Flash Player is a software product devel-oped by Adobe for browsers on the Macintosh and Windows.. 1 1 What You’ll Do Prepare to Install Flash Install and Start Flash View the Flash Wind
Trang 1Getting Started with
Flash CS5
Introduction
Flash is an application for developing rich content, user
interfaces, and Web applications Adobe Flash Professional
CS5 allows designers and developers to integrate video,
text, audio, and graphics into rich experiences that deliver
superior results for interactive marketing and presentations,
e-learning, and application user interfaces Most major
com-mercial Web sites have implemented Flash content because of
its cross-platform consistency, rich graphics capabilities, and
small file sizes
After you create and fine-tune multimedia content in
Flash, you can deliver it on the Web within a browser using
the Flash Player Flash Player is a software product
devel-oped by Adobe for browsers on the Macintosh and Windows
Flash is the world’s most pervasive software platform, used
by millions of professionals and reaching more than 97% of
Web-enabled desktops worldwide, as well as a wide range of
consumer electronic devices, such as PDAs and mobile
phones You can also deliver Flash content as a separate
application using AIR or an application on an Apple iPhone
Flash operates virtually the same on both Macintosh and
Windows versions, except for a few keyboard commands
that have equivalent functions You use the [Ctrl] and [Alt]
keys in Windows, and the A and [Option] keys on a
Macintosh computer Also, the term popup on the Macintosh
and list arrow in Windows refer to the same type of option
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1 What You’ll Do
Prepare to Install Flash Install and Start Flash View the Flash Window Create a Project Plan Build a Flash Project Create a New Document Create a New Document from
a Template Open an Existing Document Change Document Properties Work with Document Windows Save a Document
Save a Document in Different Formats Get Help While You Work
Get Online Updates and Support Finish Up
Trang 2System Requirements
Before you can install Flash Professional CS5
and development content, you need to make
sure your computer meets the minimum
sys-tem requirements You can create Flash
con-tent on Windows and Macintosh computers
As a Flash developer, you also need to be
aware of the system requirements for viewers
of your Flash movies in a browser using the
Adobe Flash Player Web users need to
down-load and install the player in order to view
and interact with Flash content The Flash
Player is free and widely distributed over the
Web at www.adobe.com
Some Flash CS5 features require the latest
version of QuickTime During the installation,
use the Recommended installation type to
install the required components You can
obtain the latest version of QuickTime at
www.quicktime.com
For Windows Computers
You need to have a computer with the
follow-ing minimum configuration:
◆ Intel Pentium 4, Centrino, Xeon, or
Core Duo processor or equivalent
◆ 1 GB of RAM (2 GB recommended)
◆ 2.5 GB available disk space
◆ 16-bit (thousands of colors), 1024 x
768 resolution
◆ Microsoft Windows XP with Service
Pack 3 or higher; Windows Vista with
Service Pack 1, Windows 7
◆ Internet or phone connection required
For Macintosh Computers
You need to have a computer with the follow-ing minimum configuration:
◆ Multicore Intel-based Macintosh
◆ 1 GB of RAM (2 GB recommended)
◆ 2.5 GB available disk space
◆ 16-bit (thousands of colors), 1024 x
768 resolution
◆ Mac OS X 10.5.x, or later
◆ Internet or phone connection required for activation
◆ QuickTime 7.x or higher
For Viewers in a Browser
Your visitors need to have a computer with the Flash Player and the following minimum configuration:
◆ For Windows 98/Me Internet Explorer 5.5, Netscape 7.x, Mozilla 1.x, Firefox 1.x, AOL 9, or Opera 7.11
◆ For Windows 2000 Internet Explorer 5.x, Netscape 7.x, Mozilla 1.x, Firefox 1.x, CompuServe 7, AOL 9, or Opera 7.11
◆ For Windows 7/Vista/XP/Windows
2003 Server Internet Explorer 6.0, Netscape 7.x, Mozilla 1.x, CompuServe
7, Firefox 1.x, AOL 9, or Opera 7.11
◆ For Macintosh OS X 10.1.x - Mac X 10.4.x Safari 2.x, Internet Explorer 5.2, Netscape 7.x, Mozilla 1.x, Firefox 1.x, AOL for OS X, Opera 6, or Safari 1.x
Preparing to Install Flash
Trang 3To perform a standard application install, insert the Adobe Flash Professional CS5 installation disc into the drive on your computer, and then follow the on-screen instructions Because the setup process is different for Macintosh OS X and Windows platforms, general steps are provided to help you get started, and the on-screen instructions will guide you through the rest Make sure to have your serial number handy because you'll be asked to enter it during the installation process If you're updating from a previous version of Flash, you'll be required to verify the older version with your serial number for the previous version
The Flash installation includes all the components you need, including the Flash Player 10, to develop Flash content The Flash Player is soft-ware installed on a user’s computer that allows them to view published Flash movies (SWFs) in a Web page or through the player
Installing Flash
Install Flash Professional CS5
Insert the Flash Professional CS5
DVD into your DVD ROM drive, or
download the software online to
your hard disk
If necessary, double-click the DVD
icon or open the folder with the
downloaded software, and then
double-click the setup icon
Follow the on-screen instructions
to install the product; the installer
asks you to read and accept a
licensing agreement, enter a serial
number, indicate the language you
want, enter or create an Adobe ID
or skip the step, and specify where
you want to install the software
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Did You Know?
