1. Trang chủ
  2. » Công Nghệ Thông Tin

adobe flash cs5 on demand part 67 pps

7 195 0
Tài liệu đã được kiểm tra trùng lặp

Đang tải... (xem toàn văn)

THÔNG TIN TÀI LIỆU

Thông tin cơ bản

Định dạng
Số trang 7
Dung lượng 0,93 MB

Các công cụ chuyển đổi và chỉnh sửa cho tài liệu này

Nội dung

Click the Warnings or 4 3 2 Show or hide errors or warnings 4 Source of error from the Compiler Errors panel Errors due to a change from ActionScript 2.0 to ActionScript 3.0... Click t

Trang 1

When a problem is encountered, Flash displays the location and description of the warnings and errors in the Compiler Errors panel In the Compiler Errors panel, you can show or hide warnings or errors (New !), scroll through each one ( New !), and display/highlight them in

the code (New !) You can also manage the types of compiler warning

that appear in the Compiler Errors panel by setting options in the Publish Settings dialog box Two options are available: Strict Mode and Warnings Mode Strict Mode reports warnings as errors, while Warnings Mode reports extra warnings for discovering incompatibili-ties when updating ActionScript 2.0 code to ActionScript 3.0

Resolving Compiler

Errors

Resolve Compiler Errors

Create or open a Flash document

(ActionScript 3.0)

Click the Control menu, point to

Test Movie, and then click Test.

If an error occurs, the Compiler

Errors panel opens displaying the

errors found during the execution

Open the Compiler Errors panel.

In the Compiler Errors panel, use

the following options to resolve

compiler errors:

View Warnings or Errors in the

Code Select the warning or

error, and then click the Go To

Source button, or double-click

the warning or error to display

it in the Actions panel

Display Warnings or Errors

Click the Go To Previous or Go

To Next button The code line

with the error highlights in the

Actions panel

Clear Warnings and Errors

Click the Clear button.

Show or Hide Warnings or

Errors Click the Warning(s) or

4

3

2

Show or hide errors

or warnings

4

Source of error from the Compiler Errors panel

Errors due to a change from ActionScript 2.0 to ActionScript 3.0

Trang 2

Control Compiler Warnings

Create or open a Flash document

(ActionScript 3.0)

Click the File menu, and then click

Publish Settings.

Click the Flash tab.

Click the Settings button for

ActionScript 3.0

Select the Strict Mode check box

to report warnings as errors

Select the Warnings Mode check

box to report extra warnings for

discovering incompatibilities when

updating ActionScript 2.0 code to

ActionScript 3.0 code

Click OK.

Click OK.

8

7

6

5

4

3

2

4

8

7

6 5

Trang 3

Flash provides several tools for testing Flash files (ActionScript 2.0) The Debugger panel lets you find and locate errors hidden in an swf file, while it's running in the Flash Player You must view your SWF file in a special version of Flash Player called the Flash Debug Player (installed automatically when you install the Flash application) The Debugger panel shows a hierarchical display list of movie clips currently loaded in the Flash Player You can then use the Debugger to display and modify variables and property values as the swf file plays You can insert breakpoints to stop the swf file and step through the ActionScript code line-by-line You can even use the Debugger panel to test files on a Web server in a remote location The Debugger lets you set breakpoints in your ActionScript that stop the Flash Player, and then lets you step through the code as it runs You can then go back to your scripts and edit them so that they produce the correct results The Debugger will show you where the problems are, but it doesn't fix them

Debugging for

ActionScript 2.0

Use the Debugger for

ActionScript 2.0

Create or open a Flash document

(ActionScript 2.0)

Click the Debug menu, point to

Debug Movie, and then click

Debug.

The Code View panel displays a

message indicating the movie is

paused

Click the Continue button to start

the movie

Click the Stop Debugging button to

turn off the Debugger panel

Click inside the code, and then

click the Toggle Breakpoint button

to add or remove a breakpoint at

the insertion point of the cursor

Breakpoints stop the movie from

playing and allow you to step

through the code line-by-line

6

5

4

3

2

1

6

4 5 7 8

Testing Your Movie

When you use the Test command to test movies that implement

key-For Your Information

Trang 4

When you work in the debugger, you have the option of viewing any variables used in the Flash movie The Variables tab (ActionScript 2.0)

or Variables panel (ActionScript 3.0) displays the names and values of any global and variables in the swf file If you change the value of a variable, you can see the change reflected in the swf file while it runs

This gives you the ability to test new data variables and their impact on the Flash player document

Viewing Variables

View Variables

Click the Debug menu, point to

Debug Movie, and then click

Debug.

