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P SIONIC s t RANSCENDE d the power of ki 6

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PSIONICS TRANSCENDED: THE POWER OF KI 6 Chapter 2 - Races Dwarves Dwarf Adventurers Psionic dwarves tend to live in reclusive communities away from other civilizations.. Psion: The dw

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PSIONICS TRANSCENDED: THE POWER OF KI

6

Chapter 2 - Races

Dwarves

Dwarf Adventurers

Psionic dwarves tend to live in reclusive communities

away from other civilizations Many dwarves have long

forgotten the ways of psionics when they turned to their

gods Such dwarves question the piety of psionic-using

creatures and view psionics as somewhat distasteful In

psionically-aware communities, however, the dwarves

view psionic magic as a great tool to bring harmony to

their people

Psion: The dwarves have a long history of psionics

dating back to before the dawn of man Some say that

their strong will and fortitude is due to their close studies

of psionics Dwarves tend to be egoists or telepaths

Psyker: Dwarf psykers are fierce opponents They

are focused and determined to defend the realm Their

soul weapons are typically materialized with great detail

and flourish It is with great pride that the psyker displays

his creations to the world

Alternate Racial Traits

Self Control: Some dwarves have learned to control

their anger and greed They gain a +2 racial bonus on

concentration and ki focus checks This racial trait

replaces greed and hatred

Favored Class Options

Egoist: Add 1 more psychometabolism spell to your

list of spells known The spell must be at least one level

below the highest level you can cast

Psyker: Add +1 bonus on checks to gain ki focus

Shaper: Add +1 hp bonus to any spell cast to heal

or mend a construct or object

Telepath: Gain +1/4 SR against mind-affecting

spells

Elves

Elf Adventurers

The elves were the first to learn how to harness the

power of psionics and see it as a natural extension of

magic All elves enjoy the awareness of this magic giving

them their now traditional elven immunities At worse,

elves view psionics as an ancient art, a mere curiosity left

over from before the discovery of arcane magic Many

elves have finely tuned their psionic power; they are

almost unmatched in ability

Psion: Elven psions are the most common of all

psionic creatures in the land They strive to perfect their arts through meditation and trials

Psyker: Huge armies of elven psykers roamed the

lands long ago They are still proud and feel their skills on the battlefield are unmatched

Alternate Racial Traits

Psychic Awareness: Some elves have been hunted by their enemies for decades and have gained a psychic intuition against attack These elves gain a +2 trait bonus

on initiative rolls They can always act in a surprise round; however, the elves are still flat-footed until they act This racial trait replaces the elven magic racial trait

Favored Class Options

Egoist: Add +1/2 hp to the damage healed or dealt

by their channel energy ability

Psyker: Add +1/4 to the psyker's saving throw

bonus against enchantment spells and effects

Seer: Add +1/3 to any insight bonus gained from

spells your cast

Telepath: Add 1 more telepathy spell to your list of

spells known The spell must be at least one level below the highest level you can cast

Gnomes

Gnome Adventurers

Gnomes were second after the elves to develop psionic abilities and have a long history with magic Gnomes have worked hard to ensure the knowledge and power or psionics is passed down through the generations Other races with psionic ability are fascinating to these gnomes

Psion: Gnomes with psionic abilities have usually

been a psion of some kind The gnome‘s small size and psionic‘s flexibility make a great pair of skills

Psyker: Few gnomes have become psykers due to

the physical demands of the class

Alternate Racial Traits

Psionic Ancestry: Some gnomes have held onto

their psionic knowledge through many generations The gnomes add +1 to the DC of any telepathy spell they cast (this applies spells that list telepathy as a spell descriptor) Gnomes with a Charisma of 11 or higher and

a ki pool of at least 1 point also gain the following spell-like abilities: 1/day — create sound, lesser foresight,

missive, and mindlink The caster level for these effects is equal to the gnome‘s level The DC for these spells is equal to 10 + the spell‘s level + the gnome‘s Charisma modifier This racial trait replaces the gnome magic racial trait

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