Working with the Library Panel Organize Items in the Library Panel Click the Window menu, and then click Library.. 2 1 Preview controller Delete button New Folder button Create New Sym
Trang 1You can organize your Library assets into folders, sort the items, dupli-cate symbols or change their behavior You can sort items by name, type, date, use count, or ActionScript linkage identifier If you have a long list of items in your Library, you can search for the ones you want
The improved Library panel also allows you to set properties on most multiple Library items at once
Working with the
Library Panel
Organize Items in the Library
Panel
Click the Window menu, and then
click Library.
Use any of the following options to
organize items in the Library panel:
◆ Search Click in the Search box,
start to type the name of the
item you want to find As you
type, the list of Library items
narrows to display the items
that match what you typed
Click X in the Search box to
display all the items in the
Library panel
◆ Sort Click the name header to
sort the Library items from A-Z
or Z-A
◆ New Folder Click the New
Folder button, type a name, and
then press Enter (Win) or
Return (Mac)
◆ Use Folders Select a Library
item from the list and drag it to
the folder where you want to
store it Click the triangle to
expand/collapse the folder
◆ Delete Item Select the items
you want to delete, and then
click the Delete button.
◆ Rename Item Double-click the
item you want to rename, type
a new name, and then press
Enter (Win) or Return (Mac)
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Preview controller
Delete button New Folder button
Create New Symbol button
New Library Panel Options menu
Click the column header to sort items.
Search box
Trang 2Access Library Options
Click the Options menu on the
Library panel
A menu of options for adding,
deleting, organizing, and
configuring Library items appears,
such as:
◆ New Font Create a font symbol
to embed a font in a movie
◆ New Symbol Create a symbol.
◆ Duplicate Make a copy of the
selected items
◆ Edit or Edit With Edit items in a
library Select the item first
◆ Linkage Define properties to
share library assets for runtime
or author development time
Change Library Item Properties
Click the Window menu, and then
click Library.
Select the Library items you want
to change
To select multiple items, hold down
Ctrl (Win) or A (Win), and the
click the items you want to select
Click the Properties button.
Make the changes you want for
the Library items
Click OK.
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Library options
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Trang 3Using symbols is an efficient way to add artwork or elements to your Flash movie When you create a symbol, it is stored in the Library where it can be reused as an instance in the Timeline You can turn graphics or animations you've made into symbols or create a new one from scratch There are three default symbol types you can choose from: graphic, movie clips, and buttons How you use the symbol will determine which of these three types to use Symbols have their own discrete Timelines Think of a symbol as a package containing artwork that you can open and close You enter a symbol editing mode to make changes and when you leave this mode the artwork is protected
Creating Symbols
Create New Symbols
Click the Insert menu, and then
click New Symbol.
TIMESAVER Press A+F8
(Mac) or Ctrl+F8 (Win) to create a
new symbol
Type a name for the symbol
Select a symbol type option
Click OK.
Flash enters a special Symbol
editing mode
Create or insert a symbol item, and
then click the Back button.
Convert Existing Artwork
into Symbols
Select the artwork on the Stage
you want to make into a symbol
Click the Modify menu, and then
click Convert To Symbol.
TIMESAVER Press F8 to
convert the artwork into a symbol
Type a name for the symbol
Select a symbol type option
Select a registration point
Click OK.
Symbol appears in the Library
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Click to set ActionScript options
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Symbol editing mode indicator
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Trang 4Convert Animations
into Symbols
In the Timeline, select every frame
in the animation that you want to
make into a symbol
Click the Edit menu, point to
Timeline, and then click Copy
Frames.
TIMESAVER Press
Option+A+C (Mac) or Ctrl+Alt+C
(Win) to copy frames
Click the Insert menu, and then
click New Symbol.
Type a name for the symbol
Select a movie clip or graphic
symbol
Click OK.
Flash enters a special symbol
editing mode
Select the first frame of the
Timeline
Click the Edit menu, point to
Timeline, and then click Paste
Frames.
TIMESAVER Press
Option+A+V (Mac) or Ctrl+Alt+V
(Win) to paste frames
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New symbol’s Timeline
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See Also
See “Editing in Symbol Mode” on page
140 for information on editing symbols
in symbol editing mode
Selecting a Registration Point
In the Convert to Symbol dialog box, there is a registration grid The grid represents the symbol’s bounding box It displays a small black
square to indicate the registration point for the graphic A
registra-tion point is the axis from which a symbol rotates or aligns to other
objects You can view the registration point for a symbol by selecting
it, and then opening the Property Inspector or the Info panel
For Your Information
Trang 5When you need to change or modify a symbol, you must enter a special symbol editing mode Entering this mode allows you to view and edit the symbol's Timeline Any changes you make are stored in the Library, and all other instances of the symbol are updated with these changes
You can choose to enter the symbol mode, entirely replacing the view
of the main Timeline, or view the symbol in context to the main Timeline
Additionally, you can open the symbol mode in a new window
Editing in Symbol
Mode
Enter Symbol Editing Mode
Select the symbol you want to
modify
Click the Edit menu, and then click
Edit Symbols.
Selecting Edit Symbols centers the
symbol based on its registration
point in the symbol editing work
area The Timeline is not visible
TIMESAVER Double-click the
symbol, or press A+E (Mac) or
Ctrl+E (Win) to enter symbol
editing mode
Modify the symbol or its Timeline
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Edit Symbols button
Symbol editing mode
Did You Know?
You can use the Edit Symbols button to
access any symbol stored in the Library
When you click the Edit Symbols
but-ton in the Edit bar, a list of symbols
stored in the Library appears from
which you can select
Entering and Viewing a Symbol’s Editing Mode
There are two additional modes for viewing a symbol's editing mode:
Edit In Place and Edit In New Window You can access these options from the Edit menu or from the context-sensitive menus by Control-clicking (Mac) or right-Control-clicking (Win) the instance on the Stage
Edit In Place Preserves the view of the symbol's position in the main
Timeline, dimming everything else in the main Timeline This feature
is useful when you need to see a symbol's placement relative to other elements in the main Timeline as you edit it To quickly Edit in Place, double-click the instance on the Stage
Edit In New Window Opens the symbol's Timeline in a new window.
Additionally, you can select the symbol from the Edit Symbol list arrow on the right side of the Information bar above the Timeline
For Your Information 2
Trang 6Exit Symbol Editing Mode
When you are finished making
changes to a symbol, you can
return to the main Timeline in
several ways:
◆ Click the Back button or the
Scene name on the Edit bar to
return to the parent scene
◆ Click the Edit Scene button on
the Edit bar, and then click
another Scene name
◆ Click the Edit menu, and then
click Edit Document to return to
the main Timeline
◆ Press A+E (Mac) or Ctrl+E
(Win)
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Back button and Scene name
Return to main Timeline
Edit Scene button
Edit bar with options for leaving symbol editing mode