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Module 2: Overview of C#

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Tiêu đề Overview of C#
Trường học Microsoft Corporation
Chuyên ngành Computer Science
Thể loại Giáo trình
Năm xuất bản 2002
Định dạng
Số trang 56
Dung lượng 0,91 MB

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Nội dung

Using Visual Studio to Create a C# Program In this demonstration, you will create a C# console application by using Visual Studio .NET.. Using the code window displaying Hello.cs, point

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Compiling, Running, and Debugging 22

Lab 2.1: Creating a Simple C# Program 36

Review 44

Module 2:

Overview of C#

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Information in this document, including URL and other Internet Web site references, is subject to change without notice Unless otherwise noted, the example companies, organizations, products, domain names, e-mail addresses, logos, people, places, and events depicted herein are fictitious, and no association with any real company, organization, product, domain name, e-mail address, logo, person, places or events is intended or should be inferred Complying with all applicable copyright laws is the responsibility of the user Without limiting the rights under copyright, no part of this document may be reproduced, stored in or introduced into a retrieval system, or transmitted in any form or by any means (electronic, mechanical, photocopying, recording, or otherwise), or for any purpose, without the express written permission of Microsoft Corporation Microsoft may have patents, patent applications, trademarks, copyrights, or other intellectual property rights covering subject matter in this document Except as expressly provided in any written license agreement from Microsoft, the furnishing of this document does not give you any license to these patents, trademarks, copyrights, or other intellectual property

 2001− 2002 Microsoft Corporation All rights reserved

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PowerPoint, SQL Server, Visual Basic, Visual C++, Visual C#, Visual J#, Visual Studio, and

Win32 are either registered trademarks or trademarks of Microsoft Corporation in the U.S.A and/or other countries

The names of actual companies and products mentioned herein may be the trademarks of their respective owners

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After completing this module, students will be able to:

 Explain the structure of a simple C# program

 Use the Console class of the System namespace to perform basic

input/output operations

 Handle exceptions in a C# program

 Generate Extensible Markup Language (XML) documentation for a C# program

 Compile, link, and execute a C# program

 Use the Visual Studio Debugger to trace C# program execution

Materials and Preparation

This section provides the materials and preparation tasks that you need to teach this module

Required Materials

To teach this module, you need the following materials:

 Microsoft PowerPoint® file 2124C_02.ppt

 Module 2, “Overview of C#”

 Lab 2, Creating a Simple C# Program

Preparation Tasks

To prepare for this module, you should:

 Read all of the materials for this module

 Complete the lab

 Practice using Visual Studio NET

 Practice the demonstrations

Presentation:

60 Minutes

Lab:

60 Minutes

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Demonstrations

This section provides demonstration procedures that will not fit in the margin notes or are not appropriate for the student notes

Using Visual Studio to Create a C# Program

In this demonstration, you will create a C# console application by using Visual Studio NET

 To create a C# application

1 Start Visual Studio NET

2 On the File menu, point to New, and then click Project

3 In the New Project dialog box, provide the information shown in the following table, and then click OK

Element Value

Project Type (tree view) Visual C# Projects

Templates (icon) Console Application

Location C:\temp

4 When the project has been generated, point out and discuss the following features of Visual Studio:

• The Solution Explorer window

i Close the Class1.cs code window

ii Change the name of Class1.cs to Hello.cs

iii Double-click Hello.cs to redisplay the code window

• The Properties window

• The toolbars

The View menu

The Build menu

The Debug menu

The Help menu

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5 Using the code window displaying Hello.cs, point out and discuss the following:

The Hello namespace

Mention that namespaces will be discussed later You could delete this line and the corresponding braces, but leave them intact for now

The using directive

• The XML comments Use this section to provide a brief description of the program Comments will be covered more fully later

• The class definition

The default name for the class is Class1 Change it to Demonstrator

The Main method

Insert the following code:

