The first content view we'll build will have a date picker, which is the easiest type of picker to implement see Figure 7-2.. We'll see how to use the datasource and delegate to provide
Trang 1Tab Bars
and Pickers
n the last chapter, you built your first multiview application In this chapter,
you're going to build a full tab bar application with five different tabs and five
different content views Building this application is going to reinforce a lot of
what you learned in the last chapter, but you’re too smart to spend a whole
chapter doing stuff you already sorta know how to do, so we're going to use
those five content views to show you how to use a type of iPhone control that
we have not covered yet The control is called the picker view, although it’s
usually just called the picker
„ii ATKT >
Figure 7-1 A picker in the
Clock application
You may not be familiar with the name, but
you've almost certainly used a picker if you've owned an iPhone for more than, say, 10 min- utes Pickers are the controls with dials that spin You use them to input dates in the Cal- endar application or to set a timer in the Clock application (see Figure 7-1)
Pickers are rather more complex than the iPhone controls you've seen so far, and as such, they deserve a little more attention Pickers can
be configured to display one dial or many By
default, pickers display lists of text, but they can also be made to display images
Trang 2The Pickers Application
This chapter's application, Pickers, will feature a tab bar As you build Pickers, you'll change
the default tab bar so it has five tabs, add an icon to each of the tab bar items, and then cre- ate a series of content views and connect each to a tab
The first content view we'll build will have a date picker, which is the easiest type of picker
to implement (see Figure 7-2) The view will also have a button that, when tapped, will dis- play an alert that displays the date that was picked
The second tab will feature a picker with a single list of values (see Figure 7-3) This picker is
a little bit more work to implement than a date picker You'll learn how to specify the values
to be displayed in the picker by using a delegate and a datasource
In the third tab, we’re going to create a picker with two separate wheels The technical term
for each of these wheels is a picker component, so here, we are creating a picker with two components We'll see how to use the datasource and delegate to provide two independent lists of data to the picker (see Figure 7-4) Each of this picker’s components can be changed without impacting the other one
In the fourth content view, we're going to build another picker with two components But this
time, the values displayed in the component on the right are going to change based on the value selected in the component on the left In our example, we're going to display a list of states in the left component and a list of that state’s ZIP codes in the right component (see Figure 7-5)
co LoL
Figure 7-2 The first tab will Figure 7-3 A picker display- Figure 7-4 A two-
showa date picker ing a single list of values component picker
Trang 3And last, but most certainly not least, we're going to have
a little fun with the fifth content view We're going to see how
to add image data to a picker, and we're going to do it by writ-
ing alittle game that uses a picker with five components In several places in Apple’s documentation, the picker’s appear- ance is described as looking a bit like a slot machine Well, then,
what could be more fitting than writing a little slot machine
game (see Figure 7-6)? For this picker, the user won't be able
to manually change the values of the components but will be able to select the Spin button to make the five wheels will spin
to a new, randomly selected value If three copies of the same image appear in a row, the user wins
atl > 8:56 PM =
ee
z
one component is dependent
BARÍ|BAR|BARIE
nent, the right component
changes to a list of ZIP codes
Delegates and Datasources
Before we dive in and start building our application, let’s look
at why pickers are so much more complex than the other
controls you've used so far It’s not just a matter of there being
fact, the picker actually has very few attributes that are con- ponent picker Note that we
figurable in Interface Builder With the exception of the date ; ; } ; iPhone as a tiny casino picker, you can’t use a picker by just grabbing one in Interface
Builder, dropping it on your content view, and configuring it
You have to also provide it with both a picker delegate and
a picker datasource
By this point, you should be comfortable using delegates We've already used application delegates and action sheet delegates, and the basic idea is the same here The picker defers several jobs to its delegate The most important of these is the task of determining what to actually draw for each of the rows in each of its components The picker asks the delegate for either a string or a view that will be drawn at a given spot on a given component
