Explore STEM Concepts- flight dynamics, engineering design, the principals of flight, remote sensing and computer coding.. The Kit1 Facilitator Guide 5 Youth Guides 10 Propcopters Take
Trang 12016 National Youth Science Day Experiment
2016 NYSD Experiment
Trang 2What is a Drone?
Trang 3Challenge Objectives
Have Fun!- design and fly “things”, make movies and create computer simulations of real-world
applications for drones
Explore STEM Concepts- flight dynamics, engineering design, the principals of flight, remote sensing and
computer coding
Practice Being an Engineer-define problems, solutions and then optimize a solution in a cyclical process
(test, refine and redesign)
Take Action- explore careers, participate in a citizen science project or get involved in the community.
http://tinyurl.com/juqvnjn Need a kit?
Trang 4The Kit
1 Facilitator Guide
5 Youth Guides
10 Propcopters (Take Off)
6 Styrofoam Plates (Take Off)
7 22” Foam Glider (Foam Drone)
1 Keychain Camera (Foam Drone)
8 USB Cable (Foam Drone)
1 Mini SD Card (Foam Drone)
10 Hook and Loop fastener sets (Foam Drone)
Pre-Event Checklist Material Purchase List
Trang 5The Experiment
Trang 6The Site
Trang 7Activity 1: Take Of
Choose Your Drone Adventure- youth work in teams to create their
“real-world” scenario to be used in the Foam Drone Activity
Things that Fly- youth test flying objects and their hand at engineering to
prepare them for the Foam Drone Activity
Propcopter
Make your own Propcopter
Create a Roto-copter
FPG-9 Glider
5-25 Minutes
Trang 8Activity 2: Foam Drone
Design a Foam Drone- youth work in teams to build a model drone to help
solve the problem from their Drone Adventure scenario
Design a Solution- teams experiment with the glider and sensor to prepare for
their “mission”
Test Remote Sensing- teams fly their model drones over their target and
collect video as they fly
Foam Flight Film Festival- teams present their video and describe their
design process
60
Minutes
Trang 9Activity 3: Code Copters
10
Minutes
In Real Life
Design the Engineering Problem- youth work in teams to create a
“program” to guide a drone through a scenario
Design a Solution- teams will work through In Real Life commands or
computer coding with a Scratch program
Optimize Your Solution-teams will test, revise and run their “programs” to
make them as efficient as possible
Conclusion- team will share solutions and results and discuss success.
40 Minutes
Code the Dron
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Trang 10Activity 4 : LandingTake Action
Complete the Experiential Learning Model and extend participants experience through:
Career Exploration- research STEM careers and current UAS research and test sites.
Citizen Science- connect with professional scientists to assist in research.
Civic Engagement- put your state on the National 4-H History Map or become involved in
local drone related discussions
Further Exploration
5 Minutes
Trang 11Have Fun
Be Engaged
Learn with and from the youth and allow them to be leaders
Create Connections and Extensions