There are three types of Classic text: static, dynamic, and input.. You can create editable text boxes for use as static display text or to implement dynamic text objects with the Text t
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An instance can have only one color style (Brightness, Tint, or Alpha) applied To apply multiple color styles, you must use the Advanced fea-ture in the Property Inspector's Color list arrow menu This option allows you to change the percentage of Red, Green, or Blue (0% -100%) added or subtracted as well as the constant values of RGB (-255 to +255) Additionally, there is an Alpha scale that can be applied to each
of these options Apply a color, brightness, or alpha style to an instance and then access the Advanced options to make adjustments The applied color style is preserved Experiment with this features until you get the effects that you need
Using Advanced
Color Options
Modify the Color and
Transparency Simultaneously
Select the instance on the Stage
Click the Style list arrow in the
Property Inspector, and then click
Tint, Brightness or Alpha and
apply an effect
Click the Style list arrow again,
and then click Advanced.
Add or subtract percentages or
values of RGB and Alpha
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Tint of 100%
Alpha of 25%
Tint of 100%
Reduce the color values or alpha by
a percentage.
Increase or decrease the constant color or alpha values.
Did You Know?
You can go directly to the Advanced
panel to add color effects without
hav-ing applied any Brightness, Tint, or
Alpha If you have already chosen one
of these options and then enter the
Advanced settings, your previous
applied effect will be preserved and
the sliders in the Advanced Settings
window will reflect this change For
example, if you have added a tint of red
to your instance, the sliders in the
Advanced setting will show that red
has been added
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Trang 2In previous versions, Flash scales movie clips equally in height and width For many rectangular movie clips, this method of scaling doesn’t
work very well at the corners In Flash, a method called 9-slice scaling
is used A movie clip is visually divided into nine areas, or slices, with a grid overlay (dotted lines called slide guides) Each area of the grid is scaled separately, except the corners, which provides more accurate results The slide guides are set at 25% of the symbol’s height and width by default Before you can scale a movie clip, you need to enable 9-slice scaling To edit a movie clip, you need to use symbol-editing mode
Using 9-Slice Scaling
on a Movie Clip
Symbol
Enable 9-Slice Scaling
Select the movie clip symbol you
want in the Library panel
Click the Options menu, and then
click Properties.
Click Advanced.
Select the Enable guides for
9-slice scaling check box.
Click OK.
Scale a Movie Clip Symbol
Double-click the movie clip symbol
in the Library to enter
symbol-editing mode
To see the scaling on the Stage,
click the Control menu, and then
click Enable Live Preview.
Drag the horizontal or vertical
guides to scale the symbol
The new position of the guides
provides the new scaling
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Setting Highlight
Color Preferences
Set Highlight Color Preferences
Click the Flash (Mac) or Edit (Win)
menu, and then click Preferences.
Click the General category.
Select the Use Layer Color option
to use the current layer’s outline
color, or select the option, and
then select the color you want for
the following elements:
◆ Drawing Objects.
◆ Drawing Primitives
◆ Groups.
◆ Symbols.
◆ Other Elements
Click OK.