Trang 4In addition to the delegate, pickers have to have a datasource The datasource works similarly
to the delegate, in that its methods are called at certain, prespecified times Picker datasource methods are used by the picker to get the number of components and the number of rows in each component Without a datasource and a delegate specified, pickers cannot do their job and, in fact, won't even be drawn
It's very common for the datasource and the delegate to be the same object, and just as common for that object to be the view controller for the picker’s enclosing view, which is the approach we'll be using in this application The view controllers for each content pane will
be the datasource and the delegate for their picker
Let's fire up Xcode and get to it
Setting Up the Tab Bar Framework
Although Xcode does provide a template for tab bar applications, we’re going to build ours from scratch It’s not much extra work, and it’s good practice So, create a new project, select- ing the Window-Based Application template again When prompted for a name, type Pickers
We're going to walk you through the building of the whole application, but if, at any step of
the way, you feel like challenging yourself by moving ahead of us, by all means, go ahead If you get stumped, you can always come back If you don't feel like skipping ahead, that’s just fine We'd love the company
Creating the Files
In the last chapter, we created a root view controller We'll be doing that again this time, but
we won't need to create a class for it, because Apple provides a very good one for managing
tab bar views, so we're just going to use an instance of UITabBarControl ler for our root controller We will create that instance in Interface Builder in a few minutes
Trang 5We need to create five new classes in Xcode: the five view controllers that the root controller
will swap in and out
Expand the Classes and Resources folders in the Groups & Files pane Next, single-click the Classes folder, and press 88N or select New File from the File menu
Select Cocoa Touch Classes in the left pane of the new file assistant, and then select the icon for UlViewController subclass, and click Next Name the first one DatePickerViewController.m, making sure to check Also create “DatePickerViewController.h’
Repeat four more times, using the names SingleComponentPickerViewController.m,
DoubleComponentPickerViewController.m, DependentComponentPickerViewController.m, and CustomPickerViewController.m
Next, single-click the Resources folder, and press 88N or select New File from the
File menu again This time, you want to select User Interfaces in the left pane of the new file assistant, and then click the View X/B icon We need five nibs, one for each content view Call the first one you create DatePickerView.xib Then create four more: SingleComponent- PickerView.xib, DoubleComponentPickerView.xib, DependentComponentPickerView.xib, and CustomPickerView.xib
Setting Up the Content View Nibs
Double-click DatePickerView.xib to open the file in Interface Builder We're not actually
going to build our content views yet We're just going to wire up the skeleton of our tab view application now so that the basic application works We have to make sure that each
of the nib files is pointing to the right File’s Owner icon, which needs to be the correspond- ing UIViewControl ler subclass For DatePickerView.xib, the controller class needs to be DatePickerViewControl ler Single-click File’s Owner, and then press 84 to bring up the identity inspector Change the class to DatePickerViewController
Now, control-drag from the Files Owner icon to the View icon, and select the view outlet Finally, single-click the View icon, and press 383 to bring up the size inspector Change the height of the view to 411 pixels, which is the amount of space remaining after you take out the status bar and the tab bar Save this nib, and close it
Repeat all those same steps with each of the four remaining nib files, making File’s Owner
point to the corresponding view controller Make sure you save each nib file as you finish up, and when you’re done with all five, go back to Xcode
Trang 6Adding the Root View Controller
We're going to create our root view controller, which will be an instance of
UITabBarControl ler, in Interface Builder Before we can do that, however, we should declare an outlet for it Single-click the PickersAppDelegate.h class, and add the following code to it:
#1mport <UTK1t/UTK1t.h>
@class PickersViewController;
@interface PickersAppDelegate : NSObject <UIApplicationDelegate> {
IBOutlet UIWindow *window;
IBOutlet UITabBarController *rootController;
- (void)applicationDidFinishLaunching: CUIApplication *)application {
// Override point for customization after app launch
