Move the window so that its lower midpoint sits at the endpoint of the lower left corner of the face.. Push/Pull the face up 6” to create the top rail.. Right-click on the face and selec
Trang 114 Move the window so that its lower midpoint sits at
the endpoint of the lower left corner of the face Start
to move the window again by its lower midpoint
15 To place it exactly relative to the face corner, we will
use the angle bracket format Enter <4’,0,14’2>
Don’t forget the foot symbols, because the units are
now set to architectural Also, the movement is in the
red-blue plane, so don’t forget to include a zero
placeholder for the green direction
16 Copy this window anywhere in the lateral direction
Type 6’ to set the window spacing
17 Now type 5x This creates a total of five copies, evenly spaced at 6’
18 We can squeeze in one more window on this face, so type 6x
19 This won’t work at the current spacing, so try 5’-4”
T IP : Even though you’re working in architectural units, you can still type in decimal values - in this case, 5.33’.
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20 This face is 40’ long, and we want 4’ from each side
to the window centers Therefore, the spacing
between the first and last window is 32’ Enter this
value
21 Type 6/ (note the division symbol) to divide this 32’
length into six spaces between windows (seven total
N OTE : Like with the other tools where exact values are used, you can continue to update the offset distance.
24 Push/Pull this face upward 13’.
25 Copy the arched door to the top floor, by dragging its lower midpoint to the midpoint of Edge A-B
Trang 326 Let’s make this door a bit wider Use Scale with
Ctrl/Option so that the scaling will be relative to the
center of the door The scale factor appears in the
VCB, but you cannot update it while Ctrl/Option is
pressed So click anywhere to scale the door, and the
factor will be adjusted afterward
27 Type 1.25 to increase the original width by 25%
If you want, you can verify the new width by
switching to decimal mm units, and measuring the
width It should be 2125mm, which is 1.25 times
1700 mm If you do this step, be sure to switch back
to architectural units
Exact Rotated Copies
1 Now for the roof deck Draw a horizontal half-circle
arc whose diameter is Edge A-B
2 Offset the arc inward 9” (for inches you do not need
to include the “ symbol) The inner arc has thick lines, indicating that it is not aligned in the plane of the lower roof
3 To resolve this arc, zoom in closely to the ends of the arc and fix them
4 Push/Pull this parapet to a height of 1’-6” You can
type 18, or 1’6, or 1.5’
5 We will now add some railing posts Zoom in on the first segment of the parapet wall To place the post exactly in the center of the wall, create a construction line parallel to Edge A-B, that passes through the midpoint of Edge A-C
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6 We want to locate the midpoint of Edge A-B, but you
cannot do this while the arc is a “pure” arc
Right-click on the outer arc, and select Explode
Curve This breaks the arc into separate segments
whose midpoints can be found
7 Place a circle centered on the construction line, in the
red direction from the midpoint of Edge A-B Either
before or after clicking the second point to create the
circle, type 3 to define the radius as 3”
8 As always, you can still change this value A 6”
diameter post is a bit large, so type 2 (for a 4”
diameter post) This is a good size
9 Use Push/Pull to make a 2’ post from this circle Make the post a group In Windows, Entity Info tells
you how many faces and edges are in this group The edge count includes edges along the cylinder that are currently hidden
Mac: Entity Info tells you only that a group has been
selected.
10 Use Rotate to make rotated copies of the post
11 Type (or snap to) 15 degrees
Trang 512 To make an array, we use the same format as for
linear copies Type 8x for eight copies (nine posts)
13 Not enough to go all the way around, so type 11x
14 You can still change the rotation angle as well Enter
30 to double the spacing, and remove every other
post Because the number of copies was not changed,
they are all still there, as you can see in X-Ray mode.
15 Undo the copies
16 Rotate-copy the same post once more As with linear copies, you can set the angle between the first and last copy and set number of spaces in between Type
165 to place the last copy
17 Now type 8/ to create eight spaces (nine posts)
18 This looks nice, but the posts are wide enough to for someone to fall through Change the spacing to 25/
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19 This looks much safer, but we can check to make
sure Activate Measure and click two points to
measure the clear distance between posts
It should be about one foot - a pretty safe clear
distance
20 Now for the top rail Copy the top face of the parapet
wall to the top of the posts
T IP : You could also enter a relative move value of <0,0,2’>.
Note the circles on this face, indicating where the
posts meet the face If the posts had not been
grouped, these circles would be separate faces within
the rail face But since they are groups, the posts do
not affect this rail face; the face is a single face
21 Push/Pull the face up 6” to create the top rail The
outer face of the top rail is segmented because we exploded the original outer arc (The inner face is smooth.)
