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Tiêu đề Multimedia Communications
Tác giả Nguyen Chan Hung
Người hướng dẫn Associate Prof. Nguyen Chan Hung, Ph.D.
Trường học Hanoi University of Science and Technology
Chuyên ngành Multimedia Communications
Thể loại Course syllabus
Năm xuất bản 2012
Thành phố Hanoi
Định dạng
Số trang 32
Dung lượng 1,39 MB

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Introduction 0 3H 3222012 1 Multimedia Communications Associate Prof Nguyen Chan Hung, Ph D Vice Head | Department of Telecommunication System | School of Electronics and Telecom Head of Research and Development Laboratory of Multimedia Technology (RDLAB) Hanoi University of Science and Technology (HUST) Tel +84 0904186221 | Fax +84 4 38692241 E mail chanhungmail hut edu vn , hungncgmx net URL http set hut edu vn~nguyenchanhung 2022012 1Prof Nguyen Chan Hung HUST Course syllabus � Intr.

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Multimedia Communications

Associate Prof Nguyen Chan Hung, Ph.D.

Vice-Head | Department of Telecommunication System |

School of Electronics and Telecom.

Head of Research and Development Laboratory of

Multimedia Technology (RDLAB) Hanoi University of Science and Technology (HUST)

Tel: +84-0904186221 | Fax: +84-4-38692241 E-mail: chanhung@mail.hut.edu.vn , hungnc@gmx.net

Video coding/compression techniques

Emerging multimedia communication

systems

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◦ To be familiar with Multimedia products

◦ To be aware of the networking evolution.

◦ To understand the network types.

◦ To discuss multimedia requirements in the

communication systems.

◦ To understand the basics of a multimedia

communication system.

◦ To illustrate multimedia networks.

◦ To know the Internet protocol suite for multimedia

communications

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Multimedia communication in

Vietnamese market

A potential emerging market…

Digital TV / Pay-TV booming

◦ 3G: Viettel, Mobiphone, Vinaphone, etc…

◦ Services: MobiTV, Traffic Camera, VideoPhone, etc

Web Video: Clip.vn

Music network: Zing mp3, sannhac, etc

Tools that is used to represent or do a certain things,

delivery medium, a form of mass communication –

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Definition of Multimedia

Multimedia is a combination of text, graphic,

sound, animation, and video that is delivered

interactively to the user by electronic or

digitally manipulated means.

A broad term for something that contains words to express

something

Text is the most basic element of multimedia

A good choice of words could help convey the intended message

to the users (keywords)

Used in contents, menus, navigational buttons

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Elements of Multimedia

GRAPHIC

Two-dimensional figure or illustration

Could be produced manually (by drawing, painting,

TEXT

AUDIO

GRAPHIC

VIDEO ANIMATION

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Produced by vibration, as perceived by the

sense of hearing

In multimedia, audio could come in the form of

speech, sound effects and also music score.

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The illusion of motion created by the consecutive

display of images of static elements

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Is the technology of capturing, recording, processing,

transmitting, and reconstructing moving pictures

Video is more towards photo realistic image sequence /

live recording as in comparison to animation.

Video also takes a lot of storage space So plan carefully

before you are going to use it.

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Interactive Multimedia

When the user is given the option of

controlling the elements.

Hyper Media

A combination of hypertext, graphics,

audio, video, (linked elements) and

interactivity culminating in a complete,

non-linear computer-based experience

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Example

Interactive Multimedia

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A Multimedia Project is identified as Linear when:

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Linear VS Non Linear VS Non Linear Linear

A Multimedia Project is identified as Non-Linear when:

◦ It is interactive

◦ Users have control over the content that is being showed to them

◦ Users are given navigational control

Use to merge multimedia elements (text, audio,

graphic, animation, video) into a project.

Designed to manage individual multimedia

elements and provide user interaction (if

required).

