In the “Other Uses” section, you’ll see how a single alpha age can be used to simplify an Eiffel Tower model, and how to use an alpha image to make a ring of trees.Download my Balcony Ho
Trang 1Creating and Editing a Unique Texture | 217
Creating and Editing a Unique Texture
The advantage to making a unique texture is that you can add detail to a particular face without changing all faces with the same material, and still keep the geometry simple For example, you could edit a stone material to have different-colored stones, which would be difficult to achieve
by adding extra geometry; you would need different materials for each new face
In this example, you will use your graphics editor to add a sign and paint some of the bricks of just one building in a row of identical buildings
Download my
Warehouse (Figure 8-77) This is a row of shops You will edit the material of the middle shop
of the original material, and you can change it if you want
To edit this material, right-click either on the
3
thumbnail in the Materials window (in Windows only) or on the material itself in the model Choose Edit Texture Image from the pop-up menu
Figure 8-78
Trang 2The new material appears in your default
graph-4
ics editor Make some changes to the image Figure
8-79 shows added text and some painted bricks
Figure 8-79
Save the edited image and return to SketchUp The
5
middle façade now has the sign and painted bricks
(Figure 8-80) Those yellow bricks would have
taken more work to create within SketchUp and
would have increased the file size
Note
The thumbnail for the new material in the Materials window
will reflect the changes you make in the graphics editor.
Trang 3Using Alpha-Transparent Images | 219
Note
You can use alpha-transparent images to create 2D Face era components, which are simple 2D cutouts that always face the same direction wherever you orbit, giving the look and feel of a 3D object For more information and for a discus- sion of a problem with alpha images related to shadows, see Recipe 9.4.
Cam-The Fencing folder of the Materials window has a few materials with transparent backgrounds To find more,
you can search the 3D Warehouse for alpha images or
its variations The 3D Warehouse also has numerous models of alpha-transparent trees and plants
In the main example, you will create a railing around
a balcony by using an alpha-transparent image In the
“Other Uses” section, you’ll see how a single alpha age can be used to simplify an Eiffel Tower model, and how to use an alpha image to make a ring of trees.Download my Balcony House model from the 3D
up the first floor (Figure 8-82)
Erase the top face of this new box, which leaves just
3
the three vertical walls (Figure 8-83)
Open the In Model folder of the Materials window
transpar-The greatest advantage of alpha-transparent images is that they enable you to reduce your file size by using graphics instead of geometry A 3D tree has a much higher number of edges and faces than a 2D face painted with an alpha-transparent tree A fence with repeated posts and pickets is much more complex than a 2D face painted with an alpha-transparent fence image
Trang 4Paint one of the railing faces with the iron fence
5
You can see through the face, but the fence is the
wrong size (Figure 8-84)
Use texture positioning in Fixed Pins mode,
drag-6
ging the red pin to change the starting location, and
dragging the green pin to change the scale, so that
the image fits the face (Recipe 8.9) Right-click and
choose Done when finished
Figure 8-84
Sample the edited material (press the Alt key in
7
Windows or Cmd on the Mac while the Paint tool is
active, and click the positioned texture) Then paint
the other two faces (Figure 8-85) Just like when
you paint with translucent materials (Recipe 8.7),
alpha-transparent images are applied to both sides
of a face (But you could override this by painting
one side with a different material.)
