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Tiêu đề Getting Started With Flash Cs5
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Flash Player is a software product devel-oped by Adobe for browsers on the Macintosh and Windows.. 1 1 What You’ll Do Prepare to Install Flash Install and Start Flash View the Flash Wind

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Getting Started with

Flash CS5

Introduction

Flash is an application for developing rich content, user

interfaces, and Web applications Adobe Flash Professional

CS5 allows designers and developers to integrate video,

text, audio, and graphics into rich experiences that deliver

superior results for interactive marketing and presentations,

e-learning, and application user interfaces Most major

com-mercial Web sites have implemented Flash content because of

its cross-platform consistency, rich graphics capabilities, and

small file sizes

After you create and fine-tune multimedia content in

Flash, you can deliver it on the Web within a browser using

the Flash Player Flash Player is a software product

devel-oped by Adobe for browsers on the Macintosh and Windows

Flash is the world’s most pervasive software platform, used

by millions of professionals and reaching more than 97% of

Web-enabled desktops worldwide, as well as a wide range of

consumer electronic devices, such as PDAs and mobile

phones You can also deliver Flash content as a separate

application using AIR or an application on an Apple iPhone

Flash operates virtually the same on both Macintosh and

Windows versions, except for a few keyboard commands

that have equivalent functions You use the [Ctrl] and [Alt]

keys in Windows, and the A and [Option] keys on a

Macintosh computer Also, the term popup on the Macintosh

and list arrow in Windows refer to the same type of option

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1 What You’ll Do

Prepare to Install Flash Install and Start Flash View the Flash Window Create a Project Plan Build a Flash Project Create a New Document Create a New Document from

a Template Open an Existing Document Change Document Properties Work with Document Windows Save a Document

Save a Document in Different Formats Get Help While You Work

Get Online Updates and Support Finish Up

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System Requirements

Before you can install Flash Professional CS5

and development content, you need to make

sure your computer meets the minimum

sys-tem requirements You can create Flash

con-tent on Windows and Macintosh computers

As a Flash developer, you also need to be

aware of the system requirements for viewers

of your Flash movies in a browser using the

Adobe Flash Player Web users need to

down-load and install the player in order to view

and interact with Flash content The Flash

Player is free and widely distributed over the

Web at www.adobe.com

Some Flash CS5 features require the latest

version of QuickTime During the installation,

use the Recommended installation type to

install the required components You can

obtain the latest version of QuickTime at

www.quicktime.com

For Windows Computers

You need to have a computer with the

follow-ing minimum configuration:

◆ Intel Pentium 4, Centrino, Xeon, or

Core Duo processor or equivalent

◆ 1 GB of RAM (2 GB recommended)

◆ 2.5 GB available disk space

◆ 16-bit (thousands of colors), 1024 x

768 resolution

◆ Microsoft Windows XP with Service

Pack 3 or higher; Windows Vista with

Service Pack 1, Windows 7

◆ Internet or phone connection required

For Macintosh Computers

You need to have a computer with the follow-ing minimum configuration:

◆ Multicore Intel-based Macintosh

◆ 1 GB of RAM (2 GB recommended)

◆ 2.5 GB available disk space

◆ 16-bit (thousands of colors), 1024 x

768 resolution

◆ Mac OS X 10.5.x, or later

◆ Internet or phone connection required for activation

◆ QuickTime 7.x or higher

For Viewers in a Browser

Your visitors need to have a computer with the Flash Player and the following minimum configuration:

◆ For Windows 98/Me Internet Explorer 5.5, Netscape 7.x, Mozilla 1.x, Firefox 1.x, AOL 9, or Opera 7.11

◆ For Windows 2000 Internet Explorer 5.x, Netscape 7.x, Mozilla 1.x, Firefox 1.x, CompuServe 7, AOL 9, or Opera 7.11

◆ For Windows 7/Vista/XP/Windows

2003 Server Internet Explorer 6.0, Netscape 7.x, Mozilla 1.x, CompuServe

7, Firefox 1.x, AOL 9, or Opera 7.11

◆ For Macintosh OS X 10.1.x - Mac X 10.4.x Safari 2.x, Internet Explorer 5.2, Netscape 7.x, Mozilla 1.x, Firefox 1.x, AOL for OS X, Opera 6, or Safari 1.x

Preparing to Install Flash

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To perform a standard application install, insert the Adobe Flash Professional CS5 installation disc into the drive on your computer, and then follow the on-screen instructions Because the setup process is different for Macintosh OS X and Windows platforms, general steps are provided to help you get started, and the on-screen instructions will guide you through the rest Make sure to have your serial number handy because you'll be asked to enter it during the installation process If you're updating from a previous version of Flash, you'll be required to verify the older version with your serial number for the previous version

The Flash installation includes all the components you need, including the Flash Player 10, to develop Flash content The Flash Player is soft-ware installed on a user’s computer that allows them to view published Flash movies (SWFs) in a Web page or through the player

Installing Flash

Install Flash Professional CS5

Insert the Flash Professional CS5

DVD into your DVD ROM drive, or

download the software online to

your hard disk

If necessary, double-click the DVD

icon or open the folder with the

downloaded software, and then

double-click the setup icon

Follow the on-screen instructions

to install the product; the installer

asks you to read and accept a

licensing agreement, enter a serial

number, indicate the language you

want, enter or create an Adobe ID

or skip the step, and specify where

you want to install the software

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Did You Know?

