For the chairs, I used leather material which you can find it in Vray shaders pack *note : All materials must be Vray material.. I used Vray light for diffuse lights.. Since the windows
Trang 1LIGHTING AND RENDERING IN VRAY
Let's begin with this simple scene I used a box (editable poly), then used extrude command to create the window The scene also had some furniture just to make it not too simple
The materials were added to the floor, white color wall For the chairs, I used leather material which you can find it in Vray shaders pack
*note : All materials must be Vray material It not only make render faster, but also easier to control color bleeding
Trang 2I used Vray light for diffuse lights Since the windows in this scene are wide open, I used 2 Vray lights at the windows Placing them as you can see in these images below
*note : placing Vraylight inside the room, leave a small space between Vray lights and the wall Trying not to place them intersect the walls because that will make noises for the render
Trang 4Test Render:
First, you need to assign Vray render for Max Since this is a test render, it is good to keep the image's size small
Going to Render tab, then go to Global Switches , right here you can change some render elements such
as reflection/refraction , glossy effects, etc
Turn off the Default Lights Then click render, you will get this result.
Trang 5The room needs more lightning and shadows
Let's begin using Global Illumination Turn ON the Indirect Illumination (GI) , choose Irradiance map as primary bounces , and Quasi-Monte Carlo as second bounces See the images below.
Trang 6Sine this is just a test for lightning , go to Irradiance map, choose Low for current preset and change the sample lookup to Overlapping
For the Quasi-Monte Carlo , leave the defaut settings
Click Render
Trang 7The room needs more lightning and shadows
Let's begin using Global Illumination Turn ON the Indirect Illumination (GI) , choose Irradiance map as primary bounces , and Quasi-Monte Carlo as second bounces See the images below.
Trang 8Sine this is just a test for lightning , go to Irradiance map, choose Low for current preset and change the sample lookup to Overlapping
For the Quasi-Monte Carlo , leave the defaut settings
Click Render
Trang 9Click Render
Looking better , but in my opinion it is still too bright This step is up to you, I will decrease the Vray light mutiplier a little bit more (down to 6) Click render
Trang 10Enough for me Let's begin making more warm feeling by adding the sunlight I used Target Direct light.
Trang 11Click Render.
Trang 12Last step is to put some furniture in and set up a high render for final image Go to Irradiance map, choose High for current preset and change HSph Subdivs to 25 (you can put this value higher to get higher quality , but 20-30 is good
enough )