22 To soften these vertical segment edges, use Erase
with Ctrl/Option on the edges Here is what your roof
deck should look like
Trang 71 Continuing on, we will join the main building with
the two side buildings Start by copying the doorway
on the top floor onto the side of the box that faces the
main building Don’t worry about exact placement -
you already know how
2 To copy this doorway onto the main building, align
the axes to the outbuilding first
3 You can now copy the doorway from the cube,
straight along the red axis, until it hits the parallel
face of the main building
You can now create a bridge linking these two
doorways One way is to draw the shape for the
bridge on one face (like the larger building) while the
other building is hidden
4 The one shown below (with faces reversed) has the same overall dimensions as the rail on the roof deck: 9” width, 1’-6” parapet, 2’-0” posts, 6” top rail
5 The posts are copied from the main building, and are spaced about 1’ apart You can create something simpler, but this looks pretty nice and ties the structures together This picture shows the view when the front face and its windows are hidden
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6 To place the same bridge on the other side, make a
copy of the bridge plus the adjacent doorways and
walls Reset the axes, then flip the copy
inside-out.Use Scale to turn this copy inside out.
7 Erase the faces on the main building and box where
the copied faces will be placed (moving a face on top
of another face can get unnecessarily messy)
8 Select the copy again, and move it into place Easy!
Measuring Length and Area
You can check lengths of edges and areas of faces, and use
the Text tool to label these measurements.
1 On one of the out-buildings, check the Entity Info
window for the edge shown The length of the edge is displayed, in the current units
The units should still be Architectural, which is the
format of the measurement
2 Do the same calculation on the edge shown
3 Now activate the Text tool Click first on the 24’
edge and move the cursor away from the edge The length of the edge is shown
Trang 94 Click again to place the text At this point you can
change the text, but leave it as is Click outside the
text area to create the label As with all
measurements, the text is created in the current units
If you change the units, all subsequent labels will
reflect the change Existing labels will not update,
however
5 Apply a similar label to the 19’-8” edge
N OTE : Text works well for labeling dimensions, but labels are
not associative (they will not update if there are geometric or unit
changes) A better way to show measurements is to use
Dimensions
6 Now for area measurements Right-click on the face
and select Area / Selection.
The area is displayed: 24.00 * 19.67 = 472
7 Another way to get the area of a face is through its
Entity Info, similar to edges
8 To label the face, use Text and click anywhere on the
face for the first point The default text for a face is its area
The Area / Selection method works for a multiple
faces as well If you want the area of multiple faces,
you can also use Entity Info (which can also
calculate the length of multiple edges) Or you can assign materials or manipulate layers, as described below
9 Open the Materials Browser and assign any material
to the four front faces shown below
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10 Right-click any of these faces and select Area /
Material The combined area of all four faces is
calculated
N OTE : You can also right-click on the material thumbnail in the
In Model tab of the Material Browser, and select Area.
11 Another way to get a multiple-face area calculation is
to place all faces on the same layer Create a new
layer (Window / Layers, click Add) called
something like “Outbuilding Facade.”
12 Place the two front out-building faces on the new layer
13 Right-click on either of the faces Select Area /
Layer to see the combined area of the faces
14 Remember, the area of one face was 472, and 944 is twice that value
Scaling in 3D
This last, short section demonstrates using exact scale values when scaling in 3D You can replace the modified materials and layers, or leave them as they are
1 Align the axes once again to the box (right out-building) form Select the two faces shown and
activate Scale.
Trang 112 Select the corner midpoint handle shown.
Because this handle allows non-uniform scaling by
default (though you can change this by pressing
Shift), you can change the scale factor in two
dimensions - red and green
3 Move the cursor to see how this handle can be
moved, and note the two comma-separated values in
the VCB Enter 0.5,3 to reduce the red dimension to
one-half, and multiple the green dimension by three
4 Now click the corner handle shown By default this
handle scales uniformly But press Shift, and you can
change the scale in all three directions
5 You cannot enter values while Shift is pressed, but you can click anywhere to scale, then enter values to modify the scaling Don’t forget to separate the values by a comma, and to list them in order of red, green, blue
Note that adjacent faces are automatically folded when required by the scaled faces
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Domed Apse
Here is a neat way to create a domed apse Extruding a
face along a curve that is less than a complete circle is
slightly problematic, as you’ll see This method shows
you how to extrude a face along a 180-degree arc
1 Create the base as a half-cylinder Create a vertical
construction line starting from the center of the
cylinder Group the base to keep it from sticking to
other objects
2 Use arcs to create the shape of the dome Try using
Follow Me (you need to first explode the base to use
its arc edge.)
