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Module 2: Overview of System Development

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Tiêu đề Overview of System Development
Chuyên ngành System Development
Thể loại Lecture Module
Năm xuất bản 2001
Định dạng
Số trang 30
Dung lượng 1,11 MB

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Nội dung

„ The Windows CE Platform Development Cycle Describe the pattern of a typical project and the ways Windows CE .NET is designed to shorten the cycle by using rapid start and parallel dev

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The Windows CE Platform Development Cycle4

Review 26

Module 2: Overview of System Development

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Information in this document, including URL and other Internet Web site references, is subject to change without notice Unless otherwise noted, the example companies, organizations, products, domain names, e-mail addresses, logos, people, places, and events depicted herein are fictitious, and no association with any real company, organization, product, domain name, e-mail address, logo, person, places or events is intended or should be inferred Complying with all applicable copyright laws is the responsibility of the user Without limiting the rights under copyright, no part of this document may be reproduced, stored in or introduced into a retrieval system, or transmitted in any form or by any means (electronic, mechanical, photocopying, recording, or otherwise), or for any purpose, without the express written permission of Microsoft Corporation Microsoft may have patents, patent applications, trademarks, copyrights, or other intellectual property rights covering subject matter in this document Except as expressly provided in any written license agreement from Microsoft, the furnishing of this document does not give you any license to these patents, trademarks, copyrights, or other intellectual property

 2001 Microsoft Corporation All rights reserved

Microsoft, MS-DOS, Windows, Windows NT, Visual Studio are either registered trademarks or trademarks of Microsoft Corporation in the U.S.A and/or other countries

The names of actual companies and products mentioned herein may be the trademarks of their respective owners

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After completing this module, students will be able to:

„ Compare Windows CE NET and Windows XP Embedded

„ Explain the platform development cycle

„ Describe the application development options

Materials and Preparation

This section provides the materials and preparation tasks that you need to teach this module

Required Materials

To teach this module, you need the following materials:

„ Microsoft® PowerPoint® file 2530A_02.ppt

Preparation Tasks

To prepare for this module:

„ Read all of the materials for this module

Module Strategy

Use the following strategy to present this module:

„ Selecting a Windows Embedded Operating System Briefly explain the differences between Windows CE NET and Windows

XP Embedded and discuss the questions that should be asked for arriving at the decision about which operating system should be used, Windows XP Embedded

„ The Windows CE Platform Development Cycle Describe the pattern of a typical project and the ways Windows CE NET is designed to shorten the cycle by using rapid start and parallel development features

„ The Application Development Options Explain the Native and Managed development models and discuss the difference between the two

Presentation:

60 Minutes

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Overview

„ Selecting a Windows Embedded Operating System

„ The Windows CE Platform Development Cycle

„ The Application Development Options

In this module, you will learn how to select between Windows CE NET and Windows XP Embedded You will then learn about the platform development cycle for Windows CE, including features that allow you to minimize

development time by using parallel development Finally, you will learn about the available tools and options for developing Windows CE applications After completing this module, you will be able to:

„ Compare Windows CE NET and Windows XP Embedded

„ Explain the platform development cycle

„ Describe the application development options

development process, from

choosing the operating

system in the first place to

final testing at the end

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Selecting a Windows Embedded Operating System

Selecting a Windows Embedded Operating System

Yes >~16 MB+

X86 PC No

The answers to these questions help you in selecting the right operating system:

• Is your device battery powered?

• Which CPU architecture?

• Any RAM footprint limitations?

• Need to use existing Win32 applications and Windows drivers?

Topic Objective

To describe the decision

method for selecting

between the Windows CE

and Windows XP

Embedded operating

system

Lead-in

Present a decision method

for selecting between the

two operating systems:

Windows CE and Windows

XP Embedded

The first step in a Windows

Embedded project is to

select the right operating

system according to your

needs…

Delivery Tip

Some people in this course

may be evaluating Windows

CE to decide if it is right for

their project This topic

helps to clarify them the key

differences between CE and

XP

You may want to ask if there

is any student in the class

with this requirement, if no

you can abbreviate the

topic

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Selecting a Windows Embedded Operating System

Windows 2000/XP Platform Builder

Development Environment

Same as XP Improved over 3.0

Security

Same as XP Fine-tuned for size

Device Driver

Pentium class x86 x86, MIPS, SHx, ARM

Modular Extremely modular

Configurability

500 k – 16MB 5MB - 56MB

Disk Space

Windows XPE Windows CE

Feature

The Microsoft strategy is to offer a broad range of Windows-based, embedded operating-system solutions to meet the diverse needs of customers Ultimately, the design requirements of your device determine the platform to be used But understanding the development focus of each operating system may assist you

in making this decision

Use Windows CE NET for solutions requiring real-time, small footprint,

battery power, low unit cost, and support for multiple processor types

Use Windows XP Embedded for solutions requiring the latest Windows technologies built on the x86 processor

