Contents Activity: The Exchange 2000 Challenge 1 Module 14: Taking the Microsoft Exchange 2000 Challenge... Program Manager: Steve Thues Product Manager: Megan Camp Instructional Des
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Activity: The Exchange 2000 Challenge 1
Module 14: Taking the Microsoft Exchange
2000 Challenge
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Program Manager: Steve Thues
Product Manager: Megan Camp
Instructional Designers: Bill Higgins (Volt Technical), Jennifer Morrison, Priya Santhanam
(NIIT (USA) Inc), Samantha Smith, Alan Smithee
Instructional Software Design Engineers: Scott Serna
Subject Matter Experts: Krista Anders, Megan Camp, Chris Gould (Global Logic Ltd),
Janice Howd, Elizabeth Molony, Steve Schwartz (Implement.Com), Bill Wade (Wadeware LLC)
Technical Contributors: Karim Batthish, Paul Bowden, Kevin Kaufman, Barry Steinglass,
Jeff Wilkes
Graphic Artist: Kimberly Jackson (Independent Contractor)
Editing Manager: Lynette Skinner
Editor: Kelly Baker
Production Manager: Miracle Davis
Build Manager: Julie Challenger
Production Support: Marlene Lambert (Online Training Solutions, Inc)
Test Manager: Eric Myers
Courseware Testing: Robertson Lee (Volt)
Creative Director, Media/Sim Services: David Mahlmann
Web Development Lead: Lisa Pease
CD Build Specialist: Julie Challenger
Localization Manager: Rick Terek
Operations Coordinator: John Williams
Manufacturing Support: Laura King; Kathy Hershey
Lead Product Manager, Release Management: Bo Galford
Lead Product Manager, Messaging: Dave Phillips
Group Manager, Courseware Infrastructure: David Bramble
Group Product Manager, Content Development: Dean Murray
General Manager: Robert Stewart
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Instructor Notes
This module provides a capstone activity in the form of a game titled the Exchange 2000 Challenge This activity reinforces the concepts and skills needed to manage and configure an Exchange 2000 organization
Materials and Preparation
This section provides the materials and preparation tasks that you need to teach this module
Required Materials
To teach this module, you need the following materials:
! Microsoft® PowerPoint file 1572a_14.ppt
Preparation Tasks
To prepare for this module, you should:
! Review and practice the Exchange 2000 Challenge activity
Presentation:
60 Minutes
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Use the following strategy to present this module:
! Taking the Exchange 2000 Challenge Make sure you have reviewed and practiced the game and that you have all materials ready This version of the Exchange 2000 Challenge does not include a timer function You will have to provide you own timing during this activity
Explain that the purpose of the activity is to review information learned Read the instructions for the Final Challenge just prior to playing that part
of the game
To start the game:
• Write a number between 1-10 on a slip of paper Have each team guess a number The team that comes the closest to the number goes first
• Inform the students how you will track time
• Read the instructions to the students
Customization Information
This section identifies the lab setup requirements for a module and the configuration changes that occur on student computers during the labs This information is provided to assist you in replicating or customizing Microsoft Official Curriculum (MOC) courseware
There are no labs in this module, and as a result, there are no lab setup requirements or configuration changes that affect replication or customization
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Activity: The Exchange 2000 Challenge
Instructions for Exchange 2000 Challenge:
1 When it is your team’s turn, your team will select a category and point level for the question you want to try to answer
2 The instructor will read the question aloud and your team will have the opportunity to confer for 30 seconds prior to answering the question
3 A representative of your team will present your answer The instructor will ask if this is your final answer, at which time your team will be able to alter their response if you so desire
4 After your final answer is given, the instructor will reveal the correct answer
5 If your team has answered correctly, the points won for that question will be added to your team’s total score If your team has answered incorrectly, the points lost for the question will be deducted from your team’s score
6 Questions that are answered incorrectly are discarded and the other team does not get the opportunity to win points by answering the question correctly
Topic Objective
To introduce the Exchange
2000 Challenge
Lead-in
In this activity, you will
reinforce major topics
dealing with Exchange 2000
in a team environment and
through the use of an
interactive game-like
activity
To start the Exchange 2000
challenge, run Ex
Challenge.xls from the
Media folder on the
Instructor compact disc
Determine which team goes
first
The Exchange 2000
Challenge does not include
a timer function You will
have to provide your own
timing mechanism
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