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There are a number of fields where

multimedia could be of use Examples

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Importance of Multimedia

Business

◦ Use and Applications

Sales / Marketing Presentation

Trade show production

Staff Training Application

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Importance of Multimedia

Entertainment

◦ Use and Applications

Games (Leisure / Educational)

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Importance of Multimedia

Public Places

◦ Use and Applications

Information Kiosk

Smart Cards, Security

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Multimedia Products

Briefing Products

information quickly and concisely

Short Development Cycle

Limited Number of Presentations

Usage of text to present information with limited use of

graphic, audio and video

Have few navigational controls (mouse click and button

press to move from one page to another)

Content and the format are suitable for the audience and

fulfill the purpose of the presentation

1/2

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Multimedia Products

Briefing Products

The understanding of the presented subject

Seamless integration of content

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Multimedia Products

Reference Products

1/2

• Often used for answering specific questions or for general browsing of

information (stored on CD/ DVD ROM)

• Characteristic of reference product:

Used by wide range of user (small – adult)

Have navigational menu, book marking, searching, printing utility

• 2 Basic classes of reference product:

Generalized Content (dictionary/encyclopedia)

Broad treatment of content at a limited depth

Detailed Content

Focus on specific area and provide extensive information

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Multimedia Products

Reference Products

The developers understanding the body of information and

how the end user will want to access it

Help function should always available to explain how to

access and use the information

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• Similar to reference product in a sense that large amount of information

are made available to the end user

• Focus on storing and accessing the actual data (multimedia data such

as text, graphic, audio, animation and video)

• Characteristics of Database Products are:

Manages multimedia data (large data)

Descriptive finding methods

Content based search

Simultaneous access

Online database

Relational consistency in data management

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Education and Training Products

• Similar to textbook or training manuals but have added media such as

audio, animation and video

• Make up a significant share of the multimedia market ranging from

pre-kindergarten to postgraduate offerings from technical to corporate

training products

• 2 categories of reference product:

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• A product which is usually stationed at public places and allow the user

to find information interactively and also other types of transaction

• Characteristics of Kiosk

Products:-Limited target users and usage

User friendly and easily used by user

Fast response

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Provide certain information (example map, timetable etc)

Point Of Sales System

Allow users to purchase or make orders

• Example of Kiosk

Products:-Instant Photo Booth

Banking Kiosk (money deposit, cheque)

University Information Kiosk

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Multimedia Products

Entertainment & Games

• Most popular

• Shipped in the form of Interactive CD / DVD ROM

• Characteristics of E & G

Products:-Immersive

Requires constant feedback and interaction with the user

Challenging and sometimes intriguing for user

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MULTIMEDIA COMMUNICATIONS

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Trends of next generation ICT applications

and services

Facts

◦ Network grows fast in size, capacity

and diversity

◦ Multimedia traffic becomes the largest

portions of the whole Internet traffic

◦ Terminal become Smarter

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Trends of ICT

Multimedia applications are converging toward a new form: Unified

Communication & Unified Messaging, where all traditional

communication services are combined and deliver to any device

P2P networking is becoming a major trend that affect multimedia

applications and Internet architecture Many of P2P mechanisms is

being reused in Grid Computing, Cloud Computing and

Ubiquitous Computing

P2P is spreading to mobile multimedia applications run over

broadband wireless infrastructure such as 3G, LTE, WiFi, WiMax thus

require significant modification in protocols.

When smart terminals are equipped with sensors (GPS, G-sensors,

etc), the system can detect and predict user’s context to deliver

appropriate information in the right time, at the right place

Ubiquitous Information System

22/03/2012

Dr Nguyen Chan Hung - Hanoi University of Science and Technology 45

Multimedia Requirements

To develop schemes for multi-access networks which

can provide performance guarantees.

To develop a distribute route-selection strategy for

point-to-point networks.

Real-time multimedia applications require guaranteed

performance communication services, such as

throughput, delay, jitter and loss rate.

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Communication Service for

Multimedia

Quality-of-service (QoS) support and group communication system:

and network control; and

Bandwidth, delay, delay jitter (variance), and reliability.