Topic Objective

To compare the key

features of the two operating

systems

Lead-in

Some of the key differences

between CE and XPE are

laid out in the table on the

slide…

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‹ The Windows CE Platform Development Cycle

„ Getting Started Quickly With Platform Builder

„ Taking Advantage of Parallel Development

„ Typical Project Timeline

„ Moving from SDB to Custom Hardware

„ The Iterative Development Process

This section covers the main stages of a Windows CE platform development project and highlights the new features of Platform Builder that make projects faster and more efficient

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Getting Started Quickly with Platform Builder

„ New Platform Wizard:

z Select from New Platform Wizard

The first step in platform development cycle is to use Platform Builder to create

a base configuration You can use the New Platform Wizard in Platform Builder to quickly and easily configure your platform

Platform Builder

Microsoft Platform Builder delivers all the tools developers need to build Windows CE-based embedded systems The Platform Builder Integrated Development Environment (IDE) includes wizards and toolbars for creating platforms and components, compilers, a full set of resource editors, a kernel debugger, and a tool for exporting a custom software development kit (SDK) Platform Builder runs on Microsoft® Windows® 2000 Service Pack 2 Workstation or Windows XP RC1 Professional (build 2505 or later)

New Platform Wizard

The New Platform Wizard provides you with a series of interactive dialog boxes, which allow you to:

„ Select a base operating system (OS) configuration for your platform

„ Choose initial operating system features

„ Choose a preconfigured Board Support Packages (BSP)

After you have chosen your initial settings, the New Platform Wizard sets up the environment with files that support the operating system configuration you have selected

The Windows CE features included in your platform depend on the operating system configuration that you select You can build a system with a little more than a kernel, a system with a complex graphical user interface (UI) and preinstalled applications, or any type of a system in between

Through a series of interactive dialog boxes, the New Platform Wizard enables you to select:

The New Platform Wizard

provides you with an instant

base configuration as a

starting point for your

project

Delivery Tip

The term Platform Builder is

commonly used to refer to

the IDE interface alone,

though in fact Platform

Builder includes the larger

set of tools and files that

make it possible to build a

working Windows CE

image

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„ One of the many base configurations and their variants or any configuration

in the catalog

„ One of the preconfigured BSPs or one you have created yourself

„ Additional applications and media you wish to include, such as Internet Browser, Pocket Word, and Media Player

„ Networking and communication options you wish to include, such as Infrared Data Association (IrDA), Bluetooth, and Point to Point Protocol (PPP)

„ Any other features you wish to add using drag and drop

Basic Configurations

Platform Builder provides basic configurations as starting points for the creation of an operating system The configurations are provided to give you a start with a specific class of device Configurations, in combination with a BSP, are intended to reduce bring-up time and time to market Once a basic

configuration is chosen, you may modify it to suit your specific needs

Delivery Tip

The basic configurations,

based on real-world device

types, are an important new

feature in Windows CE

These basic configurations

replace the configurations in

previous versions, such as

Maxall and Minkern

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Getting Started Quickly with Platform Builder (continued)

„ CEPC Emulator

hardware attached, including applications and debugging

„ SDBs and BSPs in Platform Builder

Windows CE NET supports a wide variety of development platforms, both emulated and real

CEPC Emulator

A tool designed to emulate the behavior of hardware, built using Platform Builder on a standard workstation The Emulator has been integrated into Platform Builder so that users can create a virtual hardware reference board instead of using a CEPC to test their platforms

SDBs and BSPs in Platform Builder

Out-of-the-box BSP support is provided for nine commercial off-the-shelf (COTS) hardware reference platforms also known as Standard Development Boards (SDBs) that cover the full range of supported microprocessors The generic CEPC platform is also supported This out-of-the-box support allows OEMs to quickly evaluate their operating system features on their reference hardware and cut down on time to market issues while designing products with Windows CE

Topic Objective

To introduce the Emulator

and Standard Development

Boards (SDB) options

Lead-in

What will you use as a

target device for early

system development? You

have two main options…

Delivery Tip

Point out that the emulator

and the wide range of SDBs

supported by BSPs are new

features of Windows CE

.NET In previous versions,

only two hardware platforms

were supported out-of

-the-box: CEPC and ODO

For Your Information

The BSPs and SDBs were

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Taking Advantage of Parallel Development

