If you need more advanced scripting features, you can use Adobe Flash Builder to work with ActionScript 3.0, yet still quickly switch back to Flash Professional as needed.. As a designer
Trang 1Working with Projects and
Other Programs
Introduction
Adobe programs are designed to work together so you can
focus on what you need to do, rather than on how to do it In
fact, the Adobe programs share tools and features for your
most common tasks so you can work uninterrupted and
move seamlessly from one program to another
If you need more advanced scripting features, you can
use Adobe Flash Builder to work with ActionScript 3.0, yet
still quickly switch back to Flash Professional as needed As a
designer, you can use the Adobe FXG file format to exchange
graphic content between programs with high fidelity, which
includes Fireworks, Photoshop CS5, Illustrator, Flash Catalyst,
and Flash Builder If you want to create a stand-alone
applica-tion from a Flash document, you can publish it as an Adobe
AIR application, which you can install or remove like any
other program In addition to developing content for
comput-ers, you can also use Flash to develop content for mobile
devices using Adobe Device Central CS5 to test it
In Flash, you can manage multiple document files within
a Flash Project A Flash Projects lets you group multiple, and
related files together to help you keep track of complex
appli-cations Flash lets you apply version-control to ensure that
the correct file versions are used during editing and to
pre-vent accidental overwriting
If you want to access additional resources from Adobe,
you can use the Adobe CS Live menu Adobe CS Live is an
online service that allows you to set up or manage (sign in
and out) an Adobe account, access the Acrobat.com
subscrip-tion-based Web site or the Adobe ConnectNow Web site
(Share my screen command) where you can collaborate with
others, display CS news and resources, and access an Adobe
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What You’ll Do Work with Adobe Flash Builder
Exchange Content with Adobe FXG
Create an Adobe AIR Application
Create Content for a Mobile Device
Map MIDI Sounds on a Mobile Device
Create and Manage a Project
Manage Project Files
Test a Project
Send a Document Using E-Mail
Explore CS Live Services
Share My Screen
Use Adobe Extension Manager
Trang 2Adobe Flash Builder 4 (formerly Adobe Flex Builder) is a stand-alone program or plug-in that allows you to develop cross-platform Web appli-cations using the Flex framework, which includes compilers, component library, and debuggers You can use Flash Builder to work with UI lay-outs and behaviors, and ActionScript 3.0 With Flash Builder 4 and Flash Professional CS5 installed, you can open Flash FLA files and edit ActionScript 3.0 in Flash Builder (New !) and test, debug, or publish in Flash Professional You can also create or open ActionScript 3.0 AS files (either class or interface) (New !) from Flash Professional for edit in Flash Builder
Working with Adobe
Flash Builder
Create an ActionScript File and
Open in Flash Builder
Click the File menu, and then
click New.
TIMESAVER Click
Action-Script 3.0 Class or ActionAction-Script 3.0
Interface on the Welcome screen
to create a new AS document
Click the General tab.
Click ActionScript 3.0 Class or
ActionScript 3.0 Interface.
Click OK.
Click the Flash Professional or
Flash Builder option.
Enter a class or interface name
Click OK.
If you selected Flash Builder, the
program opens, asking you to
create a new Flash project
Click Browse, select the target
FLA or XFL file, and then click
Open.
Click Finish.
Edit the code in Flash Builder
To publish, test, or debug back in
Flash Professional, click the
Publish, Test Movie, or Debug
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Trang 3Open Flash or ActionScript Files
in Flash Builder
In Flash, open the Flash FLA or
ActionScript AS document
Do the following to open a Flash or
ActionScript file:
◆ Flash FLA Open the Property
Inspector, enter a document
class name in the Property
Inspector if blank, and then
click the Edit Class Definition
button
◆ ActionScript AS Control+click
(Mac) or right-click (Win) a
symbol associated with the
class interface, click
Properties, or click the Edit
Class Definition button in the
Symbols Properties dialog box
If prompted, click the Flash
Professional or Flash Builder
option, if prompted, and then click
OK.
If prompted, click Browse to select
the target FLA or XFL file (as
needed), and then click Finish.
Edit the code in Flash Builder
To publish, test, or debug back in
Flash Professional, click the
Publish, Test Movie, or Debug
Movie button on the toolbar.
When you close the tested or
debugged movie window in Flash,
it switches back to Flash Builder
When you’re done, exit Flash
Builder
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Trang 4Exchanging Content
with Adobe FXG
Import Content From an Adobe
FXG File
Open a document
Click the File menu, point to
Import, and then click Import to
Stage or Import to Library.
To open a specific type of Flash
file, click the File as type list arrow
(Win), or the File type popup
(Mac), and then click Adobe FXG
(*.fxg).
Navigate to the drive or folder
where the file is located
Click the Adobe FXG graphic file
you want to open
Click Open.
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Adobe FXG (Flash XML Graphics) is a file format based on a subset of MXML, the XML-based programming language used by the Flex frame-work, which you can use to build rich Internet applications The FXG file format allows designers to exchange graphic content between pro-grams with full fidelity Flash allows you to import and export your indi-vidual objects or the entire Stage in the Adobe FXG file format (version 2.0) (New !) You can use the FXG file format in other Adobe programs for export (Fireworks, Photoshop CS5, and Illustrator) or for import and export (Flash Catalyst and Flash Builder) When you export vector and bitmap graphics, a separate folder is created to store the images along with the FXG file Elements without a recognizable tag (such as some blends, gradients, masks, and 3D) are exported as bitmap graphics
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Trang 5Using Adobe Flash Catalyst
Adobe Flash Catalyst CS5 (New !) is a stand-alone professional interaction design tool for rapidly creating expressive interfaces and interactive content without writing code Create interactive proto-types, portfolios, product guides, microsites, site navigation, and interfaces You can transform artwork created in Adobe Illustrator, Photoshop, and Fireworks into interactive designs For example, you can create screen designs or graphics in Illustrator, open the art-work in Flash Catalyst, and add interactive components to it, yet still maintain the ability to make changes back in Illustrator without affecting the Flash Catalyst content For more information about Flash Catalyst and where to get it, go to http://labs.adobe.com/
technologies/flashcatalyst
For Your Information
Export Content as an Adobe
FXG File
Open a Flash document
To export objects on the Stage,
select them on the Stage
Click the File menu, point to
Export, and then click Export
Image (for entire Stage) or Export
Selection (for selected objects on
the Stage)
Navigate to the location where
you want to export the file
Enter a name in the Save As (Mac)
or File Name (Win) box
Click the Format popup (Mac) or
Save as Type list arrow (Win), and
then click Adobe FXG (*.FXG).
Click Save.
The following constrains apply to
exporting to the FXG file format:
◆ Scale-9 Grids Exported,
however only readable by
Adobe Illustrator
◆ Sound and Video Not exported.
◆ Components Not exported.
◆ Tweens and Animation with
Multiple Frame Not exported;
however a selected frame can
be exported as an object
◆ Embedded Fonts Not exported.
◆ Button Symbols Exports only
the Up state of buttons
◆ 3D Properties Not exported.
◆ Inverse Kinematics (IK)
Properties Not exported.
◆ Text Attributes Some attributes
not exported
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