Console.WriteLine("Hello, World");

• Microsoft IntelliSense®

6 On the File menu, click Save All

7 Exit Visual Studio

Generating and Viewing XML Documentation

In this demonstration, you will show students how to compile the XML comments that are embedded in a C# program into an XML file, and how to view the documentation that is generated by using Microsoft Internet Explorer

 To compile XML comments and generate an XML file

1 From the Microsoft Windows® Start button, point to All Programs, then click Visual Studio NET, then click on Visual Studio NET Tools, and then click Visual Studio NET Command Prompt

2 Go to the install folder\Democode\Mod02\XML Demo folder

3 Use WordPad to view the Hello2.cs file

4 Discuss the XML comments in this program

5 Return to the Command window

6 Compile the program, and generate the XML documentation by using the following code:

csc /doc:Hello2.xml Hello2.cs

7 At the command prompt, type the following:

Hello2.xml Internet Explorer will start and display the XML file

8 Exit Internet Explorer when finished

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Compiling and Running a C# Program

In this demonstration, you will show how to compile and run a C# program by using Visual Studio You will also show how to locate and correct compile-time errors

 To compile a C# program by using Visual Studio NET

1 Start Visual Studio NET

2 On the File menu, point to Open, and then click Project

3 Open the install folder\Democode\Mod02\Converter\Converter.sln project

4 On the Build menu, click Build Solution

The program contains two syntax errors Two error messages will appear in the Task List

5 In the Task List, double-click the first error You will be taken to the line

containing the first error in the program (a missing “.” between Console and ReadLine)

6 Correct the error

7 In the Task List, double-click the second error You will be taken to the line

containing the second error in the program (the variable degreesCelsius

spelled incorrectly as degreesCelcius)

8 Correct the error

9 On the File menu, click Save All

10 On the Build menu, click Build Solution

The program will compile without errors

 To run the C# program from Visual Studio

1 On the Debug menu, click Start Without Debugging

2 A console window containing the prompt “Please give me a temperature in degrees F:” will appear

3 Type the value 212 and then press ENTER

The message “212 degrees F is 100 degrees C” will appear

4 Press any key to close the program

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Using ILDASM

In this demonstration, you will show how to use Intermediate Language Disassembler (ILDASM) to examine the manifest and Microsoft Intermediate Language (MSIL) code in a class

 To use ILDASM to examine a class

1 From the Windows Start button, point to Programs, then click Visual Studio NET, then click Visual Studio NET Tools, and then click Visual Studio NET Command Prompt

2 Go to the install folder\Democode\Mod02\Converter\bin\Debug folder

3 Type the following:

ildasm Converter.exe ILDASM will display a window containing a tree structure

4 Expand the Converter node

A component named ConvertIt will appear Point out that this is the class

that was presented in the previous demonstration

5 Expand the ConvertIt node

The methods, constructors, and other items that make up the class will be displayed

6 On the View menu, click Show source lines

7 Double-click the Main method

A window containing the MSIL instructions for the Main method will

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Using the Visual Studio Debugger

In this demonstration, you will debug a C# program by using the Visual Studio NET debugger to set breakpoints and watches You will step through code to examine the values of variables Please note that the demonstration Compiling and Running a C# Program must already have been completed

This C# program, which converts temperatures from Fahrenheit to Celsius, contains a bug that causes incorrect temperature conversion results under some circumstances You will find and correct the problem

 To run the C# program

1 Open the Converter project, which is located in the

install folder\DemoCode\Mod02\Converter folder

2 Run the program by clicking Start Without Debugging on the Debug

menu or by pressing CTRL+F5

Explain that the program prompts the user for a temperature in degrees Fahrenheit It converts the user input to an integer and stores it in the

degreesFahrenheit variable It then calculates the equivalent Celsius

temperature by using the standard conversion formula and stores the result

in the degreesCelsius variable The program finally displays the original

Fahrenheit temperature in addition to the calculated Celsius value

3 Type 32 at the temperature prompt

Note for the students that the program converts this to 0 degrees Celsius, which is correct

