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There are three types of Classic text: static, dynamic, and input.. You can create editable text boxes for use as static display text or to implement dynamic text objects with the Text t

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160 Chapter 4

An instance can have only one color style (Brightness, Tint, or Alpha) applied To apply multiple color styles, you must use the Advanced fea-ture in the Property Inspector's Color list arrow menu This option allows you to change the percentage of Red, Green, or Blue (0% -100%) added or subtracted as well as the constant values of RGB (-255 to +255) Additionally, there is an Alpha scale that can be applied to each

of these options Apply a color, brightness, or alpha style to an instance and then access the Advanced options to make adjustments The applied color style is preserved Experiment with this features until you get the effects that you need

Using Advanced

Color Options

Modify the Color and

Transparency Simultaneously

Select the instance on the Stage

Click the Style list arrow in the

Property Inspector, and then click

Tint, Brightness or Alpha and

apply an effect

Click the Style list arrow again,

and then click Advanced.

Add or subtract percentages or

values of RGB and Alpha

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Tint of 100%

Alpha of 25%

Tint of 100%

Reduce the color values or alpha by

a percentage.

Increase or decrease the constant color or alpha values.

Did You Know?

You can go directly to the Advanced

panel to add color effects without

hav-ing applied any Brightness, Tint, or

Alpha If you have already chosen one

of these options and then enter the

Advanced settings, your previous

applied effect will be preserved and

the sliders in the Advanced Settings

window will reflect this change For

example, if you have added a tint of red

to your instance, the sliders in the

Advanced setting will show that red

has been added

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In previous versions, Flash scales movie clips equally in height and width For many rectangular movie clips, this method of scaling doesn’t

work very well at the corners In Flash, a method called 9-slice scaling

is used A movie clip is visually divided into nine areas, or slices, with a grid overlay (dotted lines called slide guides) Each area of the grid is scaled separately, except the corners, which provides more accurate results The slide guides are set at 25% of the symbol’s height and width by default Before you can scale a movie clip, you need to enable 9-slice scaling To edit a movie clip, you need to use symbol-editing mode

Using 9-Slice Scaling

on a Movie Clip

Symbol

Enable 9-Slice Scaling

Select the movie clip symbol you

want in the Library panel

Click the Options menu, and then

click Properties.

Click Advanced.

Select the Enable guides for

9-slice scaling check box.

Click OK.

Scale a Movie Clip Symbol

Double-click the movie clip symbol

in the Library to enter

symbol-editing mode

To see the scaling on the Stage,

click the Control menu, and then

click Enable Live Preview.

Drag the horizontal or vertical

guides to scale the symbol

The new position of the guides

provides the new scaling

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162 Chapter 4

Setting Highlight

Color Preferences

Set Highlight Color Preferences

Click the Flash (Mac) or Edit (Win)

menu, and then click Preferences.

Click the General category.

Select the Use Layer Color option

to use the current layer’s outline

color, or select the option, and

then select the color you want for

the following elements:

Drawing Objects.

Drawing Primitives

Groups.

Symbols.

Other Elements

Click OK.

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Flash allows you to set general preferences to customize the highlight,

or selection, color of elements in Flash to make them easier to see In the General category of the Preferences dialog box, you can select dif-ferent colors for difdif-ferent types of elements, including drawing objects, drawing primitives, groups, symbols, and all other elements If you don’t want to set individual colors, you can use the layer color for all ele-ments

