Step 3: Apply Mesh Smooth modifer to the window frame.. Extrude the upper polygons and connect them to create a chair basis.. Step 10: Create a radiator using 6 boxes with small Mesh S
Trang 1In this tutorial I would like to show you how to make an interior scene using 3dsmax 6 and rendering with Vray Certainly you can use other version of 3dsmax and Vray but it's possible that you will not get the same result as
it's showed Tutorial is very detailed
so beginners should not be worried that they will not manage with this But it's usefull to know basic tools and
interface in 3dsmax
In the final part you can download scene file
Have fun in 3d world
Part 1: Modeling
Trang 2Step 1: Create a plane with dimensions 5 meters on 8
meters And segments 8 on 5 Convert to editable poly and extrude the right polygons The ceiling is about 2,65 meters high
Creating edge > Quick Slice
Extrudnig >Extrude
Connecting vertexes together > Collapse
Remember to use right reasonable scale of scene
In this scene 1 Unit = 1 Centimeter
Step 2: Create a frame of a window First place box
with window hole width Segments about 3 / 4
Move vertexes to make a section of frame Copy this boxes and connect by moving edges Remember to Collapse vertexes ! On the left picture you can see two methods to connect boxes
Step 3: Apply Mesh Smooth modifer to the window
frame Set type: Classic, Iterations : 2 and
Strenght: 0,2 To smooth wire properly , create an additional edges ( in the picture )
Trang 3Step 4: Copy frames to second window and to balcony
doors In the last , move vertexes to fit dimensions to the door And create handles from small box And apply Mesh Smooth Don't forget window sills ( pl: parapety )
Step 5: Creating railing is very easy but
time-consuming and boring Made it using boxes with small Mesh Smooth ( strenght : 0,04 ) Than Attach them Add Mesh Smooth only to main upper and lower
railings ( pol porêcze i balustrady )
Trang 4Step 6: Let's make some furniture A simple bookshelf
made of boxes and shelves ( 105 x 210 x 60 )
Step 7: Than, make similar cabinet with hidden shelfes
on the bottom and table with glass table top
Dimensiond are in picture
Trang 5Step 8: Now We will make a chair Create four
identical legs Extrude the upper polygons and connect them to create a chair basis To make bent backrest , extrude polys , select them and apply Bend modifer ( Polys must be all time selected ) with Angle : 10 - 20 After that Right click on Bend modifer and use Collapse All You have bent back rest but it's not connected properly with a rest of chair You must rotate polygons
in right direction to level with base
Cushion is made of simple box with 4x4x4 segments and Mesh Smooth
Step 9: Making courtains Make two a little simillar
Point Curves NURBS Move one to the top of the window , second to the bottom of the window Attach them and use Blend Tool to connect shapes
Also create a courtain rail
Trang 6Our scene should look like that
Instead of the frill you can make cornice
Step 10: Create a radiator using 6 boxes with small
Mesh Smooth To make 6 boxes with the same distance use Array tool
Trang 7Step 11: Create a heap of magazines and newspapers
Just make a box , convert to Editable Poly and move vertexes on corners a little down Click on the picture to see the model
Step 12: In last step we will add some live to our
scene - houseplant First create shape of leaf using LINE ( create>shapes>splines>line ) Create a shape like on the screen saver In INTERPOLATION set 16 steps Next apply Extrude Modificator with amount 0,2 and 2 segments
Next add Bend Modifer and use amount what you want Collapse all modifiers and convert to Editable Poly.Move the pivot point to the base of leaf which will be in the center of the plant
Set the name of this leaf (e.g leaf01 :)
Than hold the Shift Button and rotate the leaf several times Rescale some leaves to make plant more natural
Trang 8Step 13: Creating a flowerpot
Create a section of the flower pot using Line After that apply Lathe modifier and click on Align MAX Check Weld Core and set segments on 48 or more
Than convert to Editable Poly
End of Part 1
End of Part 1: Modeling
Main models are finished In next Part we will be also creating models but only for decoration Such as books, vase and others
In this Part of the tutorial we will add some decor elements, and objects It's very casual
You can make everything what you want Walls color , lamp, books depends of your imagination
But materials and textures will be showed only for objects I showed below
Part 2: Compositing
Trang 9Step 1: Create a lamp Use 3 boxes and thin cylinders
for strings Dimensions are on the picture
Step 2: Making the bowl First create a box with
10x10x1 segments Set different Smoothing Groups for different groups of polygons It's important to get sharp corners Than Move vertexes using Soft Selection Apply Mesh Smooth with 2 iterations and check Surface Parameters > Smoothing Groups Bowl ( I really don't know how to call it in English :) ) should look like on the picture
