Or right-click on the section and select Make Component.. Select the circle and activate Follow Me on the arc shape, to create the hemisphere.. Cutting and Embossing This exercise show
Trang 125 When using Follow Me on a group, you need to
pre-select the path So, select the top face or select its
edges
26 Activate Follow Me The section to drive is within
the group, so right-click the section and select Edit
Group.
27 Select the face
Within the group, the section is driven around the
29 If you pre-select the path, the path does not have to touch the section As an example, we’ll create a moat around the building (a very useful thing no doubt) Create a rectangular section with an arc cutout
30 Use the bottom face for the path If you select this face (as opposed to the edges), be sure to first heal it into one face
Trang 231 Select the moat section It remains the same distance
from the path, all the way around However, the
intersections between the straight and curved
portions are not clean
32 To find out why, undo the last action Use Offset on
the bottom face to create the surrounding edges Stop
at the moat section’s far endpoint
Here’s the problem - the intersections here are not
Follow Me with Components
The previous exercise showed how you can avoid
“stickiness” with Follow Me by using groups You can
also use components for the same effect, with the advantage that you can reuse sections repeatedly A good example is the use of moldings
1 Start with a box and remove the floor, so that you can see the moldings
Trang 32 Draw a molding section on the outside of the box.
3 Use Follow Me on this section along the top of the
box This cuts material from the top of the box, but
doesn’t create a molding inside the box
4 Undo, and select the molding face Make it a
component by using the icon or selecting Edit /
Make Component (Or right-click on the section
and select Make Component.) Assign a name and
be sure that Replaced selected is checked
The section now has a bounding box, like it would as
a group
5 If the Component Browser is not open, select
Window / Components Click the In Model icon
In Model contains the molding section you just
Trang 4Here is the result from the outside - the box remains
closed on top
8 In the browser, you can see that the component has
changed - it used to be a 2D section, now it is the
entire molding
9 Look up from the bottom - the molding appears on
top of the box walls and ceiling
2 Select the new, larger circle Activate Follow Me,
and select the smaller circle The smaller circle is driven around the larger one
3 Erase the larger circle to get the sphere
You also could have driven the larger circle around the smaller one, but then you would have to erase a circle inside the sphere
4 For another way to create a sphere, start with a half-circle arc closed by a line
Trang 55 Draw a circle perpendicular to the arc shape The
center point must be aligned with the line, but does
not have to touch it (It might help to use Measure to
draw a construction line You can center the circle at
the endpoint of the construction line.) The circle can
be any size, as long as its center point is located
correctly
6 Select the circle, activate Follow Me, then select the
arc shape The sphere is created
7 To create a hemisphere, start with the same arc shape
as before Draw a perpendicular circle of any size at
the midpoint of the arc shape line
8 Select the circle and activate Follow Me on the arc
shape, to create the hemisphere
9 Where you place the circle affects the outcome of the
extrude Draw a rectangle with some lines and arcs
10 Place a perpendicular circle at the corner point shown
11 Use this circle to extrude the shape, and this is the
result, shown in X-Ray mode The rectangular
cutout is in the center of the object
12 Undo, and move the circle to this corner point.
13 The extrusion this time has the rectangular cutout on the outside and the curved portion on the inside
Trang 614 Here’s a funny aspect of Follow Me Change the
circle so that it is a half-circle (This is easily done if
the circle has segment endpoints along the face edge
Then you can use a line to divide the circle, and erase
the top half.)
15 Use Follow Me along the 180-degree arc (not the
half-circle face) If you look closely, you can see that
the start and end faces are not flush
16 Undo, and make sure nothing is selected Activate
Follow Me and select the face, then extrude it
manually along the arc Now you can see the
problem - the face is Push/Pull’d along the first arc
segment, and after that the extrusion is curved So,
arcs don’t always give you the results you’d expect
Intersect with Model
These easy exercises are a good introduction to Intersect with Model This tool basically enables you to perform
solid Boolean functions - combining, intersecting, and/or subtracting one solid from another
Cutting and Embossing
This exercise shows how you can use Intersect with Model to create the edges needed to make cutouts.
1 Start with an arc and use Offset to create an outer arc
Connect the arcs with lines to complete the face
2 For future reference, right-click on the original arc
and select Point at Center.