Most Adobe applications can be

downloaded It's all very simple, you

go to www.adobe.com, click the

Products menu item, and then select

the application you want to purchase

You will need a credit card (of course),

and a lot of bandwidth

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You can start Flash in several ways, depending on the platform you are using When you start Flash, the computer displays a splash screen and then the Flash window When you start a new Flash session or close all documents, a Welcome screen appears in the Document window, pro-viding easy access links to open a document, open a recent item, cre-ate new documents, crecre-ate new documents from templcre-ate, and display online video tutorials to help you get started You can also use links to access many Flash related Adobe Web sites, including Adobe CS Live Online Services (New !) and Adobe Flash Exchange, where you can download additional applications and information

Starting Flash

Start Flash in Windows

Click Start on the taskbar.

Point to All Programs (which

changes to Back)

Point to an Adobe Collection CS5

menu, if needed

Click Adobe Flash Professional

CS5.

If you’re starting Flash

Professional CS5 for the first time,

you might be prompted to specify

the following:

◆ Enter or create an Adobe ID to

register the product, click

Submit, and then click Done.

The Flash Professional CS5

window opens, displaying the

Welcome screen

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Welcome screen

Did You Know?

You can hide the Welcome screen On

the Welcome screen, select the Don’t

Show Again check box

You can set launch preferences to

customize how Flash starts Click the

Flash (Mac) or Edit (Win) menu, click

Preferences, click the General

cate-4 2

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Start Flash in Macintosh

Open the Applications folder

(located on the main hard drive)

Double-click the Adobe Flash CS5

folder

Double-click the Adobe Flash CS5

application icon

If you’re starting Flash CS5 for the

first time, you might be prompted

to specify the following:

◆ Enter or create an Adobe ID to

register the product, click

Submit, and then click Done.

The Flash Professional CS5

window opens, displaying the

Welcome screen

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2

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Shortcut for Adobe Flash CS5

Did You Know?

You can create a shortcut on the

Macintosh Drag and drop the Flash

application to the bottom of the monitor

screen, and then add it to the dock

You can work in other programs as

Flash starts up When you start Flash,

the Welcome screen no longer stays in

front, so you can work in other

You can also start Flash and open a Flash document at the same time

Double-click the Flash file icon in Windows Explorer (Win) or in a Macintosh folder (Mac) You can identify a Flash document by the file icon or FLA file extension A file extension is a three-letter suffix at the end of a filename that identifies the file type for the operating sys-tem The Macintosh doesn't need to use file extensions, but added the feature to promote cross platform use In the Mac Operating System (OS) 10 or later, you have the option to show or hide file extensions When you are working on both platforms, using file extensions on the Macintosh allows Windows and Flash to recognize and open the files

For Your Information

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Tools Panel

Contains drawing and other related tools to create and manipulate graphics.

Property Inspector

Displays information about the properties and attributes of tools and graphic elements

Viewing the Flash Window

Panel Windows

Gives you access to authoring tools and attribute settings for elements.

Welcome

screen

Provides

easy access

links to

create and

open Flash

documents.

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Document Window

Displays open Flash

documents, which include an

Edit bar, Timeline and Stage.

Edit Bar

Displays what editing mode you are working in and allows you to switch scenes.

Stage

Provides a place to compose the content for individual frames, which includes drawing artwork

or arranging imported graphics

Timeline

Gives you a visual

represent-ation of every frame, layer and

scene in the document

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Before you begin to create a movie in Flash,

it's important to develop a project plan first

The project plan provides a site map for you

to follow as you build your project in Flash

Without a project plan, you'll inevitably hit

road blocks, which will cause you to waste

time redesigning all of or portions of the

movie Planning a movie project involves

determining its purpose, identifying the

audi-ence, logically developing the content,

organ-izing the structure of the content, developing

the layout and design, and identifying the

delivery computer system With a project

plan in place, you'll be ready to create a

movie in Flash

Plan a Movie

Creating a movie can take a long time; it's

worth the effort to plan carefully The

ten-dency for most first-time Flash developers is

to start creating a movie without carefully

planning the project Before you begin, you

need to develop and follow a plan Otherwise,

you might end up spending a lot of time

fix-ing or completely changfix-ing parts of the

movie, which you could have avoided from

the beginning You need to figure out the goal

of the project, the look and feel of your

pro-duction, its length and size, how it will

inter-act with the viewer, and how and for whom it

will be distributed

When planning a movie, it's important to

accomplish the following:

Determine the purpose

Is it for training? Sales? Entertainment?