Trang 10Step 3: Create a photo frames and frame on the
wall Don't forget about Smoothing Groups in the photo frames ! Frame on the wall is a simple box with moved vertexes To the center polygon ( in this will be photo or painting ) set ID 2 , to the rest of polys set ID 1 It's important because we will use Multi Sub object to this object
Step 4: Tablecloth is made of box with extruded
polygons on the edges and folds
Trang 11Step 5: Add some books on the shelves and some
boxes And don't forget to insert a window panes ( boxes )
Part 3: Texturing and materials
Step 1: First of all we should finish the room model
Create a ceiling and the rest of walls Remember that polys should be also from the exterior If you don't do that light will pass through the "roof" and scene illumination will be incorrect
Trang 12Step 2: Set the materials on floor and walls Select the
all polygons of walls and floor Set the ID " 1 " Select only walls , set ID " 2 " Than select the wall that will be green or other color and set ID " 3 "
Step 3: Open Material Editor ( Hotkey : " M ") Select
one ball Click on the Material Type button and Choose Multi/Sub Object Than choose " discard old material" Set number on "3"
Trang 13Step 4: Now click on the material with ID = 1 And
again click on material type button and choose VRayMtl You will see the options of VRay material On the top is
a color of material and small box to apply a textures and maps ( red 1 ) Click it and choose " bitmap " Choose from your
" directory/floor.jpg " file Now the bitmap options window will open You can set there rotations, colors etc of bitmap To see bitmap in viewport click icon with chessboard ( red 2 ) Now back to the Floor Material by pressing icon with arrow ( red 3 )
Step 5: Ok, our floor is wooden :) But it doesn't reflect
anything! Click on Reflect color and set
RGB: 49,49,49 or just whiteness value to 49 Than set Glossiness to 0,7 Glossiness is a kind of sharpness of reflection or refraction Glossiness 1.0 is maximum sharp Lower values makes reflection more blured After that open Maps and "drag and drop" diffuse map
to the Bumpmap slot and set amount to 20
Trang 14Step 6: Now you know how to set colors and
parameters so I will tell you only values
Step 7: To set the right size of texture add UVW Map
Modificator to the building Click Bitmap Fit button and choose floor.jpg texture Now select the Gizmo ( Hotkey : 1 ) and rescale it to make floor smaller
Trang 15Step 8: Now let's texturize our bookshelf Create new
VrayMtl material Choose wod02.jpg texture
Reflection: 15 and Glossiness : 0,65 Add this material
to bookshelf and shelves Apply UVW Mapping Modifer Choose Box Mapping and use Bitmap Fit To make shelves different , select polygons and add UVW Mapping to differend shelves ( I selected two groups of
3 shelves ) Than apply Poly Select Modifer , select other group of shelves and apply UVW Mapping.Just open the screensaver
Step 9: Texturing table Create new VrayMtl material
It will be a table top
Affect shadows, affect alpha Apply this material to
the table top
Trang 16Step 11: To the chair apply the same material we used
to the table and apply UVW Mapping For the cushion create new Vray material :
Color :
RGB ( 254 ; 248 ; 230 )
Add Diffusemap : "cushion_bump.jpg " ammount : 20Add Bumpmap : " cushion_bump.jpg " with ammount 35
Than copy 5 chairs with cushions The UVW settings will
be the same
Trang 17Step 12: Material for table cloth :
Diffusemap: "tablecloth.jpg"
Bumpmap: "tablecloth.jpg" amount : " 30 "
Apply and use UVW Mapping
Step 13: Radiator material:
Color:
RGB ( 242 ; 242 ; 242 )
Glossiness : 0,95
Reflection: 30
Trang 18Step 14: Lamp material:
Affect shadows and alpha
Step 15: Curtain material:
Click on the picture to see curtain settings
Trang 19Step 16: Windows material:
Trang 20render time : 30 min ( both subdivs : 20 )
Step 18: Bowl material
Click on the picture to see values
Colors:
Diffuse ( 153 ; 0 ; 0 )
Reflect : 45
Refract ( 216 ; 106 ; 106 )
Step 19: Flower material with SSS
The material is in the Material Library
Step 20: Rest of the materials is in the Material Library
Just apply it to objects and we can set the scene lightning whoooa :)
End of Part 3
End of Part3: Texturing and materials
All materials are on right places and objects
Now we can start setting lightning and rendering
Trang 21Part 4: Lightning
Step 1: First we have to create sun :)
Create Direct Light
Settings:
Shadows : VrayMultiplier: 1.0Check Area Shadows , subdivs=12
Step 2: Adding Vray Lights Place Vray Lights in
windows Two in the nearby room Click on the picture
to see all Lights settings
Trang 22Part 5: Rendering
Step 1: Click on the picture and copy rendering
settings
I hope this tutorial was helpful for you Here are some renders of this interior
And 3dsmax 6 scene file : minterior.max
Trang 23To add a background you must save render as Targa Image After you must apply a layer with background and
adjust colors and illumination