The resulting dome has a small notch in the center - not the dome we want
3 Why does this happen? Undo and activate Follow
Me, then select the arc face Zoom in closely and
manually extrude the face along the arc The face is
Push/Pull’d along the first arc segment - a
straight-line extrusion, not a curved one This first extrusion segment is the reason for the notched result
4 Undo back to the point at which the base is still
grouped, and we’ll try this using another method
huy_anh_2002
Trang 135 Display hidden edges and Push/Pull the arc form to
the first inner edge of the base
6 Select the inner arc face, and activate Move Press
Alt/Cmd for Autofold, and move the inner vertex of
the dome slice to the inner vertex of the base
The dome slice is now aligned with the base
7 With the inner face still selected, rotate it as shown
8 Rotate-copy the dome wedge enough times to cover the base This is how the apse appears with softened edges
Try It Yourself
You can create some neat variations on this For instance,
if you double the rotation angle, you can get this:
Trang 14Rotate-Copied Curved Objects
For exercises such as the previous one, you need to
consider the interior walls of copied objects and how they
affect edge smoothing
1 Start with the results of the previous exercise Look
at the results in X-Ray mode Each copied segment
has side walls
This explains why, when you smooth the edges, it still has a faceted look As long as interior walls are joined to the exterior wall, the wall cannot be smoothed
2 To change this, the side faces of the rotated object should be removed
3 Rotate-copy these two faces over the 180-degree arc Replace the front faces by creating lines You can now soften the edges without the facets
N OTE : For the smooth version (without interior faces), if you smooth each edge individually by right-clicking and selecting
Soften, you will still get a faceted (not smooth) look Use the Erase tool with Ctrl/Option pressed, or select all edges,
right-click and select Soften/Smooth Edges.
Trang 15Aligning Any Two Faces
This may not be a situation you run across very often, but
it’s still useful to understand how this works It’s actually
not as complex as it seems when you sit down and try it
While this example is simplistic, you might find it
applicable for components - inserting a component onto a
face that does not conform to the red-green-blue planes
1 Start with a cylinder and a small cube Rotate the top
of the cylinder The cube will be rotated to align to
this face
2 Create any two construction lines on this face Select
the cube and move it by dragging one of its corners to
meet one of the construction lines
The cube must be rotated three times to have the
correct orientation The first two rotations will
reference the construction line where the cube now
3 With the cube still selected, activate Rotate Align
the protractor with Face A, anchor it to Point B, and orient it toward Point C Rotate it by clicking anywhere on Construction Line D
Face A is now rotated (though it may be hard to tell.)
4 Face E will now be aligned to the same construction
line With the cube still selected, and Rotate active,
align the protractor with Face E, anchored at Point G, oriented to Point F Rotate it toward Construction Line D
Edge BC should now sit on Construction Line D
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5 The last unaligned face can now be rotated Align
with Face H, place the protractor on Point B, orient
toward Point I, and rotate to the other construction
line (J)
The cube now has the correct orientation Move the
cube to sit atop the cylinder
6 To verify that it is properly aligned, erase all but the
bottom rectangle of the cube Its lines are thin,
indicating that all four edges are coplanar with the
circular face
An example of a case in which you’d have to use this
method would be inserting a window into a rotated face -
perhaps a skylight Obviously in such a case you’d
probably rather draw the window directly into the face,
but if you need to use a certain component you may need
to know how to align it
Curvy Things
SketchUp can be used to model almost anything, using some simple tools and a bit of creativity This exercise will create a mouse, but the method can be applied to anything
1 In the red-green plane, draw a few tangent arcs plus a line across the top, to approximate the bottom face of the mouse Erase the face enclosed by the curves
2 Draw three arcs to create a vertical face representing the section of the mouse at the top
3 Now draw an arc to represent how the mouse changes shape from top to bottom
Trang 174 You now have a section face and three profile curves
Select all profile curves (do not select the face) and
group them
5 Push/Pull the section face out You can use the
endpoint of the first segment of one of the profile
curves as the limit Or you can just use an offset
distance that feels right Select the front face of this
“slice” and activate Scale.
6 You want to scale this face so that it meets each of the
three profile curves First, drag the top center handle
up so that the face meets the top profile curve
7 Move the left side handle so that the bottom corner meets the left profile curve
8 And do the same on the right side
T IP : Non-uniform scaling is required here, so that the bottom face will stay flat You can drag using a corner handle to scale two sides at once, but be sure to keep Shift pressed.
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9 Push/Pull this scaled face, either by the same
distance you used before (simple double-click the
face), or to the next segment endpoint Scale the front
face as before, so that the top and lower two corners
meet the profile curves
Usually a right-handed mouse has an indentation on
the left side for your thumb The way to handle this is
to scale the left arc gradually so that it turns from
convex to concave We’ll do this over three segment
iterations
10 Activate Scale on this arc, and drag the outer side
handle slightly inward
Over the next three iterations, perform the same series of steps:
11 For the remainder of the mouse, do the Push/Pull and Scale step, but leave the left arc as is - it is scaled
enough For the last segment, you may want to use divide the area into two or three iterations You can fill in the last few lines by hand, or you can
Trang 19Push/Pull to the end of the profile and scale the face
almost to nothing The profile curves are no longer
needed
The basic shape is complete, but we can dress up the
mouse a bit
12 Use hidden edges as a guide and edges, and unsoften
some edges to block off the button areas
13 Use your Materials browser to color the mouse and
its three buttons
14 For the mouse wheel, bring in a Sphere component
and use Scale to adjust the overall size, and to push in the sides Use Move to place the wheel where it
belongs
This method is so flexible - it can be used to make anything Here’s another example with a section face and three profile curves:
To add another “twist,” you can even rotate the scaled faces