ATLACH-NACHA VENOM Weight —; Price 1,650 gp; Craft alchemy DC 21 This venom is milked straight from the god.. Price 7,500 gp; Craft alchemy DC 35 This dark, evil liquor must be kept in s
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to any potion or alchemical concoction stored in its
bladders, which are protected by a thick layer of inert
mucus
The creature can be trained to listen to subvocalized
commands, recognize keywords, or respond to slight
taps on the outside of the teapot It is not intelligent
or sentient, but it is able to follow these simple orders
Thus, the user can pour regular tea into the cups of
everyone at the table except the chosen target, who gets
tea plus a dose of poison The user doesn’t even need to
hold the teapot, so long as he can drum his fingers on
the table, tap his knife against a glass, hum something,
or otherwise signal the teapot’s inhabitant The deadly
applications of this device make it highly useful for
those who wish to dispose of or incapacitate another
person in a formal setting
Another of the creature's bladders contains its food
supply, which typically lasts for decades When the
food runs out, even then the creature does not die, but
simply goes inert until it is fed again The teapot can be
opened through secret levers and latches to insert food
Tcho-Tcho usually give the creature several scoops of
human brain matter, but any high-energy fatty protein
will do
The teapot does not produce its own poison Any
ingredients the user wishes to dispense must be added
to it
ATLACH-NACHA VENOM
Weight —; Price 1,650 gp; Craft (alchemy) DC 21
This venom is milked straight from the god It is
generally smeared on weapons It has no effect if
imbibed
Poison—injury; save Fort DC 21; frequency 1/
round for 6 rounds; effect paralyzed for 7 days; cure 2
saves
GORGONDY
Weight 2 lbs Price 7,500 gp; Craft (alchemy) DC 35
This dark, evil liquor must be kept in strong, heavily armored iron bottles to retain its potency When drunk, it changes the drinker's alignment one step closer to evil Class abilities based on alignment change
to match (unless the new alignment results in losing the ability altogether due to incompatible alignment)
If the drinker is evil before drinking it, the drinker's soul will be destroyed upon death and the drinker's corpse will arise as a Mythos undead The drinker can negate all these effects with a successful DC 15 Will save upon drinking
METAMORPHIC VENOM
Weight —; Price varies; Craft (alchemy) DC equals save
DC + 5 Metamorphic venom is an alchemical weapon developed by serpentfolk that changes its effect cyclically Many variations exist and serpentfolk alchemists readily invent more as needed Venom might be smeared on a weapon or placed on the tip
of the user’s gloved finger Most metamorphic venoms have a 3- to 7-stage cycle The venom changes color and odor between stages, so the user can know which effect is active The venom changes stages rather than being used up when a creature is exposed to it or it has its non-poison effect Each exposure to a different stage
of the same metamorphic venom functions as exposure
to a different poison, with separate effects and saving throws Non-poison stages do not allow Fortitude saves and simply take effect once rather than continuously
Non-poison stages can affect creatures that are immune
to poison and potentially even objects The venom is exhausted once the final stage has been used
M E TA M O R PH I C V E N O M : I G N I T I O N Price 360 gp; Type poison, contact; Save Fortitude DC 13 Poison Frequency 1/round for 2 rounds
First Stage (transparent): 1d2 Dex damage