4 Run the program again, and type a value of 212 at the prompt This is the

boiling point of water

Note for the students that the program displays the result as 100 degrees Celsius, which is also correct

5 Run the program a third time, and type a temperature of 75 degrees at the

prompt

Note for the students that the result displayed is 23 degrees Celsius This is inaccurate because 75 degrees Fahrenheit is 23.8889 degrees Celsius Explain that the program seems to be truncating the result to an integer

 To identify the bug in the C# program by setting a breakpoint and by using the Watch window

1 Set a breakpoint just after the program has read in the Fahrenheit temperature

2 Run the program in debug mode by clicking Start on the Debug menu or by

pressing F5

Type 75 and press ENTER The program reaches the breakpoint and stops

3 Display the Watch window, and add the degreesFahrenheit and

degreesCelsius variables to the list of watched variables

Explain that you can monitor the values of variables in the Watch window

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4 Run the program one line at a time from the breakpoint by clicking Step Over on the Debug menu or by pressing F10

This is called single-stepping The next line of code is executed, and then the program stops Any changes made to the variables are shown in the

Watch window For example, the value of degreesFahrenheit is now shown

as 75 When you step over the next line, the degreesCelsius variable is

updated with its calculated value of 23.0

This is the line that contains the bug The problem is that an integer calculation is being performed on integer data before being assigned to a floating-point variable Rounding errors are accumulating and producing an inaccurate result

5 Finish program executing by pressing F5

 To fix the bug in the C# program and verifying the fix

1 Change a constant to a floating-point value by changing 32 to 32F to force the compiler to perform a floating-point calculation

2 Build and Run the program again

3 Click Step Over on the Debug menu to see the results of the change

Notice that value of degreesCelsius in the Watch window is now 23.8889

4 Press F10 to continue stepping through the program

5 Click Continue on the Debug menu, and the program will run until it is

finished

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Module Strategy

Use the following strategy to present this module:

 Structure of a C# Program Describe the basic structure of a C# program Point out that a C# application

is a collection of one or more classes, and that each class has one or more

methods The entry point to the program is the Main method, which can

occur in any class in the application (but which should occur in only one) Discuss how an application can use pre-written classes that were written by other developers, and mention that the common language runtime provides a set of numerous classes that perform a wide variety of functions Inform

students that classes can be organized into namespaces (mention the System namespace), and that the using directive allows the programmer to

abbreviate the full names of classes

 Basic Input/Output Operations Explain that C# has no I/O capability of its own, but relies instead on classes

and methods in System and other namespaces Describe the Console class,

the standard input, standard output, and standard error streams, and how

Console provides access to these streams by using the Write, WriteLine, Read, and ReadLine methods

 Recommended Practices Point out that good program layout and comments are important if a program is to be maintainable Also explain the importance of exception handling—you never know when an exceptional circumstance could occur

It is easier to design exception handling into a program at the start than to try to add it later

 Compiling, Running, and Debugging Describe and demonstrate how to compile and run a C# program from the command line and from within Visual Studio Explain the Just-in-Time (JIT) compiler and options Show how to use the Visual Studio Debugger to debug a C# program Finish by briefly cataloging the tools that are supplied with the software development kit (SDK)

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Overview

 Structure of a C# Program

 Basic Input/Output Operations

 Recommended Practices

 Compiling, Running, and Debugging

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In this module, you will learn about the basic structure of a C# program by

analyzing a simple working example You will learn how to use the Console

class to perform some basic input and output operations You will also learn about some best practices for handling errors and documenting your code Finally, you will compile, run, and debug a C# program

After completing this module, you will be able to:

 Explain the structure of a simple C# program

 Use the Console class of the System namespace to perform basic

input/output operations

 Handle exceptions in a C# program

 Generate Extensible Markup Language (XML) documentation for a C# program

 Compile and execute a C# program

 Use the debugger to trace program execution

In this module, you will learn

about the essential

elements of C# and about

how to compile, link, and

execute a C# program

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 Structure of a C# Program

 Hello, World

 The Class

 The Main Method

 The using Directive and the System Namespace

 Demonstration: Using Visual Studio to Create

a C# Program

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In this lesson, you will learn about the basic structure of a C# program You will analyze a simple program that contains all of the essential features You will also learn how to use Microsoft® Visual Studio® to create and edit a C# program

In this lesson, you will learn

about the basic structure of

a C# program

Delivery Tip

In this lesson, there are

many comparisons made

between C# and other

languages that students

may be familiar with It is

worth pointing out these

similarities and subtle (and

sometimes not-so-subtle)

differences

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Hello, World

using System;

class Hello {

public static void Main() {

Console.WriteLine("Hello, World");

} }

using System;

class Hello {

public static void Main() {

Console.WriteLine("Hello, World");

} }

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The first program most people write when learning a new language is the inevitable Hello, World In this module, you will get a chance to examine the C# version of this traditional first program

The example code on the slide contains all of the essential elements of a C# program, and it is easy to test! When executed from the command line, it simply displays the following:

The first program most

people write in a new

language is the inevitable

Hello, World

Delivery Tip

This is the style, layout, and

definition of Main that

Visual Studio uses when

creating a new C# program

You can enter your code,

compile it, and run it from

the command line

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 A C# application can consist of many files

 A class cannot span multiple files

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In C#, an application is a collection of one or more classes, data structures, and other types In this module, a class is defined as a set of data combined with methods (or functions) that can manipulate that data In later modules, you will learn more about classes and all that they offer to the C# programmer

When you look at the code for the Hello, World application, you will see that

there is a single class called Hello This class is introduced by using the keyword class Following the class name is an open brace ({) Everything up to

the corresponding closing brace (}) is part of the class

You can spread the classes for a C# application across one or more files You can put multiple classes in a file, but you cannot span a single class across multiple files

The name of the application file does not need to be the same as the name of the class

C# does not distinguish between the definition and the implementation of a class in the same way that C++ does There is no concept

of a definition (.hpp) file All code for the class is written in one file

Do not get involved in a

thorough discussion of the

definition of a class at this

time Keep to the simple

description in the student

notes

Note for Java developers

Note for C++ developers

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The Main Method

 When writing Main, you should:

 Use an uppercase “M”, as in “Main”

 Designate one Main as the entry point to the program

 Declare Main as public static void Main

 Multiple classes can have a Main

 When Main finishes, or returns, the application quits

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Every application must start somewhere When a C# application is run,

execution starts at the method called Main If you are used to programming in

C, C++, or even Java, you are already familiar with this concept

The C# language is case sensitive Main must be spelled with an

uppercase “M” and with the rest of the name in lowercase

Although there can be many classes in a C# application, there can only be one

entry point It is possible to have multiple classes each with Main in the same application, but only one Main will be executed You need to specify which

one should be used when the application is compiled

The signature of Main is important too If you use Visual Studio, it will be created automatically as static void (You will learn what these mean later in

the course.) Unless you have a good reason, you should not change the signature

You can change the signature to some extent, but it must always be static, otherwise it might not be recognized as the application’s entry point by the compiler

The application runs either until the end of Main is reached or until a return statement is executed by Main

When a C# application runs,

execution starts with the

Main method

Delivery Tip

When covering this topic,

stress that many of the

items discussed will be fully

explained later The purpose

of this topic is simply to

point out the basic rules

governing the Main method

Important

Delivery Tip

It is possible to put Main in

a struct instead of a class

Structs will be covered in a

later module

Tip

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The using Directive and the System Namespace

