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Step 3: Apply Mesh Smooth modifer to the window frame.. Extrude the upper polygons and connect them to create a chair basis.. Step 10: Create a radiator using 6 boxes with small Mesh S

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In this tutorial I would like to show you how to make an interior scene using 3dsmax 6 and rendering with Vray Certainly you can use other version of 3dsmax and Vray but it's possible that you will not get the same result as

it's showed Tutorial is very detailed

so beginners should not be worried that they will not manage with this But it's usefull to know basic tools and

interface in 3dsmax

In the final part you can download scene file

Have fun in 3d world

Part 1: Modeling

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Step 1: Create a plane with dimensions 5 meters on 8

meters And segments 8 on 5 Convert to editable poly and extrude the right polygons The ceiling is about 2,65 meters high

Creating edge > Quick Slice

Extrudnig >Extrude

Connecting vertexes together > Collapse

Remember to use right reasonable scale of scene

In this scene 1 Unit = 1 Centimeter

Step 2: Create a frame of a window First place box

with window hole width Segments about 3 / 4

Move vertexes to make a section of frame Copy this boxes and connect by moving edges Remember to Collapse vertexes ! On the left picture you can see two methods to connect boxes

Step 3: Apply Mesh Smooth modifer to the window

frame Set type: Classic, Iterations : 2 and

Strenght: 0,2 To smooth wire properly , create an additional edges ( in the picture )

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Step 4: Copy frames to second window and to balcony

doors In the last , move vertexes to fit dimensions to the door And create handles from small box And apply Mesh Smooth Don't forget window sills ( pl: parapety )

Step 5: Creating railing is very easy but

time-consuming and boring Made it using boxes with small Mesh Smooth ( strenght : 0,04 ) Than Attach them Add Mesh Smooth only to main upper and lower

railings ( pol porêcze i balustrady )

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Step 6: Let's make some furniture A simple bookshelf

made of boxes and shelves ( 105 x 210 x 60 )

Step 7: Than, make similar cabinet with hidden shelfes

on the bottom and table with glass table top

Dimensiond are in picture

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Step 8: Now We will make a chair Create four

identical legs Extrude the upper polygons and connect them to create a chair basis To make bent backrest , extrude polys , select them and apply Bend modifer ( Polys must be all time selected ) with Angle : 10 - 20 After that Right click on Bend modifer and use Collapse All You have bent back rest but it's not connected properly with a rest of chair You must rotate polygons

in right direction to level with base

Cushion is made of simple box with 4x4x4 segments and Mesh Smooth

Step 9: Making courtains Make two a little simillar

Point Curves NURBS Move one to the top of the window , second to the bottom of the window Attach them and use Blend Tool to connect shapes

Also create a courtain rail

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Our scene should look like that

Instead of the frill you can make cornice

Step 10: Create a radiator using 6 boxes with small

Mesh Smooth To make 6 boxes with the same distance use Array tool

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Step 11: Create a heap of magazines and newspapers

Just make a box , convert to Editable Poly and move vertexes on corners a little down Click on the picture to see the model

Step 12: In last step we will add some live to our

scene - houseplant First create shape of leaf using LINE ( create>shapes>splines>line ) Create a shape like on the screen saver In INTERPOLATION set 16 steps Next apply Extrude Modificator with amount 0,2 and 2 segments

Next add Bend Modifer and use amount what you want Collapse all modifiers and convert to Editable Poly.Move the pivot point to the base of leaf which will be in the center of the plant

Set the name of this leaf (e.g leaf01 :)

Than hold the Shift Button and rotate the leaf several times Rescale some leaves to make plant more natural

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Step 13: Creating a flowerpot

Create a section of the flower pot using Line After that apply Lathe modifier and click on Align MAX Check Weld Core and set segments on 48 or more

Than convert to Editable Poly

End of Part 1

End of Part 1: Modeling

Main models are finished In next Part we will be also creating models but only for decoration Such as books, vase and others

In this Part of the tutorial we will add some decor elements, and objects It's very casual

You can make everything what you want Walls color , lamp, books depends of your imagination

But materials and textures will be showed only for objects I showed below

Part 2: Compositing

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Step 1: Create a lamp Use 3 boxes and thin cylinders

for strings Dimensions are on the picture

Step 2: Making the bowl First create a box with

10x10x1 segments Set different Smoothing Groups for different groups of polygons It's important to get sharp corners Than Move vertexes using Soft Selection Apply Mesh Smooth with 2 iterations and check Surface Parameters > Smoothing Groups Bowl ( I really don't know how to call it in English :) ) should look like on the picture