Figure 8-85
To make the railing look more realistic, hide its
8
vertical edges and top horizontal edges (select these
edges, right-click on one of them, and choose Hide
from the pop-up menu) Figure 8-86 shows the
completed railing
Figure 8-86
Trang 5Using Alpha-Transparent Images | 221
Other Uses
For a great example of how using an alpha-transparent image can reduce your file size, download Google’s Eiffel Tower model from the 3D Warehouse (Figure 8-87) It looks complex, but it’s actually a simple model painted with an alpha image This model can be found
in my 3D Warehouse collection for this chapter
Figure 8-87
You can find the image in the In Model folder of the Materials window (Figure 8-88) This image was ap-plied to all four sides, using material positioning in Free Pins mode to adjust the image to fit each face Free Pins mode is described in Recipe 9.1
Figure 8-88
To see the unpainted model, switch from Shaded with Textures mode to Shaded mode (Figure 8-89)
Figure 8-89
Trang 6You can also use a single alpha image of a tree to make
a ring of trees Figure 8-90 shows four vertical faces
painted with a tiling tree image
When the edges of the faces are hidden, it looks like a
group of trees
Figure 8-90
You can use Push/Pull on the faces to make a larger or
smaller ring of trees (Figure 8-91)
Figure 8-91
Trang 7Continuing the discussion of painting and materials
from Chapter 8, this chapter focuses on using digital
photos to paint faces in your model, adding
photo-realism and saving modeling time
Using photos to paint faces can reduce the
num-ber of geometric elements you need to create
For example, you can take the time and effort to
model geometrically accurate windows on the
side of a building, or can you simply paint the
face with a photo of the side of that building (If
you don’t have an actual photo, a rendering works
well, too.)
In addition to saving modeling time, using
photos this way can greatly reduce file size For
this reason, Google encourages 3D Warehouse
contributors to use digital photos on their models
whenever possible Many of the models in the
3D Warehouse are photorealistic, as are many 3D
buildings in Google Earth Some of these models
represent extremely complex structures but are
modeled in simple geometry painted with photos
To see some examples, open Google Earth with
the 3D Buildings layer turned on, and explore any
large city Many buildings are plain gray, but a
large number are painted (For more information,
see Chapter 13.)
CHAPTER 9
Modeling with Digital Photos
This chapter covers all you need to know about painting with digital photos, including how to:Fit a
Use photos to make 2D components that
• look 3DEdit an imported photo
• Use photos to create 3D models
• Use Photo Match
•
Note
For the basics of where to find materials and images and how to get them into your model, see Recipes 8.1 and 8.2.
Trang 8Positioning Textures with Free Pins
com-Note
The other positioning mode is Fixed Pins, which is used to
adjust the location, scale, and skew of a tiling material Fixed
Pins mode is demonstrated in Recipe 8.9
The main example demonstrates how to fit an image of
a door to a face In the “Other Uses” section, you’ll see
how fixed pins can fit images to the façade of a building
or to faces of a bureau
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Warehouse (Figure 9-1) A picture of a custom
garage door will be painted on the white face
Open the In Model folder of the Materials window,
2
which contains the photo of the door Paint the
door photo onto the face (Figure 9-2)
The scale and location are not correct, and the
lower edge of the door in the photo is not
horizon-tal You will need to adjust the photo to fit within
the door face
Figure 9-1
Figure 9-2
Trang 9Positioning Textures with Free Pins | 225
Right-click on the door and choose
ex-To place a pin accurately, you usually need to zoom
in very closely to find the correct points on the photo Using the Zoom window tool and the Previ-ous View tool can speed this process up immensely
In Figure 9-4, one pin was placed at each corner
of the rectangular part of the door, because these points are easy to find (It would be harder to place
a pin at the top of the arch.)
Note
When you lift and drop pins, look for dotted blue helper lines that indicate when a pin is horizontal or vertical from another pin.
Drag each pin to a corner of the door face in the
Figure 9-4
Figure 9-5
Figure 9-6
Trang 10Use the Move tool to move the top edge of the door
8 Arc tool to trace the top of the door in the
photo Then use the Eraser to trim the rest of the
door face This results in a single door face with the
correct photo (Figure 9-8)
Figure 9-8
For a more realistic garage door, use Push/Pull to
9
push in the door slightly The sides of the opening
will have the same material as the door, so repaint
them with the blue bricks (Figure 9-9)
Figure 9-9
Trang 11Editing a Photo | 227
Other Uses
Free-pin positioning can be used for a multitude of models For example, Figure 9-10 began as a simple box model, and then each face was painted with a photo of
a building façade Compare the file size of this painted box (about 2.5MB because the graphic files themselves are large) with the 5MB size of an actual geometric model including all of those windows, doors, and orna-mentation Using graphics of smaller file size can keep your file size quite low
Figure 9-11 is a beautiful model of a Japanese bureau Each face is painted with a photo taken of a real piece of furniture
In the main example, you’ll see how to fix an image on a billboard In the “Other Uses” section, you’ll see how to make a change to a tiling stone image
Trang 12Another method of touching up an image is described in
Recipe 9.3 With this method, you don’t edit the image itself;
you add new faces to “patch” the image.