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Working with Text

Introduction

In Flash, you can create two types of text: TLF (Text Layout

Framework) or Classic TLF provides advanced text

capabili-ties (New!) for text in Flash targeted for Flash Player 10 and

ActionScript 3.0 or later, while Classic provides the standard

capabilities available in previous versions of Flash

There are three types of Classic text: static, dynamic, and

input Static is text that doesn’t change Dynamic is text that

updates, such as stock quotes, weather reports, or sports

scores Input is text entered by a user in forms or surveys

You can create editable text boxes for use as static display

text or to implement dynamic text objects with the Text tool

In the program's text menu, as well as the Property

Inspector, there are a number of attributes to choose from

such as Font type, style, size, color, indentation, orientation,

and direction Also included are familiar letter form

format-ting procedures for kerning, tracking, and anti-aliasing

Because text boxes are editable, you can change any text

attribute—as well as the content in the text box—after it is

created

Use the Break Apart command to break editable text

boxes into shapes and edit them with any of the selection

tools or pen modifiers This is especially useful for creating

new font forms, and it also allows you to implement shape

tweening Create dynamic text boxes that can be updated

from a text file on a server or some other source using

ActionScript In Flash, you can now configure the Find and

Replace feature to target text contained in specific elements

in your Flash document and swap these out with new entries

from the built-in Adobe dictionaries or from a personal

dic-tionary you create Other features include the implementation

of Cascading Style Sheets for consistent HTML text

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What You’ll Do

Create Classic Static or TLF Text Link Text Together

Change Font Type, Style, Size, and Color Modify Tracking and Kerning

Change Text Alignment Create Text Columns Change Text Direction and Orientation Change Advanced Text Options Use Break Apart to Modify Characters Use Anti-Alias Text

Use Font Mapping Set Device Fonts Versus Embedded Fonts Create Classic Dynamic Text and Input Text

Check Spelling Use Find and Replace Use Cascading Style Sheets with HTML Text

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164 Chapter 5

Classic static text refers to any classic text box that isn't dynamic or input text The Text tool creates an editable text box wherever you touch down on the Stage Flash will keep the text on a single line until you press Enter (Win) or Return (Mac) If you need a text box with a predefined width, you can create a text box before you start typing The entered text will automatically wrap relative to the boundaries of the box and any formatting settings you've applied To re-enter an existing text box to change the text, simply double-click any character in the Text box or click it with the Text tool to activate it and make it ready to edit

Creating Classic

Static Text

Create Classic Static Text

Click the Text tool on the Tools

panel

The pointer becomes a crosshair

with a small "T" in the corner

TIMESAVER Press T to quickly

select the Text tool

Click the Text Engine list arrow in

the Property Inspector, and then

click Classic Text.

Click the Text Type list arrow in the

Property Inspector, and then click

Static Text.

Click the Stage where you want to

create a single line text box or

drag to create a text box the size

you want that automatically wraps

Begin typing in the box that

appears

Click anywhere on the Stage

outside the text box to deselect it

To reselect a text box, click to

select it

A black bounding box with square

handles appears around a text box

when it’s selected

To resize a text box, drag any of

the black resize handles, the white

small circle (single line) or white

square (text block) to resize

The text in the box wraps to

accommodate to the new size

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Small square indicates text box

Small circle indicates single line of text.

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TLF (Text Layout Framework ) text (New!) provides advanced text capabilities in Flash documents targeted for Flash Player 10 and ActionScript 3.0 or later You can create columns, rotate text, indent text, change text direction and orientation, change text case, adjust the text baseline, and apply text blending and color effects in the Property Inspector TLF text created in Flash is read-only by default, however, you can change it to selectable or editable If you need a text box with

a predefined width, you can create a text box before you start typing

The entered text will automatically wrap relative to the boundaries of the box and any formatting settings you've applied To re-enter an exist-ing text box to change the text, simply double-click any character in the text box or click it with the Text tool to make it ready to edit

Creating TLF Text

Create TLF Text

Click the Text tool on the Tools

panel

The pointer becomes a crosshair

with a small "T" in the corner

TIMESAVER Press T to quickly

select the Text tool

Click the Text Engine list arrow in

the Property Inspector, and then

click TLF Text.

Click the Stage where you want

your text box to begin or drag until

the box is the size you need

Begin typing in the box that

appears

Click anywhere on the Stage

outside the text box to deselect it

To reselect a text box, click to

select it

A black bounding box with square

handles appears around a text box

when it’s selected

To resize a text box, drag any of

the black resize handles, the white

small circle (single line) or white

square (text block) to resize

The text in the box wraps to

accommodate to the new size

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Small square indicates text box

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