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Tiêu đề Tài liệu thiết kế Flash với Flash CS5 Part 83 PDF
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If you need more advanced scripting features, you can use Adobe Flash Builder to work with ActionScript 3.0, yet still quickly switch back to Flash Professional as needed.. As a designer

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Working with Projects and

Other Programs

Introduction

Adobe programs are designed to work together so you can

focus on what you need to do, rather than on how to do it In

fact, the Adobe programs share tools and features for your

most common tasks so you can work uninterrupted and

move seamlessly from one program to another

If you need more advanced scripting features, you can

use Adobe Flash Builder to work with ActionScript 3.0, yet

still quickly switch back to Flash Professional as needed As a

designer, you can use the Adobe FXG file format to exchange

graphic content between programs with high fidelity, which

includes Fireworks, Photoshop CS5, Illustrator, Flash Catalyst,

and Flash Builder If you want to create a stand-alone

applica-tion from a Flash document, you can publish it as an Adobe

AIR application, which you can install or remove like any

other program In addition to developing content for

comput-ers, you can also use Flash to develop content for mobile

devices using Adobe Device Central CS5 to test it

In Flash, you can manage multiple document files within

a Flash Project A Flash Projects lets you group multiple, and

related files together to help you keep track of complex

appli-cations Flash lets you apply version-control to ensure that

the correct file versions are used during editing and to

pre-vent accidental overwriting

If you want to access additional resources from Adobe,

you can use the Adobe CS Live menu Adobe CS Live is an

online service that allows you to set up or manage (sign in

and out) an Adobe account, access the Acrobat.com

subscrip-tion-based Web site or the Adobe ConnectNow Web site

(Share my screen command) where you can collaborate with

others, display CS news and resources, and access an Adobe

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What You’ll Do Work with Adobe Flash Builder

Exchange Content with Adobe FXG

Create an Adobe AIR Application

Create Content for a Mobile Device

Map MIDI Sounds on a Mobile Device

Create and Manage a Project

Manage Project Files

Test a Project

Send a Document Using E-Mail

Explore CS Live Services

Share My Screen

Use Adobe Extension Manager

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Adobe Flash Builder 4 (formerly Adobe Flex Builder) is a stand-alone program or plug-in that allows you to develop cross-platform Web appli-cations using the Flex framework, which includes compilers, component library, and debuggers You can use Flash Builder to work with UI lay-outs and behaviors, and ActionScript 3.0 With Flash Builder 4 and Flash Professional CS5 installed, you can open Flash FLA files and edit ActionScript 3.0 in Flash Builder (New !) and test, debug, or publish in Flash Professional You can also create or open ActionScript 3.0 AS files (either class or interface) (New !) from Flash Professional for edit in Flash Builder

Working with Adobe

Flash Builder

Create an ActionScript File and

Open in Flash Builder

Click the File menu, and then

click New.

TIMESAVER Click

Action-Script 3.0 Class or ActionAction-Script 3.0

Interface on the Welcome screen

to create a new AS document

Click the General tab.

Click ActionScript 3.0 Class or

ActionScript 3.0 Interface.

Click OK.

Click the Flash Professional or

Flash Builder option.

Enter a class or interface name

Click OK.

If you selected Flash Builder, the

program opens, asking you to

create a new Flash project

Click Browse, select the target

FLA or XFL file, and then click

Open.

Click Finish.

Edit the code in Flash Builder

To publish, test, or debug back in

Flash Professional, click the

Publish, Test Movie, or Debug

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Open Flash or ActionScript Files

in Flash Builder

In Flash, open the Flash FLA or

ActionScript AS document

Do the following to open a Flash or

ActionScript file:

Flash FLA Open the Property

Inspector, enter a document

class name in the Property

Inspector if blank, and then

click the Edit Class Definition

button

ActionScript AS Control+click

(Mac) or right-click (Win) a

symbol associated with the

class interface, click

Properties, or click the Edit

Class Definition button in the

Symbols Properties dialog box

If prompted, click the Flash

Professional or Flash Builder

option, if prompted, and then click

OK.

If prompted, click Browse to select

the target FLA or XFL file (as

needed), and then click Finish.

Edit the code in Flash Builder

To publish, test, or debug back in

Flash Professional, click the

Publish, Test Movie, or Debug

Movie button on the toolbar.

When you close the tested or

debugged movie window in Flash,

it switches back to Flash Builder

When you’re done, exit Flash

Builder

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Exchanging Content

with Adobe FXG

Import Content From an Adobe

FXG File

Open a document

Click the File menu, point to

Import, and then click Import to

Stage or Import to Library.

To open a specific type of Flash

file, click the File as type list arrow

(Win), or the File type popup

(Mac), and then click Adobe FXG

(*.fxg).

Navigate to the drive or folder

where the file is located

Click the Adobe FXG graphic file

you want to open

Click Open.

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Adobe FXG (Flash XML Graphics) is a file format based on a subset of MXML, the XML-based programming language used by the Flex frame-work, which you can use to build rich Internet applications The FXG file format allows designers to exchange graphic content between pro-grams with full fidelity Flash allows you to import and export your indi-vidual objects or the entire Stage in the Adobe FXG file format (version 2.0) (New !) You can use the FXG file format in other Adobe programs for export (Fireworks, Photoshop CS5, and Illustrator) or for import and export (Flash Catalyst and Flash Builder) When you export vector and bitmap graphics, a separate folder is created to store the images along with the FXG file Elements without a recognizable tag (such as some blends, gradients, masks, and 3D) are exported as bitmap graphics

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Using Adobe Flash Catalyst

Adobe Flash Catalyst CS5 (New !) is a stand-alone professional interaction design tool for rapidly creating expressive interfaces and interactive content without writing code Create interactive proto-types, portfolios, product guides, microsites, site navigation, and interfaces You can transform artwork created in Adobe Illustrator, Photoshop, and Fireworks into interactive designs For example, you can create screen designs or graphics in Illustrator, open the art-work in Flash Catalyst, and add interactive components to it, yet still maintain the ability to make changes back in Illustrator without affecting the Flash Catalyst content For more information about Flash Catalyst and where to get it, go to http://labs.adobe.com/

technologies/flashcatalyst

For Your Information

Export Content as an Adobe

FXG File

Open a Flash document

To export objects on the Stage,

select them on the Stage

Click the File menu, point to

Export, and then click Export

Image (for entire Stage) or Export

Selection (for selected objects on

the Stage)

Navigate to the location where

you want to export the file

Enter a name in the Save As (Mac)

or File Name (Win) box

Click the Format popup (Mac) or

Save as Type list arrow (Win), and

then click Adobe FXG (*.FXG).

Click Save.

The following constrains apply to

exporting to the FXG file format:

Scale-9 Grids Exported,

however only readable by

Adobe Illustrator

Sound and Video Not exported.

Components Not exported.

Tweens and Animation with

Multiple Frame Not exported;

however a selected frame can

be exported as an object

Embedded Fonts Not exported.

Button Symbols Exports only

the Up state of buttons

3D Properties Not exported.

Inverse Kinematics (IK)

Properties Not exported.

Text Attributes Some attributes

not exported

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