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Final project game design document topic game dino rock

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Tiêu đề Game Dino Rock
Tác giả Đặng Ngân Hào
Người hướng dẫn Hồ Đắc Hưng
Trường học Thủ Dầu Một University Engineering Technology
Chuyên ngành Engineering Technology
Thể loại Final project
Năm xuất bản 2020
Thành phố Thủ Dầu Một
Định dạng
Số trang 19
Dung lượng 1,03 MB

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CONTROL MECHANISM Operation is done when playing, players pay attention to align the angle on the left or right control button to avoid sharp edges, pointed objects so that the dinosaur

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THỦ DẦU MỘT UNVERSITY

ENGINEERING TECHNOLOGY

Final Project

Game Design Document

TOPIC: GAME DINO ROCK

Teacher: Hồ Đắc Hưng

Student: Đặng Ngân Hào Student code: 1824801030063

Month 11/2020

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I PLOT 1

II CONTROL MECHANISM 2

III TECHNICAL REQUERIMENTS 2

IV LOGO .6

V START SCREEN 6

VI GAME SCREEN 9

VII ENTER THE GAME 9

CONCLULE 14

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I PLOT

Dyna was the only dinosaur that survived the meteor crash killing all other dinosaurs and reptiles, but then Dyna continued to face some danger

in her new residence when faced with some alien creatures Appearing to destroy, Dyna must always avoid danger by hiding in order to survive

Wireless and compatible :

The game is compatible on the android platform and ios can be

downloaded from CH PLAY VS APP STORE.When there is no internet, players can enjoy smooth experience without fear of lag

Character introduction:

Image1.Character Dyna

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II CONTROL MECHANISM

Operation is done when playing, players pay attention to align the angle

on the left or right control button to avoid sharp edges, pointed objects so that the dinosaur will not die, the character will move back and forth on the platform You can jump up the ladder to avoid obstacles and on each ladder will appear coins, if you touch a coin will increase 2 points

III TENCHNICAL REQUEMENTS

1.Physics:

Physics Game Character when not moving will stop moving The

background is used in Box Collider so that the character doesn't fall out of the frame

Box Collider 2D: The Box Collider An invisible shape that is used to handle physical collisions for an object A collider doesn’t need to be exactly the same shape as the object’s mesh - a rough approximation is often more efficient and indistinguishable in gameplay

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Polygon Collider 2D:is a collider The collision shape is defined by a series of small, interlocking lines, so you can adjust it to match the shape

of your Sprite graphic with great precision

2.Scripts:

When the game starts, player will have to do later to make the character move away from the meteors from the viewport, player can only move left or right, if player doesn't move, the character will stand saddle and the meteors will automatically fall randomly anywhere

3.Screen play:

The game is divided into 4 levels Players will transform into Dinosaur Dyna when passing each level will appear new obstacles, new landscape images to increase the game's appeal from easy to difficult levels The game mainly files from the middle perspective so that players can easily observe character-controlled obstacles quickly

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Image 2.Screen play

4.Character movement:

Stand still: This is a scene when you are just starting to see things that haven't happened yet The viewing angle is divided into fours

Scenery except for characters, also decorated more: cacti, mushrooms, thorns Characters standing on the ground to move

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Image 1.Stand still

Running motion: When pressing the left or right button, the character will move their arms and legs in the direction chosen by the player With a speed that is neither too slow nor too fast, the character will be left off the game platform or disappear during gameplay The character is assigned a box collider mode to stand and move around on the ground

Image 3.Running motion

When the character dies: when your character collides with a dead

obstacle the movement will no longer occur, the sound effects will

be turned off, any joystick will not work and must be played again

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Image 4.Character dies

Animators:

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Image 5.Animators

 Any State: A very useful state, which allows moving to one state from any other, is great for running an animation that will cut off all other states As when a character is acting normally but beeing damaged, it will be forced to fall into a state of injury or death

 Exit: Similar to Entry, but Exit will notify when one state changes

 Entry: The status entry announces when any state is transferred from other states

5 Audio:

The sound contributes to the game's life.the sound of the game screen, move, end.that is prepared so that players don't get bored playing, game sound you can increase the volume, turn off

IV.LOGO

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V.START SCREEN

Players login to their account with facebook, zalo or twitter.When the player presses the TAP TO PLAY button to play, the player goes to the playing screen The first level only had few scenes, including: ground, characters, background, scores, player names There will also sound when entering the game.Usually, one screen per minute, most players start playing twenty minutes The game will have a main music song, but in each game scene, when it is gentle, slow, when tough, the music will change accordingly, when it is easy, when it is

intense.On each move, when the player uses the navigation keys, there will be a separate sound Accompany it is the sound effects that make the player really attracted

Decorated:

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 The leaves are decorated on the scenes on both sides to make the player lively and attractive

Obstacles:

 Dangerous obstacles when moving to pay attention when moving below when impacting characters will die game ends at this time the

end sound will also appear.

Gold Medal:

 Gold Medals only show the player's ability to play well over difficult

challenges Will be a reward for the player

 Silver Medals only show the player's ability to overcome difficult

challenges Will be a reward for players Depending on the highest

number of points the player can reach

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 Bronze Medals show only a player's ability to overcome moderate

difficulty challenges Will be a reward for players Depending on the highest number of points the player can achies

VI GAME SCREEN

Display information on the screen including: score and level Through the other game screen levels will increase gradually The scores played will

be saved and arranged in ascending order so players can see how many points they have played There is sound above game volume adjustable

VII ENTER THE GAME

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Level 1

The player moves the character to jump onto the stone steps to avoid the obstacles below and run to the coins to gain points.Every two seconds the coin will increase 3 times any position on the line the character moves When the player passes level 1, the player will go to level 2

Level 2

Set in the ground where dinosaur fossils are found At this time, the terraced ground we have a number of bees appear with gold and silver coins Avoid the wasps if you encounter horrible touches and the game is over Must receive 6 or more silver coins to pass the level

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Level 3

Night scene: seeing at this time the land is up 3 steps, move later to prevent the stone from hitting, about 1 second the rock will fall so you must jump up quickly to avoid number of times per move Accompanying it is a bubble if touching the minus 2 points to the original point is not considered a loss

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Level 4

The scene in the mountain valley scene becomes difficult when the character has

to jump on the rock that cannot reach the ground because there are many sharp rocks

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Game over:

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When the game is over, the score, name, level will not be displayed, the exit button and the play button will appear again from the beginning of the new level until the next level is played

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1.Result:

 The game has completed 4 levels

 The game has sound, character images

 The game was playable

 Game designs of different colors

2.Difficult and Advantage:

Difficult:

 Games often have errors while doing so doing a lot of work takes time

 The character design thinking

 The game is a bit complicated in many things finding the context

Advantage:

 There is the solidarity of the team members

 Learn more ideas for the next levels

 The plot has been visualized quickly in several movies and video games 3.Limit:

 The game does not have many skills

 Lack of illustrations for life points

 There are few obstacles created so be more creative

 Some scenes always overlap with details

4.Development:

 In the future, the group will develop more new levels,always updating new game functions controls become easier, find and fix errors in the game and fix them quickly

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