Maya Dynamics Basics Lab 3: Emitters
Trang 1Maya Dynamics Basics
Lab 3 : Emitters
Author: Khieu Van Bang
Email: tribang.nd@gmail.com
Trang 2 Basics:
What is Emitters ?
Emitter Tool.
Working with type Emitters: omni, directional and volume.
Create Emitters from Object.
Examples:
The spacecraft flight.
Open Water Tap.
Trang 31) BASICS
Emitters Basics
Trang 51.1.1) What is Emitters ?
Emitters generate moving or stationary particles as an animation plays You can use emitters to create smoke, fire, fireworks, rain, and similar objects.
1) EMITTERS BASICS
Trang 61.1.1) What is Emitters ?
1) EMITTERS BASICS
Types of emitters:
o Point emitters (directional and omni) emit particles from a position in
the workspace or from particles, vertices, CVs, edit points, or lattice points.
o Surface emitters emit particles from random, evenly distributed
positions on the outer faces of NURBS or polygonal surfaces.
o Curve emitters emit articles from random, evenly distributed positions
of a NURBS curve.
o Volume emitters emit particles from a closed volume You can choose
from cube, sphere, cylinder, cone and torus.
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1.2) Emitters tool.
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1) EMITTERS BASICS
The tools used to create and control Emitters
o Basic Emitter Attributes
o Distance/Direction Attributes
o Basic Emission Speed Attributes
o Volume Emitter Attributes
o Volume Speed Attributes
Trang 91.2.1) Basic Emitter Atributes.
Emitter type : Select one of these choices from
the pop-up menu
o Omni: Sets the emitter type to an
omnidirectional point emitter
o Directional: Sets the emitter type to a
directional point emitter
o Surface: Emits particles from randomly
distributed positions
o Curve: Emits particles from randomly
distributed positions on or near a curve
o Volume: Emits particles from a closed volume.
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1) EMITTERS BASICS
Rate (Particle/Sec): average rate at which particles are emitted per second.
Scale Rate by Object Size: the size of the object emitting the particles affects the rate of particles
emitted per frame
Need Parent UV (NURBS Surface emitters only): adds parentU and parentV attributes to the particle
shape and sets the needparentUV attribute to on
Cycle Emission: Cycle Emission lets you restart the random number sequence of the emission.
Cycle Interval: Defines the interval in frames for restarting the random number sequence when
using Cycle Emission
Trang 101) EMITTERS BASICS
1.2.1) Basic Emitter Atributes.
Note: difference between created Emitter by Create E itter a d E it Fro O je t
Trang 11 Min Distance : Sets the minimum distance from the emitter
at which emission occurs
Max Distance: Sets the maximum distance from the emitter
at which emission occurs
Direction X, Y, Z : emission direction relative to the e itter’s
position and orientation Available only for directional, curve,and volume emitters
Spread : emission spread angle A value of 0.5 is 90 degrees,
a value of 1 is 180 degrees Available for only Directional andCurve emitters
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1) EMITTERS BASICS
1.2.2) Distance/Direction Atributes.
Trang 12 Speed : Sets a speed multiplier for the original emission speed of
the emitted particles
Tangent Speed : magnitude of the tangent component of emission
speed for surface and curve emission
Normal Speed : magnitude of the normal component of emission
speed for surface and curve emission
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1) EMITTERS BASICS
Speed Random : Speed Random attribute lets you add
randomness to your emission speeds without using expressions.Eachparti le’s speed is a random value between:
Speed - Speed Random/2 Speed + Speed Random/2
1.2.2) Distance/Direction Atributes.
Trang 13Use the Attribute Editor instead of the Channel Box.
Volume Shape: Specifies the shape of the volume that the
particles are emitted into
Volume Offset: Offsets the emitting volume from the
location of the emitter
Volume Sweep: Defines the extent of rotation for all
volumes except cubes This can be a value between 0 and
360 degrees
Section Radius (Torus only): Defines the thickness of the
solid portion of the torus, relative to the radius of the
torus’s central ring
Die on Emission Volume Exit: the emitted particles die
when they exit the volume
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1) EMITTERS BASICS
1.2.3) Volume Emitter Atributes.
Trang 14Apply only to the initial velocity of the particles.
Away From Center: move away from the center point of cube or
sphere volumes
Away From Axis: particles move away from the central axis of
cylinder, cone, or torus volumes
Along Axis: move along the central axis of all volumes.
Around Axis: move around the central axis of all volumes.
Random Direction: adds irregularity to the direction and initial
speed of the parti le’s Volume Speed attributes, somewhat likeSpread does for other emitter types
Directional Speed: adds speed in the direction specified by the
Direction XYZ attributes of all volume emitters
Scale Speed by Size: increase the size of the volume, the speed of
the particles increases
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1) EMITTERS BASICS
1.2.3) Volume Speed Atributes.