Download my
Ware-house (Figure 9-12) The antigraffiti billboard has
been defaced with, well, graffiti Also, the bottom of
the photo has some green leaves sticking out
Right-click on the billboard face and choose
2
Texture→Edit Texture Image (In Windows, this
option is also available when you click on the image
thumbnail in the In Model folder of the Materials
window On the Mac, when you edit a material,
there is an icon for Edit Texture Image at the
bot-tom of the Edit Material window.)
The original photo used to make the billboard
opens in your default graphics editor (You can set
the default editor in the Applications page of the
Preferences window.)
Make the necessary changes to the photo Figure
3
9-13 shows the word Fun removed, and the
green-ery at the bottom trimmed above the billboard’s
The image in the In Model folder is updated as well,
but choosing Undo will bring back the original,
unchanged image The changes have not affected
the source graphic file, only the graphic internal to
the current SketchUp model
Figure 9-14
Trang 13Adding Faces to Patch an Image | 229
Other Uses
You can also edit a tiled image Figure 9-15 shows two buildings with stone material Edit Texture Image is used to add a blue and red stone After you’ve saved the image and returned to SketchUp, the tiled image has been updated on all stone faces (Figure 9-16)
Download my
Warehouse (Figure 9-17) This is a renovation nario, in which the windows on the wall indicated
sce-by the arrow will be removed and replaced with new windows
Figure 9-17
Trang 14Draw a rectangle around the first window, as shown
Fixed or Free Pins In either mode, click and drag
the material itself (don’t drag a pin) slightly to the
left or right, so that the face contains only plain
bricks, keeping mortar lines aligned (Figure 9-19)
Figure 9-19
Right-click on the positioned material and choose
4
Done Now the material looks seamless, and the
window is removed, but you can still see the edges
of the new face (Figure 9-20)
Figure 9-20
If you erase these edges, the window in the photo
5
will return So hide the edges instead You can
se-lect the four edges, right-click on one of them, and
choose Hide from the pop-up menu, or you can use
the Eraser with the Ctrl/Option key pressed and
click all four edges Now you can’t tell there used to
be a window there (Figure 9-21)
Figure 9-21
Trang 15Adding Faces to Patch an Image | 231
Repeat this patching technique for the remaining
6
windows on the wall (Figure 9-22)
Insert new windows on this wall The windows
7
shown in Figure 9-23 are available in the In Model folder of this model’s Components window This demonstrates one of the problems you can encoun-ter when using faces to patch an image: the wall is
no longer a single face, and the windows do not cut the wall properly
To fix the broken wall, first display the dashed lines
8
indicating hidden edges (View→Hidden Geometry) The dashed lines indicate the patching faces you added
Select the wall and all new windows, right-click on
9
any selected face, and choose Intersect→Intersect Selected from the pop-up menu This creates intersection edges on all faces where they meet the windows Then you can erase the edges that fall within the new windows (Figure 9-24)
The patching method is a great quick fix for minor touch-ups, especially if you prefer not to edit your graphics But if the patched face might be changed afterward, such as getting new windows, editing the im-age in advance (Recipe 9.2) might prove less work than repairing a patched face
Figure 9-25
Position the material in each narrow rectangle to cover the logo Then hide the edges around each new rect-angle (Figure 9-26)
Figure 9-26
Trang 16Using Images to Make Face Camera Components
Certain types of objects in your model can be represented by 2D images that give the “feel” of
a 3D object, because they always face you no mater how you orbit the model Good candidates are such objects as people, trees, plants, street lamps, trash bins—objects that look basically the same as you orbit around them (Figure 9-27)
In this example, you will create a Face Camera
compo-nent of a tree The tree image is an alpha-transparent
image, which means its background is transparent
(Recipe 8.12)
Note
Face Camera components are also sometimes called Face
Me components If you are searching the 3D Warehouse for
models like these, try both terms in your search.
