1. Trang chủ
  2. » Luận Văn - Báo Cáo

Maya Dynamics Basics Lab 3: Emitters

55 1 0
Tài liệu đã được kiểm tra trùng lặp

Đang tải... (xem toàn văn)

Tài liệu hạn chế xem trước, để xem đầy đủ mời bạn chọn Tải xuống

THÔNG TIN TÀI LIỆU

Thông tin cơ bản

Tiêu đề Maya Dynamics Basics Lab 3: Emitters
Tác giả Khieu Van Bang
Trường học Unknown University
Chuyên ngành Maya Dynamics
Thể loại Laboratory guide
Định dạng
Số trang 55
Dung lượng 1,45 MB

Các công cụ chuyển đổi và chỉnh sửa cho tài liệu này

Nội dung

Maya Dynamics Basics Lab 3: Emitters

Trang 1

Maya Dynamics Basics

Lab 3 : Emitters

Author: Khieu Van Bang

Email: tribang.nd@gmail.com

Trang 2

 Basics:

 What is Emitters ?

 Emitter Tool.

 Working with type Emitters: omni, directional and volume.

 Create Emitters from Object.

 Examples:

 The spacecraft flight.

 Open Water Tap.

Trang 3

1) BASICS

Emitters Basics

Trang 5

1.1.1) What is Emitters ?

Emitters generate moving or stationary particles as an animation plays You can use emitters to create smoke, fire, fireworks, rain, and similar objects.

1) EMITTERS BASICS

Trang 6

1.1.1) What is Emitters ?

1) EMITTERS BASICS

 Types of emitters:

o Point emitters (directional and omni) emit particles from a position in

the workspace or from particles, vertices, CVs, edit points, or lattice points.

o Surface emitters emit particles from random, evenly distributed

positions on the outer faces of NURBS or polygonal surfaces.

o Curve emitters emit articles from random, evenly distributed positions

of a NURBS curve.

o Volume emitters emit particles from a closed volume You can choose

from cube, sphere, cylinder, cone and torus.

Trang 8

1 2

1.2) Emitters tool.

3

4 5

6 7

1) EMITTERS BASICS

 The tools used to create and control Emitters

o Basic Emitter Attributes

o Distance/Direction Attributes

o Basic Emission Speed Attributes

o Volume Emitter Attributes

o Volume Speed Attributes

Trang 9

1.2.1) Basic Emitter Atributes.

 Emitter type : Select one of these choices from

the pop-up menu

o Omni: Sets the emitter type to an

omnidirectional point emitter

o Directional: Sets the emitter type to a

directional point emitter

o Surface: Emits particles from randomly

distributed positions

o Curve: Emits particles from randomly

distributed positions on or near a curve

o Volume: Emits particles from a closed volume.

3

1) EMITTERS BASICS

 Rate (Particle/Sec): average rate at which particles are emitted per second.

 Scale Rate by Object Size: the size of the object emitting the particles affects the rate of particles

emitted per frame

 Need Parent UV (NURBS Surface emitters only): adds parentU and parentV attributes to the particle

shape and sets the needparentUV attribute to on

 Cycle Emission: Cycle Emission lets you restart the random number sequence of the emission.

 Cycle Interval: Defines the interval in frames for restarting the random number sequence when

using Cycle Emission

Trang 10

1) EMITTERS BASICS

1.2.1) Basic Emitter Atributes.

 Note: difference between created Emitter by Create E itter a d E it Fro O je t

Trang 11

 Min Distance : Sets the minimum distance from the emitter

at which emission occurs

 Max Distance: Sets the maximum distance from the emitter

at which emission occurs

 Direction X, Y, Z : emission direction relative to the e itter’s

position and orientation Available only for directional, curve,and volume emitters

 Spread : emission spread angle A value of 0.5 is 90 degrees,

a value of 1 is 180 degrees Available for only Directional andCurve emitters

4

1) EMITTERS BASICS

1.2.2) Distance/Direction Atributes.

Trang 12

 Speed : Sets a speed multiplier for the original emission speed of

the emitted particles

 Tangent Speed : magnitude of the tangent component of emission

speed for surface and curve emission

 Normal Speed : magnitude of the normal component of emission

speed for surface and curve emission

5

1) EMITTERS BASICS

 Speed Random : Speed Random attribute lets you add

randomness to your emission speeds without using expressions.Eachparti le’s speed is a random value between:

Speed - Speed Random/2 Speed + Speed Random/2

1.2.2) Distance/Direction Atributes.

Trang 13

Use the Attribute Editor instead of the Channel Box.

 Volume Shape: Specifies the shape of the volume that the

particles are emitted into

 Volume Offset: Offsets the emitting volume from the

location of the emitter

 Volume Sweep: Defines the extent of rotation for all

volumes except cubes This can be a value between 0 and

360 degrees

 Section Radius (Torus only): Defines the thickness of the

solid portion of the torus, relative to the radius of the

torus’s central ring

 Die on Emission Volume Exit: the emitted particles die

when they exit the volume

6

1) EMITTERS BASICS

1.2.3) Volume Emitter Atributes.

Trang 14

Apply only to the initial velocity of the particles.

 Away From Center: move away from the center point of cube or

sphere volumes

 Away From Axis: particles move away from the central axis of

cylinder, cone, or torus volumes

 Along Axis: move along the central axis of all volumes.

 Around Axis: move around the central axis of all volumes.