Select the movie clip containing

the variable from the display list

Select an item in the display frame

to view the variables’ names and

values

Click the Continue button to

observe the variables as the Flash

movie runs

Click the Variables tab

(ActionScript 2.0) or open the

Variables panel (ActionScript 3.0)

IMPORTANT The display list

updates automatically as the swf

file plays When a movie clip is

removed from the swf file at a

specific frame, the movie clip,

variable and variable name are

removed from the display list in the

Debugger panel This lets you

focus on the current variables

When you're viewing a complex

Flash movie that contains a lot of

variables, only having to view the

current variables cuts down on the

visual clutter and helps you to

focus on the immediate problem

5

4

3

2

5

4

Variables panel (ActionScript 3.0)

Trang 5

Adding Variables to

the Watch List

Add Variables

In a Flash document (ActionScript

2.0), click the Debug menu, point to

Debug Movie, and then click

Debug.

Click the Variables or Locals tab,

and then select a variable

Click the Debugger Options button,

and then click Watch.

Click the Watch tab.

Click the Debugger Options button,

and then click Add Watch.

Enter the target path to the

variable name and the value in the

fields

IMPORTANT To remove

variables from the Watch list,

select a variable on the Watch tab,

click the Debugger Options button,

and then click Remove Watch

6

5

4

3

2

5 2

4

In any complex Flash movie, there will probably be a set of critical ables that you want to keep an eye on You can monitor critical vari-ables in a controllable way by marking them to appear in the Debugger panel Watch list (ActionScript 2.0) The Watch list displays the absolute path to the variable and its current value, and just like the Variables tab, you can enter a new variable value at any time during the debug-ging process If you add a local variable to the Watch list, its value appears only when Flash Player is stopped at a line of ActionScript where that variable is in scope All other variables appear while the .swf file is playing If the Debugger can't find the value of the variable, it will list the value as undefined

6

Trang 6

The Properties tab in the Debugger panel displays all property values of any movie clip on the Stage Properties are modifiable script elements such as _alpha (controls transparency) or _rotation (controls the rota-tion of an object) The Properties tab lists all the properties including their current values You can then view and adjust the values as the Flash movie is running to judge their impact This gives you a tremen-dous amount of control over the debugging process

Viewing Properties

View Properties

In a Flash document (ActionScript

2.0), click the Debug menu, point to

Debug Movie, and then click

Debug.

Select an available movie clip from

the Display list

Click the Properties tab to view all

the properties, and their

associated values

Double-click on a value, and then

enter a new value in any available

property

Click the Continue button to view

how the Properties change as the

Flash movie executes

IMPORTANT The Property

value is picky about what you

enter For example, you can enter

a value of 100 or text within quotes

such as: "newvalue", but you

cannot enter expressions such as:

y + 12, or an array of values such

as: 1, 2, 3

5

4

3

2

5

4

Trang 7

Breakpoints are instructions to the Debugger to halt the running of a Flash movie For example, you're watching how the swf file plays using the debugger, however, it's moving so fast it's difficult to watch every-thing By inserting a breakpoint, you instruct the Debugger to halt the movie, and any variables and properties will display the values associ-ated with that point in time You can then change the values, and instruct the Debugger to continue playing the movie, using the modified values

Setting Breakpoints

Set Breakpoints

Click the Debug menu, point to

Debug Movie, and then click

Debug.

Click in the left margin next to the

line of code where you want the

breakpoint (red dot) to appear

You can also click the Toggle

Breakpoint button (ActionScript

2.0) to add/remove a

breakpoint

To remove a breakpoint, click the

existing breakpoint (red dot) in the

left margin

Click the Continue button to begin

playing the Flash swf file

The Debugger will stop the movie

at each breakpoint

4

3

2

Breakpoint

Did You Know?

You can set or remove breakpoints in

the Actions panel In the Actions panel

(ActionScript 2.0), click in the line you

want, click the Debug Option button,

and then select a command to set or

remove breakpoints

You cannot set a breakpoint on a

com-Toggle Breakpoint

2 3

ActionScript 3.0

Ngày đăng: 02/07/2014, 21:21

TỪ KHÓA LIÊN QUAN