Creating a glass object with Max and V-ray This is my first tutorial, so it is simple, but I guess it will help on some people :.. I will make a special glass using Max and for the rende
Trang 1Creating a glass object with Max and
V-ray
This is my first tutorial, so it is simple, but I guess it will help on some people :) I will make a special glass using Max and for the renderer V-ray Most of the people do glass by using lathe, my version is a little different So here are the steps:
1 Create a line in front viewport that will be the profile of the glass:
Draw a circle in top view
Trang 2Select the circle, go to the Modifiers list and select Bevel Profile, and on Pick Profile, select the first shape:
Convert this to an editable Poly select the top and delete
Trang 3Go to Modifiers Panel and select Shell (is available only for Max 6
as I know), and adjust the thickness of the object how you like
Now to make the special for of the glass we need to cut a little of the top, using booleans We will use a box like so:
Trang 4And go to Compound Objects and use Booleans
The problem is that now we have some artifacts - the face there is not ok Deleting the face or the edge has now worked
Trang 5So we will insert a vertex or two on that line and use Target weld
to the opposite vertexes to correct this
Same proble here:
Trang 6Now all is ok Select the edges and chamfer them twice, just a little If you wish to make the bottom of the glass thicker just select the bottom of the glass and drag it down
I have modified the shape of the glass by using the Taper tool from the Modifiers list
Trang 7First choose V-ray renderer Not fancy rendering settings, just in the V-ray: Image Sampler(Antialising), turn of the Adaptive subdivision For the glass materials use this settings:
Trang 8and for the liquid this
Trang 9For the lighting I have used an Omni light, V-ray shadows cheked and on V-ray shadows parameters check Transparent shadows and area shadow Use a plane for the scene and assign a white color to this
Trang 10It looks fine, but not really :) The glass need something to reflect
To do this use a HDRI map You can find some HDRI images at this address http://athens.ict.usc.edu/Probes/
Trang 11and assign this to V-ray Environment
Trang 12and the result
Trang 14And with caustics the scene will look like this
Trang 15Created by Adrian Tiba
http://www.freewebs.com/adriantiba