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Sandy petersens cthulhu mythos (1) 146

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Tiêu đề Sandy Petersens Cthulhu Mythos (1) 146
Trường học University of Lovecraftian Studies
Chuyên ngành Mythos and Occult Studies
Thể loại Essay
Năm xuất bản Unknown
Thành phố Unknown
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INSCRIBE THE YELLOW SIGN School enchantment compulsion [chaotic, evil, mind-affecting]; Level 3 Casting Time 1 minute, or creation time if creating more elaborate signs 2 phases of hal

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Magic V

139

caster, no matter how unthinkably distant (generally,

when Carcosa’s star is above the horizon) If the message

arrives, Hastur’s attention is drawn to the person saying

his name and Hastur acts as if at Influence Stage 1

for the caster (see page 246) The caster must then

draw others’ attention to Hastur in order to make them

observers and subject to his presence and abilities

INSCRIBE THE YELLOW SIGN

School enchantment (compulsion) [chaotic, evil,

mind-affecting]; Level 3

Casting Time 1 minute, or creation time if creating more

elaborate signs (2 phases of half the casting time)

Components S

Optional Components F (a copy of The King in Yellow

gives a +5 insight bonus on all skill checks)

Skill Checks Craft (painting) or Profession (Yog-Sothothery

philosopher) DC 15, 1 success (diagram); Knowledge

(geography) or Profession (Yog-Sothothery philosopher)

DC 15, 1 success

Range touch

Diagram the Yellow Sign may be drawn at any size, and its

difficulty is not affected by size; sometimes the inscriber

gets carried away in crazed artistry and makes it into

an elaborate baroque sculpture or hides it such that it

can only be seen as graffiti on multiple buildings from a

certain angle, and these require higher Craft (painting)

checks or other appropriate skill checks

Effect one Yellow Sign

Duration permanent

Saving Throw Will partial; Spell Resistance no

This ritual—which can only be performed by insane

devotees of Hastur and the King in Yellow—inscribes

the Yellow Sign, which can only be noticed or identified

by insane creatures or those who have read The King in

Yellow play If a creature has read The King in Yellow

and sees the Yellow Sign, the creature automatically

becomes shaken and must succeed at a Will saving

throw or be confused for 1d4 rounds If the creature

becomes confused in this way, it has a percentage

chance equal to the save DC of becoming permanently

insane in a way defined by the caster of the ritual If

a character or creature goes permanently insane from

seeing the Yellow Sign, they become obsessed with it,

the King in Yellow, and Carcosa, effectively becoming

a cultist of the King in Yellow

MAO CEREMONY

School necromancy; Level 5 Casting Time 2 hours If ritual is interrupted before the 2

hours are up the ritual fails completely

Components M (1 gallon of blood from the target), SC (at

least 5 and up to 10, chanting from text; +1 bonus on non-diagram ritual skill checks per optional caster)

Skill Checks Knowledge (arcana) or Profession

(Yog-Sothothery philosopher) DC 15, 1 success (diagram); DC

20, 1 success

Range touch Diagram target must be bound in the center of a

10-foot-diameter circle (any material works for all parts of the circle except the glyphs, which must be drawn in the sacrificial victim's blood)

Target helpless humanoid or monstrous

humanoid touched

Duration instantaneous Saving Throw none; Spell Resistance no

This ritual replenishes magical power by sacrificing a humanoid or monstrous humanoid as fuel The target must be killed at the end of the ritual by the primary caster, typically using a spell or enchanted weapon

When this happens, the primary caster gains a number

of spell slots equal to the victim’s Hit Dice Spells of 2nd level cost 2 Hit Dice, spells of 3rd level cost 3 Hit Dice, and so forth These spell slots can be used to cast

or prepare spells as the primary caster normally can and may exceed the primary caster's usual maximum, but fade after 24 hours

OBSCENE FERTILITY RITES OF SHUB-NIGGURATH

School transmutation [chaotic, evil]; Level 8 Casting Time 8 days (8 phases of 1 day) Components V, S, M (as many kinds of tame and wild

animals as possible are slaughtered and eaten throughout the week), F (7 Huge pillars of stone), SC (at least 100 and

up to 2,000 participants, each of which must be able

to survive a week-long festival of mindless orgies and ecstatic violence, and at least 10% of the participants

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