Those who cast this ritual that do not worship Cthulhu automatically gain a major insanity or are drawn to cults of Great Cthulhu.. If the caster sleeps on the circle then they are guara
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ritual, but Cthulhu will later communicate with the
caster through dreams or nightmare visions of sunken
R’lyeh Those who cast this ritual that do not worship
Cthulhu automatically gain a major insanity or are
drawn to cults of Great Cthulhu
If the caster sleeps on the circle then they are
guaranteed to receive messages from Great Cthulhu or
one of the star spawn Non-cultist casters who sleep on
the circle can be psychically attacked by a star spawn
on the same planet, and their location is made known
to the nearest cult of Great Cthulhu
CALL SERVITOR OF THE OUTER GODS
School conjuration (calling) [chaotic, evil]; Level 2
Casting Time 24 hours or less (1 phase of 1 hour
plus phases of 4 hours and any fraction thereof; any
interruption causes automatic failure); see text
Components V, S, M (fresh blood from eight Medium
or two Large creatures), F (a wind instrument which
is played by at least one caster, a tome such as the
Necronomicon containing the ritual), SC (at least 2 and up
to 12, each chanting from text; +1 bonus on non-diagram
ritual skill checks per 2)
Skill Checks Knowledge (religion) or Profession
(Yog-Sothothery philosopher) DC 20, 1 success (diagram);
Knowledge (planes) or Profession (Yog-Sothothery
philosopher) DC 14, 1 success per 4 hours of ritual or
fraction thereof
Range close (25 ft + 5 ft./2 levels)
Diagram The circle is 30 feet in diameter and may be
drawn with any material, except the glyphs which must
be drawn in blood and refreshed repeatedly throughout
the casting No participant can stand inside this circle
except to refresh the glyphs with blood
Effect one Servitor of the Outer Gods
Duration instantaneous
Saving Throw Will negates; Spell Resistance yes
This ritual calls a servitor of the Outer Gods (see page
371) at the center of a large ritual circle The servitor
so called will often in turn summon other servitors
or eldritch horrors with malign intent to bring forth
something beyond the casters' ability to deal with
Sometimes, it may be the creature's goal to parley and
offer knowledge to the casters, and at other times its
primary desire is to summon a Great Old One or other horrendously destructive entity
Tomes containing this spell occasionally recommend not casting it under conditions in which
it could accidentally summon powerful creatures that can immediately summon other creatures, since the required circle is often sufficiently magically charged and large enough for the servitor to summon nearly any creature it desires after it arrives
The ritual's casting time can be shortened to a minimum of 1 hour by sacrificing prepared conjuration spell slots, which reduce the casting time by 1 hour per spell level so used Spellcasters who cast spells spontaneously can sacrifice available spell slots this way
so long as they know a conjuration spell of that level
CALL STAR VAMPIRE
School conjuration (calling) [chaotic, evil]; Level 5 Casting Time 1 hour
Components V, S, F (De Vermis Mysteriis or another
magical tome or spellbook containing the ritual, which must be read directly from the book), T (at night under a clear and starry sky)
Optional Components SC (up to 5, each giving a +1
bonus on skill checks, who must recite the ritual from text and have at least 1 rank in Profession [Yog-Sothothery philosopher])
Skill Checks Knowledge (geography) or Profession
(Yog-Sothothery philosopher) DC 22, 1 success
Range medium (100 ft + 10 ft./level) Effect one star vampire
Duration instantaneous Saving Throw Will negates; Spell Resistance yes
This ritual calls a star vampire (page 383) down from the void Invisible, its presence is usually first recognized by a disturbing tittering The star vampire
is generally hungry and interested in eating live humanoids or warm-blooded creatures
CONTACT DEEP ONES
School evocation; Level 2 Casting Time 1 hour