Audio/Video groups can:

have static or dynamic memberships during their lifetime,

◦ have centrally (typically sender) or distributed (typically receiver) controlled

membership,

consist of members with homogeneous or be heterogeneous characteristics

and requirements

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Multimedia Application Environment

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Multimedia File types

Some examples of types:

◦ Text Files: txt, doc, rtf

◦ Audio Files: au, aif, wav, mp3,

◦ Graphic files: jpg, gif, tif, bmp, pict, pcx

◦ Moving video files: mov, avi, mpg, mpeg, mp4, 3gp, flv, mkv

◦ Animation: fli, flc

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Multimedia Communication System

Network Access Method

Routing

Frame and Packet Structures

Packet Discrimination

◦ Identify packets that require special handling.

◦ Be capable of accommodating those special

requirements.

Bandwidth Requirement, Reservation and

Conservation

High bandwidth and low latency

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Multimedia Communication System Architecture

The ability to manage dynamically the achieved QoS of each

service component

The possibility for users to select some resources that best

meet their needs.

The possibility to interact with another user whose equipment

has differing characteristics.

The communications network must allow any user to select

the service components he/she wants:

The possibility for users to join in or withdraw from a communication session

according to certain policies, such as agreement of all interacting partners before

admitting a new user

The possibility to set such quality of service parameters as the synchronization

tolerance between the service components, the echo sensitivity, the burst

sensitivity, and so on.

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Real-time Transport Protocol (RTP) provides support

for the transport of real-time data such as video and

audio streams.

RTP needs support from lower layers that actually have

control over resources in switches and routers

RTP/RTCP provides functionality and control

mechanisms necessary for carrying real-time content.

RTP/RTCP itself is not responsible for the higher-level

tasks like assembly and synchronization These have to

be done at application level.

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RTCP

Real-Time Control Protocol extends RTP

In an RTP session, participants periodically send RTCP packets to convey feedback on

quality of data delivery and information of membership

Packets defined for carrying control information:

◦ SR: Sender report, for transmission and reception statistics from session

participants that are

◦ active senders

◦ RR: Receiver report, for reception statistics from session participants, that are not

active

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Multimedia Internet Protocols

SAP & SDP

◦ Peer to peer communication, the concept of session.

SIP

◦ Signalling mechanisms that are necessary to establish

a session and to negotiate the parameters to be used

in it, such as codecs, media, location, etc.

MBONE Tools

◦ SDR, VIC, VAT and RAT, WB, NTE.

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Multimedia Internet Protocols

RSVP

◦ Network control protocol

◦ Allows data receiver to request a special end-to-end

quality of service for its data flows.

RTSP

◦ A client-server multimedia presentation protocol to

enable controlled delivery of streamed multimedia

data over IP network.

◦ Aims to provide the same services on streamed

audio and video just as HTTP does for text and

graphics

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Multimedia Communications

High-Density File Transfers

Graphics File Transfers

Audio File Transfers

Video File Transfers

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Admission Control

Call Admission Control (CAC) prevents oversubscription

ofVoIPnetworks

◦ It is used in the call set-up phase and applies to real-time media traffic as opposed to

data traffic CAC mechanisms complement and are distinct from the capabilities

of Quality of Service tools to protect voice traffic from the negative effects of other

voice traffic and to keep excess voice traffic off the network

Since it averts voice traffic congestion, it is a preventiveCongestion Control Procedure

It ensures that there is enough bandwidth for authorized flows.

Integrated Services with RSVP (which reserve resources for the flow of

packets through the network) using controlled-load service ensures that a

call cannot be set up if it cannot be supported

CAC rejects calls when:

◦ there is insufficient CPU processing power,

◦ the upstream and downstream traffic exceeds prespecified thresholds,

◦ the number of calls being handled exceeds a prespecified limit [1]

Connection Admission Control (CAC) can be used to prevent congestion in

connection-oriented protocols such asATM

◦ In that context, there are several schemes available [2] However, VoIP differs in that it

uses RTP , UDP and IP , all of which are connectionless protocols.

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