Linear Development Model

Parallel Development Model

Likewise, application development is not dependent on the completion of platform development Native application work can begin in the emulation environment of eVC, and then can move onto SDBs and custom hardware as these become available Likewise managed applications can be developed using only Visual Studio NET with Smart Device Extensions, then moved to

hardware when it’s available

As a result it is possible to have a porting team, a customization team, and an applications team working in parallel to achieve the shortest overall

development time frame

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Typical Project Timeline

Boot loader OAL

Time

Driver A Driver B

development platform, such as a Standard Development Board (SDB) or the Emulator, and then refine and debug the platform After refining and debugging the platform, you adapt it for your custom target device If you are not using a standard BSP, you must create a boot loader and an OEM Adaptation Layer (OAL) before you can download your operating system image to your target device You use a boot loader to download code such as an operating system image to a target device

Topic Objective

Explain the typical project

timeline

Lead-in

Here is a project timeline

that demonstrates parallel

development in practice…

For Your Information

For more information about

porting, see course 2535A,

“Developing a Board

Support Package for

Microsoft Windows CE

.NET” and for more

information about advanced

operating system and

application techniques, see

course 2540A, “Developing

Embedded Solutions Using

Microsoft Windows CE

.NET”

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Moving from SDB to Custom Hardware

„ On a Standard Development Board (SDB) and/or Emulation

z Configure the operating system

z Build the operating system image

z Debug the operating system image

z Generate a Platform SDK

z Develop your applications

z Integrate and test

„ On your custom hardware when it is available

z Create the Board Support Package (BSP)

z Produce and deploy

Much of the necessary development work for a Windows CE project can be accomplished on a SDB, before your custom hardware is ported You can customize the platform by adding or removing features You can localize the platform to adapt the operating system for a specific international market or locale You can add a feature provided with Platform Builder, and you can add features that you create, which are referred to as user features In Platform Builder, you create a project using a project wizard, and the project has an associated Platform Builder project (.pbp) file The types of projects you can create include applications, transport layers, static libraries, and dynamic-link libraries

If your project includes custom hardware, the operating system may need to be ported to the new hardware This involves creating a new BSP specific to your hardware, including a custom OAL and production quality device drivers When you create a BSP, you specify a collection of features that, as a package, offer a default level of functionality for a platform

A board support package (.bsp) file contains the default set of drivers for each available configuration and defines which set of features are added to your platform when you create a new platform with the New Platform Wizard Before you create a bsp file, you must create the cec files, which define your set of features, and import the features into the Catalog

Boot Loader Development

The Windows CE boot loader is code that resides on a Windows CE target device The boot loader manages the boot process of the device by initializing the device, downloading the operating system image, and starting the image on the device Because the boot loader is used only for development, it resides only on the device You do not need to include it with your Windows CE platform Platform Builder provides sample code for each development platform that is supported To properly initialize your target development board, you can develop a boot loader by simply modifying one of the sample boot

Topic Objective

To explain how the

development cycle typically

begins on an SDB and

moves to custom hardware

when it is available

Lead-in

Let’s take a closer look at

which tasks can be done on

an SDB and which tasks

must be done on custom

hardware…

For Your Information

This course does not cover

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loaders provided in Platform Builder You can also develop a boot loader separately to incorporate processes specific to your platform

OAL Development

An OAL is the layer between the Windows® CE kernel and the hardware of your target device You create the OAL, from initial configuration of the CE kernel and platform startup through the addition of device-specific functionality and enhancement

Device Driver Development

A device driver links an operating system and a device, making it possible for the operating system to recognize the device and to present the device's services

to applications All device drivers in Windows CE are dynamic-link libraries (DLLs) Built-in devices are integral to a Windows CE-based platform and are installed by the platform manufacturer Display screens and PC Card or USB controllers are often built-in Installable devices are third-party peripheral devices that end users can connect to a Windows CE-based platform using appropriate hardware sockets at any time Printers and PC Card devices are two examples of installable devices

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The Iterative Development Process

The illustration in the slide demonstrates the iterative process of building, downloading, and debugging the operating system image repeatedly while adding feature, enhancements, applications, and moving from a development board to custom hardware

To build a platform based on Microsoft Windows CE NET, you select a Windows CE configuration, install or create an OAL and device drivers, build

an operating system image based on your configuration, and develop a boot loader to transfer your image to a target device

In a typical platform development scenario, you first download your image to a hardware development platform, such as the Windows CE PC-based hardware development platform (CEPC) Platform Builder includes boot loaders and BSP for this, and many other hardware development platforms After refining and debugging your platform on a hardware development platform, you adapt it for your custom target device You must create a boot loader and an OAL before you can download your operating system image to your target device

Once you have completed your platform, you use the Export SDK tool to export

a custom SDK Application developers can import your SDK into eMbedded Visual C++ and write applications for your platform, which can then be rolled back into the platform image

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