[window addSubview: rootController.view] ;
Trang 7There shouldn't be anything there that’s a surprise
to you It’s pretty much the same thing we did in the
last chapter, except that we're not using a controller
class provided by Apple; instead, we're using one
we wrote ourselves Make sure you save both files
Tab bars use icons to represent each of the tabs,
so we should also add the icons we're going to use
before heading over to Interface Builder You can
find some suitable icons in the project archive that
accompanies this book in the 07 Pickers/Tab Bar
Icons/ folder The icons should be 24 by 24 pixels
and saved in png format The icon file should have
a transparent background Generally, medium grey
icons look the best on a tab bar Don’t worry about
trying to match the appearance of the tab bar Just
as it does with the application icon, the iPhone is
going to take your image and make it look just right
You should be comfortable adding resources to your
project by this point, so go ahead and add the five
icons we've provided by dragging them from the
finder to the Resources folder of your Xcode proj-
ect or selecing Add to Project from the Project
menu
Once you've added the icons, double-click
MainWindow.xib to open the file in Interface Builder
Drag a Tab Bar Controller from the library (see
Figure 7-7) over to the nib’s main window Be sure
you drag to the window labeled MainWindow.xib
and not to the window labeled Window, which will
not accept the drag, so you'll know when you get
it right
Once you drop the tab bar controller onto your nibs
main window, a new window will appear that looks
like Figure 7-8 This tab bar controller will be our
root view controller As a reminder, the root view
controller controls the very first view that the user
will see when your program runs
manages navigation through a hierarchy of yw
Tab Bar Controller - A controller that manages a set of view controllers that represent tab bar items
Image Picker Controller —- A controller that manages views for choosing and taking pictures
Trang 8Single-click the Tab Bar Controller icon in your nibs main
window, and press 361 to bring up the attributes inspec-
tor for it The attributes inspector for a tab bar controller
will look like Figure 7-9
The part that we're interested in is the top section, which
is labeled View Controllers When all is said and done,
we'll end up with one view controller for each of our tab
controller's tabs Take a look back at Figure 7-2 As you
can see, our program features five tabs, one for each of
our five subviews—five subviews, five view controllers
Turn your attention back to the attributes inspector for
the tab bar controller We need to change our tab bar
controller so it has five tabs instead of two Click the but-
ton with the plus sign on it three times to create a total
of five controllers The attributes inspector will show
five items, and if you look over at the Tab View Controller
window, you'll see that it now has five buttons instead
of two
Click the tab bar at the bottom of the Tab Bar Controller
window Be sure you click the leftmost tab This should
select the controller that corresponds to the leftmost
tab, and the inspector should change to look like
Figure 7-10
Here’s where we associate each tab’s view controller
with the appropriate nib This leftmost tab will launch
the first of our five subviews Leave the Title field blank
and specify a NIB Name of DatePickerView Do not
include the xib extension
While you are here, press 384 This will bring up the
identity inspector for the view controller associated
with the leftmost tab Change the class to DatePicker-
ViewController, and press return or tab to set it
Status Bar ( Gray 4
Bottom Bar ( Tab Bar kê)
Trang 9
Type 31 to return to the attributes inspector Click the
first tab in the tab bar, and click it again in the same ————
spot This should cause the inspector to change again, min
By clicking the tab bar again in the same spot, we’ve a —
ated with the tab bar item to the tab bar item itself In Tag 0
other words, the first click selected the first of the five M Enabled
subview’s view controllers The second click selects the
tab bar item itself so that we can set its title and icon
This is where we can specify the tab bar item's icon Figure 7-11 The tab bar item
Image combo box; and select the clockicon.png image
If you are using your own set of icons, select one of the
.png files you provided instead For the rest of this chapter, we'll discuss the resources we provided Make adjustments for your own media, as necessary
If you look over at the Tab Bar Controller window, you'll see that the leftmost tab bar item now reads Date and has a picture of a clock on it We now need to repeat this process for the other four tab bar items
The second view controller should be given a title of Single and a nib name of
