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Tiêu đề Tài liệu thiết kế Flash với Flash CS5 part 21 docx
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Working with the Library Panel Organize Items in the Library Panel Click the Window menu, and then click Library.. 2 1 Preview controller Delete button New Folder button Create New Sym

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You can organize your Library assets into folders, sort the items, dupli-cate symbols or change their behavior You can sort items by name, type, date, use count, or ActionScript linkage identifier If you have a long list of items in your Library, you can search for the ones you want

The improved Library panel also allows you to set properties on most multiple Library items at once

Working with the

Library Panel

Organize Items in the Library

Panel

Click the Window menu, and then

click Library.

Use any of the following options to

organize items in the Library panel:

Search Click in the Search box,

start to type the name of the

item you want to find As you

type, the list of Library items

narrows to display the items

that match what you typed

Click X in the Search box to

display all the items in the

Library panel

Sort Click the name header to

sort the Library items from A-Z

or Z-A

New Folder Click the New

Folder button, type a name, and

then press Enter (Win) or

Return (Mac)

Use Folders Select a Library

item from the list and drag it to

the folder where you want to

store it Click the triangle to

expand/collapse the folder

Delete Item Select the items

you want to delete, and then

click the Delete button.

Rename Item Double-click the

item you want to rename, type

a new name, and then press

Enter (Win) or Return (Mac)

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Preview controller

Delete button New Folder button

Create New Symbol button

New Library Panel Options menu

Click the column header to sort items.

Search box

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Access Library Options

Click the Options menu on the

Library panel

A menu of options for adding,

deleting, organizing, and

configuring Library items appears,

such as:

New Font Create a font symbol

to embed a font in a movie

New Symbol Create a symbol.

Duplicate Make a copy of the

selected items

Edit or Edit With Edit items in a

library Select the item first

Linkage Define properties to

share library assets for runtime

or author development time

Change Library Item Properties

Click the Window menu, and then

click Library.

Select the Library items you want

to change

To select multiple items, hold down

Ctrl (Win) or A (Win), and the

click the items you want to select

Click the Properties button.

Make the changes you want for

the Library items

Click OK.

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Library options

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Using symbols is an efficient way to add artwork or elements to your Flash movie When you create a symbol, it is stored in the Library where it can be reused as an instance in the Timeline You can turn graphics or animations you've made into symbols or create a new one from scratch There are three default symbol types you can choose from: graphic, movie clips, and buttons How you use the symbol will determine which of these three types to use Symbols have their own discrete Timelines Think of a symbol as a package containing artwork that you can open and close You enter a symbol editing mode to make changes and when you leave this mode the artwork is protected

Creating Symbols

Create New Symbols

Click the Insert menu, and then

click New Symbol.

TIMESAVER Press A+F8

(Mac) or Ctrl+F8 (Win) to create a

new symbol

Type a name for the symbol

Select a symbol type option

Click OK.

Flash enters a special Symbol

editing mode

Create or insert a symbol item, and

then click the Back button.

Convert Existing Artwork

into Symbols

Select the artwork on the Stage

you want to make into a symbol

Click the Modify menu, and then

click Convert To Symbol.

TIMESAVER Press F8 to

convert the artwork into a symbol

Type a name for the symbol

Select a symbol type option

Select a registration point

Click OK.

Symbol appears in the Library

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Click to set ActionScript options

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Symbol editing mode indicator

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Convert Animations

into Symbols

In the Timeline, select every frame

in the animation that you want to

make into a symbol

Click the Edit menu, point to

Timeline, and then click Copy

Frames.

TIMESAVER Press

Option+A+C (Mac) or Ctrl+Alt+C

(Win) to copy frames

Click the Insert menu, and then

click New Symbol.

Type a name for the symbol

Select a movie clip or graphic

symbol

Click OK.

Flash enters a special symbol

editing mode

Select the first frame of the

Timeline

Click the Edit menu, point to

Timeline, and then click Paste

Frames.

TIMESAVER Press

Option+A+V (Mac) or Ctrl+Alt+V

(Win) to paste frames

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New symbol’s Timeline

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See Also

See “Editing in Symbol Mode” on page

140 for information on editing symbols

in symbol editing mode

Selecting a Registration Point

In the Convert to Symbol dialog box, there is a registration grid The grid represents the symbol’s bounding box It displays a small black

square to indicate the registration point for the graphic A

registra-tion point is the axis from which a symbol rotates or aligns to other

objects You can view the registration point for a symbol by selecting

it, and then opening the Property Inspector or the Info panel

For Your Information

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When you need to change or modify a symbol, you must enter a special symbol editing mode Entering this mode allows you to view and edit the symbol's Timeline Any changes you make are stored in the Library, and all other instances of the symbol are updated with these changes

You can choose to enter the symbol mode, entirely replacing the view

of the main Timeline, or view the symbol in context to the main Timeline

Additionally, you can open the symbol mode in a new window

Editing in Symbol

Mode

Enter Symbol Editing Mode

Select the symbol you want to

modify

Click the Edit menu, and then click

Edit Symbols.

Selecting Edit Symbols centers the

symbol based on its registration

point in the symbol editing work

area The Timeline is not visible

TIMESAVER Double-click the

symbol, or press A+E (Mac) or

Ctrl+E (Win) to enter symbol

editing mode

Modify the symbol or its Timeline

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Edit Symbols button

Symbol editing mode

Did You Know?

You can use the Edit Symbols button to

access any symbol stored in the Library

When you click the Edit Symbols

but-ton in the Edit bar, a list of symbols

stored in the Library appears from

which you can select

Entering and Viewing a Symbol’s Editing Mode

There are two additional modes for viewing a symbol's editing mode:

Edit In Place and Edit In New Window You can access these options from the Edit menu or from the context-sensitive menus by Control-clicking (Mac) or right-Control-clicking (Win) the instance on the Stage

Edit In Place Preserves the view of the symbol's position in the main

Timeline, dimming everything else in the main Timeline This feature

is useful when you need to see a symbol's placement relative to other elements in the main Timeline as you edit it To quickly Edit in Place, double-click the instance on the Stage

Edit In New Window Opens the symbol's Timeline in a new window.

Additionally, you can select the symbol from the Edit Symbol list arrow on the right side of the Information bar above the Timeline

For Your Information 2

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Exit Symbol Editing Mode

When you are finished making

changes to a symbol, you can

return to the main Timeline in

several ways:

Click the Back button or the

Scene name on the Edit bar to

return to the parent scene

Click the Edit Scene button on

the Edit bar, and then click

another Scene name

Click the Edit menu, and then

click Edit Document to return to

the main Timeline

◆ Press A+E (Mac) or Ctrl+E

(Win)

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Back button and Scene name

Return to main Timeline

Edit Scene button

Edit bar with options for leaving symbol editing mode

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