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Flash allows you to set general preferences to customize the highlight,
or selection, color of elements in Flash to make them easier to see In the General category of the Preferences dialog box, you can select dif-ferent colors for difdif-ferent types of elements, including drawing objects, drawing primitives, groups, symbols, and all other elements If you don’t want to set individual colors, you can use the layer color for all ele-ments
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Trang 4Working with Text
Introduction
In Flash, you can create two types of text: TLF (Text Layout
Framework) or Classic TLF provides advanced text
capabili-ties (New!) for text in Flash targeted for Flash Player 10 and
ActionScript 3.0 or later, while Classic provides the standard
capabilities available in previous versions of Flash
There are three types of Classic text: static, dynamic, and
input Static is text that doesn’t change Dynamic is text that
updates, such as stock quotes, weather reports, or sports
scores Input is text entered by a user in forms or surveys
You can create editable text boxes for use as static display
text or to implement dynamic text objects with the Text tool
In the program's text menu, as well as the Property
Inspector, there are a number of attributes to choose from
such as Font type, style, size, color, indentation, orientation,
and direction Also included are familiar letter form
format-ting procedures for kerning, tracking, and anti-aliasing
Because text boxes are editable, you can change any text
attribute—as well as the content in the text box—after it is
created
Use the Break Apart command to break editable text
boxes into shapes and edit them with any of the selection
tools or pen modifiers This is especially useful for creating
new font forms, and it also allows you to implement shape
tweening Create dynamic text boxes that can be updated
from a text file on a server or some other source using
ActionScript In Flash, you can now configure the Find and
Replace feature to target text contained in specific elements
in your Flash document and swap these out with new entries
from the built-in Adobe dictionaries or from a personal
dic-tionary you create Other features include the implementation
of Cascading Style Sheets for consistent HTML text
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What You’ll Do
Create Classic Static or TLF Text Link Text Together
Change Font Type, Style, Size, and Color Modify Tracking and Kerning
Change Text Alignment Create Text Columns Change Text Direction and Orientation Change Advanced Text Options Use Break Apart to Modify Characters Use Anti-Alias Text
Use Font Mapping Set Device Fonts Versus Embedded Fonts Create Classic Dynamic Text and Input Text
Check Spelling Use Find and Replace Use Cascading Style Sheets with HTML Text
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Classic static text refers to any classic text box that isn't dynamic or input text The Text tool creates an editable text box wherever you touch down on the Stage Flash will keep the text on a single line until you press Enter (Win) or Return (Mac) If you need a text box with a predefined width, you can create a text box before you start typing The entered text will automatically wrap relative to the boundaries of the box and any formatting settings you've applied To re-enter an existing text box to change the text, simply double-click any character in the Text box or click it with the Text tool to activate it and make it ready to edit
Creating Classic
Static Text
Create Classic Static Text
Click the Text tool on the Tools
panel
The pointer becomes a crosshair
with a small "T" in the corner
TIMESAVER Press T to quickly
select the Text tool
Click the Text Engine list arrow in
the Property Inspector, and then
click Classic Text.
Click the Text Type list arrow in the
Property Inspector, and then click
Static Text.
Click the Stage where you want to
create a single line text box or
drag to create a text box the size
you want that automatically wraps
Begin typing in the box that
appears
Click anywhere on the Stage
outside the text box to deselect it
To reselect a text box, click to
select it
A black bounding box with square
handles appears around a text box
when it’s selected
To resize a text box, drag any of
the black resize handles, the white
small circle (single line) or white
square (text block) to resize
The text in the box wraps to
accommodate to the new size
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Small square indicates text box
Small circle indicates single line of text.
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Trang 6TLF (Text Layout Framework ) text (New!) provides advanced text capabilities in Flash documents targeted for Flash Player 10 and ActionScript 3.0 or later You can create columns, rotate text, indent text, change text direction and orientation, change text case, adjust the text baseline, and apply text blending and color effects in the Property Inspector TLF text created in Flash is read-only by default, however, you can change it to selectable or editable If you need a text box with
a predefined width, you can create a text box before you start typing
The entered text will automatically wrap relative to the boundaries of the box and any formatting settings you've applied To re-enter an exist-ing text box to change the text, simply double-click any character in the text box or click it with the Text tool to make it ready to edit
Creating TLF Text
Create TLF Text
Click the Text tool on the Tools
panel
The pointer becomes a crosshair
with a small "T" in the corner
TIMESAVER Press T to quickly
select the Text tool
Click the Text Engine list arrow in
the Property Inspector, and then
click TLF Text.
Click the Stage where you want
your text box to begin or drag until
the box is the size you need
Begin typing in the box that
appears
Click anywhere on the Stage
outside the text box to deselect it
To reselect a text box, click to
select it
A black bounding box with square
handles appears around a text box
when it’s selected
To resize a text box, drag any of
the black resize handles, the white
small circle (single line) or white
square (text block) to resize
The text in the box wraps to
accommodate to the new size
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Small square indicates text box
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