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Tiêu đề Construct Game Development Beginner's Guide
Tác giả Daven Bigelow
Người hướng dẫn Usha Iyer, Shreerang Deshpande
Trường học Birmingham-Mumbai
Chuyên ngành Game Development
Thể loại Book
Năm xuất bản 2012
Thành phố Birmingham
Định dạng
Số trang 7
Dung lượng 499,31 KB

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Construct Game Development Beginner's Guide A guide to escalate beginners to intermediate game creators through teaching practical game creation using Scirra Construct Daven Bigelow BIRM

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Construct Game Development Beginner's Guide

A guide to escalate beginners to intermediate game creators through teaching practical game creation using Scirra Construct

Daven Bigelow

BIRMINGHAM - MUMBAI

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Construct Game Development

Beginner's Guide

Copyright © 2012 Packt Publishing

All rights reserved No part of this book may be reproduced, stored in a retrieval system,

or transmitted in any form or by any means, without the prior written permission of the publisher, except in the case of brief quotations embedded in critical articles or reviews Every effort has been made in the preparation of this book to ensure the accuracy of the information presented However, the information contained in this book is sold without warranty, either express or implied Neither the author, nor Packt Publishing, and its dealers and distributors will be held liable for any damages caused or alleged to be caused directly

or indirectly by this book

Packt Publishing has endeavored to provide trademark information about all of the

companies and products mentioned in this book by the appropriate use of capitals

However, Packt Publishing cannot guarantee the accuracy of this information

First published: May 2012

Production Reference: 1110512

Published by Packt Publishing Ltd

Livery Place

35 Livery Street

Birmingham B3 2PB, UK

ISBN 978-1-84951-660-0

www.packtpub.com

Cover Image by Vinayak Chittar (vinayak.chittar@gmail.com)

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Author

Daven Bigelow

Reviewer

D.M Noyé

Acquisition Editor

Usha Iyer

Lead Technical Editor

Shreerang Deshpande

Technical Editors

Unnati Shah

Mehreen Shaikh

Project Coordinator

Alka Nayak

Proofreader

Jonathan Todd

Indexer

Rekha Nair

Graphics

Manu Joseph

Production Coordinators

Prachali Bhiwandkar Nilesh R Mohite

Cover Work

Nilesh R Mohite

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About the Author

Daven Bigelow is a hobby game developer and a software programmer He has

been creating 2D games for over eight years, across different game creation tools and programming languages However, most of his experience lies in Construct Classic, which has been his tool of choice over the last three years

He can often be found on the Scirra forums under the name Jayjay, where he provides advice and examples for new users seeking help

I would like to thank all my friends and family who encouraged me along

the way I also send thanks to the publisher, Packt Publishing, and all of its

employees for their efforts

Lastly, I thank you, the reader, for reading this book I hope that it meets all

of your expectations

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The Game Jam Survival Guide

ISBN: 978-1-84969-250-2 Paperback: 114 pages Build a game in one crazy weekend and survive to tell the tale!

1 Enthusiastic and light-hearted, glimpse the excitement and frantic creativity of game jams.

2 Motivating, encouraging and infectious, it is sure to help you reach the finish line.

3 Follow this handbook from brainstorming an idea, over bitter obstacles and on to the sweet finish line:

a complete, playable, fun game.

3 Each stage of game jams is described with task lists and anecdotes relating common experiences, the trials and the tribulations of past game jam champions and losers

Corona SDK Mobile Game Development:

Beginner's Guide

ISBN: 978-1-84969-188-8 Paperback: 408 pages Create monetized games for iOS and Android with minimum cost and code

1 Build once and deploy your games to both iOS and Android

2 Create commercially successful games by applying several monetization techniques and tools

3 Create three fun games and integrate them with social networks such as Twitter and Facebook

Please check www.PacktPub.com for information on our titles

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Unity 3.x Game Development Essentials

ISBN: 978-1-84969-144-4 Paperback: 488 pages Build fully functional, professional 3D games with realistic environments, sound, dynamic effects, and more!

1 Kick start your game development, and build ready-to-play 3D games with ease.

2 Understand key concepts in game design including scripting, physics, instantiation, particle effects, and more.

3 Test & optimize your game to perfection with essential tips-and-tricks.

4 Written in clear, plain English, this book takes you from a simple prototype through to a complete 3D game with concepts you'll reuse throughout your new career as a game developer.

XNA 4.0 Game Development by Example:

Beginner's Guide

ISBN: 978-1-84969-066-9 Paperback: 428 pages Create exciting games with Microsoft XNA 4.0

1 Dive headfirst into game creation with XNA

2 Four different styles of games comprising a puzzler,

a space shooter, a multi-axis shoot 'em up, and a jump-and-run platformer

3 Games that gradually increase in complexity

to cover a wide variety of game development techniques

4 Focuses entirely on developing games with the free version of XNA

Please check www.PacktPub.com for information on our titles

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