Trang 151) BASICS
Emitters Basics
1.1) What is Emitters ?
1.2) Emitter Tool.
1.3) Working with type Emitters: omni, directional and volume.
1.4) Create Emitters from Object.
Omni Emitters
Directional Emitter
Volume Emitter
Trang 161.3.1) Omni Emitters
1) EMITTERS BASICS
1.3.1.1) Basic Emitter Attributes.
Trang 171.3.1) Omni Emitters
1) EMITTERS BASICS
1.3.1.1) Basic Emitter Attributes.
Trang 201.3.1.4) Livespan Mode
1.3.1) Omni Emitters
1) EMITTERS BASICS
Trang 211.3.1.5) Types of Particle render.
1.3.1) Omni Emitters
1) EMITTERS BASICS
Trang 221.3.1.5) Types of Particle render.
1.3.1) Omni Emitters
1) EMITTERS BASICS
Trang 231) BASICS
Emitters Basics
1.1) What is Emitters ?
1.2) Emitters Tool.
1.3) Working with type Emitters: omni, directional and volume
1.4) Create Emitters from Object.
Omni Emitters
Directional Emitter
Volume Emitter
Trang 241.3.2) Directional Emitter
1) EMITTERS BASICS
1.3.2.1) Basic Emitter Attributes.
Trang 261) EMITTERS BASICS
1.3.2.3) Basic Emission Speed Attributes.
1.4.2) Directional Emitter
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Trang 271.3.2.4) Livespan Mode
1) EMITTERS BASICS
1.3.2) Directional Emitter
Trang 281.3.2.5) Types of Particle render.
1) EMITTERS BASICS
1.3.2) Directional Emitter
Trang 291.3.2.5) Types of Particle render.
1) EMITTERS BASICS
1.3.2) Directional Emitter
Trang 301) BASICS
Emitters Basics
1.1) What is Emitters ?
1.2) Working with type Emitters: omni, directional and volume.
1.3) Create Emitters from Object.
Omni Emitters
Directional Emitter
Volume Emitter
Trang 311) EMITTERS BASICS
1.3.3.1) Basic Emitter Attributes.
1.3.3) Volume Emitter
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Trang 321) EMITTERS BASICS
1.3.3.2) Distance/Direction Attributes.
1.3.3) Volume Emitter
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Trang 331) EMITTERS BASICS
1.3.3.3) Basic Emission Speed Attributes.
1.3.3) Volume Emitter
Trang 341) EMITTERS BASICS
1.3.3.3) Basic Emission Speed Attributes.
1.3.3) Volume Emitter
Trang 351) EMITTERS BASICS
1.3.3.3) Basic Emission Speed Attributes.
1.3.3) Volume Emitter
Trang 361) EMITTERS BASICS
1.3.3.3) Basic Emission Speed Attributes.
1.3.3) Volume Emitter
Trang 381) EMITTERS BASICS
1.3.3.4) Volume Emitter Attributes.
1.3.3) Volume Emitter
Trang 391.3.3.4) Livespan Mode
1) EMITTERS BASICS
1.3.3) Volume Emitter
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Trang 401.3.3.5) Types of Particle render.
1) EMITTERS BASICS
1.3.3) Volume Emitter
Trang 411) BASICS
Emitters Basics
1.1) What is Emitters ?
1.2) Emitters Tool.
1.3) Working with type Emitters: omni, directional and volume.
1.4) Create Emitters from Object.
Trang 421.4.1) Make Emitter on curve.
Trang 431.4.2) Make Emitter on object.
Trang 441.4.2) Make Emitter on object.
1) EMITTERS BASICS
Trang 451.4.3) Make Emitter on surface.
1) EMITTERS BASICS
Trang 461.4.3) Make Emitter on surface.
1) EMITTERS BASICS
Trang 471.4.3) Make Emitter on surface.
1) EMITTERS BASICS
Trang 481.4.4) Make Emitter on vertex.
1) EMITTERS BASICS
Trang 491.4.5) Make Emitter on other Emitter.
Step 1: Create a Emitter.
Step 2: Select created Emitter, then Create new Emitter.
Step 3: Change type Emitter and attribute.
1) EMITTERS BASICS
Trang 50Emtters Basics
2) EXAMPLES
Trang 51Emtters Basics
2) EXAMPLES
2.1) The spacecraft flight.
2.2) Open Water Tap.
Trang 522) EXAMPLE
2.1) The spacecraft flight.
This example is a form of set key parent.
Trang 53Emtters Basics
2) EXAMPLES
2.1) Create a text effect.
2.2) Open Water Tap.
Trang 542.2) Open Water Tap.
2) EXAMPLE
This example is a form of set key lifePan.
Trang 55Thanks!