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Special Attacks abduction, wendigo psychosis Spell-Like Abilities CL 16th; concentration +22 At will—chill metal DC 18, gust of wind, quench DC 19, wind walk, wind wall 3/day—control wea

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CR 16

XP 76,800

CE Huge aberration (cold)

Init +8; Senses scent, see in darkness, stormsight;

Perception +29

Aura cannibalism (120 ft., DC 25, 10 rounds)

D E FE N S E

AC 31, touch 23, flat-footed 22 (+6 deflection, +8 Dex,

+1 dodge, +8 natural, –2 size)

hp 237 (19d8+152); regeneration 15 (fire) Fort +14, Ref +14, Will +18

Defensive Abilities amorphous, stormcloak; Immune

cold, disease, mind-affecting effects, poison, wind effects;

Resist electricity 30, sonic 30; SR 27 Weaknesses vulnerable to fire

O FFE N S E Speed fly 60 ft (average) Melee bite +21 (4d6+9 plus 2d6 cold and wendigo

psychosis), 2 claws +21 (2d8+9/19–20 plus 2d6 cold and grab)

Space 15 ft.; Reach 15 ft.

Special Attacks abduction, wendigo psychosis Spell-Like Abilities (CL 16th; concentration +22)

At will—chill metal (DC 18), gust of wind, quench (DC 19),

wind walk, wind wall

3/day—control weather, quickened ice storm, quickened

sleet storm, suggestion (DC 19), wall of ice

1/day—whirlwind (DC 24)

S TAT I S T I C S Str 28, Dex 27, Con 26, Int 19, Wis 24, Cha 23 Base Atk +14; CMB +25; CMD 50 (can’t be tripped) Feats Combat Reflexes, Critical Focus, Dodge, Improved Critical (claws), Mobility, Power Attack, Quicken Spell-Like Ability (ice storm, sleet storm), SnatchB, Staggering Critical, Vital Strike

Skills Acrobatics +30, Fly +30, Knowledge (geography)

+23, Knowledge (nature) +26, Knowledge (religion) +23, Perception +29, Stealth +22, Survival +29

Languages Aklo, Auran

E CO LO G Y Environment any cold Organization solitary Treasure standard

S PE CI A L A B I L I T I E S Abduction (Ex) A wind walker wendigo gains Snatch

as a bonus feat, and can use Snatch on targets two or more sizes smaller Each round it flies while grappling a humanoid creature, that creature is exposed to wendigo psychosis (see below)

Cannibalism Aura (Su) All humanoid creatures within 120

feet of a windwalker wendigo must make a successful

DC 25 Will save to resist sudden pangs of hunger A

Wendigo, Windwalker

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