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Chapter 7 CPU and Memory 7-2CPU: 3 Major Components  ALU arithmetic logic unit  Performs calculations and comparisons data changed  CU control unit: performs fetch/execute cycle  Exa

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CHAPTER 7:

The CPU and Memory

The Architecture of Computer Hardware

and Systems Software:

An Information Technology Approach

3rd Edition, Irv Englander John Wiley and Sons 2003

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Chapter 7 CPU and Memory 7-2

CPU: 3 Major Components

ALU (arithmetic logic unit)

 Performs calculations and comparisons (data changed)

CU (control unit): performs fetch/execute cycle

 Example: Program counter (PC) or instruction pointer

determines next instruction for execution

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Chapter 7 CPU and Memory 7-3

System Block Diagram

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Chapter 7 CPU and Memory 7-4

The Little Man Computer

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Chapter 7 CPU and Memory 7-5

Concept of Registers

 Small, permanent storage locations within the CPU used for a particular purpose

 Manipulated directly by the Control Unit

 Wired for specific function

 Size in bits or bytes (not MB like memory)

 Can hold data, an address or an instruction

 How many registers does the LMC have?

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Chapter 7 CPU and Memory 7-6

Registers

 Use of Registers

 Scratchpad for currently executing program

 Holds data needed quickly or frequently

 Stores information about status of CPU and currently

executing program

 Address of next program instruction

 Signals from external devices

 General Purpose Registers

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Chapter 7 CPU and Memory 7-7

Special-Purpose Registers

Program Count Register (PC)

 Also called instruction pointer

Instruction Register (IR)

 Stores instruction fetched from memory

Memory Address Register (MAR)

Memory Data Register (MDR)

Status Registers

 Status of CPU and currently executing program

Flags (one bit Boolean variable) to track condition like arithmetic carry and overflow, power failure, internal computer error

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Chapter 7 CPU and Memory 7-8

Register Operations

 Stores values from other locations

(registers and memory)

 Addition and subtraction

 Shift or rotate data

 Test contents for conditions such as

zero or positive

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Chapter 7 CPU and Memory 7-9

Operation of Memory

 Each memory location has a unique address

 Address from an instruction is copied to the MAR which finds the location in memory

 CPU determines if it is a store or retrieval

 Transfer takes place between the MDR and memory

 MDR is a two way register

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Chapter 7 CPU and Memory 7-10

Relationship between MAR,

MDR and Memory

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Chapter 7 CPU and Memory 7-11

MAR-MDR Example

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Chapter 7 CPU and Memory 7-12

Visual Analogy of Memory

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Chapter 7 CPU and Memory 7-13

Individual Memory Cell

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Chapter 7 CPU and Memory 7-14

Memory Capacity

 Determined by two factors

1 Number of bits in the MAR

 LMC = 100 (00 to 99)

 2 K where K = width of the register in bits

2 Size of the address portion of the instruction

 4 bits allows 16 locations

 8 bits allows 256 locations

 32 bits allows 4,294,967,296 or 4 GB

 Important for performance

 Insufficient memory can cause a processor to

work at 50% below performance

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Chapter 7 CPU and Memory 7-15

RAM: Random Access Memory

DRAM (Dynamic RAM)

 Most common, cheap

 Volatile: must be refreshed (recharged with power) 1000’s of times each second

SRAM (static RAM)

 Faster than DRAM and more expensive than

DRAM

 Volatile

 Frequently small amount used in cache memory

for high-speed access used

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Chapter 7 CPU and Memory 7-16

ROM - Read Only Memory

 Non-volatile memory to hold software that is not expected to change over the life of the

system

 Magnetic core memory

 Electrically Erasable Programmable ROM

 Slower and less flexible than Flash ROM

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Chapter 7 CPU and Memory 7-17

Fetch-Execute Cycle

 Two-cycle process because both

instructions and data are in memory

 Decode or find instruction, load from

memory into register and signal ALU

 Performs operation that instruction requires

 Move/transform data

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Chapter 7 CPU and Memory 7-18

LMC vs CPU

Fetch and Execute Cycle

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Chapter 7 CPU and Memory 7-19

Load Fetch/Execute Cycle

1 PC -> MAR Transfer the address from the

PC to the MAR

2 MDR -> IR Transfer the instruction to the

IR

3 IR(address) -> MAR Address portion of the

instruction loaded in MAR

4 MDR -> A Actual data copied into the

accumulator

5 PC + 1 -> PC Program Counter incremented

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Chapter 7 CPU and Memory 7-20