 The NET Framework provides many utility classes

 Organized into namespaces

 System is the most commonly used namespace

 Refer to classes by their namespace

 The using directive

System.Console.WriteLine("Hello, World");

using System;

…Console.WriteLine("Hello, World");

using System;

…Console.WriteLine("Hello, World");

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As part of the Microsoft NET Framework, C# is supplied with many utility classes that perform a range of useful operations These classes are organized

into namespaces A namespace is a set of related classes A namespace may

also contain other namespaces

The NET Framework is made up of many namespaces, the most important of

which is called System The System namespace contains the classes that most

applications use for interacting with the operating system The most commonly used classes handle input and output (I/O) As with many other languages, C# has no I/O capability of its own and therefore depends on the operating system

to provide a C# compatible interface

You can refer to objects in namespaces by prefixing them explicitly with the

identifier of the namespace For example, the System namespace contains the Console class, which provides several methods, including WriteLine You can access the WriteLine method of the Console class as follows:

class is not explicitly defined in the application You can put more than one

using directive in the source file, but they must all be placed at the beginning of

the file

Topic Objective

To describe the purpose of

the using directive for

accessing namespaces

Lead-in

C# is supplied with many

utility classes that are

organized into namespaces

Programming with C# The

information provided here is

sufficient to understand the

using directive

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With the using directive, you can rewrite the previous code as follows:

using System;

Console.WriteLine("Hello, World");

In the Hello, World application, the Console class is not explicitly defined

When the Hello, World application is compiled, the compiler searches for

Console and finds it in the System namespace instead The compiler generates code that refers to the fully qualified name System.Console

The classes of the System namespace, and the other core functions

accessed at run time, reside in an assembly called mscorlib.dll This assembly is used by default You can refer to classes in other assemblies, but you will need

to specify the locations and names of those assemblies when the application is compiled

Delivery Tip

Make sure C and C++

programmers understand

the difference between the

using directive and the

#include statement Java

developers will be more

familiar with this feature, as

it is similar to the import

directive

Note

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Demonstration: Using Visual Studio to Create a C# Program

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In this demonstration, you will learn how to use Visual Studio to create and edit C# programs

Topic Objective

To demonstrate how to use

Visual Studio to create and

edit a C# program

Lead-in

In Visual Studio, you can

edit and compile C# code

just as you can with other

more familiar languages like

C++ and Microsoft

Visual Basic®

Delivery Tip

The step-by-step

instructions for this

demonstration are in the

instructor notes for this

module

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 Basic Input/Output Operations

 The Console Class

 Write and WriteLine Methods

 Read and ReadLine Methods

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In this lesson, you will learn how to perform command-based input/output

operations in C# by using the Console class You will learn how to display information by using the Write and WriteLine methods, and how to gather input information from the keyboard by using the Read and ReadLine

In this lesson, you will learn

how to perform basic

console-oriented I/O

operations in C#

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The Console Class

 Provides access to the standard input, standard output, and standard error streams

 Only meaningful for console applications

 Standard input – keyboard

 Standard output – screen

 Standard error – screen

 All streams may be redirected

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The Console class provides a C# application with access to the standard input,

standard output, and standard error streams

Standard input is normally associated with the keyboard—anything that the user types on the keyboard can be read from the standard input stream Similarly, the standard output stream is usually directed to the screen, as is the standard error stream

These streams and the Console class are only meaningful to console

applications These are applications that run in a Command window

You can direct any of the three streams (standard input, standard output, standard error) to a file or device You can do this programmatically, or the user can do this when running the application

Topic Objective

To describe the purpose of

the Console class

Lead-in

You can use methods of the

Console class to read input

from the keyboard or to

write output to the screen

Delivery Tip

Emphasize that the

Console class should only

be used for command-line

applications Developers

writing graphical user

interface (GUI) applications

should use classes in the

System.Windows.Forms

namespace Note

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Write and WriteLine Methods

 Console.Write and Console.WriteLine display information on the console screen

 WriteLine outputs a line feed/carriage return

 Both methods are overloaded

 A format string and parameters can be used

 Text formatting

 Numeric formatting

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You can use the Console.Write and Console.WriteLine methods to display

information on the console screen These two methods are very similar; the

main difference is that WriteLine appends a new line/carriage return pair to the end of the output, and Write does not

