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P SIONIC s t RANSCENDE d the power of ki 106

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Psychic Reformation School: transmutation [telepathy, mind-affecting] Level: psion 4 Display: auditory, mental, and visual Casting Time: 10 minutes Range: close 25 ft.. + 5 ft./2 le

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Psionics Transcended: The Power of Ki

106

As the arcane mark sorcerer spell, except as noted here

(see the Pathfinder Roleplaying Game Core Rulebook)

Psychic mark must be cast on an object by a psion, prior

to casting instant summons on the same object

Psychic Reformation

School: transmutation [telepathy, mind-affecting]

Level: psion 4

Display: auditory, mental, and visual

Casting Time: 10 minutes

Range: close (25 ft + 5 ft./2 levels)

Target: one creature

Duration: instantaneous

Saving Throw: none; Spell Resistance: no

When this spell is cast, the subject can choose to spend

its most recently gained skill points differently (picking

new skills and abandoning old ones if it chooses) and to

choose a different feat from the one it selected when

advancing from its previous level to its current level

The subject can also choose to forget spells it

acquired when advancing to its current level, replacing

them with new ones

The subject can undo decisions of these sorts that

were made at lower levels, if both the subject and the

caster agree to pay the necessary XP before this spell is

cast (see below) The subject must abide by the standard

rules for selecting skills and feats, and so it cannot take

feats for which it doesn‘t qualify or take crossclass skills as

class skills

Ki Cost: you must spend 2 ki points to reformat choices

made when the character reached her current level For

each additional previous level into which the revision

reached, the spell costs an additional 2 ki points

Psychic Turmoil

School: abjuration [metacreativity]

Level: shaper 5, cleric 5, sorcerer/wizard 5

Display: mental and visual; Components: V, S, M

Casting Time: 1 standard action

Range: close (25 ft + 5 ft./2 levels)

Area: 40-ft.-radius emanation centered on a point in

space

Duration: 1 round/level

Saving Throw: Will partial; see text; Spell Resistance:

yes

With this spell, you create an invisible field that leeches

away the ki points of psionic characters standing within

the emanation (including you if you are in the area)

Nonpsionic characters are unaffected

When the spell is cast and at the beginning of each

of your subsequent turns, psionic creatures within the

area of the psychic turmoil lose 1 ki point per two psionic

levels (levels in classes that grant a ki pool) they have

Characters that succeed on a Will save when they first

encounter the emanation lose only half as many ki points

(round down) each round Characters get only one save attempt against any particular psychic turmoil effect, even

if they leave the spell‘s area and later return

Material Component: Five playing cards, which are torn in half when the spell is cast

Psychic Turmoil, Greater School: abjuration [metacreativity]

Level: shaper 7, cleric 7, sorcerer/wizard 7 Duration: 1 round/level

As psychic turmoil, except you gain 1 temporary hit point for each ki point the spell takes from a psionic creature The temporary hit points last for 1 hour

Psychic Vampire School: transmutation [psychometabolism]

Level: egoist 4, psyker 4 Display: mental Casting Time: 1 standard action Range: touch

Target: creature touched Duration: instantaneous Saving Throw: Fortitude negates; Spell Resistance: yes

This spell shrouds your hand or a natural weapon you possess with darkness that you can use to drain an opponent‘s spell

If you cast this spell to affect your hand, the next successful melee touch attack you make (if the victim fails its Fortitude save) drains 2 ki points per power level from your foe The drained points simply dissipate Your touch attack, charged with psionic energy, is treated as an armed attack

If you cast this spell to affect a natural weapon you possess, you must make a successful melee attack with the weapon to gain the spell‘s benefit

Against a spontaneous spellcaster that does not have

a ki pool, 2 levels of spell slots are drained away per power level

All other creatures are stunned for 1d4 rounds

Psychofeedback School: transmutation [psychometabolism]

Level: egoist 5, psyker 5 Display: visual

Casting Time: 1 standard action Range: personal

Target: you Duration: 1 round/level (D)

You can readjust your body to boost one physical ability score at the expense of one or more other scores Select one ability score you would like to boost, and increase it

by the same amount that you decrease one or more other scores All score decreases are treated as ability damage You can boost your Strength, Dexterity, or Constitution score by up to 4 points

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