Store Fetch/Execute Cycle

1 PC -> MAR Transfer the address from the

PC to the MAR

2 MDR -> IR Transfer the instruction to the

IR

3 IR(address) -> MAR Address portion of the

instruction loaded in MAR

4 A -> MDR* Accumulator copies data into

MDR

5 PC + 1 -> PC Program Counter incremented

*Notice how Step #4 differs for LOAD and STORE

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Chapter 7 CPU and Memory 7-21

ADD Fetch/Execute Cycle

1 PC -> MAR Transfer the address from the

PC to the MAR

2 MDR -> IR Transfer the instruction to the

IR

3 IR(address) -> MAR Address portion of the

instruction loaded in MAR

4 A + MDR -> A Contents of MDR added to

contents of accumulator

5 PC + 1 -> PC Program Counter incremented

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Chapter 7 CPU and Memory 7-22

PC + 1  PC

OUT

PC  MAR MDR  IR

A  IOR

PC + 1  PC

HALT

PC  MAR MDR  IR

BRANCH

PC  MAR MDR  IR IR[addr]  PC

BRANCH on Condition

PC  MAR MDR  IR

If condition false: PC + 1  PC

If condition true: IR[addr]  PC

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Chapter 7 CPU and Memory 7-23

Bus

 The physical connection that makes it possible

to transfer data from one location in the

computer system to another

 Group of electrical conductors for carrying

signals from one location to another

Line: each conductor in the bus

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Chapter 7 CPU and Memory 7-24

Bus

 Connect CPU and Memory

 I/O peripherals: on same bus as

CPU/memory or separate bus

 Physical packaging commonly called

backplane

 Also called system bus or external bus

 Example of broadcast bus

 Part of printed circuit board called motherboard

that holds CPU and related components

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Chapter 7 CPU and Memory 7-25

Bus Characteristics

 Protocol

 Documented agreement for communication

 Specification that spells out the meaning of each line and each signal on each line

 Throughput, i.e., data transfer rate in

bits per second

 Data width in bits carried simultaneously

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Chapter 7 CPU and Memory 7-26

Point-to-point vs Multipoint

Broadcast bus

Example: Ethernet

Plug-in

device

Shared among multiple devices

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Chapter 7 CPU and Memory 7-27

Motherboard

 Printed circuit board that holds CPU and related

components including backplane

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Chapter 7 CPU and Memory 7-28

Typical PC Interconnections

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Chapter 7 CPU and Memory 7-29

PCI Bus Connections

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Chapter 7 CPU and Memory 7-30

Instructions

 Instruction

 Direction given to a computer

 Causes electrical signals to be sent through specific circuits for processing

 Instruction set

 Design defines functions performed by the processor

 Differentiates computer architecture by the

 Number of instructions

 Complexity of operations performed by individual instructions

 Data types supported

 Format (layout, fixed vs variable length)

 Use of registers

 Addressing (size, modes)

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Chapter 7 CPU and Memory 7-31

 OPCODE: task

 Source OPERAND(s)

 Result OPERAND

 Location of data (register, memory)

 Explicit: included in instruction

 Implicit: default assumed

OPCODE Source OPERAND Result OPERAND

Addresses

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Chapter 7 CPU and Memory 7-32

Instruction Format

Machine-specific template that specifies

 Length of the op code

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Chapter 7 CPU and Memory 7-33

Instruction Formats: CISC

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Chapter 7 CPU and Memory 7-34

Instruction Formats: RISC

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Chapter 7 CPU and Memory 7-35

Instruction Types

 Data Transfer (load, store)

 Most common, greatest flexibility

 Involve memory and registers

 What’s a word ? 16? 32? 64 bits?

 Boolean operators AND, OR, XOR, NOR, and NOT

 Single operand manipulation instructions

 Negating, decrementing, incrementing

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Chapter 7 CPU and Memory 7-36

More Instruction Types

 Bit manipulation instructions

 Flags to test for conditions

 Shift and rotate

 Program control

 Stack instructions

 Multiple data instructions

 I/O and machine control

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Chapter 7 CPU and Memory 7-37

Register Shifts and Rotates

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Chapter 7 CPU and Memory 7-38

Program Control Instructions

 Program control

 Jump and branch

 Subroutine call

and return

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Chapter 7 CPU and Memory 7-39

Stack Instructions

 Stack instructions

 LIFO method for organizing information

 Items removed in the reverse order from that in which they are added

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Chapter 7 CPU and Memory 7-40

Fixed Location Subroutine

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Chapter 7 CPU and Memory 7-41

Stack Subroutine Return

Address Storage

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Chapter 7 CPU and Memory 7-42

Multiple Data Instructions

 Perform a single operation on multiple pieces of data simultaneously

 SIMD: Single Instruction, Multiple Data

 Intel MMX: 57 multimedia instruction

 Commonly used in vector and array processing applications

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