N OTE : If this option does not appear, open File / Preferences
to the Extensions page and check Ruby Script Examples.
This creates a construction point at the center of the arc
Trang 74 Use Push/Pull on both the freeform face and the arc
face so that they intersect like this:
5 To find the intersection edges, select the arc wall (or
at least the front and back faces of it), right-click and
select Intersect with Model (You can also find this
on the Edit menu.)
There are now edges where the freeform face meets
the wall
6 To see these edges better, delete the portions of the
freeform body that extend past the arc wall on either
side
7 Now erase the faces inside these edges, on both sides
of the arc wall The result is a solid arc wall with a solid cutout
8 Embossing is similar Use Undo to return to the step
before the intersection edges were created
9 Switch to X-Ray mode and Push/Pull the freeform
body so that it stops inside the wall
10 Select the freeform body and activate Rotate Place
the protractor at the construction point and rotate-copy the original form on either side
Trang 811 The intersection edges are only needed on the outer
face of the arc wall Right-click on this face and
select Intersect with Model Erase the overhanging
portions to see the three sets of intersection edges
12 Erase the freeform faces, and you see partial cutouts
- similar to poking the bodies slightly into the wall
Project: Intersecting Arches
1 Start with one arch form and rotate-copy it
90-degrees about the midpoint (Rotating is easy
when you display hidden geometry.)
2 Use Scale to make one archway taller, and use
Intersect with Model to get the intersection edges.
3 Delete everything in the openings - selection
windows are very helpful for this Recreate and erase
edges as needed (sometimes easiest to do in X-Ray
4 or Wireframe mode).
Arch Cutouts Using Groups
This exercise is similar to the previous one, but uses an arch form to create intersecting cutouts The result is a vaulted ceiling
1 Start with a square in the red-green plane make it a box Draw an archway on one side and pull it out To separate this arch from the box, add a dividing line
N OTE : If you used the Ctrl/Option key when you pulled out the arch, you wouldn’t need the dividing line.
2 Now we need to move the cutout all the way through the box Select the arch form and try to move it into the box It can only move side-to-side
Trang 93 Undo the move, and with the arch still selected, make
it into a group (Edit / Make Group) Grouping the
arch has eliminated the “stickiness” to the box Now
you can move it into the box
4 With the group still selected, activate Rotate with
Ctrl/Option to create a copy 90-degrees from the
original
5 Select everything, right-click and select Intersect
with Model Now erase the arch groups, and the
intersecting edges remain on the box
6 Erase the arch faces, and this is the result Because the cutouts were grouped, no part of them remains inside the box when they are deleted To solve this,
groups must be exploded before creating
Trang 109 Erase the arch faces, and you are left with some
interior faces Erase these interior faces as well to
create an arcade
This is how the arcade should look from below - a
nice vaulted ceiling
Try it Yourself
Use the method described above to create a six-sided
arcade Use cutout groups, rotate-copy them, explode
them, and intersect them There will be a bit more cleanup
than the previous four-sided case
Cutting Using Components
This exercise shows how components can be used in
conjunction with Intersect with Model
1 Create a form like this, using lines and arcs, Offset, and Push/Pull Close the end faces This will be the
grill form that will have several cutouts made Smooth the long, lateral edges on the front face, by
using Ctrl/Option + Erase
2 Create a narrow, tall box that can be used to cut grill holes
3 Select the box and make it a component
4 Position the cutter component within the grill, so that
it stops in the hollow space It may be easiest to do
this in X-Ray mode You’ll probably need to move a
few times, in a few axis directions
Trang 115 Make several copies of the cutter and open one of
them for editing (double-click a component to edit
it)
6 The easiest way to edit this component is to blank
everything else On the Components page of the
Model Info window, check Hide for both
components and the rest of the model
7 Select the entire component (select everything - only
the edited component is selectable) and perform an
intersection The edges where it meets the grill are
created
8 Trim the cutter on either side of these edges You should have four faces, representing where the cutter meets the front of the hollow grill “shell.”
9 Close the component by double-clicking outside it,
or right-click and select Close Component If you
try selecting and deleting the interior faces, you can’t
do it yet - the grill face is not yet broken
10 To break the face, you to use the components as cutters Select all of the components and run
Intersect with Model again.
