It’s Not Your Design Output That Will Make Or Break The Product, It’s All That Other Stuff..it Doesn’t Matter How Talented The People Are, If The Process Sucks, The Product Is Sucks. Drawing In Front Of, Or With Others Motivates And Inspires • Sets The Stage For The Story, Puts Everyone On A Similar Track. • Starts A Dialogue, Breaks Down Barriers, Allows Others To Start Adding Gives Them Peace Of Mind Get Good At Starting Conversations. Put Yourself At The Centre Of The Narrative • Take Advantage Of Agile To Keep Conversations Flowing. Think Like A Film Crew; Edit Against The Plot. • Like A Serial Publication, Start With A Story Arc, Then Write As Many Stories As You Need
Trang 1TELLING STORIES THROUGH DESIGN
11 June 2010 — Hannah Donovan
Trang 2MY FRUSTRATION
Prologue
Trang 3IT’S NOT YOUR DESIGN OUTPUT THAT WILL MAKE OR BREAK THE PRODUCT, IT’S ALL THAT OTHER STUFF
Trang 4ALL THE INPUTS.
Prologue
Trang 5IT DOESN’T MATTER HOW TALENTED THE PEOPLE ARE, IF THE PROCESS
SUCKS, THE PRODUCT IS SUCKS.
Prologue
Trang 7SO WHAT DOES THIS HAVE TO DO WITH STORYTELLING?
Trang 8YOU ARE THE STORYTELLER
Part 1
Trang 9YOUR SUPERPOWER: YOU CAN DRAW
Part 1
Trang 10Examples of sequential visuals: Comics & film storyboards
Art credit: Ron Smith
Credit: Lucas Arts
Trang 11My (crappy) sketches for Last.fm’s Best of 2009 feature
Trang 12The finished product
Trang 13Some of our tools
Trang 141.
Trang 15For Phase 2, we will round out the group to showcase the br
eadth of scrobblers and possibly include content like: deep links to build, tutorials, de
veloper links and generally more granularity.
JOIN THE GROUP FOR MORE UPDATES!
IN BE TA
DOES IT
SCROBBLE?
The answer is almost
always, YES!
Scrobbling tracks what you listen to
in a media player Learn more.
Looking for scrobbling tips? Trade
them in the forums.
Don’t see your favourite? Check out Build
for the more exotic scrobblers (more always being added)
Spotify HypeMachine MOG
page content
iTunes iPOd Windows Media Player Winamp
Amarok Android lala CoverSutra
More…
Featured content could be the latest ‘official’ partners or just new cool scrobbling clients Since this cont
ent changes regularly, it might make sense to do these using a ‘
gumball’ template.
More easily maintainable list for our veteran scr
obbling clients.
A hint that there is more on Build, but that it’s a work in progress.
Letting users know we will be adding more soon
House style “sketchy” visual
Trang 16• Starts a dialogue, breaks down barriers, allows others
to start adding & gives them peace of mind
Trang 17Part 2GOOD TEAMWORK
IS STORYTELLING
Trang 18STORYTELLING COMES FROM AN ORAL TRADITION
Part 2
Trang 19STORYTELLING IN AGILE
Part 2
Trang 20MAKING CONVERSATIONS HAPPEN
Part 2
Trang 21ARM YOURSELF WITH A DRAWING (OR THE ABILITY TO MAKE ONE)
AND A STORY.
Part 2
Trang 22THINK LIKE A FILM CREW
Part 2
Trang 23LET INFLUENCES IN YOU’RE THE EDITOR.
Part 2
Trang 24Bits & bobs of the overarching story arc
Trang 25Tactical UI implementation for a single story…
Trang 26PART 2 - RECAP
• Get good at starting conversations Put yourself at the centre of the narrative
• Take advantage of Agile to keep conversations
flowing Think like a film crew; edit against the plot
• Like a serial publication, start with a story arc, then write as many stories as you need
Trang 27STORYTELLING WITHIN AN
ORGANISATION
Part 3
Trang 28STORIES ARE ALREADY NATURAL FOR
AN ORGANISATION.
Part 3
Trang 29ORGANISATIONAL LORE
Part 3
Trang 30Examples of lore collecting 2007 - 2010
Trang 31Weaving user’s stories into the organisational lore…
Trang 32A NARRATIVE APPROACH TO PRESENTATION
Part 3
Trang 33STORIES: UP, DOWN
& AROUND…
Part 3
Trang 34A project that sparked educational storytelling
Trang 35PART 3 — SUMMARY
• Gather company lore & spread it
• Use a narrative approach to storytelling
• Give everyone (especially people up the chain) a story to tell
Trang 36YOUR TOOLKIT
Part 4
Trang 37Part 4
BE MULTI-DISCIPLINARY
Trang 38“PUT A LOT OF GUNS IN A LOT OF DRAWERS”.
Part 4
Trang 39WRITE BIG PARTS FOR YOUR USERS.
Trang 40Guerilla user testing
Trang 41WRITE IT DOWN AND PASS IT ON.
Part 4
Trang 42DOING A 180
Part 4
Trang 43DDM Template
Your NEW story here
Trang 44PART 4 — RECAP
• Don’t just design, learn a bit of everything
• Explore a lot of routes
• Write big parts for your users
• Write down your stories so people can refer to them later
Trang 45STORIES FOR THE END USER
Part 5
Trang 46“STORY IS ABOUT RESPECT FOR THE AUDIENCE”
Part 5
Trang 47“STORIES ARE ABOUT ARCHETYPES, NOT STEREOTYPES”
Trang 48APPLY A CLASSIC NARRATIVE STRUCTURE TO SCENARIOS
Part 5
Trang 50HURDLING THE CONCEPTUAL MODEL
Part 5
Trang 51THE “HOW” NEEDS TO BE A STORY
Part 5
Trang 52SHOW NOT TELL.
Part 5
Trang 53PART 5 — RECAP
• Treat the audience with respect
• Don’t resort to clichés, create realistic scenarios
• Create ‘BME’ narratives around these scenarios
• Back *new* conceptual models with a story; attempt
to show it, not tell it!
Trang 54“STORIES ARE WHAT DREAMS ARE MADE OF”*
* Warning: late-night whisky quotation
Epilogue
Trang 55Thanks for Listening!