Both methods are overloaded You can call them with variable numbers and types of parameters For example, you can use the following code to write “99”

string and additional parameters The format string specifies how the data is output, and it can contain markers, which are replaced in order by the parameters that follow For example, you can use the following code to display the message “The sum of 100 and 130 is 230”:

Console.WriteLine("The sum of {0} and {1} is {2}", 100, 130, 100+130);

The first parameter that follows the format string is referred to as parameter zero: {0}

Topic Objective

To describe the Write and

WriteLine methods of the

Console class

Lead-in

The Write and WriteLine

methods provide a means of

sending information to the

standard output stream

Delivery Tip

You may want to draw

parallels with cout in C++,

printf in C, and

System.out.print in Java,

depending upon the

audience There is really no

equivalent function in

Visual Basic

Also, keep any discussion

about method overloading

brief and simple Some

students may not yet

understand it, and it is

covered more fully in a later

module

Important

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You can use the format string parameter to specify field widths and whether values should be left or right justified in these fields, as shown in the following code:

Console.WriteLine("\"Left justified in a field of width 10: {0, -10}\"", 99);

Console.WriteLine("\"Right justified in a field of width 10: {0,10}\"", 99);

This will display the following on the console:

“Left justified in a field of width 10: 99 ”

“Right justified in a field of width 10: 99”

You can use the backward slash (\) character in a format string to turn off the special meaning of the character that follows it For example, "\{" will cause

a literal "{" to be displayed, and "\\" will display a literal "\" You can use the at sign (@) character to represent an entire string verbatim For example,

@"\\server\share" will be processed as "\\server\share."

Numeric Formatting

You can also use the format string to specify how numeric data is to be formatted The full syntax for the format string is {N,M:FormatString}, where N is the parameter number, M is the field width and justification, and FormatString specifies how numeric data should be displayed The table

below summarizes the items that may appear in FormatString In all of these

formats, the number of digits to be displayed, or rounded to, can optionally be specified

Item Meaning

C Display the number as currency, using the local currency symbol and

conventions

D Display the number as a decimal integer

E Display the number by using exponential (scientific) notation

F Display the number as a fixed-point value

G Display the number as either fixed point or integer, depending on which

format is the most compact

N Display the number with embedded commas

X Display the number by using hexadecimal notation

Note

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The following code shows some examples of how to use numeric formatting: Console.WriteLine("Currency formatting - {0:C} {1:C4}", 88.8,

Currency formatting - $88.80 ($888.8000) Integer formatting - 00088

Exponential formatting - 8.888000E+002 Fixed-point formatting - 888.889 General formatting - 888.8888 Number formatting - 8,888,888.80 Hexadecimal formatting – 0058

For more information on formatting, search “formatting strings” in Microsoft MSDN® Help

Note

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Read and ReadLine Methods

 Console.Read and Console.ReadLine read user input

 Read reads the next character

 ReadLine reads the entire input line

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You can obtain user input from the keyboard by using the Console.Read and Console.ReadLine methods

The Read Method Read reads the next character from the keyboard It returns the int value –1 if there is no more input available Otherwise it returns an int representing the

string input = Console.ReadLine( );

Console.WriteLine("{0}", input);

Topic Objective

To describe the Read and

ReadLine methods of the

Console class

Lead-in

You can use the Read and

ReadLine methods to get

user input from the

keyboard

Delivery Tip

There is deliberately no

example given of Read

This is because, for the

example to have any

meaning, it would need to

show how to cast from an

integer (returned by Read)