SingleComponentPickerView In the identity inspector, its class should be changed
to SingleCcomponentPickerViewController The second tab bar item should be given a title of Single, and it should use the icon called singleicon.png
The third view controller should be given a title of Double and a nib name of
DoubleComponentPickerView Its class should be changed to DoubleComponentPickerView- Controller The third tab bar item should be assigned a title of Double, and it should be assigned the image called doubleicon.png
The fourth view controller should be assigned a title of Dependent and a nib name of
DependentComponentPickerView Its class should be changed to DependentComponentPicker- ViewController The fourth tab bar item gets a title of Dependent and should be assigned the icon image dependenticon.png
The fifth and last view controller should be assigned a title of Custom, a nib name of Custom- PickerView |ts class should be changed to CustomPickerViewController The last tab bar item also gets a title of Custom and the toolicon.png icon
Trang 10All that we have left to do in this nib file is to control-drag from the Pickers App Delegate icon
to the Tab Bar Controller icon, selecting the rootController outlet Save your nib, and go back
to Xcode
At this point, the tab bar and the content views should all be hooked up and working Com-
pile and run, and your application should launch with a toolbar that functions; clicking a tab
should select it There’s nothing in the content views now, so the changes won't be very
dramatic But if everything went okay, the basic framework for your multiview application is now set up and working, and we can start designing the individual content views
working, you'll see the content of the different views change as you select different tabs
Implementing the Date Picker
To implement the date picker, we'll need a single outlet and a single action The outlet
will be used to grab the value from the date picker The action will be triggered by a but-
ton and will throw up an alert to show the date value pulled from the picker Single-click DatePickerViewController.h, and add the following code:
#import <UIKit/UIKit.h>
@interface DatePickerViewController : UIViewController {
}
- CIBAction) buttonPressed;
@end
Save this file, and double-click DatePickerView.xib to open the content view for this first tab
in Interface Builder The first thing we need is a date picker, so look for Date Picker in the
library (see Figure 7-12), and drag one over to the View window If the View window is not open, open it by double-clicking the View icon in the nib’s main window
Trang 11
wwe wee
to a target object when Return is tapped
Picker View — Displays a spinning-wheel
or slot-machine motif of values
Date Picker — Displays multiple rotating
wheels to allow users to select dates and ®
times
Library - Cocoa Touch Plugin — Inputs & Values
| 1 2 | segments, each of which functions as a
Place the date picker right at the top of the view
It should take up the entire width of your content
view and a good portion of the height Don’t use
the blue guidelines for the picker; it’s designed
to fit snugly against the edges of the view (see
Figure 7-13)
Single-click the date picker if it’s not already selected,
and press 361 to bring up the attributes inspector As
you can see (in Figure 7-14), a number of attributes can
be configured for a date picker You won't get off this
easy with the rest of the pickers, so enjoy it while you
can We're going to leave most of the values at their
defaults, though you should feel free to play with the
options when we're done to see what they do The one
thing we are going to do is limit the range of the picker
to reasonable dates Change the Minimum date value to
1/1/1900, and change the Maximum to 12/31/2200
Next, grab a Round Rect Button from the library, and
place it below the date picker Double-click it, and give
it a title of Select, and press 382 to switch to the con-
nections inspector Drag from the circle next to the
Touch Up Inside event over to the File’s Owner icon, and
connect to the buttonPressed action Then control-drag
from the File’s Owner icon back to the date picker, and
select the datePicker outlet Save, close the nib, and go
Mw Clear Context Before Drawing
Trang 12Now we just need to implement DatePickerViewControl ler, so click
DatePickerViewController.m, and add the following code:
#import "DatePickerViewController.h"
@implementation DatePickerViewController
@synthesize datePicker;
bundle: C(NSBundle *)nibBundleOrNil {
if Cself = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNi1]) {
NSDate *selected = [datePicker date];
NSString *message = [[NSString alloc] initWithFormat:
@"The date and time you selected is: %@", selected];
UIAlertView “alert = [[UIAlertView alloc]
initWithTitle:@"Date and Time Selected"
message :message delegate:nil cancelButtonTitle:@"Yes, I did."
