3D Graphics with XNA Game Studio 4.0 Create attractive 3D graphics and visuals in your XNA games Sean James BIRMINGHAM - MUMBAI... 3D Graphics with XNA Game Studio 4.0Copyright © 2010 P
Trang 23D Graphics with XNA Game Studio 4.0
Create attractive 3D graphics and visuals in your XNA games
Sean James
BIRMINGHAM - MUMBAI
Trang 33D Graphics with XNA Game Studio 4.0
Copyright © 2010 Packt Publishing
All rights reserved No part of this book may be reproduced, stored in a retrieval system, or transmitted in any form or by any means, without the prior written permission of the publisher, except in the case of brief quotations embedded in critical articles or reviews
Every effort has been made in the preparation of this book to ensure the accuracy
of the information presented However, the information contained in this book is sold without warranty, either express or implied Neither the author, nor Packt Publishing, and its dealers and distributors will be held liable for any damages caused or alleged to be caused directly or indirectly by this book
Packt Publishing has endeavored to provide trademark information about all of the companies and products mentioned in this book by the appropriate use of capitals However, Packt Publishing cannot guarantee the accuracy of this information First published: December 2010
Production Reference: 1071210
Published by Packt Publishing Ltd
32 Lincoln Road
Olton
Birmingham, B27 6PA, UK
ISBN 978-1-849690-04-1
www.packtpub.com
Cover Image by Charwak A (charwak86@gmail.com)
Trang 4Author
Sean James
Reviewers
Zhenyu George Li
Cătălin Zima-Zegreanu
Acquisition Editor
David Barnes
Development Editor
Tariq Rakhange
Technical Editor
Namita Sahni
Copy Editor
Laxmi Subramanian
Indexers
Monica Ajmera Mehta
Rekha Nair
Editorial Team Leader
Aditya Belpathak
Project Team Leader
Ashwin Shetty
Project Coordinator
Poorvi Nair
Proofreader
Lynda Sliwoski
Graphics
Geetanjali Sawant
Production Coordinator
Shantanu Zagade
Cover Work
Shantanu Zagade
Trang 5About the Author
Sean James is a computer science student who has been programming for many years He started with web designing, learning HTML, PHP, JavaScript, and so
on Since then he has created many websites including his personal XNA and
game development focused blog, www.innovativegames.net In addition to web designing, he has interests in desktop software development and development for mobile devices such as Android, Windows Mobile, and Zune However, his passion
is for game development with DirectX, OpenGL, and XNA Sean James lives in Claremont, CA with his family and two dogs
I would like to thank my family and friends who supported me
throughout the writing of this book, and all the people at Packt
Publishing who worked hard on the book to support me I would
also like to thank the XNA community for providing such amazing
resources, without which this book would not have been possible
Trang 6Unity 3D Game Development by Example: Beginner's Guide
ISBN: 978-1-849690-54-6 Paperback: 384 pages
A seat-of-your-pants manual for building fun, groovy little games quickly
1 Build fun games using the free Unity 3D game engine even if you’ve never coded before
2 Learn how to "skin" projects to make totally different games from the same file – more games, less effort!
3 Deploy your games to the Internet so that your friends and family can play them
4 Packed with ideas, inspiration, and advice for your own game design and development
Blender 3D Architecture, Buildings, and Scenery
ISBN: 978-1-847193-67-4 Paperback: 332 pages Create photorealistic 3D architectural visualizations
of buildings, interiors, and environmental scenery
1 Turn your architectural plans into a model
2 Study modeling, materials, textures, and light basics in Blender
3 Create photo-realistic images in detail
4 Create realistic virtual tours of buildings and scenes
Please check www.PacktPub.com for information on our titles
Trang 7Papervision3D Essentials
ISBN: 978-1-847195-72-2 Paperback: 428 pages Create interactive Papervision 3D applications with stunning effects and powerful animations
1 Build stunning, interactive Papervision3D applications from scratch
2 Export and import 3D models from Autodesk 3ds Max, SketchUp and Blender to Papervision3D
3 In-depth coverage of important 3D concepts with demo applications, screenshots and example code
4 Step-by-step guide for beginners and professionals with tips and tricks based on the authors’ practical experience
3D Game Development with Microsoft Silverlight 3:
Beginner's Guide
ISBN: 978-1-847198-92-1 Paperback: 452 pages
A practical guide to creating real-time responsive online 3D games in Silverlight 3 using C#, XBAP WPF, XAML, Balder, and Farseer Physics Engine
1 Develop online interactive 3D games and scenes in Microsoft Silverlight 3 and XBAP WPF
2 Integrate Balder 3D engine 1.0, Farseer Physics Engine 2.1, and advanced object-oriented techniques to simplify the game development process
3 Enhance development with animated 3D characters, sounds, music, physics, stages, gauges, and backgrounds
Please check www.PacktPub.com for information on our titles