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Tiêu đề XNA Game Studio 4.0 Programming Developing for Windows Phone 7 and Xbox 360
Tác giả Tom Miller, Dean Johnson
Người hướng dẫn Greg Wiegand Editor-in-Chief
Trường học Pearson Education
Chuyên ngành Game Development
Thể loại Textbook
Năm xuất bản 2011
Thành phố Crawfordsville
Định dạng
Số trang 7
Dung lượng 206,04 KB

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Where those designations appear in this book, and the publisher was aware of a trademark claim, the designations have been printed with initial capital let-ters or in all capitals.. The

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ptg

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XNA Game Studio

4.0 Programming

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Upper Saddle River, NJ • Boston • Indianapolis • San Francisco

New York • Toronto • Montreal • London • Munich • Paris • Madrid

Cape Town • Sydney • Tokyo • Singapore • Mexico City

XNA Game Studio

4.0 Programming

Tom Miller Dean Johnson

Wow! eBook <WoweBook.Com>

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are claimed as trademarks Where those designations appear in this book, and the publisher

was aware of a trademark claim, the designations have been printed with initial capital

let-ters or in all capitals

The authors and publisher have taken care in the preparation of this book, but make no

ex-pressed or implied warranty of any kind and assume no responsibility for errors or

omis-sions No liability is assumed for incidental or consequential damages in connection with or

arising out of the use of the information or programs contained herein

The publisher offers excellent discounts on this book when ordered in quantity for bulk

pur-chases or special sales, which may include electronic versions and/or custom covers and

content particular to your business, training goals, marketing focus, and branding interests

For more information, please contact:

U.S Corporate and Government Sales

(800) 382-3419

corpsales@pearsontechgroup.com

For sales outside the United States please contact:

International Sales

international@pearsoned.com

Visit us on the Web: informit.com/aw

Library of Congress Cataloging-in-Publication Data is on file

Copyright © 2011 Pearson Education, Inc

All rights reserved Printed in the United States of America This publication is protected by

copyright, and permission must be obtained from the publisher prior to any prohibited

repro-duction, storage in a retrieval system, or transmission in any form or by any means,

elec-tronic, mechanical, photocopying, recording, or likewise For information regarding

permis-sions, write to:

Pearson Education, Inc

Rights and Contracts Department

501 Boylston Street, Suite 900

Boston, MA 02116

Fax (617) 671 3447

ISBN-13: 978-0-672-33345-3

ISBN-10: 0-672-33345-7

Text printed in the United States on recycled paper at RR Donnelley in Crawfordsville, Indiana

First printing, December 2010

Greg Wiegand

Executive Editor

Neil Rowe

Development Editor

Mark Renfrow

Managing Editor

Kristy Hart

Project Editor

Andy Beaster

Copy Editor

Deadline Driven Publishing

Indexer

Erika Millen

Proofreader

Jennifer Gallant

Publishing Coordinator

Cindy Teeters

Book Designer

Gary Adair

Composition

Nonie Ratcliff

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v

Contents at a Glance

Contents at a Glance

Introduction 1

1 Getting Started 5

2 Sprites and 2D Graphics 13

3 The Game Object and the Default Game Loop 29

4 Introduction to 3D Graphics 41

5 Lights, Camera, Action! 85

6 Built-In Shader Effects 105

7 States, Blending, and Textures 141

8 Introduction to Custom Effects 171

9 Using the Content Pipeline 215

10 Having Fun with Avatars 239

11 Understanding Performance 287

12 Adding Interactivity with User Input 311

13 Turn Up the Volume 353

14 Storage 375

15 Gamer Services 391

16 Multiplayer Networking 409

17 Using Media in XNA Game Studio 441

A Reach vs HiDef Chart 455

B Using the Windows Phone FMRadio 459

C Windows Phone 7 Launchers and Choosers 463

D Dealing with Tombstoning 479

Index 487

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Xbox, recreating projects, 380-382

Xbox 360

chatpad input, 313

devices, 382

game data, 382

shader models, 172

writing first game, 11

Xbox 360 gamepad, 324-325

connections, 333

controllers, 332-333

moving sprites, 329-331

reading gamepad state, 325-326

gamepad buttons, 326-328

gamepad direction pad, 328

gamepad thumb sticks, 329

gamepad triggers, 329

thumb stick dead zones, 332

XNA Game Studio

3D graphics, 41-42

vectors, 51, 53

XNA Game Studio 4.0, installing, 5

App Hub membership, 6-7

downloading tools, 6

Windows Phone Developer

Registration tool, 11

XNA Game Studio Connect, 9-10

XNA Game Studio Connect, installing XNA

Game Studio 4.0, 9-10

XNA Game Studio Device Center, 10

Y axis, 13

505

Y axis

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