NSDate *now = [[NSDate alloc] init];
[datePicker setDate:now animated: YES];
[now release];
(BOOL) shouldAutorotateToInterfaceOrientation:
(UIInterfaceOrientation)interfaceOrientation {
// Return YES for supported orientations
(void) didReceiveMemoryWarning {
[super didReceiveMemoryWarning];
// Releases the view if it doesn't have a superview
// Release anything that's not essential, such as cached data
Trang 13In vi ewDidLoad, we created a new NSDate object An NSDate object created this way will hold the current date and time We then set datePicker to that date, which ensures that
every time this view loads, the picker will reset to the current date and time
Go ahead and build and run, make sure your date picker checks out If everything went OK,
your application should look like Figure 7-2 when it runs If you click the Select button, an alert sheet will pop up telling you the date and time currently selected in the date picker Though the date picker does not allow you to specify seconds or a time zone, the alert that displays the selected date and time displays both seconds and a time zone offset We could have added a formatter to simplify the string displayed in the alert, but isn’t this chapter long enough already?
Implementing the Single Component Picker
Well, date pickers are easy enough, but let’s look at using pickers that let the user select from
a list of values In this example, we're going to create an NSArray to hold the values we want
to display in the picker Pickers don’t hold any data themselves Instead, they call methods
on their datasource and delegate to get the data they need to display The picker doesn’t
really care where the underlying data is It asks for the data when it needs it, and the data-
source and delegate work together to supply that data As a result, the data could be coming from a Static list, as we'll do in this section, or could be loaded from a file or a URL, or even
made up or calculated on the fly
Declaring Outlets and Actions
As always, we need to make sure our outlets and actions are in place in our controller's header file before we start working in Interface Builder In Xcode, single-click
the delegate for its picker, so we need to make sure it conforms to the protocols for those two roles In addition, we'll need to declare an outlet and an action Add the following code:
#import <UIKit/UIKit.h>
@interface SingleComponentPickerViewController : UIViewController
<UIPickerViewDelegate, UIPickerViewDataSource> {
Trang 14TBOutlet UIPickerView *singlePicker;
}
open the content view for the second tab in our tab
bar Bring over a Picker View from the library (see
Figure 7-15), and add it to your nib’s View window,
placing it snugly into the top of the view as you did
with the date picker view
Text View - Displays multiple lines of editable text and sends an action message
to a target object when Return is tapped Picker View — Displays a spinning-wheel
or slot-machine motif of values
a2 ese
After placing the picker, control-drag from File’s
Owner to the picker view, and select the singlePicker
outlet Next, single-click the picker if it’s not already
Segmented Control - Displays multiple
| segments, each of which functions as a discrete button
selected, and press 862 to bring up the connections Figure 7-15 The Picker View in the
the picker view, you'll see that the first two items are
DataSource and Delegate Drag from the circle next to DataSource to the File’s Owner icon Then drag again from the circle next to Delegate to the File’s Owner icon Now this picker knows that the instance of the Sing] eComponentPickerViewController class
is its datasource and delegate and will ask it to supply the data to be displayed In other words, when the picker needs information about the data it is going to display, it asks the Singl eComponentPickerViewControl ler instance that controls this view for that information
Drag a Round Rect Button to the view, double-click it, and give it a title of Select Press return
to commit the change In the connections inspector, drag from the circle next to Touch Up Inside to the File’s Owner icon, selecting the buttonPressed action Save the nib file, close it, and go back to Xcode
Trang 15Implementing the Controller As Datasource and Delegate
To make our controller work properly as the picker’s datasource and delegate, we are going to have to implement a few methods that you've never seen before Single-click SingleComponentPickerViewController.m, and add the following code:
#import "SingleComponentPickerViewController.h"
@implementation SingleComponentPickerViewController
@synthesize singlePicker;
@synthesize pickerData;
bundle: C(NSBundle *)nibBundleOrNil {
NSString *selected = [pickerData objectAtIndex: row];
NSString *title = [[NSString alloc] initWithFormat:
@"You selected %@!", selected];
UIAlertView “alert = [[UIAlertView alloc] initWithTitle:title
message:@"Thank you for choosing."