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Step 3: Create a photo frames and frame on the

wall Don't forget about Smoothing Groups in the photo frames ! Frame on the wall is a simple box with moved vertexes To the center polygon ( in this will be photo or painting ) set ID 2 , to the rest of polys set ID 1 It's important because we will use Multi Sub object to this object

Step 4: Tablecloth is made of box with extruded

polygons on the edges and folds

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Step 5: Add some books on the shelves and some

boxes And don't forget to insert a window panes ( boxes )

Part 3: Texturing and materials

Step 1: First of all we should finish the room model

Create a ceiling and the rest of walls Remember that polys should be also from the exterior If you don't do that light will pass through the "roof" and scene illumination will be incorrect

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Step 2: Set the materials on floor and walls Select the

all polygons of walls and floor Set the ID " 1 " Select only walls , set ID " 2 " Than select the wall that will be green or other color and set ID " 3 "

Step 3: Open Material Editor ( Hotkey : " M ") Select

one ball Click on the Material Type button and Choose Multi/Sub Object Than choose " discard old material" Set number on "3"

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Step 4: Now click on the material with ID = 1 And

again click on material type button and choose VRayMtl You will see the options of VRay material On the top is

a color of material and small box to apply a textures and maps ( red 1 ) Click it and choose " bitmap " Choose from your

" directory/floor.jpg " file Now the bitmap options window will open You can set there rotations, colors etc of bitmap To see bitmap in viewport click icon with chessboard ( red 2 ) Now back to the Floor Material by pressing icon with arrow ( red 3 )

Step 5: Ok, our floor is wooden :) But it doesn't reflect

anything! Click on Reflect color and set

RGB: 49,49,49 or just whiteness value to 49 Than set Glossiness to 0,7 Glossiness is a kind of sharpness of reflection or refraction Glossiness 1.0 is maximum sharp Lower values makes reflection more blured After that open Maps and "drag and drop" diffuse map

to the Bumpmap slot and set amount to 20

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Step 6: Now you know how to set colors and

parameters so I will tell you only values

Step 7: To set the right size of texture add UVW Map

Modificator to the building Click Bitmap Fit button and choose floor.jpg texture Now select the Gizmo ( Hotkey : 1 ) and rescale it to make floor smaller

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Step 8: Now let's texturize our bookshelf Create new

VrayMtl material Choose wod02.jpg texture

Reflection: 15 and Glossiness : 0,65 Add this material

to bookshelf and shelves Apply UVW Mapping Modifer Choose Box Mapping and use Bitmap Fit To make shelves different , select polygons and add UVW Mapping to differend shelves ( I selected two groups of

3 shelves ) Than apply Poly Select Modifer , select other group of shelves and apply UVW Mapping.Just open the screensaver

Step 9: Texturing table Create new VrayMtl material

It will be a table top

Affect shadows, affect alpha Apply this material to

the table top

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Step 11: To the chair apply the same material we used

to the table and apply UVW Mapping For the cushion create new Vray material :

Color :

RGB ( 254 ; 248 ; 230 )

Add Diffusemap : "cushion_bump.jpg " ammount : 20Add Bumpmap : " cushion_bump.jpg " with ammount 35

Than copy 5 chairs with cushions The UVW settings will

be the same

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Step 12: Material for table cloth :

Diffusemap: "tablecloth.jpg"

Bumpmap: "tablecloth.jpg" amount : " 30 "

Apply and use UVW Mapping

Step 13: Radiator material:

Color:

RGB ( 242 ; 242 ; 242 )

Glossiness : 0,95

Reflection: 30

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Step 14: Lamp material:

Affect shadows and alpha

Step 15: Curtain material:

Click on the picture to see curtain settings

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Step 16: Windows material:

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render time : 30 min ( both subdivs : 20 )

Step 18: Bowl material

Click on the picture to see values

Colors:

Diffuse ( 153 ; 0 ; 0 )

Reflect : 45

Refract ( 216 ; 106 ; 106 )

Step 19: Flower material with SSS

The material is in the Material Library

Step 20: Rest of the materials is in the Material Library

Just apply it to objects and we can set the scene lightning whoooa :)

End of Part 3

End of Part3: Texturing and materials

All materials are on right places and objects

Now we can start setting lightning and rendering

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Part 4: Lightning

Step 1: First we have to create sun :)

Create Direct Light

Settings:

Shadows : VrayMultiplier: 1.0Check Area Shadows , subdivs=12

Step 2: Adding Vray Lights Place Vray Lights in

windows Two in the nearby room Click on the picture

to see all Lights settings

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Part 5: Rendering

Step 1: Click on the picture and copy rendering

settings

I hope this tutorial was helpful for you Here are some renders of this interior

And 3dsmax 6 scene file : minterior.max

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To add a background you must save render as Targa Image After you must apply a layer with background and

adjust colors and illumination

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