Most Adobe applications can be
downloaded It's all very simple, you
go to www.adobe.com, click the
Products menu item, and then select
the application you want to purchase
You will need a credit card (of course),
and a lot of bandwidth
Trang 4You can start Flash in several ways, depending on the platform you are using When you start Flash, the computer displays a splash screen and then the Flash window When you start a new Flash session or close all documents, a Welcome screen appears in the Document window, pro-viding easy access links to open a document, open a recent item, cre-ate new documents, crecre-ate new documents from templcre-ate, and display online video tutorials to help you get started You can also use links to access many Flash related Adobe Web sites, including Adobe CS Live Online Services (New !) and Adobe Flash Exchange, where you can download additional applications and information
Starting Flash
Start Flash in Windows
Click Start on the taskbar.
Point to All Programs (which
changes to Back)
Point to an Adobe Collection CS5
menu, if needed
Click Adobe Flash Professional
CS5.
If you’re starting Flash
Professional CS5 for the first time,
you might be prompted to specify
the following:
◆ Enter or create an Adobe ID to
register the product, click
Submit, and then click Done.
The Flash Professional CS5
window opens, displaying the
Welcome screen
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Welcome screen
Did You Know?
You can hide the Welcome screen On
the Welcome screen, select the Don’t
Show Again check box
You can set launch preferences to
customize how Flash starts Click the
Flash (Mac) or Edit (Win) menu, click
Preferences, click the General
cate-4 2
Trang 5Start Flash in Macintosh
Open the Applications folder
(located on the main hard drive)
Double-click the Adobe Flash CS5
folder
Double-click the Adobe Flash CS5
application icon
If you’re starting Flash CS5 for the
first time, you might be prompted
to specify the following:
◆ Enter or create an Adobe ID to
register the product, click
Submit, and then click Done.
The Flash Professional CS5
window opens, displaying the
Welcome screen
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Shortcut for Adobe Flash CS5
Did You Know?
You can create a shortcut on the
Macintosh Drag and drop the Flash
application to the bottom of the monitor
screen, and then add it to the dock
You can work in other programs as
Flash starts up When you start Flash,
the Welcome screen no longer stays in
front, so you can work in other
You can also start Flash and open a Flash document at the same time
Double-click the Flash file icon in Windows Explorer (Win) or in a Macintosh folder (Mac) You can identify a Flash document by the file icon or FLA file extension A file extension is a three-letter suffix at the end of a filename that identifies the file type for the operating sys-tem The Macintosh doesn't need to use file extensions, but added the feature to promote cross platform use In the Mac Operating System (OS) 10 or later, you have the option to show or hide file extensions When you are working on both platforms, using file extensions on the Macintosh allows Windows and Flash to recognize and open the files
For Your Information
Trang 6Tools Panel
Contains drawing and other related tools to create and manipulate graphics.
Property Inspector
Displays information about the properties and attributes of tools and graphic elements
Viewing the Flash Window
Panel Windows
Gives you access to authoring tools and attribute settings for elements.
Welcome
screen
Provides
easy access
links to
create and
open Flash
documents.
Trang 7Document Window
Displays open Flash
documents, which include an
Edit bar, Timeline and Stage.
Edit Bar
Displays what editing mode you are working in and allows you to switch scenes.
Stage
Provides a place to compose the content for individual frames, which includes drawing artwork
or arranging imported graphics
Timeline
Gives you a visual
represent-ation of every frame, layer and
scene in the document
Trang 8Before you begin to create a movie in Flash,
it's important to develop a project plan first
The project plan provides a site map for you
to follow as you build your project in Flash
Without a project plan, you'll inevitably hit
road blocks, which will cause you to waste
time redesigning all of or portions of the
movie Planning a movie project involves
determining its purpose, identifying the
audi-ence, logically developing the content,
organ-izing the structure of the content, developing
the layout and design, and identifying the
delivery computer system With a project
plan in place, you'll be ready to create a
movie in Flash
Plan a Movie
Creating a movie can take a long time; it's
worth the effort to plan carefully The
ten-dency for most first-time Flash developers is
to start creating a movie without carefully
planning the project Before you begin, you
need to develop and follow a plan Otherwise,
you might end up spending a lot of time
fix-ing or completely changfix-ing parts of the
movie, which you could have avoided from
the beginning You need to figure out the goal
of the project, the look and feel of your
pro-duction, its length and size, how it will
inter-act with the viewer, and how and for whom it
will be distributed
When planning a movie, it's important to
accomplish the following:
Determine the purpose
Is it for training? Sales? Entertainment?