 Random Direction: adds irregularity to the direction and initial

speed of the parti le’s Volume Speed attributes, somewhat likeSpread does for other emitter types

 Directional Speed: adds speed in the direction specified by the

Direction XYZ attributes of all volume emitters

 Scale Speed by Size: increase the size of the volume, the speed of

the particles increases

7

1) EMITTERS BASICS

1.2.3) Volume Speed Atributes.

Trang 15

1) BASICS

Emitters Basics

1.1) What is Emitters ?

1.2) Emitter Tool.

1.3) Working with type Emitters: omni, directional and volume.

1.4) Create Emitters from Object.

Omni Emitters

 Directional Emitter

 Volume Emitter

Trang 16

1.3.1) Omni Emitters

1) EMITTERS BASICS

1.3.1.1) Basic Emitter Attributes.

Trang 17

1.3.1) Omni Emitters

1) EMITTERS BASICS

1.3.1.1) Basic Emitter Attributes.

Trang 20

1.3.1.4) Livespan Mode

1.3.1) Omni Emitters

1) EMITTERS BASICS

Trang 21

1.3.1.5) Types of Particle render.

1.3.1) Omni Emitters

1) EMITTERS BASICS

Trang 22

1.3.1.5) Types of Particle render.

1.3.1) Omni Emitters

1) EMITTERS BASICS

Trang 23

1) BASICS

Emitters Basics

1.1) What is Emitters ?

1.2) Emitters Tool.

1.3) Working with type Emitters: omni, directional and volume

1.4) Create Emitters from Object.

 Omni Emitters

Directional Emitter

 Volume Emitter

Trang 24

1.3.2) Directional Emitter

1) EMITTERS BASICS

1.3.2.1) Basic Emitter Attributes.

Trang 26

1) EMITTERS BASICS

1.3.2.3) Basic Emission Speed Attributes.

1.4.2) Directional Emitter

?

Trang 27

1.3.2.4) Livespan Mode

1) EMITTERS BASICS

1.3.2) Directional Emitter

Trang 28

1.3.2.5) Types of Particle render.

1) EMITTERS BASICS

1.3.2) Directional Emitter

Trang 29

1.3.2.5) Types of Particle render.

1) EMITTERS BASICS

1.3.2) Directional Emitter

Trang 30

1) BASICS

Emitters Basics

1.1) What is Emitters ?

1.2) Working with type Emitters: omni, directional and volume.

1.3) Create Emitters from Object.

 Omni Emitters

 Directional Emitter

Volume Emitter

Trang 31

1) EMITTERS BASICS

1.3.3.1) Basic Emitter Attributes.

1.3.3) Volume Emitter

?

Trang 32

1) EMITTERS BASICS

1.3.3.2) Distance/Direction Attributes.

1.3.3) Volume Emitter

?

Trang 33

1) EMITTERS BASICS

1.3.3.3) Basic Emission Speed Attributes.

1.3.3) Volume Emitter

Trang 34

1) EMITTERS BASICS

1.3.3.3) Basic Emission Speed Attributes.

1.3.3) Volume Emitter

Trang 35

1) EMITTERS BASICS

1.3.3.3) Basic Emission Speed Attributes.

1.3.3) Volume Emitter

Trang 36

1) EMITTERS BASICS

1.3.3.3) Basic Emission Speed Attributes.

1.3.3) Volume Emitter

Trang 38

1) EMITTERS BASICS

1.3.3.4) Volume Emitter Attributes.

1.3.3) Volume Emitter

Trang 39

1.3.3.4) Livespan Mode

1) EMITTERS BASICS

1.3.3) Volume Emitter

?

Trang 40

1.3.3.5) Types of Particle render.

1) EMITTERS BASICS

1.3.3) Volume Emitter

Trang 41

1) BASICS

Emitters Basics

1.1) What is Emitters ?

1.2) Emitters Tool.

1.3) Working with type Emitters: omni, directional and volume.

1.4) Create Emitters from Object.

Trang 42

1.4.1) Make Emitter on curve.

Trang 43

1.4.2) Make Emitter on object.

Trang 44

1.4.2) Make Emitter on object.

1) EMITTERS BASICS

Trang 45

1.4.3) Make Emitter on surface.

1) EMITTERS BASICS

Trang 46

1.4.3) Make Emitter on surface.

1) EMITTERS BASICS

Trang 47

1.4.3) Make Emitter on surface.

1) EMITTERS BASICS

Trang 48

1.4.4) Make Emitter on vertex.

1) EMITTERS BASICS

Trang 49

1.4.5) Make Emitter on other Emitter.

 Step 1: Create a Emitter.

 Step 2: Select created Emitter, then Create new Emitter.

 Step 3: Change type Emitter and attribute.

1) EMITTERS BASICS

Trang 50

Emtters Basics

2) EXAMPLES

Trang 51

Emtters Basics

2) EXAMPLES

2.1) The spacecraft flight.

2.2) Open Water Tap.

Trang 52

2) EXAMPLE

2.1) The spacecraft flight.

This example is a form of set key parent.

Trang 53

Emtters Basics

2) EXAMPLES

2.1) Create a text effect.

2.2) Open Water Tap.

Trang 54

2.2) Open Water Tap.

2) EXAMPLE

This example is a form of set key lifePan.

Trang 55

Thanks!

Ngày đăng: 18/01/2023, 13:16

w