Here we cover things like getting familiar with your browser, setting up your mobile project, architecting the site, and creating a site map as well as selecting the tools you’ll use to
Trang 2For your convenience Apress has placed some of the front matter material after the index Please use the Bookmarks and Contents at a Glance links to access them
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Contents at a Glance
Contents vii
About the Author xxix
About the Technical Reviewer xxix
Preface xxx
■ Chapter 1: Getting Started 1
■ Chapter 2: HTML5 in Short 21
■ Chapter 3: CSS3 and iOS Styling 41
■ Chapter 4: JavaScript and APIs 65
■ Chapter 5: Mobile Frameworks 85
■ Chapter 6: Usability, Navigation, and Touch 103
■ Chapter 7: GPS and Google Maps 121
■ Chapter 8: Animation and Effects 141
■ Chapter 9: Canvas 157
■ Chapter 10: Audio and Video 175
■ Chapter 11: Integrating with Native Services 185
■ Chapter 12: Offline Apps and Storage 195
■ Chapter 13: Mobile Testing 203
■ Chapter 14: Advanced Topics 219
■ Chapter 15: Going Native with PhoneGap 229
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Trang 5C H A P T E R 1
■ ■ ■
1
Getting Started
Congratulations! You are building your first web application for your iOS device (iPhone, iPad, or iPod
Touch) using HTML5 and JavaScript
You might think that you can pick up one of your HTML or JavaScript books from years past and
then just scale it down to the size of your target device and you’ll be good to go You’d be wrong A lot
has changed
In this chapter we lay the groundwork for building a mobile web app Here we cover things like
getting familiar with your browser, setting up your mobile project, architecting the site, and creating a
site map as well as selecting the tools you’ll use to build it
All you need is an idea, and I’ll help you take care of the rest
You purchased this book to get started building a mobile web app I won’t beat around the bush and tell you about the history of the Internet or the history of browsers Instead, let’s just jump in
Your Browser (Mobile Safari)
The browser we’ll focus on is Mobile Safari—a WebKit-based browser engine that does an excellent job
of parsing HTML5 and interpreting JavaScript
■ Note Browsers use different rendering engines Safari and Google Chrome use WebKit, Opera uses Presto,
Firefox uses Gecko, and Internet Explorer uses Trident In later chapters we’ll need to use specific features of
WebKit to achieve a more native-looking mobile web application
Mobile Safari acts and renders in many ways similar to regular Safari, but it has a smaller screen, of course, and responds to gestures and touches as opposed to clicks It also has noticeable performance
differences and does not support Adobe Flash
One of mobile Safari’s most important screens is its Settings screen You can get to it by clicking on Settings, and then Safari on the iPhone or iPad home screen You’ll see a screen like the one shown in
Figure 1-1
Trang 6Learning HTML5 and JavaScript for iOS
Copyright © 2012 by Scott Preston
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This book is dedicated to my wife Emily & daughter Lilu
Thanks for your patience, support and love