Informing? The answer will determine the

types of features you may want to include or

hand, if the purpose is to create a sales pro-motion, you might want to include eye-catch-ing graphics, videos, and audio to get users' attention and draw them into the presenta-tion

Identify the audience

How you create your movie will depend on how you classify the intended audience If the intended audience consists of novice com-puter users, you will have to concentrate on making the navigational controls and layout

as simple to use as possible If the users are experienced computer users, you can include more advanced features and interactions

Develop the content and organize the structure

The most beneficial planning tools for the multimedia developer are the script and schematic flowchart The script tells the story

of your movie production in text form Just like in the movies, a script is used to describe each section, to list audio or video, and to provide a basis for the text that will appear onscreen Schematic flowcharts are the best way to sketch the navigational structure of a movie and make sure that each of the sec-tions is properly connected After you have the script and schematic flowchart mapped out on paper, you will quickly see the correla-tion between what you have developed and what you will begin to set up in Flash

Develop the layout and design of the movie

The storyboard tells the story of your movie

in visual form It helps you design the layout

Creating a Project Plan

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you will use to create your movie A

story-board can take a long time to develop, but the

media elements you assemble and create in

the process will shorten the overall

develop-ment time As you develop your layout and

design, be sure to keep:

◆ Navigation easy to understand and

consistent from page to page, such as

navigation bars or drop-down menus

◆ Text easy to read

◆ Sound and animation limited

◆ Movie file sizes as small as possible

for fast downloads Break up large files

into small ones for easy management

◆ Color consistent and appropriate for

the audience

◆ Content accessible to users with visual

or auditory impairments

Identify the delivery computer system and

browser to be used for playback

Some computers are more up-to-date than

others You need to determine the minimum

computer hardware and software require-ments in which your movie will be delivered

The hardware and software requirements will determine what types of media you can use and how the movie will play back

Some hardware requirements you need to consider for the delivery computer system are (1) CPU (central processing unit), which deter-mines the speed with which your computer can compute data; (2) RAM (system memory), which determines how fast files load and how smoothly they run; (3) Sound cards, which determine if you can use sound files; (4) Video cards, which determine the quality and speed

of the graphic and video display, and (5) Monitor resolution, which determines the color display (number of available colors), size (1024 x 768 is typical, while 1440 x 900 is becoming more and more available), and overall look of your movie

Some software requirements you need to consider are the operating system version and supported browser type and version See

“Preparing to Install Flash” on page 2 for spe-cific details about these requirements

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After you develop a project plan, you can use

Flash to create a movie according to the plan

Creating a movie involves six main steps:

set-ting up movie properties, assembling media

elements, positioning the media elements on

the Stage and sequencing them in the

Timeline, adding custom functionality and

interactive elements, previewing and testing

the movie, and finally publishing or exporting

the movie for distribution

Build a Movie with Flash

Before you start creating a movie using Flash

based on your project plan, it's important to

understand the process of developing Flash

software The basic steps for developing

inter-active multimedia software with Flash are

listed below

Step 1: Set up document properties

Before you start a Flash project, you need to

create a new document and set up initial

doc-ument properties, such as the user’s viewable

screen size, for how your movie looks and

operates It is important to specify document

property settings that affect the entire movie

at the beginning of the project, such as how

colors are defined and the size and location of

the Stage, so you don't have to redesign the

movie later

Step 2: Create or import media elements

Media elements include graphics, images,

buttons, videos, sounds, and text You can

cre-ate new media elements in Flash or import

ones that have already been developed Flash

provides several tools for creating media

ele-text or graphics, created or imported into a movie that doesn’t change unless the author makes the change and republishes the movie

Dynamic media is an element, such as data, MP3 sound, a JPEG image, or Flash Live Video (FLV) video, stored outside of the pub-lished movie and loaded when needed or changed by scripting, which makes updating easy, keeps file sizes down, and provides per-sonalized information to the user

Step 3: Position the elements on the Stage and sequence them in the Timeline

The Stage is the viewing area you use to dis-play where media elements appear in a movie, and the Timeline is the area you use to organize what you want to occur at the time and duration you specify You use the Stage to create the look and feel for your production;

you use the Stage and Timeline together to arrange the media elements in space and time The Stage represents the media ele-ments' position in space (where) and the Timeline represents the media elements' position in time (when)

Step 4: Add navigational components, interactive behaviors, and motion effects

Scripting allows you to add custom function-ality to your movie, such as moving objects

on the Stage, formatting text, storing and managing information, performing mathe-matical operations, and controlling the movie

in response to specific conditions and events, such as a mouse click In Flash, scripts are written in ActionScript, a Flash-specific pro-gramming language To help you get started scripting and save you some time, Flash

Building a Flash Project

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