To rotate your view, activate Orbit and hold and drag the mouse.. The Basics3 Zoom Camera / Zoom In this tool, drag the mouse up to zoom in, down to zoom out.. Zoom Window Camera / Zoom
Trang 1the SketchUp ® Version 5
Student Workbook
By Bonnie Roskes, P.E
Exercises, tips and tricks that will teach you everything you need to know about SketchUp.
Trang 2infringement upon the intellectual property rights of third parties which would result from such use.
Second Edition
Copyright 2005, Bonnie Roskes
No part of this publication may be stored in a system, reproduced, or transmitted in any way or by any means, including but not limited to photography, photocopy, electronic, magnetic, or optical, without the prior agreement and written permission of the publisher
Manufactured in the United States of America
SketchUp is a registered trademark of @Last Software, Inc
All technical illustrations and models in this book were produced using SketchUp
Trang 3Table of Contents
i
Chapter 1: The Basics
SketchUp Screen 1
Viewing Tools 2
Shortcut Keys 3
Drawing Tools 4
Line 4
Rectangle 9
Push/Pull 12
Circle and Polygon 16
Arc 21
Freehand 25
Manipulation Tools 26
Select 26
Erase 30
Measure 32
Protractor 36
Move and Copy 38
Rotate and Copy 47
Scale 53
Offset 56
Axes 57
Displaying and Smoothing Edges 59
Annotation Tools 64
Text 64
Dimensions 67
Dimensioning Using the Text Tool 76
Chapter 2: Intersect and Follow Me Follow Me 79
Basic Follow Me 79
Follow Me with Components 84
Round Objects 86
Intersect with Model 88
Cutting and Embossing 88
Project: Intersecting Arches 90
Arch Cutouts Using Groups 90
Cutting Using Components 92
Hiding Intersection Edges with Components 94
Combining Follow Me and Intersect with Model 96
Project: Creating a Wall Niche 96
Project: Intersecting Moldings 97
Project: Creating a Table Leg 98
Project: Creating a Faucet 99
Trang 4Chapter 3: Making Multiple Copies
Basic Move and Copy .103
Multiple Linear Copies 104
Multiple Rotated Copies 109
Chapter 4: Working with Roofs Simple Roof and Dormers 111
Using Offset for Roofs 112
Project: Resolving Sloping Roofs .114
Method 1: Set Slope and Double Constraints 114
Method 2: Delete and Recreate 119
Method 3: Roofing with Follow Me 121
Project: Overhangs 122
Project: Overhangs by Moving Faces 124
Chapter 5: Groups and Components Components Versus Groups 127
Introduction to Groups 127
Breaking Connected Faces 127
Disconnecting from Other Objects 129
Project: Using Groups for Cutting 130
Unsticking Objects from a Group .130
Introduction to Components 131
Component Files 131
Component Browser 131
Inserting and Editing Predefined Components 133
Where to Find More Components 137
Creating and Saving Components in the Library 138
Component Source Files and Reloading .140
Alignment and Insertion Point 143
The Outliner: Manipulating Groups and Components 146
Cutting Openings 153
Cutting Method 1 .153
Cutting Method 2 .154
Creating a Window Component Plus a Cutout Component 155
Nested Cutting Components - Specific Wall Thickness 157
Nested Cutting Components - Any Wall Thickness 158
Cutting Holes in a Curved Wall 160
Project: Using Components for Mirroring 162
Replacing Components .162
Tips for Efficiency with Components .164
Trang 5Table of Contents
iii
Chapter 6: Painting, Materials, and Textures
Overview of Materials 167
Windows Material Browser 167
Mac Materials Browser 169
Where to Find More Materials 171
Applying Materials 171
Using Shift and Ctrl/Option Keys 177
Material Transparency 177
Double-Sided Faces 182
Project: Using Transparent Faces to Simulate Fog Effects 183
Materials of Groups and Components 184
Overview of Materials and Groups 184
Using Groups to Separate Materials 185
Materials of Components 186
Default Component Materials 188
