her community’s recreational art department, Brenda hired and trained teachers, and designed curriculum for several children’s art programs In 1998, Brenda chose to end her eighteen-year career as an art educator in order to devote more time to writing, drawing, painting, and developing her websites
Drawspace http://www.drawspace.com incorporate her unique style and innovative approach to curriculum development These sites offer downloadable and printable drawing classes for students of all abilities from the age of eight through adult Students of all ages, levels and abilities have praised the simple step-by-step instructional approach These sites are respected as
a resource for fine art educators, home schooling programs, and educational facilities throughout the world
LEARN-TO-DRAW BOOKS BY BRENDA HODDINOTT
Drawing for Dummies (2003): Wiley Publishing, Inc., New, York, NY, this 336 page book
is available on various websites and in major bookstores internationally
The Complete Idiot’s Guide to Drawing People (2004): Winner of the Alpha-Penguin
Book of the Year Award 2004, Alpha - Pearson Education – Macmillan, Indianapolis, IN, this 360 page book is available on various websites and in major bookstores internationally