delegate:nil cancelButtonTitle:@"You're Welcome"
NSArray “array = [[NSArray alloc] initWithObjects:@"Luke", @"Leia”,
@"Han", @"Chewbacca", @"Artoo", @"Threepio", @"Lando", nil]; self.pickerData = array;
[array release];
}
- (BOOL) shouldAutorotateToInterfaceOrientation:
(UIInterfaceOrientation)interfaceOrientation {
// Return YES for supported orientations
return CinterfaceOrientation == UIInterfaceOrientationPortrait);
Trang 16- (void)didReceiveMemoryWarning {
[super didReceiveMemoryWarning];
// Releases the view if it doesn't have a superview
// Release anything that's not essential, such as cached data
#pragma mark Picker Data Source Methods
{
return 1;
}
- (NSInteger)pickerView: (CUIPickerView *)pickerView
{
return [pickerData count];
}
#pragma mark Picker Delegate Methods
- (NSString *)pickerView: (UIPickerView *)pickerView
titl eForRow: (NSInteger) row
forComponent: (NSInteger) component
return [pickerData objectAtIndex: row];
}
@end
The first two methods should be familiar to you by now The buttonPressed method is nearly identical to the one we used with the date picker Unlike the date picker, a regular picker can’t tell us what data it holds, because it doesn’t maintain the data It hands that job
off to the delegate and datasource Instead, we have to ask the picker which row is selected
and then grab the corresponding data from our pickerData array
Here is how we ask it for the selected row:
Trang 17Notice that we had to specify which component we want to know about We only have one component in this picker, so we simply pass in 0, which is the index of the first component
CAUTION
Did you notice that there is no asterisk between NSTnteger and row Although, on the iPhone, the
prefix”NS” usually indicates an Objective-C class from the Foundation framework, this is one of the
exceptions to that general rule NSTInteger is always defined as an integer datatype, either an int ora long We useNSInteger rather than int or long, because when we use NSInteger, the compiler automatically chooses whichever size is best for the platform for which we are compiling It will create a 32-bit int when compiling for a 32-bit processor and a longer 64-bit 1ong when compiling for
a 64-bit architecture At present, there is no 64-bit iPhone, but who knows? Someday in the future, there
may be You might also write classes for your iPhone applications that you'll later want to recycle and use
in Cocoa applications for Mac 0S X, which already does run on both 32- and 64-bit machines
making it much harder on ourselves if we need to update this list or if we want to have our
application translated into other languages But this approach is the quickest and easiest way to get data into an array for demonstration purposes Even though you won't usually create your arrays like this, you will almost always cache the data you are using into an array here in the vi ewDidLoad method so that you're not constantly going to disk or to the net-
work every time the picker asks you for data
TIP
If you're not supposed to create arrays from lists of objects in your code as we just did in vi ewDi dLoad, how should you do it? Embed the lists in property list files, and add those files to the Resources folder of your project Property list files can be changed without recompiling your source code, which means no risk of introducing new bugs when you do so You can also provide different versions of the list for differ- ent languages, as you'll see in the chapter on localizing your application, Chapter 17 Property lists can
be created using the Property List Editor application located at /Developer/Applications/Utilities/Property List Editor.app, or right in Xcode, which supports the editing of property lists in the editor pane Both
NSArray and NSDictionary offer a method called ini twithContentsOfFi le: to allow you
to initialize instances from a property file, something we'll do in this chapter when implementing the Dependent tab
Trang 18
At the bottom of the file, we get into the new methods required to implement the picker The first two methods after deal loc are from the UIPickerViewDataSource protocol, and they are both required for all pickers (except date pickers) Here's the first one:
to have multiple pickers being controlled by the same datasource In our case, we know that
we have only one picker, so we can safely ignore this argument because we already know which picker is calling us
The second datasource method is used by the picker to ask how many rows of data there are
for a given component:
numberOfRowsTnComponent : (NSInteger) component
return [pickerData count];
Once again, we are told which picker view is asking, and which component that picker is asking about Since we know that we have only one picker and one component, we don't bother with either of the arguments and simply return the count of objects from our data
array
After the two datasource methods, we implement one delegate method Unlike the data- source methods, all of the delegate methods are optional The term “optional” is a bit deceiving because you do have to implement at least one delegate method You will usually implement the method that we are implementing here As you'll see when we get to the custom picker, if you want to display something other than text in the picker, you have to implement a different method instead
- (NSString *)pickerView: CUIPickerView *)pickerView
titleForRow: (NSInteger) row
Trang 19PRAGMA WHAT?
Did you notice these lines of code from SingleComponentPicker ViewController.m?
#pragma mark -
#pragma mark Picker Data Source Methods
Any line of code that begins with #p ragma is technically a compiler directive, specifically, a pragmatic, or compiler-specific, directive that won't necessarily work with other compilers or in other environments If
the compiler doesn’t recognize the directive, it ignores it, though it may generate a warning In this case, the
#pragma directives are actually directives to the IDE, not the compiler, and they tell Xcode'’s editor to put
a break in the pop-up menu of methods and functions at the top of the editor pane as shown in the follow- ing screen shot The first one puts a divider line in the menu The second creates a bold entry
v ES Pickers 8 l SingleComponentPickerViewController.h & @implementation SingleComponentPickerViewController
¥ (iu Classes B ® -initWithNibName:bundle:
ệ (4 |) SingleComponentPickerViewController.m:57 + ¡AE 3u
R DatePickerViewCont 13 @synthesize singlePicker; © -numberOfComponentsinPickerView:
E baron 24 NSInteger row = [singlePicker selectedRowInComponent :6];
= “Png 25 NSString *selected = [pickerData objectAtIndex:row];
[S| cherry.png 27 UlAlertView *alert = [[UIAlertView alloc] initWithTitle:title message:@"Thank you for choosing." delegate:nil [s| lemon.png cancelButtonTitle:@"You're Welcome" otherButtonTitles:nil];
|*\ doubleicon.png 33 NSArray *array = [[NSArray alloc] initWithObjects:@"Luke", @"Leia", @"Han", @"Chewbacca", @"Artoo",
[a Š ghi on xe @"Threepio", @"Lando", nil];
we simply ignore everything except the row argument and use that to return the appropri- ate item from our data array
Trang 20Go ahead and compile and run again When the simulator comes up, switch to the second
tab—the one labeled Single—and check out your new custom picker, which should look like Figure 7-3
When you’re done reliving all those Star Wars memories, come on back to Xcode and we'll see how to implement a picker with two components If you feel up to a challenge, this next content view is actually a good one for you to attempt on your own You've already seen all the methods you'll need for this picker, so go ahead, take a crack at it We'll wait here You might want to start off with a good look at Figure 7-4, just to refresh your memory When you're done, read on, and you'll see how we tackled this problem
Implementing a Multicomponent Picker
The next content pane will have a picker with two components or wheels, and each wheel will be independent of the other wheel The left wheel will have a list of sandwich fillings, and the right wheel will have a selection of bread types As we mentioned a moment ago, we'll write the same datasource and delegate methods that we did for the single component