Texture Positioning 190
Fixed Pins 190
Free Pins 194
Using Pictures to Create Realistic Objects 197
Creating a Painted 2D Tree 197
Creating a Painted 3D Bus 199
Project: Creating a Clubhouse 202
Project: Creating a Birdhouse 202
Wrapping Images 203
Projecting an Image onto a Non-Planar Face (Topography) 207
Alpha Transparency 210
Tips for Efficiency with Materials 212
Chapter 7: Sectioning Sectioning Overview 213
Using Sections for Interior Design and Presentation 216
Exporting Section Slices 219
Project: Copying Section Planes for Floor Plans 220
Project: Using Section Planes with Model Intersection 220
Simultaneous Section Cuts 222
Chapter 8: Presentation Layers 223
Setting up the Model 223
Pages 225
Walk and Look Around 226
Position Camera 230
Updating Pages 233
Tourguide / Slideshow 234
Shadows 236
Trang 6Chapter 9: Sandbox Tools
Creating a Sandbox (TIN) 239
Sandbox from Scratch 239
Smoove 240
Sandbox from Contours .243
Drape and Stamp .244
Drape 245
Stamp 246
Stamp in 3D 247
Adding Detail to a Sandbox 247
Project: Organic Shapes 250
Chapter 10: Using Exact Dimensions Creating Exact Geometry 251
Entity Info .255
Exact Moving and Copying 256
Exact Rotated Copies 260
Symmetry 264
Measuring Length and Area 265
Scaling in 3D 267
Chapter 11: In-Depth Projects Domed Apse 269
Try It Yourself 270
Smoothing Faces of Rotate-Copied Curved Objects 271
Aligning Any Two Faces 272
Curvy Things 273
3D Geometric Objects 277
Starting from a Cube 277
Starting from a Golden Section 278
Starting from a Polygon .279
Project: Creating a Spiral Staircase 282
Project: Creating a Steel Frame 285
Project: Creating a Log Cabin 287
Chapter 12: Program Settings Stacking Windows 289
Display Settings 290
Rendering Modes .291
Displaying Edges and Profiles .292
Trang 7Table of Contents
v
Model Info 296
Model Info > Colors 296
Model Info > Components 297
Model Info > Dimensions 298
Model Info > File 299
Model Info > Location 299
Model Info > Section Planes 300
Model Info > Statistics 300
Model Info > Text 301
Model Info > Tourguide 301
Model Info > Units 301
Preferences 302
Preferences > Drawing 302
Preferences > Extensions 303
Preferences > Files 303
Preferences > General 303
Preferences > OpenGL 304
Preferences > Shortcuts 304
Preferences > Templates 306
Toolbars / Tool Palettes 306
Export and Import 307
Exporting 307
Importing 309
Chapter 13: Ruby Script SketchUp Ruby Basics 311
Entering Code on the Ruby Console 311
Creating a Script 312
Creating a Script that Requires User Input 312
Using the Help Files to Create Code 315
Provided Scripts 317
Ruby Script Examples 318
Utilities 320
Other Scripts 321
Where to Find More Ruby Scripts 323
Scripts for Film and Stage 323
Trang 9SketchUp Screen
When you launch SketchUp, your screen looks like this (shown in Windows, Mac is similar):
N OTE : To adjust what toolbars and icons are displayed, select
View / Toolbars (Mac: View / Customize Toolbar)
Drawing and Editing Tools: These tools create geometry
(Line, Arc, Rectangle, etc.), construction objects
(Measure and Protractor), and enable object
manipulation (Move, Rotate, Push/Pull, etc.) They are
all described in this chapter
Drawing Axes: When you open a file, the model contains
a set of red, green, and blue axes (you can see the blue axis
once you orbit the model out of the red-green plane)
These are equivalent to the X, Y, Z axes used in traditional
CAD software You can turn off their display by selecting
View / Axes, and the Axes tool can be used to relocate and
reorient the axes
Status / Prompts: This area serves two purposes When
you hover the cursor over a tool, a description of the tool
appears here When you are using a tool, this area displays
the relevant prompt such as “Select start point” or “Enter
value.”
