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For Illustrator files, you can also specify whether you want to show an import dialog box where you can set import settings for specific parts of an Illustrator file.. Importing Photosho

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Flash includes support for importing Adobe Photoshop (.psd) files and Adobe Illustrator files created in versions 6 through 10 When these files are imported, there are a number of options you can choose from

Before you import Photoshop and Illustrator files, you need to set import options in the Preferences dialog box For Illustrator files, you can also specify whether you want to show an import dialog box where you can set import settings for specific parts of an Illustrator file The options you set are applied to all Illustrator and Photoshop files when you import them into Flash However, you can change options in the import dialog box Some options in the Import dialog box are context-sensitive; that is, they only appear if they are relevant to the imported file The import options are similar between Illustrator and Photoshop;

when they differ, the options are noted

Importing Photoshop

and Illustrator Files

Import a Photoshop or

Illustrator File

Click the File menu, point to

Import, and then click Import To

Stage or Import To Library.

◆ Open and select the library

where you want to import files

Click the Show popup (Mac) or

Files Of Type (Win), and then

select Photoshop, Adobe

Illustrator or All Image Formats.

Navigate to the drive or folder

where the file is located

Select the Photoshop or Illustrator

file you want to import

Click Import (Mac) or Open (Win).

Flash inserts the image file or

displays an import dialog box for

files, where you can specify

options for the specific files If the

Import dialog box opens, continue

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Did You Know?

You can import an Illustrator EPS or

PDF using Illustrator CS4 or later Open

the file in Adobe Illustrator CS4 or later,

save it as a CS4-compatible AI file, and

then import into Flash as an AI file

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To generate a list of items from

Illustrator now compatible with

Flash, click Incompatibility Report.

Select the check boxes with the

elements you want to import,

select each element and set the

related options you want; you may

need to ungroup elements

Click the Convert Layers To list

arrow, and then click

Flash Layers Click this option

to convert the layers in the

imported file into corresponding

layers in the Flash Timeline

Keyframes Click this option to

convert the layers in the

imported file into consecutive

keyframes

Single Flash Layer Click this

option to flatten the layers in

the imported file onto a single

layer in Flash

Select from the following options:

Place At Original Position.

Select to maintain the same

positions from Illustrator or

Photoshop to Flash

Set Stage Size To Same Size

As Select to set the Flash

Stage to the same size as the

Illustrator artboard or

Photoshop canvas

Import As Unused Symbols (AI).

Select to import AI symbols not

used as instances as unused

symbols in Flash

Import As A Single Bitmap

Image (AI) Select to convert

into a bitmap

Specify the compression and

quality settings you want (PSD)

Click OK.

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You can import bitmaps of several file types directly into Flash to use in your Flash movie It is important to remember that even though you can edit and resize bitmaps in Flash, the original bitmap will always be embedded in the exported Flash file If file size is an issue, it is best to bring your bitmapped art in at the size you want to export it For exam-ple, if your image is going to be 160 pixels by 160 pixels in the final movie, it is best to import it at this size and not resize it up or down in Flash You will end up with higher-quality images and smaller files if you

do this You can import files using the Import To Stage or Import To Library methods The Import To Stage method stores the bitmap in the Library and places a copy on the Stage, while the Import To Library method stores the bitmap in the Library and doesn't place a copy on the Stage

Importing Bitmaps

Import a Bitmap to the Stage

Click the File menu, point to

Import, and then click Import

To Stage.

Click the Show popup (Mac) or

Files Of Types list arrow (Win),

and then select the format of the

file you want to import

Navigate to the drive or folder

where the file is located

Select the file you want to import

Click Import (Mac) or Open (Win).

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Did You Know?

You may not be able to see the images

you've imported to the Stage at certain

magnification levels Flash aligns the

top left-hand corner of the image at the

0,0 coordinate If you are zoomed in,

the image may have appeared outside

the viewable area Use the Hand tool

to navigate around, zoom out, or press

Shift+A+W (Mac) or Ctrl+Shift+W

(Win) to toggle the Work Area off This

sets the zoom level to 100% and hides

the Work Area

Scaling Image Before Importing

Scaling bitmaps reduces the quality of the image, so it’s best to import an image into Flash at the size you want it to be If you need

to scale an image in Flash, it’s a good idea to import the image at a slightly larger size, so when you scale it down, loss of quality is mini-mized

For Your Information

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Import to the Library

Click the File menu, point to

Import, and then click Import

To Library.

Click the Show popup (Mac) or

Files Of Types list arrow (Win),

and then select the format of the

file you want to import

Navigate to the drive or folder

where the file is located

Select the file you want to import

Click Import To Library (Mac) or

Open (Win).

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Image is placed in the Library.

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Did You Know?

You can quickly swap bitmaps You

can exchange an image on the Stage

with another one from the Library To

swap one bitmap with another on the

Stage, select the bitmap image on the

Stage, open the Property Inspector,

click Swap, select the image you want

from the list of currently stored images

in your document library, and then

click OK

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You can import Adobe Fireworks PNG files into Flash as editable objects or bitmap images When you import a PNG file as a bitmap image, the file, including any vector data, is flattened, or rasterized, and converted to a bitmap When you import a PNG file as an editable image, the file retains any vector data, bitmaps, text (with default anti-alias settings), filters (called effects in Fireworks) and guides In Flash, you can retain Fireworks filters, blend modes, and text, and continue to modify them using Flash When you import Fireworks files into Flash, PNG file graphic properties remain intact You can also select multiple PNG files to import in a batch When you batch PNG files, you select import settings one time When you import a PNG as a flattened image, you can also edit the image in Fireworks directly from Flash Flash updates the image with your changes from Fireworks creating easy round-trip edits

Importing Fireworks

PNG Files

Import and Edit Fireworks

PNG Files

Click the File menu, point to

Import, and then click Import To

Stage or Import To Library.

Click the Show popup (Mac) or

Files Of Types list arrow (Win),

and then click PNG File or All

Formats.

Navigate to the Fireworks PNG

files you want to import, and then

select one or more

Click Import or Import To Library

(Mac) or Open (Win).

To flatten the PNG file into a

bitmap, select the Import as a

Single Flattened Bitmap check

box

IMPORTANT To use round-trip

editing, you need to flatten the

PNG file into a bitmap You cannot

edit bitmaps from Fireworks PNG

files imported as editable objects

Click the Import popup, and then

click Page or other available

options

Click the Into popup, and then

click Current Frame As Movie Clip,

New Layer or other available

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For objects and text, select one of

the following:

Import As Bitmaps To Maintain

Appearance Retains Fireworks

fills, strokes, and effects in

Flash

Keep All Paths Editable

Retains vector properties;

however, some Fireworks fills,

strokes, and effects are lost;

places file and related files in a

Fireworks Objects folder in the

Library

Click OK.

To edit a flattened PNG bitmap,

right-click (Win) or control-click

(Mac) the PNG/bitmap’s icon in the

Library, and then click Edit with

and select an image editing

program or click Edit with

Fireworks.

◆ In the Edit Image dialog box,

specify whether the PNG file or

the bitmap file is to be opened

◆ In Fireworks, edit the image,

click Done or click the File

menu, and then click Update.

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PNG file from Fireworks

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Did You Know?

You can optimize PNG images in

Fireworks for Flash Images can

increase the size of a movie so you

want to optimize images to be as small

as possible while still maintaining high

quality You can optimize bitmap and

PNG images in Fireworks using

round-trip editing from Flash In Fireworks,

specify options on the Optimize panel

to optimize and compress images

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