1. Trang chủ
  2. » Công Nghệ Thông Tin

Tài liệu Module 14: Taking the Microsoft Exchange 2000 Challenge doc

6 316 0
Tài liệu đã được kiểm tra trùng lặp

Đang tải... (xem toàn văn)

THÔNG TIN TÀI LIỆU

Thông tin cơ bản

Tiêu đề Module 14: Taking the Microsoft Exchange 2000 Challenge
Chuyên ngành Information Technology
Thể loại Module
Năm xuất bản 2000
Định dạng
Số trang 6
Dung lượng 658,55 KB

Các công cụ chuyển đổi và chỉnh sửa cho tài liệu này

Nội dung

Contents Activity: The Exchange 2000 Challenge 1 Module 14: Taking the Microsoft Exchange 2000 Challenge... Program Manager: Steve Thues Product Manager: Megan Camp Instructional Des

Trang 1

Contents

Activity: The Exchange 2000 Challenge 1

Module 14: Taking the Microsoft Exchange

2000 Challenge

Trang 2

with all applicable copyright laws is the responsibility of the user No part of this document may

be reproduced or transmitted in any form or by any means, electronic or mechanical, for any purpose, without the express written permission of Microsoft Corporation If, however, your only means of access is electronic, permission to print one copy is hereby granted

Microsoft may have patents, patent applications, trademarks, copyrights, or other intellectual property rights covering subject matter in this document Except as expressly provided in any written license agreement from Microsoft, the furnishing of this document does not give you any license to these patents, trademarks, copyrights, or other intellectual property

 2000 Microsoft Corporation All rights reserved

Microsoft, MS-DOS, Windows, Windows NT, Active Directory, ActiveX, BackOffice, FrontPage, Hotmail, MSN, Outlook, PowerPoint, Visual Studio, and Win32 are either registered trademarks

or trademarks of Microsoft Corporation in the U.S.A and/or other countries

Other product and company names mentioned herein may be the trademarks of their respective owners

Program Manager: Steve Thues

Product Manager: Megan Camp

Instructional Designers: Bill Higgins (Volt Technical), Jennifer Morrison, Priya Santhanam

(NIIT (USA) Inc), Samantha Smith, Alan Smithee

Instructional Software Design Engineers: Scott Serna

Subject Matter Experts: Krista Anders, Megan Camp, Chris Gould (Global Logic Ltd),

Janice Howd, Elizabeth Molony, Steve Schwartz (Implement.Com), Bill Wade (Wadeware LLC)

Technical Contributors: Karim Batthish, Paul Bowden, Kevin Kaufman, Barry Steinglass,

Jeff Wilkes

Graphic Artist: Kimberly Jackson (Independent Contractor)

Editing Manager: Lynette Skinner

Editor: Kelly Baker

Production Manager: Miracle Davis

Build Manager: Julie Challenger

Production Support: Marlene Lambert (Online Training Solutions, Inc)

Test Manager: Eric Myers

Courseware Testing: Robertson Lee (Volt)

Creative Director, Media/Sim Services: David Mahlmann

Web Development Lead: Lisa Pease

CD Build Specialist: Julie Challenger

Localization Manager: Rick Terek

Operations Coordinator: John Williams

Manufacturing Support: Laura King; Kathy Hershey

Lead Product Manager, Release Management: Bo Galford

Lead Product Manager, Messaging: Dave Phillips

Group Manager, Courseware Infrastructure: David Bramble

Group Product Manager, Content Development: Dean Murray

General Manager: Robert Stewart

Trang 3

Module 14: Taking the Microsoft Exchange 2000 Challenge iii

Instructor Notes

This module provides a capstone activity in the form of a game titled the Exchange 2000 Challenge This activity reinforces the concepts and skills needed to manage and configure an Exchange 2000 organization

Materials and Preparation

This section provides the materials and preparation tasks that you need to teach this module

Required Materials

To teach this module, you need the following materials:

! Microsoft® PowerPoint file 1572a_14.ppt

Preparation Tasks

To prepare for this module, you should:

! Review and practice the Exchange 2000 Challenge activity

Presentation:

60 Minutes

Trang 4

Module Strategy

Use the following strategy to present this module:

! Taking the Exchange 2000 Challenge Make sure you have reviewed and practiced the game and that you have all materials ready This version of the Exchange 2000 Challenge does not include a timer function You will have to provide you own timing during this activity

Explain that the purpose of the activity is to review information learned Read the instructions for the Final Challenge just prior to playing that part

of the game

To start the game:

• Write a number between 1-10 on a slip of paper Have each team guess a number The team that comes the closest to the number goes first

• Inform the students how you will track time

• Read the instructions to the students

Customization Information

This section identifies the lab setup requirements for a module and the configuration changes that occur on student computers during the labs This information is provided to assist you in replicating or customizing Microsoft Official Curriculum (MOC) courseware

There are no labs in this module, and as a result, there are no lab setup requirements or configuration changes that affect replication or customization

Trang 5

Module 14: Taking the Microsoft Exchange 2000 Challenge 1

Activity: The Exchange 2000 Challenge

Instructions for Exchange 2000 Challenge:

1 When it is your team’s turn, your team will select a category and point level for the question you want to try to answer

2 The instructor will read the question aloud and your team will have the opportunity to confer for 30 seconds prior to answering the question

3 A representative of your team will present your answer The instructor will ask if this is your final answer, at which time your team will be able to alter their response if you so desire

4 After your final answer is given, the instructor will reveal the correct answer

5 If your team has answered correctly, the points won for that question will be added to your team’s total score If your team has answered incorrectly, the points lost for the question will be deducted from your team’s score

6 Questions that are answered incorrectly are discarded and the other team does not get the opportunity to win points by answering the question correctly

Topic Objective

To introduce the Exchange

2000 Challenge

Lead-in

In this activity, you will

reinforce major topics

dealing with Exchange 2000

in a team environment and

through the use of an

interactive game-like

activity

To start the Exchange 2000

challenge, run Ex

Challenge.xls from the

Media folder on the

Instructor compact disc

Determine which team goes

first

The Exchange 2000

Challenge does not include

a timer function You will

have to provide your own

timing mechanism

Trang 6

THIS PAGE INTENTIONALLY LEFT BLANK

Ngày đăng: 24/01/2014, 10:20