picker, we'll just have to write a little additional code in some of those methods to make sure we're returning the right value and row count for each component
Declaring Outlets and Actions
Single-click DoubleComponentPickerViewController.h, and add the following code:
- CIBAction) buttonPressed;
@end
Trang 21As you can see, we start out by defining two constants that will represent the two compo- nents, which will make our code easier to read Components are assigned numbers, with the leftmost component being assigned zero, and increasing by one each move to the right Next, we conform our controller class to both the delegate and datasource protocols, and
we declare an outlet for the picker, as well as for two arrays to hold the data for our two picker components After declaring properties for each of our instance variables, we declare
a single action method for the button, just as we did in the last two context panes Save this, and double-click DoubleComponentPickerView.xib to open the nib file in Interface Builder
Building the View
Add a picker and a button to the View, and then make the necessary connections We're not going to walk you through it this time, but you can refer to the previous section if you need
a step-by-step guide, since the two applications are identical in terms of the nib file Here’s
a summary of what you need to do:
=™ Connect the doublePicker outlet on File’s Owner to the picker
™ Connect the DataSource and Delegate connections on the picker view to File’s Owner (use the connections inspector)
™ Connect the Touch Up Inside event of the button to the buttonPressed action on File’s Owner (use the connections inspector)
Make sure you save your nib and close it before you head back to Xcode Oh, and dog-ear this page (or use a bookmark, if you prefer) You'll be referring to it in a bit
Implementing the Controller
Single-click DoublecomponentPickerViewController.m, and add the following code:
#import “Doub leComponentP1ckerV1ewController.h”
G@synthesize doublePicker;
Gsynthesize fillingTypes;
@synthes1ze breadTypes;
1f (Cself = [super 1n1tW1thN1bName :n1bNameOrN1 Ì
Trang 22NSString *bread = [breadTypes objectAtIndex: breadRow] ;
NSString *message = [[NSString alloc] initWithFormat:
@"Your %@ on %@ bread will be right up.", filling, bread];
UIAlertView *alert = [[UIAlertView alloc] initWithTitle:
@"Thank you for your order"
delegate:nil cancelButtonTitle:@"Great!"
NSArray *breadArray = [[NSArray alloc] initWithObjects:@"White",
@"Whole Wheat", @"Rye", @"Sourdough", @"Seven Grain", nil]; self.breadTypes = breadArray;
[breadArray release];
NSArray *fillingArray = [[NSArray alloc] initWithObjects:@"Ham",
@"Turkey", @"Peanut Butter", @"Tuna Salad",
@"Chicken Salad", @"Roast Beef", @"Vegemite", nil];
self.fillingTypes = fillingArray;
[fillingArray release];
(BOOL) shouldAutorotateToInterfaceOrientation:
(UIInterfaceOrientation)interfaceOrientation {
// Return YES for supported orientations
return CinterfaceOrientation == UIInterfaceOrientationPortrait);
(void) didReceiveMemoryWarning {
[super didReceiveMemoryWarning];
// Releases the view if it doesn't have a superview
// Release anything that's not essential, such as cached data
Trang 23#pragma mark Picker Data Source Methods
{
return 2;
}
- (NSInteger)pickerView: (CUIPickerView *)pickerView
{
if (component == kBreadComponent)
return [self.breadTypes count];
return [self.fillingTypes count];
}
#pragma mark Picker Delegate Methods
- (NSString *)pickerView: (UIPickerView *)pickerView
titleForRow: (NSInteger) row
forComponent: (NSInteger) component
{
if (component == kBreadComponent)
return [self.breadTypes objectAtIndex: row];
return [self.fillingTypes objectAtIndex:row];
}
@end
The buttonPressed method is a little more involved this time, but there’s very little there
that’s new to you; we just have to specify which component we are talking about when we request the selected row using those constants we defined earlier, kBreadComponent and
You can see here that using the two constants instead of 0 and 1 makes our code consider-
ably more readable From this point on, the buttonPressed method is fundamentally the
same as the last one we wrote