Trang 1211 Now you can delete the cutout faces, and the interior
faces of the front face
This works because the grill is a hollow shell, and not a
full solid To do the same thing with a solid, you would
have to explode each component Or, see the next exercise
for a work-around
Hiding Intersection Edges with
Components
This exercise is a neat work-around to the problem of
model intersection, in which you cannot find edges on a
component when its intersecting face has already been
cut
1 Start with a short rectangular box Right-click one of
the long top edges and select Divide Move the
cursor until the edge is divided into three segments
2 Do the same for the other long top edge
3 Use Move with Autofold to move the middle back
edge up If your model does not look like this, you can erase and recreate the needed edges
4 We will add skylights to this sloped roof Display the
Component Browser (Window / Components)
Open the Shapes category and click one of the spheres
5 Drag the sphere to the sloped face Use Scale and Move to place it and make two copies of it along the sloped face Run Intersect on the sloped face to
create cutting edges
Trang 136 Now edit one of the sphere components, select it, and
perform an intersection Unless your spheres
overlap, no intersection will be created The roof face
has already been cut, so no edges are created where
the sphere meets it
7 If intersection edges are created, it is where the
sphere overlaps with other spheres Undo any
intersection edges, and close the component
8 Here is the crucial step: select and Hide (do not
erase) all the intersection edges Do not hide the
cutout faces, however! The roof face has to appear
whole
The easiest way to do this is to keep Ctrl/Option
pressed and use several left-to-right selection
windows Be sure not to create any selection window
that would enclose an entire cutout face, or an entire
component With all edges selected, press H or
right-click and select Hide.
This should be the result: no intersection edges
visible and the components are still in place
9 Now edit one of the spheres and do an intersection The intersection edge with the “whole” roof face is created this time
10 Erase everything but the face that represents the skylight
11 To make this realistic, open the Material Browser
(Window / Material Browser) In the Library, open
the “Glass + Transparent” category and click one of the glass thumbnails Click the skylight face to apply the glass material
Trang 1412 Close the component The skylights appear on the
roof, but you cannot see through them because the
roof face is still whole
13 Display the intersection edges you hid before (Edit
Unhide / All) Then hide the skylights What remains
are those edges you hid before Erase the cutout
faces
14 Then unhide the skylights Now you can see through
the glass into the model
Combining Follow Me and Intersect with Model
These exercises use both tools, which you’ll find are very often used in conjunction with each other
Project: Creating a Wall Niche
This simple exercises shows you how to use Follow Me
to create a rotated form to use as a cutout, and how to use
Intersect with Model to make the cutout.
1 Make the cutout using an arch shape, driving it
around a circle using Follow Me To easily find its
center later, place a vertical construction line at the center point
2 Create a box, and use the cutout’s construction line to move the cutout halfway into the box.With the niche
still selected, right-click and select Intersect with Model The edges along the box are now created.
3 Trim all the extra faces and edges, and here is the wall niche
Trang 15Try It Yourself
Create a niche using different cross-sections
Project: Intersecting Moldings
This exercise may not represent a typical or practical
design (a funky picture frame), but it’s useful to know
how to handle objects that intersect It demonstrates how
to use Follow Me to easily create interesting edges, and
uses Intersect with Model to trim them to one another.
1 Start with a flat box for the frame itself, then draw a
vertical arc starting from the endpoint of one edge
Copy the arc to the opposite corner
2 Zoom in on the copied arc, and draw a rectangle that
encloses it This should be the result:
4 Use Follow Me to drive each section along two
complete edges If you preselect edges, be sure to pick all segments that comprise the two edges
5 Use Intersect with Model to clean up both corners
Replace faces as needed
Trang 16Project: Creating a Table Leg
This exercise will show how to create a lathed form - a
table leg Its dimensions are a bit exaggerated, but it
shows clearly how to use Intersect with Follow Me to
create everyday shapes
1 Start with a box and draw a construction line from the
center of the box to the bottom of the table leg
2 Draw circles and use Follow Me as needed to get
Use the circle at the bottom with Follow Me to
complete the leg
5 Use Intersect to get the intersection edges between
the two parts of the leg, and trim as needed