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Thiết kế flash với flash cs5 part 74

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Tiêu đề Adding a Progress Bar
Trường học University of Information Technology
Chuyên ngành Multimedia Design
Thể loại Hướng dẫn
Thành phố Ho Chi Minh City
Định dạng
Số trang 6
Dung lượng 903,52 KB

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Open the Properties panel, and then click the Component Parameters arrow to expand it.. Open the Properties panel, and then click the Component Parameters arrow to expand it, and th

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Adding a Progress

Bar

Add a ProgressBar Component

Open the Components panel.

Click the User Interface arrow to

expand the list

Drag the ProgressBar component

onto the Stage, and then select the

bar

Give the ProgressBar component a

unique instance name in the

Property Inspector

Open the Properties panel, and

then click the Component

Parameters arrow to expand it.

Click the Mode list arrow, and then

click Event.

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ProgressBar component

Did You Know?

The ProgressBar component doesn’t

make a good preloader A preloader is

a custom progress bar that shows the

loading status of an entire movie, and

is usually smaller in file size than the

ProgressBar component

The loading process can be

determi-nate or indetermidetermi-nate A determidetermi-nate

progress bar is linear, tracking

progress over time Use this when the

amount of content is known

Indeterminate progress bar is used

when the amount of content is

unknown

The ProgressBar component is a necessity for Flash documents that require a long time to download, because they display the loading progress while a user waits Web designers live under what is called the "ten-second rule." What that implies is that visitors to your Web site have very little patience, and they want to see things happening When you add a ProgressBar component, the visitor sees a moving represen-tation (a bar), letting them know the information is being downloaded

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Drag a Loader component from the

Components panel onto the Stage

Give the Loader component a

unique instance name in the

Property Inspector

Select the ProgressBar

component

Open the Properties panel, and

then click the Component

Parameters arrow to expand it,

and then enter the instance name

of the Loader into the Source

value field

Select Frame 1 in the actions layer

in the Timeline

Open the Actions panel, and then

enter the script as shown in the

illustration that will load a jpg, or

.swf file into the Loader

component

When executed, the ProgressBar

component will display a

horizontal bar, and the percentage

of the file that's loaded

Click the Control menu, point to

Test Movie, and then click Test.

When executed, the ProgressBar

component will display a moving

horizontal bar, and a percentage

which displays how much of the

file has loaded

IMPORTANT Notice that

you're not adding scripts to the

components on the Stage The key

is that these components are

activated by scripts in Frame 1 on

the Timeline, and are identified by

using unique instance names for

each component

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The ScrollPane component can be used for displaying large movie clips, jpg files, and swf files that need a scrollable area to display, or that you want to confine to a specific area on the Flash Stage You have the ability to display images in a limited area, using scroll bars, and the content loaded into the ScrollPane can be from a local location, or over the Internet

Adding a Scroll Pane

Add a ScrollPane Component

Open the Components panel.

Click the User Interface arrow to

expand the list

Drag the ScrollPane component

onto the Stage, and then select the

pane

Open the Properties panel, and

then click the Component

Parameters arrow to expand it.

Select from the following

ScrollPane parameters:

contentPath (2.0) or source (3.0)

Click the Value field, and then

enter the full path name to the

movie clip, jpg, or swf file

hLineScrollSize (2.0) or

horizontalLineScrollSize (3.0)

Click the Value field, and then

enter the number of pixels to

move the content when the left

or right arrow in the horizontal

scroll bar is pressed

hPageScrollSize (2.0) or

horizontalPageScrollSize (3.0)

Click the Value field, and then

enter the number of pixels to

move the content when the

track in the horizontal scroll bar

is pressed

hScrollPolicy (2.0) or

horizontalScrollPolicy (3.0)

Click the Value field, and then

select whether the horizontal

scroll bar is always present (on),

never present (off), or appears

automatically according to the

image size (auto)

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ScrollPane component

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scrollDrag Click the Value

field, and then select whether

there is scrolling when a user

presses and drags within the

ScrollPane (true), or no

scrolling (false)

vLineScrollSize (2.0) or

verticalLineScrollSize (3.0)

Click the Value field, and then

enter the number of pixels to

move the content when the up

or down arrow in the vertical

scroll bar is pressed

vPageScrollSize or

verticalPageScrollSize (3.0)

Click the Value field, and then

enter the number of pixels to

move the content when the

track in the vertical scroll bar is

pressed

vScrollPolicy (2.0) or

verticalScrollPolicy (3.0) Click

the Value field, and then select

whether the vertical scroll bar

is always present (on), never

present (off), or appears

automatically according to the

size of the image (auto)

enabled When you select the

check box, the field can be

selected If you deselect the

check box, the field appears

grayed out and is not

selectable

visible When you select the

the check box, the field can be

viewed If you deselect the

check box, the field is invisible

minHeight (2.0) Click the Value

field, and then enter a minimum

height for the ScrollPane

minWidth (2.0) Click the Value

field, and then enter a minimum

width for the ScrollPane

Click the Control menu, point to

Test Movie, and then click Test.

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Data binding is a simple way of connecting Flash components to each other Components can be viewed as containers that transfer informa-tion (images, text, numbers, video, graphics) from one to the other In the Component Inspector panel, the Bindings tab controls the two contain-ers, so that when property X of component A changes, it will copy the new value to property Y of component B You can do data binding within the Component Inspector panel using the Bindings tab The Bindings tab lets you add, view, and remove bindings for the selected component

Although data binding works with any component, its main purpose is to connect Component panel UI components to external data sources

These external data sources are available as components with proper-ties, which you can bind to other component properties The Component Inspector panel is the main tool that is used within Flash for data bind-ing It contains a Schema tab for defining the schema for a component and a Bindings tab for creating bindings between component properties

The following example demonstrates how to create basic data binding

by connecting one UI component to another

Creating Bindings

Create Bindings

Open the Components panel.

Click the User Interface arrow to

expand the list

Drag the NumericStepper

component onto the Stage, and

then select the component

Give the NumericStepper a unique

instance name in the Property

Inspector

Drag a second NumericStepper

onto the Stage, and then give it a

unique instance name

Select the first NumericStepper

component

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Open the Component Inspector

panel, and then click the

Bindings tab.

Click the Add Binding (+) button to

add a binding

In the Add Binding dialog box,

select Value.

Click OK.

Move to the Name/Value section,

located at the bottom of the

Bindings tab

Click the Bound To item under

Name, and then click the

Magnifying Glass icon.

In the Bound To dialog box, select

the NumbericStepper component

B

Click OK.

Click the Control menu, point to

Test Movie, and then click Test.

When you click the up and down

buttons on the first

NumericStepper, the value

changes automatically in the

second NumericStepper

IMPORTANT You can use the

Bindings tab to link two or more

components together If you want

to add another component, just

click the Add Binding (+) button to

bind a second, or third component

There is no limit to the number of

components that can be bound

together

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