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Creating a glass object with max and vray

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Creating a glass object with Max and V-ray This is my first tutorial, so it is simple, but I guess it will help on some people :.. I will make a special glass using Max and for the rende

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Creating a glass object with Max and

V-ray

This is my first tutorial, so it is simple, but I guess it will help on some people :) I will make a special glass using Max and for the renderer V-ray Most of the people do glass by using lathe, my version is a little different So here are the steps:

1 Create a line in front viewport that will be the profile of the glass:

Draw a circle in top view

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Select the circle, go to the Modifiers list and select Bevel Profile, and on Pick Profile, select the first shape:

Convert this to an editable Poly select the top and delete

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Go to Modifiers Panel and select Shell (is available only for Max 6

as I know), and adjust the thickness of the object how you like

Now to make the special for of the glass we need to cut a little of the top, using booleans We will use a box like so:

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And go to Compound Objects and use Booleans

The problem is that now we have some artifacts - the face there is not ok Deleting the face or the edge has now worked

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So we will insert a vertex or two on that line and use Target weld

to the opposite vertexes to correct this

Same proble here:

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Now all is ok Select the edges and chamfer them twice, just a little If you wish to make the bottom of the glass thicker just select the bottom of the glass and drag it down

I have modified the shape of the glass by using the Taper tool from the Modifiers list

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First choose V-ray renderer Not fancy rendering settings, just in the V-ray: Image Sampler(Antialising), turn of the Adaptive subdivision For the glass materials use this settings:

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and for the liquid this

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For the lighting I have used an Omni light, V-ray shadows cheked and on V-ray shadows parameters check Transparent shadows and area shadow Use a plane for the scene and assign a white color to this

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It looks fine, but not really :) The glass need something to reflect

To do this use a HDRI map You can find some HDRI images at this address http://athens.ict.usc.edu/Probes/

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and assign this to V-ray Environment

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and the result

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And with caustics the scene will look like this

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Created by Adrian Tiba

http://www.freewebs.com/adriantiba

Ngày đăng: 01/04/2014, 17:32

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