If you choose to increase the ability that powers your ki pool, you do not gain the benefit of an increased ability score long enough to gain any bonus ki points for a high ability score
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adding the usual benefits provided by a high ability
bonus
Because you are emulating the idealized form of an
animal, you also take on minor aspects of the animal you
choose The appearance is a minor resemblance to the
creature, not full transmutation For example, the pupils
in your eyes may elongate slightly when taking on the
aspect of a cat While under the effect of this spell, you
suffer a -2 penalty to all diplomacy and bluff skill checks
If you choose to increase the ability that powers your
ki pool, you do not gain the benefit of an increased ability
score long enough to gain any bonus ki points for a high
ability score, but the save DCs of your spells increase for
the duration of this spell
Animal Benefit
Bear +4 Constitution
Bull +4 Strength
Eagle +4 Charisma
Augmentation Ki Cost Multiple
Grant an additional +4 enhancement
bonus to another ability You cannot
increase an ability more than once
with this spell (egoist)
Ant Haul**
School: transmutation [psychometabolism]
Level: psion 1, psyker 1
Display: olfactory
As the ant haul sorcerer spell, except as noted here (see
the Pathfinder Roleplaying Game Advanced Player‘s
Guide)
Antimagic Field*
School: abjuration [psychokinesis]
Level: kineticist 6
Display: auditory and visual
As the antimagic field sorcerer spell, except as noted here
(see the Pathfinder Roleplaying Game Core Rulebook)
Astral constructs also wink out if they enter a
antimagic field They reappear in the same spot once the
field goes away Time spent winked out counts normally
against the duration of the spell that is maintaining the
construct or summoned creature
Antipathy*
School: enchantment (compulsion) [telepathy,
mind-affecting]
Level: psion 8
Display: auditory
As the antipathy sorcerer spell, except as noted here (see the Pathfinder Roleplaying Game Core Rulebook)
Apopsi School: necromancy [telepathy, mind-affecting]
Level: psion 9 Display: auditory, material, and visual Casting Time: 1 round
Range: close (25 ft + 5 ft./2 levels) Target: one living psionic creature Duration: instantaneous
Saving Throw: Fortitude negates; Spell Resistance: yes
By using this spell, you delete 1d4 spells from the target‘s mind If the target is a spell caster that prepares spells, these are just lost for the day If the target stores spells in their mind (like psions, psykers, sorcerers, bards, and witch‘s familiars) the spells are lost permanently All other creatures are shaken for 1d4 rounds
You specify the level of each spell, and the DM randomly determines which of the subject‘s spells is actually deleted Psychic chirurgeryor reality revisioncan
be used to restore the lost spells, but it must be performed within 1 week of losing the spells
Ki Cost: You must spend 1 point of ki for each spell deleted If the caster does not have enough ki or chooses not to spend the ki, the number of spells deleted is reduced (min 0 spells)
Assimilate School: transmutation [psychometabolism]
Level: psion 9 Display: auditory and visual Casting Time: 1 standard action Range: touch
Target: one living creature touched Duration: instantaneous and 1 hour; see text Saving Throw: Fortitude half; Spell Resistance: yes
Your pointing finger turns black as obsidian A creature touched by you is partially assimilated into your form and takes 20d6 points of damage Any creature reduced to 0
or fewer hit points by this spell is killed, entirely assimilated into your form, leaving behind only a trace of fine dust An assimilated creature‘s equipment is unaffected
A creature that is partially assimilated into your form (that is, a creature that has at least 1 hit point following your use of this spell) grants you a number of temporary hit points equal to half the damage you dealt for 1 hour
A creature that is completely assimilated grants you a number of temporary hit points equal to the damage you dealt and a +4 bonus to each of your ability scores for 1 hour If the assimilated creature knows psionic spells, you gain knowledge of one of its spells for 1 hour You gain some semblance of a creature you completely assimilate