Value Control Box (VCB): This box is used either to
enter values or to display numerical information If you are using a tool that can take numerical input (usually optional), such as line length or number of copies, all you have to do it type the number and press Enter, and the value appears in the VCB If you are using a tool such as
Measure or Protractor, the length or angle being
measures appears in the VCB
Stacking Windows: These are windows you might want
to keep open as you work They can be made to stick to one another, and you can keep them minimized while you work See "Stacking Windows" on page 289
huy_anh_2002
Trang 10Viewing Tools
While creating objects, you need to know how to change
your view and adjust what appears on the screen You can
familiarize yourself with these tools before starting to
draw, or play with them after you’ve created some
geometry
N OTE : For information on ways to display the model itself
(shaded, wireframe, etc.) see "Display Settings" on page 290
Standard Views (Camera / Standard)
SketchUp has five standard orthographic views (Top,
Front, Left, Right, Back) and one Isometric view When
an orthographic view is activated, its description appears
in the top left corner of the display
N OTE : If you are working in Perspective mode, the isometric
view will not be a true isometric projection, although it may
appear pretty close For a true isometric view, work in Paraline
mode.
Orbit (Mac: Orbit Camera) (Camera / Orbit)
Also known as dynamic rotation, this tool simulates
holding an object and turning it around To rotate
your view, activate Orbit and hold and drag the
mouse Pressing Shift while orbiting will pan the
view If you have a three-button mouse, you can hold
the middle mouse button while moving the mouse to
rotate the view from within any other tool
Pan (Mac: Move Camera) (Camera / Pan)
Shifts the center of the model (up, down, left, right), while maintaining the model’s orientation To pan
the view, activate Pan and hold and drag the mouse
If you have a three-button mouse, you can pan by pressing Shift while orbiting (dragging the mouse with the middle button pressed)
Look Around (Camera / Look Around)
Pivots the camera around a stationary point, representing a person standing still and looking side
to side or up and down This tool is helpful when viewing the interior of a model To look around, activate the tool and drag the mouse from side to side, or up and down You can specify the eye height
by typing it and pressing Enter; it will appear in the VCB
Walk (Camera / Walk)
Enables you to move around in a model as a simulation of walking
N OTE : Perspective mode must be on for Walk to work.
Trang 11The Basics
3
Zoom (Camera / Zoom)
In this tool, drag the mouse up to zoom in, down to
zoom out If you have a wheel mouse, you can scroll
the wheel up or down to zoom In this case, zooming
is relative to the location of the cursor
To change the camera lens (field of view), press Shift
while zooming This is handy for adjusting the
perspective of your image You can also enter an
exact value, such as 45 deg (for field of view) or 35
mm (for focal length)
While in zoom, you can double-click on a point in the
model to make it the new viewing center This is
equivalent to a one-click Pan.
Zoom Window (Camera / Zoom Window)
In this tool you simply click two points to define a
rectangle, and the zoom adjusts to fit the window into
the full screen This is a good way to enlarge your
view of a specific small area of the model
Zoom Extents (Camera / Zoom Extents)
Click this tool to fit the entire model onto the screen, while centering it as well
Previous (Camera / Previous)
Returns the view to the previous view
Shortcut Keys
Also knows as “hotkeys” or “accelerator keys,” keyboard shortcuts can be set up for quick access to tools you use often A few shortcuts are provided for you (such as
Ctrl/Cmd+Z for Undo), but the rest need to be added See
"Preferences > Shortcuts" on page 304
Trang 12Drawing Tools
Before you can create any forms in SketchUp, you need to
first know how to draw a few things using 2D tools The
six basic drawing tools are Line, Rectangle, Polygon,
Arc, Circle, and Freehand While each of these creates a
2D object, you can use them in any 3D plane
Line
This tool creates lines that typically become edges When
lines (or other objects such as arcs, circles, or polygons)
lie in the same plane and form a closed boundary, a face is
automatically created
1 Open SketchUp, and an empty file appears in Top
view You are looking at the red-green plane, and the
blue axis (vertical) is pointing toward you By
default, you are in the Line tool, as indicated by the
pencil-shaped cursor
N OTE : If you don’t see the axes displayed, select View / Axes
This is a toggle function - it can also turns the axes off.
