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Introduction to Mythos Items and Artifacts Of the Shining Trapezohedron he speaks often, calling it a window on all time and space, and tracing its history from the days it was fashi

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Introduction to Mythos Items and Artifacts

Of the Shining Trapezohedron he

speaks often, calling it a window

on all time and space, and tracing

its history from the days it was

fashioned on dark Yuggoth, before

ever the Old Ones brought it to earth

It was treasured and placed in its

curious box by the crinoid things of

Antarctica, salvaged from their ruins

by the serpent-men of Valusia, and

peered at aeons later in Lemuria by

the first human beings It crossed

strange lands and stranger seas,

and sank with Atlantis before a

Minoan fisher meshed it in his net

and sold it to swarthy merchants

from nighted Khem The Pharaoh

Nephren-Ka built around it a temple

with a windowless crypt, and did

that which caused his name to be

stricken from all monuments and

records Then it slept in the ruins

of that evil fane which the priests

and the new Pharaoh destroyed,

till the delver’s spade once more

brought it forth to curse mankind.

—The Haunter in the Dark,

H P Lovecraft

The arcane science of the Mythos frequently takes the form of artifacts from other realms or worlds, which are often composed of materials unavailable in the normal course of events The proper use of these items can give

a character the ability to confront and even sometimes overcome the horrors of the Mythos, or else succumb

to them Sometimes both

While mortals can reproduce certain of these objects, often they originate in other dimensions of space or time and are one-of-a-kind Among the most common and well-known Mythos items are the arcane books written by mad sorcerers, which explain the true nature of reality and often list formulae by which the universe can be bent to a mortal’s needs

Because of the star-spanning nature of the Mythos,

it is also common for alien races or beings to bring devices from other dimensions to the mortal realm

These invasive items are usually scientific in nature, involving advanced chemical, biological, or atomic principles

This chapter includes gnorri weapons, alchemical items, alien and bizarre technology, Mythos books, and magic items and artifacts All these items can

be dangerous in mortal hands, especially as they were developed for use by more advanced entities than mortal humans (think of giving a revolver to a monkey) Kept under control and carefully analyzed, they can provide real benefits and pose significant risks

to characters

Ngày đăng: 24/10/2022, 16:03