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Tiêu đề 3D Graphics with XNA Game Studio 4.0
Tác giả Sean James
Chuyên ngành 3D Graphics and Game Development
Thể loại Sách hướng dẫn
Năm xuất bản 2010
Thành phố Birmingham
Định dạng
Số trang 7
Dung lượng 527,29 KB

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3D Graphics with XNA Game Studio 4.0 Create attractive 3D graphics and visuals in your XNA games Sean James BIRMINGHAM - MUMBAI... 3D Graphics with XNA Game Studio 4.0Copyright © 2010 P

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3D Graphics with XNA Game Studio 4.0

Create attractive 3D graphics and visuals in your XNA games

Sean James

BIRMINGHAM - MUMBAI

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3D Graphics with XNA Game Studio 4.0

Copyright © 2010 Packt Publishing

All rights reserved No part of this book may be reproduced, stored in a retrieval system, or transmitted in any form or by any means, without the prior written permission of the publisher, except in the case of brief quotations embedded in critical articles or reviews

Every effort has been made in the preparation of this book to ensure the accuracy

of the information presented However, the information contained in this book is sold without warranty, either express or implied Neither the author, nor Packt Publishing, and its dealers and distributors will be held liable for any damages caused or alleged to be caused directly or indirectly by this book

Packt Publishing has endeavored to provide trademark information about all of the companies and products mentioned in this book by the appropriate use of capitals However, Packt Publishing cannot guarantee the accuracy of this information First published: December 2010

Production Reference: 1071210

Published by Packt Publishing Ltd

32 Lincoln Road

Olton

Birmingham, B27 6PA, UK

ISBN 978-1-849690-04-1

www.packtpub.com

Cover Image by Charwak A (charwak86@gmail.com)

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Author

Sean James

Reviewers

Zhenyu George Li

Cătălin Zima-Zegreanu

Acquisition Editor

David Barnes

Development Editor

Tariq Rakhange

Technical Editor

Namita Sahni

Copy Editor

Laxmi Subramanian

Indexers

Monica Ajmera Mehta

Rekha Nair

Editorial Team Leader

Aditya Belpathak

Project Team Leader

Ashwin Shetty

Project Coordinator

Poorvi Nair

Proofreader

Lynda Sliwoski

Graphics

Geetanjali Sawant

Production Coordinator

Shantanu Zagade

Cover Work

Shantanu Zagade

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About the Author

Sean James is a computer science student who has been programming for many years He started with web designing, learning HTML, PHP, JavaScript, and so

on Since then he has created many websites including his personal XNA and

game development focused blog, www.innovativegames.net In addition to web designing, he has interests in desktop software development and development for mobile devices such as Android, Windows Mobile, and Zune However, his passion

is for game development with DirectX, OpenGL, and XNA Sean James lives in Claremont, CA with his family and two dogs

I would like to thank my family and friends who supported me

throughout the writing of this book, and all the people at Packt

Publishing who worked hard on the book to support me I would

also like to thank the XNA community for providing such amazing

resources, without which this book would not have been possible

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Unity 3D Game Development by Example: Beginner's Guide

ISBN: 978-1-849690-54-6 Paperback: 384 pages

A seat-of-your-pants manual for building fun, groovy little games quickly

1 Build fun games using the free Unity 3D game engine even if you’ve never coded before

2 Learn how to "skin" projects to make totally different games from the same file – more games, less effort!

3 Deploy your games to the Internet so that your friends and family can play them

4 Packed with ideas, inspiration, and advice for your own game design and development

Blender 3D Architecture, Buildings, and Scenery

ISBN: 978-1-847193-67-4 Paperback: 332 pages Create photorealistic 3D architectural visualizations

of buildings, interiors, and environmental scenery

1 Turn your architectural plans into a model

2 Study modeling, materials, textures, and light basics in Blender

3 Create photo-realistic images in detail

4 Create realistic virtual tours of buildings and scenes

Please check www.PacktPub.com for information on our titles

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Papervision3D Essentials

ISBN: 978-1-847195-72-2 Paperback: 428 pages Create interactive Papervision 3D applications with stunning effects and powerful animations

1 Build stunning, interactive Papervision3D applications from scratch

2 Export and import 3D models from Autodesk 3ds Max, SketchUp and Blender to Papervision3D

3 In-depth coverage of important 3D concepts with demo applications, screenshots and example code

4 Step-by-step guide for beginners and professionals with tips and tricks based on the authors’ practical experience

3D Game Development with Microsoft Silverlight 3:

Beginner's Guide

ISBN: 978-1-847198-92-1 Paperback: 452 pages

A practical guide to creating real-time responsive online 3D games in Silverlight 3 using C#, XBAP WPF, XAML, Balder, and Farseer Physics Engine

1 Develop online interactive 3D games and scenes in Microsoft Silverlight 3 and XBAP WPF

2 Integrate Balder 3D engine 1.0, Farseer Physics Engine 2.1, and advanced object-oriented techniques to simplify the game development process

3 Enhance development with animated 3D characters, sounds, music, physics, stages, gauges, and backgrounds

Please check www.PacktPub.com for information on our titles

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