2 To control the way lines are drawn, open the
Preferences window (Window / Preferences, Mac:
SketchUp / Preferences) Open the Drawing page.
Three setting here affect line creation:
3 We want to enable both methods, so click Auto
detect
4 Also, be sure Continue line drawing is checked, in
order to automatically start a new line after completing a line If this is not checked, you create lines one at a time
5 Close the Preferences.
6 Now open the Model Info window (if it is not already open), either by selecting Window / Model
Info or by clicking the icon.
Mac: You can add this icon to your toolbar via
View / Customize Toolbar.
7 Open the Colors page and check the color for Edges
By default, edges are drawn in black, but you can change this color if you like
8 If you like to work with as much screen space as
possible, close the Model Info window
9 Line should already be active, but if it isn’t, click Line, or select Draw / Line
Trang 13The Basics
5
10 Click to place the first point (not on the origin), and
move the cursor to the right The On Red Axis
inference tells you that the line will be parallel to the
red axis Click to locate the second point
T IP : You could also click the first point, hold the mouse button,
drag to the second point, and release.
11 Because you selected Continue line drawing, you
immediately start a new line Locate the next point in
the green direction from the last point
12 The next endpoint is to be located directly above the
midpoint of the first line Hover over this point; the
midpoint is indicated by a cyan dot Do not click yet!
13 Move the cursor up in the green direction from this
point, and click to place the next point
14 Move the cursor until you see the Perpendicular
inference (the preview line is magenta) The
perpendicular constraint is always available relative
to the last line you drew Click for the next point, trying to maintain the general proportions shown below
N OTE : You can also use the perpendicular and parallel
constraints relative to any line, not just the one you just drew, as
you will see in another few steps.
15 Make the next line perpendicular from the last line, stopping when the red direction constraint appears
16 Draw the next line in the green direction
17 You can make new lines parallel or perpendicular to any existing line, not just the most recent line Hover over any point along the edge shown
Trang 1418 and move the cursor until you see the Parallel
inference (be sure not to activate any other
inferences) Do not click yet
19 Now we use a double inference With the Parallel
inference still showing, press Shift This ensures that
no matter where you move the cursor, the line will
always have this parallel orientation When you press
Shift, the magenta inference line turns thicker,
indicating that this constraint is locked
20 With Shift pressed, hover over the corner point
shown to see the double inference Click this point
21 Similarly, press Shift when the next line is
perpendicular to the previous one
22 and constrain it to the start point
23 Draw one more line to complete the face
T IP : If you want to create an open shape, you can press Esc to end the chain.
N OTE : Face colors are set in the Color page of the Model Info
window Each face has a front and back, and these are typically assigned different colors You can reverse a face’s front and
back by right-clicking and selecting Reverse.
24 Like all drawing tools, Line can be used just as easily
in 3D Click Orbit (Mac: Orbit Camera) and move
the mouse to spin the model around (If you have a three-button or scroll wheel mouse, simply hold the middle button / scroll wheel and drag - no need to
activate Orbit).
25 Orbit to the orientation shown below
Trang 15The Basics
7
26 If it’s not already active, activate Line, and draw a
line from the point shown straight down, in the blue
(vertical) direction
27 To draw a rectangular vertical face, hover over the
desired corner point
28 and move down (in blue) and click when the
double constraint appears
29 Draw the third line to complete the face
30 We will use a parallel constraint again Draw a line
up from the point shown
31 Hover over any point on the edge shown
32 move the cursor until the Parallel inference
appears Press Shift to lock it and click the corner point
33 Complete the face
34 Lines can also be used to divide faces Draw a vertical line connecting the midpoints of the horizontal edges of the face you just completed