Informing? The answer will determine the
types of features you may want to include or
hand, if the purpose is to create a sales pro-motion, you might want to include eye-catch-ing graphics, videos, and audio to get users' attention and draw them into the presenta-tion
Identify the audience
How you create your movie will depend on how you classify the intended audience If the intended audience consists of novice com-puter users, you will have to concentrate on making the navigational controls and layout
as simple to use as possible If the users are experienced computer users, you can include more advanced features and interactions
Develop the content and organize the structure
The most beneficial planning tools for the multimedia developer are the script and schematic flowchart The script tells the story
of your movie production in text form Just like in the movies, a script is used to describe each section, to list audio or video, and to provide a basis for the text that will appear onscreen Schematic flowcharts are the best way to sketch the navigational structure of a movie and make sure that each of the sec-tions is properly connected After you have the script and schematic flowchart mapped out on paper, you will quickly see the correla-tion between what you have developed and what you will begin to set up in Flash
Develop the layout and design of the movie
The storyboard tells the story of your movie
in visual form It helps you design the layout
Creating a Project Plan
Trang 9you will use to create your movie A
story-board can take a long time to develop, but the
media elements you assemble and create in
the process will shorten the overall
develop-ment time As you develop your layout and
design, be sure to keep:
◆ Navigation easy to understand and
consistent from page to page, such as
navigation bars or drop-down menus
◆ Text easy to read
◆ Sound and animation limited
◆ Movie file sizes as small as possible
for fast downloads Break up large files
into small ones for easy management
◆ Color consistent and appropriate for
the audience
◆ Content accessible to users with visual
or auditory impairments
Identify the delivery computer system and
browser to be used for playback
Some computers are more up-to-date than
others You need to determine the minimum
computer hardware and software require-ments in which your movie will be delivered
The hardware and software requirements will determine what types of media you can use and how the movie will play back
Some hardware requirements you need to consider for the delivery computer system are (1) CPU (central processing unit), which deter-mines the speed with which your computer can compute data; (2) RAM (system memory), which determines how fast files load and how smoothly they run; (3) Sound cards, which determine if you can use sound files; (4) Video cards, which determine the quality and speed
of the graphic and video display, and (5) Monitor resolution, which determines the color display (number of available colors), size (1024 x 768 is typical, while 1440 x 900 is becoming more and more available), and overall look of your movie
Some software requirements you need to consider are the operating system version and supported browser type and version See
“Preparing to Install Flash” on page 2 for spe-cific details about these requirements
Trang 10After you develop a project plan, you can use
Flash to create a movie according to the plan
Creating a movie involves six main steps:
set-ting up movie properties, assembling media
elements, positioning the media elements on
the Stage and sequencing them in the
Timeline, adding custom functionality and
interactive elements, previewing and testing
the movie, and finally publishing or exporting
the movie for distribution
Build a Movie with Flash
Before you start creating a movie using Flash
based on your project plan, it's important to
understand the process of developing Flash
software The basic steps for developing
inter-active multimedia software with Flash are
listed below
Step 1: Set up document properties
Before you start a Flash project, you need to
create a new document and set up initial
doc-ument properties, such as the user’s viewable
screen size, for how your movie looks and
operates It is important to specify document
property settings that affect the entire movie
at the beginning of the project, such as how
colors are defined and the size and location of
the Stage, so you don't have to redesign the
movie later
Step 2: Create or import media elements
Media elements include graphics, images,
buttons, videos, sounds, and text You can
cre-ate new media elements in Flash or import
ones that have already been developed Flash
provides several tools for creating media
ele-text or graphics, created or imported into a movie that doesn’t change unless the author makes the change and republishes the movie
Dynamic media is an element, such as data, MP3 sound, a JPEG image, or Flash Live Video (FLV) video, stored outside of the pub-lished movie and loaded when needed or changed by scripting, which makes updating easy, keeps file sizes down, and provides per-sonalized information to the user
Step 3: Position the elements on the Stage and sequence them in the Timeline
The Stage is the viewing area you use to dis-play where media elements appear in a movie, and the Timeline is the area you use to organize what you want to occur at the time and duration you specify You use the Stage to create the look and feel for your production;
you use the Stage and Timeline together to arrange the media elements in space and time The Stage represents the media ele-ments' position in space (where) and the Timeline represents the media elements' position in time (when)
Step 4: Add navigational components, interactive behaviors, and motion effects
Scripting allows you to add custom function-ality to your movie, such as moving objects
on the Stage, formatting text, storing and managing information, performing mathe-matical operations, and controlling the movie
in response to specific conditions and events, such as a mouse click In Flash, scripts are written in ActionScript, a Flash-specific pro-gramming language To help you get started scripting and save you some time, Flash
Building a Flash Project