Figure 9-27
Download my
3D Warehouse (Figure 9-28) The alpha-transparent
tree is painted on a vertical face next to the house
Note that the shadow of the tree is a rectangle;
SketchUp’s shadows do not recognize transparent
images
Figure 9-28
Orbit to a view like the one in Figure 9-29 The tree
2
looks like a cardboard cutout at this angle Plus you
can see the face’s edges
Figure 9-29
Trang 17Using Images to Make Face Camera Components | 233
To get more accurate
face to approximate the shape of the tree Use the Line or Arc tool to trace around the tree (Figure 9-30) Accuracy is not important for shadows, be-cause nobody notices the level of detail in a shadow, only its general shape When tracing, be sure to
look for the On Face inference Otherwise, you may
be drawing lines out of the plane of the face
Note
Because this image has a transparent background, you don’t have to trace around it exactly; the transparent background means that extra space around the leaves won’t be noticed If you were trimming around an image with a visible back- ground, you would want to trace the border more accurately,
so that no background would show If black edges are hard to see against the image, you can change the edge color in the Styles window (Edit tab, Edge page).
Use the Eraser tool to trim the corners of the
rect-4
angular face, so that only the tree shape remains (Figure 9-31) The shadow now looks tree-shaped.The next step is to hide the edges around the tree
5
Activate Select and double-click the tree, which selects both the face and its edges Then press and hold the Shift key to deselect the face, leaving only the edges selected Right-click on an edge and choose Hide from the pop-up menu The tree looks quite natural (Figure 9-32)
Now the tree can be made into a component
Acti-6
vate the Select tool and double-click the tree, which selects both the face and its hidden edges Right-click on the tree and choose Make Component
In the Create Component window, select
Face Camera, make sure Replace Selection with Component is selected, but leave Shadows Face Sun off to ensure that the shadows appear properly Now you can insert more trees, which cast proper
Trang 18Using Free Pins and a Single Image to Paint a 3D Object
If that one photo shows at least two faces of an object, you can use it to paint all faces that pear in the photo With this technique, you first paint and position the image to one face of the unpainted model If necessary, add or remove geometry to accommodate the picture Then you can use that positioned material as a basis for painting the remaining faces that are shown in the photo
ap-Two examples are used to demonstrate this technique In Example 1, you will paint a barn, and
in Example 2, a truck
Example 1: Barn with Free-Pin Positioning
In this example, you start with an unpainted box After
painting and positioning the front face, you will
com-plete the model geometry Then you will paint the rest
of the faces based on the material of the front face
Download my
It is an unpainted box in the approximate shape of
a barn
Open the In Model folder of the Materials window
2
This folder contains the image with which the barn
will be painted The photo shows three faces: the
front, side, and roof of the barn Paint the image
onto the front face of the barn (Figure 9-34)
Note
This technique requires an unpainted model
to start If you want to create your model from scratch based on a photo, use Photo Match as described in Recipe 9.6 You can also use Photo Match on an unpainted model as explained in Recipe 9.7.
Figure 9-34
Trang 19Using Free Pins and a Single Image to Paint a 3D Object | 235
Position this material by using free pins, placing
3
one pin at each corner of the rectangular part of the barn’s front and dragging the pin to the corner of the model face (Figure 9-35)
Tweak the image if needed Then right-click on the
4
image and choose Done The front face of the box is now painted with part of the front face of the barn (Figure 9-36)
To accommodate the rest of the front face, pull up
5
the top of the box until it reaches the top of the roof
in the photo Trace the outline of the roof on the front face (there are four edges) Then push back the corners of the front face, to complete the roof faces (Figure 9-37)
When tracing the roof, ideally the top of the roof
in the photo would meet the midpoint of the top edge, and the roof itself would be perfectly sym-metric But it’s hard to achieve that sort of accuracy with photos You can base your tracing entirely on the photo and get slightly inaccurate geometry, or you can create accurate geometry and use free pins
to tweak the photo so that it fits better It’s nearly impossible to get perfect results, but you can get pretty close (If accuracy is important, it’s ideal to start with a dimensionally accurate model on which
to paint Fitting the model to a photo works, too, but usually requires more steps and tweaking.)
be positioned
Figure 9-38