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In this lesson, you will learn some recommended practices to use when writing C# applications You will be shown how to comment applications to aid readability and maintainability You will also learn how to handle the errors that can occur when an application is run

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Commenting Applications

 Comments are important

 A well-commented application permits a developer to fully understand the structure of the application

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It is important to provide adequate documentation for all of your applications Provide enough comments to enable a developer who was not involved in creating the original application to follow and understand how the application works Use thorough and meaningful comments Good comments add information that cannot be expressed easily by the code statements alone—they explain the “why” rather than the “what.” If your organization has standards for commenting code, then follow them

C# provides several mechanisms for adding comments to application code: single-line comments, multiple-line comments, and XML-generated documentation

You can add a single-line comment by using the forward slash characters (//) When you run your application, everything following these two characters until the end of the line is ignored

You can also use block comments that span multiple lines A block comment starts with the /* character pair and continues until a matching */ character pair

is reached You cannot nest block comments

Comments are important,

but the layout and density of

comments are subject to

developer preferences Ask

students about the

commenting standards that

their organizations use

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/// <remarks> We use console-based I/O.

/// For more information about WriteLine, see/// <seealso cref="System.Console.WriteLine"/>/// </remarks>

public static void Main( ){

Console.WriteLine("Hello, World");

}}

/// <summary> The Hello class prints a greeting/// on the screen

/// </summary>

class Hello{

/// <remarks> We use console-based I/O

/// For more information about WriteLine, see/// <seealso cref="System.Console.WriteLine"/>/// </remarks>

public static void Main( ){

Console.WriteLine("Hello, World");

}}

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You can use C# comments to generate XML documentation for your applications

Documentation comments begin with three forward slashes (///) followed by an XML documentation tag For examples, see the slide

There are a number of suggested XML tags that you can use (You can also create your own.) The following table shows some XML tags and their uses

Tag Purpose

<summary> … </summary> To provide a brief description Use the <remarks>

tag for a longer description

<remarks> … </remarks> To provide a detailed description This tag can

contain nested paragraphs, lists, and other types of tags

<para> … </para> To add structure to the description in a <remarks>

tag This tag allows paragraphs to be delineated

<list type="…"> … </list> To add a structured list to a detailed description

The types of lists supported are “bullet,” “number,” and “table.” Additional tags (<term> … </term> and <description> … </description>) are used inside the list to further define the structure

<example> … </example> To provide an example of how a method, property,

or other library member should be used It often involves the use of a nested <code> tag

<code> … </code> To indicate that the enclosed text is application

code

Topic Objective

To describe how to add

comments that can generate

XML documentation

Lead-in

An additional feature of C#

comments is that you can

use them to generate XML

documentation for your

applications

Delivery Tip

Mention that there are a

variety of tags to cover a

number of different types of

code Ensure that students

are aware that the /doc

option to the compiler only

generates an XML file

Another tool (such as

Internet Explorer) is required

to display the XML in a

meaningful way

Trang 28

(continued)

Tag Purpose

<c> … </c> To indicate that the enclosed text is application

code The <code> tag is used for lines of code that must be separated from any enclosing description; the <c> tag is used for code that is embedded within an enclosing description

<see cref="member"/> To indicate a reference to another member or field

The compiler checks that “member” actually exists

<seealso cref="member"/> To indicate a reference to another member or field

The compiler checks that “member” actually exists The difference between <see> and

<seealso> depends upon the processor that manipulates the XML once it has been generated The processor must be able to generate See and See Also sections for these two tags to be distinguished in a meaningful way

<exception> … </exception> To provide a description for an exception class

<permission> … </permission> To document the accessibility of a member

<param name="name"> …

</param>

To provide a description for a method parameter

<returns> … </returns> To document the return value and type of a

method

<value> … </value> To describe a property

You can compile the XML tags and documentation into an XML file by using the C# compiler with the /doc option:

<list type="bullet"> tag as a bullet

Note

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